
Electric Pokémon
Electric Moves
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | ![]() | 195 | — | 1 | Tem chances de critical hit muito altas. | |
Aura Wheel | ![]() | 110 | 100 | 10 | Morpeko: Electric; Hangry: Dark; 100% +1 Spe. | |
Bolt Beak | ![]() | 85 | 100 | 10 | Power doubles if user Moves before the alvo. | |
Bolt Strike | ![]() | 130 | 85 | 5 | 20% chance to paralyze the alvo. | |
Buzzy Buzz | ![]() | 60 | 100 | 20 | 100% chance to paralyze the foe. | |
Catastropika | ![]() | 210 | — | 1 | Nenhum efeito adicional. | |
Charge | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Discharge | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Double Shock | ![]() | 120 | 100 | 5 | User's Electric-type: typeless; must be Electric. | |
Eerie Impulse | ![]() | — | 100 | 15 | Reduz o Sp. Atk do alvo em 2 estágios. | |
Electric Terrain | ![]() | — | — | 10 | 5 turnos. Grounded: +Electric power, can't adormecer. | |
Electrify | ![]() | — | — | 20 | Altera o Move do alvo para o tipo Electric neste turno. | |
Electro Ball | ![]() | — | 100 | 10 | More power the faster the user is than the alvo. | |
Electro Drift | ![]() | 100 | 100 | 5 | Causa 1,3333x de dano com ataques superefetivos. | |
Electro Shot | ![]() | 130 | 100 | 10 | Raises Sp Atk by 1, hits turn 2. Rain: no charge. | |
Electroweb | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Fusion Bolt | ![]() | 100 | 100 | 5 | Power doubles if used after Fusion Flare neste turno. | |
G-Max Stun Shock | ![]() | 10 | — | 10 | Base Move affects power. Foes: psn or par. | |
G-Max Volt Crash | ![]() | 10 | — | 10 | Base Move affects power. Foes: paralyzed. | |
Gigavolt Havoc | ![]() | 1 | — | 1 | O Power é igual ao Z-Power do Move base. | |
Hidden Power Electric | ![]() | 60 | 100 | 15 | --- | |
Ion Deluge | ![]() | — | — | 25 | Normal Moves become Electric-type neste turno. | |
Magnet Rise | ![]() | — | — | 10 | For 5 turnos, the user has immunity to Ground. | |
Magnetic Flux | ![]() | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | |
Max Lightning | ![]() | 10 | — | 10 | Base Move affects power. Starts Electric Terrain. | |
Nuzzle | ![]() | 20 | 100 | 20 | 100% chance to paralyze the alvo. | |
Overdrive | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Parabolic Charge | ![]() | 65 | 100 | 20 | User recovers 50% of the damage dealt. | |
Pika Papow | ![]() | — | — | 20 | Max happiness: 102 power. Can't miss. | |
Plasma Fists | ![]() | 100 | 100 | 15 | Normal Moves become Electric-type neste turno. | |
Rising Voltage | ![]() | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | |
Shock Wave | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Spark | ![]() | 65 | 100 | 20 | 30% chance to paralyze the alvo. | |
Stoked Sparksurfer | ![]() | 175 | — | 1 | Tem 100% de chance de paralisar o alvo. | |
Supercell Slam | ![]() | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | |
Thunder | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Cage | ![]() | 80 | 90 | 15 | Prende e causa dano no alvo por 4-5 turnos. | |
Thunder Fang | ![]() | 65 | 95 | 15 | Tem 10% de chance de paralisar o alvo. Tem 10% de chance de causar flinch. | |
Thunder Punch | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Shock | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunderclap | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Volt Switch | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Volt Tackle | ![]() | 120 | 100 | 15 | Has 33% recoil. 10% chance to paralyze alvo. | |
Wild Charge | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Wildbolt Storm | ![]() | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. | |
Zap Cannon | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. | |
Zing Zap | ![]() | 80 | 100 | 10 | 30% chance to causar flinch. | |
Zippy Zap | ![]() | 80 | 100 | 10 | Goes first. Raises user's evasion by 1. |