Electric Pokémon
Electric Moves
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | 195 | — | 1 | Very high critical hit ratio. | ||
Aura Wheel | 110 | 100 | 10 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. | ||
Bolt Beak | 85 | 100 | 10 | Power doubles if user Moves before the target. | ||
Bolt Strike | 130 | 85 | 5 | 20% chance to paralyze the target. | ||
Buzzy Buzz | 60 | 100 | 20 | 100% chance to paralyze the foe. | ||
Catastropika | 210 | — | 1 | No additional effect. | ||
Charge | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Discharge | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Shock | 120 | 100 | 5 | User's Electric-type: typeless; must be Electric. | ||
Eerie Impulse | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electrify | — | — | 20 | Changes the target's Move to Electric this turn. | ||
Electro Ball | — | 100 | 10 | More power the faster the user is than the target. | ||
Electro Drift | 100 | 100 | 5 | Deals 1,3333x damage with supereffective hits. | ||
Electro Shot | 130 | 100 | 10 | Raises Sp Atk by 1, hits turn 2. Rain: no charge. | ||
Electroweb | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Fusion Bolt | 100 | 100 | 5 | Power doubles if used after Fusion Flare this turn. | ||
G-Max Stun Shock | 10 | — | 10 | Base Move affects power. Foes: psn or par. | ||
G-Max Volt Crash | 10 | — | 10 | Base Move affects power. Foes: paralyzed. | ||
Gigavolt Havoc | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | ||
Hidden Power Electric | 60 | 100 | 15 | --- | ||
Ion Deluge | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Magnet Rise | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Magnetic Flux | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Max Lightning | 10 | — | 10 | Base Move affects power. Starts Electric Terrain. | ||
Nuzzle | 20 | 100 | 20 | 100% chance to paralyze the target. | ||
Overdrive | 80 | 100 | 10 | No additional effect. Hits foe(s). | ||
Parabolic Charge | 65 | 100 | 20 | User recovers 50% of the damage dealt. | ||
Pika Papow | — | — | 20 | Max happiness: 102 power. Can't miss. | ||
Plasma Fists | 100 | 100 | 15 | Normal Moves become Electric-type this turn. | ||
Rising Voltage | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Shock Wave | 60 | — | 20 | This Move does not check accuracy. | ||
Spark | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Stoked Sparksurfer | 175 | — | 1 | 100% chance to paralyze the target. | ||
Supercell Slam | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Thunder | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Cage | 80 | 90 | 15 | Traps and damages the target for 4-5 turns. | ||
Thunder Fang | 65 | 95 | 15 | 10% chance to paralyze. 10% chance to flinch. | ||
Thunder Punch | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderclap | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Volt Switch | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Volt Tackle | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze target. | ||
Wild Charge | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wildbolt Storm | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. | ||
Zap Cannon | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Zing Zap | 80 | 100 | 10 | 30% chance to causar flinch. | ||
Zippy Zap | 80 | 100 | 10 | Goes first. Raises user's evasion by 1. |