Water Pokémon
Water Moves
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aqua Cutter | 70 | 100 | 20 | High critical hit ratio. | ||
Aqua Jet | 40 | 100 | 20 | Usually goes first. | ||
Aqua Ring | — | — | 20 | User recovers 1/16 HP máximo per turn. | ||
Aqua Step | 80 | 100 | 10 | 100% chance to raise the user's Speed by 1. | ||
Aqua Tail | 90 | 90 | 10 | No additional effect. | ||
Bouncy Bubble | 60 | 100 | 20 | User recovers 50% of the damage dealt. | ||
Brine | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | ||
Bubble | 40 | 100 | 30 | 10% chance to lower the foe(s) Speed by 1. | ||
Bubble Beam | 65 | 100 | 20 | Tem 10% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Chilling Water | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | ||
Clamp | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Crabhammer | 100 | 90 | 10 | High critical hit ratio. | ||
Dive | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | ||
Fishious Rend | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Flip Turn | 60 | 100 | 20 | User switches out after damaging the target. | ||
G-Max Cannonade | 10 | — | 10 | Base Move affects power. Foes: -1/6 HP, 4 turns. | ||
G-Max Foam Burst | 10 | — | 5 | Base Move affects power. Foes: -2 Speed. | ||
G-Max Hydrosnipe | 160 | — | 5 | Always 160 power. Ignores Abilities. | ||
G-Max Rapid Flow | 10 | — | 5 | Base Move affects power. Bypasses Max Guard. | ||
G-Max Stonesurge | 10 | — | 5 | Base Move affects power. Foes: Stealth Rock. | ||
Hidden Power Water | 60 | 100 | 15 | --- | ||
Hydro Cannon | 150 | 90 | 5 | User cannot Move next turn. | ||
Hydro Pump | 110 | 80 | 5 | No additional effect. | ||
Hydro Steam | 80 | 100 | 15 | During Sunny Day: 1,5x damage instead of half. | ||
Hydro Vortex | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Jet Punch | 60 | 100 | 15 | Usually goes first. | ||
Life Dew | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Liquidation | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | ||
Max Geyser | 10 | — | 10 | Base Move affects power. Starts Rain Dance. | ||
Muddy Water | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | ||
Oceanic Operetta | 195 | — | 1 | No additional effect. | ||
Octazooka | 65 | 85 | 10 | 50% chance to lower the target's accuracy by 1. | ||
Origin Pulse | 110 | 85 | 10 | No additional effect. Hits adjacent foes. | ||
Rain Dance | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Razor Shell | 75 | 95 | 10 | 50% chance to lower the target's Defense by 1. | ||
Scald | 80 | 100 | 15 | 30% chance to burn the target. Thaws target. | ||
Snipe Shot | 80 | 100 | 15 | High critical hit ratio. Cannot be redirected. | ||
Soak | — | 100 | 20 | Changes the target's type to Water. | ||
Sparkling Aria | 90 | 100 | 10 | The target is cured of its burn. | ||
Splishy Splash | 90 | 100 | 15 | 30% chance to paralyze the target. | ||
Steam Eruption | 110 | 95 | 5 | 30% chance to burn the target. Thaws target. | ||
Surf | 90 | 100 | 15 | Atinge Pokémon adjacentes. Dano duplo em Dive. | ||
Surging Strikes | 25 | 100 | 5 | Always results in a critical hit. Hits 3 times. | ||
Triple Dive | 30 | 95 | 10 | Hits 3 times. | ||
Water Gun | 40 | 100 | 25 | No additional effect. | ||
Water Pledge | 80 | 100 | 10 | Use with Grass or Fire Pledge for added effect. | ||
Water Pulse | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Water Shuriken | 15 | 100 | 20 | Usually goes first. Hits 2-5 times in one turn. | ||
Water Sport | — | — | 15 | For 5 turns, Fire-type attacks have 1/3 power. | ||
Water Spout | 150 | 100 | 5 | Less power as user's HP decreases. Hits foe(s). | ||
Waterfall | 80 | 100 | 15 | 20% chance to causar flinch. | ||
Wave Crash | 120 | 100 | 10 | Has 33% recoil. | ||
Whirlpool | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Withdraw | — | — | 40 | Raises the user's Defense by 1. |