Fighting Pokémon
Fighting Moves
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
All-Out Pummeling | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Arm Thrust | 15 | 100 | 20 | Hits 2-5 times in one turn. | ||
Aura Sphere | 80 | — | 20 | Este Move não verifica accuracy. | ||
Axe Kick | 120 | 90 | 10 | 30% confusion. User loses 50% HP máximo if miss. | ||
Body Press | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Brick Break | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Circle Throw | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Close Combat | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Collision Course | 100 | 100 | 5 | Deals 1,3333x damage with supereffective hits. | ||
Combat Torque | 100 | 100 | 10 | 30% chance to paralyze the target. | ||
Counter | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop | 100 | 80 | 5 | High critical hit ratio. | ||
Detect | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Kick | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Drain Punch | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dynamic Punch | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Final Gambit | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Flying Press | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Blast | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Force Palm | 60 | 100 | 10 | 30% chance to paralyze the target. | ||
G-Max Chi Strike | 10 | — | 5 | Base Move affects power. Allies: Crit Ratio +1. | ||
Hammer Arm | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hidden Power Fighting | 60 | 100 | 15 | --- | ||
High Jump Kick | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Jump Kick | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Karate Chop | 50 | 100 | 25 | High critical hit ratio. | ||
Low Kick | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mach Punch | 40 | 100 | 30 | Usually goes first. | ||
Mat Block | — | — | 10 | Protects allies from damaging attacks. Turn 1 only. | ||
Max Knuckle | 10 | — | 10 | Base Move affects power. Allies: +1 Attack. | ||
Meteor Assault | 150 | 100 | 5 | User cannot Move next turn. | ||
No Retreat | — | — | 5 | Raises all stats by 1 (not acc/eva). Traps user. | ||
Octolock | — | 100 | 15 | Traps target, lowers Def and SpD by 1 each turn. | ||
Power-Up Punch | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Quick Guard | — | — | 15 | Protects allies from priority attacks this turn. | ||
Revenge | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Smash | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rolling Kick | 60 | 85 | 15 | 30% chance to causar flinch. | ||
Sacred Sword | 90 | 100 | 15 | Ignores the target's stat stage changes. | ||
Secret Sword | 85 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Seismic Toss | — | 100 | 20 | Does damage equal to the user's level. | ||
Sky Uppercut | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Storm Throw | 60 | 100 | 10 | Always results in a critical hit. | ||
Submission | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Superpower | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunderous Kick | 90 | 100 | 10 | 100% chance to lower the target's Defense by 1. | ||
Triple Arrows | 90 | 100 | 10 | High crit. Target: 50% -1 Defense, 30% flinch. | ||
Triple Kick | 10 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Upper Hand | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Vacuum Wave | 40 | 100 | 30 | Usually goes first. | ||
Victory Dance | — | — | 10 | Raises the user's Attack, Defense, Speed by 1. | ||
Vital Throw | 70 | — | 10 | This Move does not check accuracy. Goes last. | ||
Wake-Up Slap | 70 | 100 | 10 | Power doubles if target is asleep, and wakes it. |