[Cache start]
#505 - Watchog
PadrãoShiny
Categoria: Lookout Pokémon
Altura: 1,1 mPeso: 27,0 Kg
Cor: Brown
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 147
Taxa de captura: 255
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Illuminate: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Keen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Analytic(H): This Pokemon's attacks have 1,3x power if it is the last to Move in a turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
85
69
60
69
77
Level 50
Level 100
120 167
230 324
81 150
157 295
66 133
128 260
58 123
112 240
66 133
128 260
73 141
143 278
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Egg
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Rototiller
Level up
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tearful Look
Egg
20Lowers the target's Attack and Sp Atk by 1.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Egg
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rototiller
Level up
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Confuse Ray
Level up
10010Confuses the target.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Egg
10015More power the less HP the user has left.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slam
Level up
807520No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Patrat
Lv. 20
Watchog
2 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Omega Ruby
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Exibir mais
Y
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
X
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
White 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
Black 2
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
White
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.
Black
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Locais de encontro
Y
Road 15
Road 15:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 36
X
Road 15
Road 15:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 36
Exibir mais
White 2
Dreamyard
Dreamyard (B1F)
P2 Laboratory
Road 1
Road 2
Road 3
Road 7
Road 18
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
P2 Laboratory:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 56
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Road 2:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Road 3:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 55
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 1% de chance
  • Level 33
Road 18:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
Black 2
Dreamyard
Dreamyard (B1F)
P2 Laboratory
Road 1
Road 2
Road 3
Road 7
Road 18
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 65
P2 Laboratory:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 56
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Road 2:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Road 3:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 55
Road 7:
  • Método: Walking in tall grass or a cave
  • Condição: During Autumn
  • 1% de chance
  • Level 33
Road 18:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 56
White
Dreamyard
P2 Laboratory
Road 1
Road 7
Road 15
Road 18
Dreamyard:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 47
P2 Laboratory:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 31
Road 1:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 35
Road 7:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 33
Road 15:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Road 18:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 34
Black
Dreamyard
P2 Laboratory
Road 1
Road 7
Road 15
Road 18
Dreamyard:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 47
P2 Laboratory:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 31
Road 1:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 35
Road 7:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 33
Road 15:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 60
Road 18:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 34
Moves que aprende
Gen VII
Gen VI
Gen V
Sun/Moon
Ultra Sun/Ultra Moon
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Low Kick
Level 1
10020More power the heavier the target.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Focus Energy
Level 29
30Raises the user's critical hit ratio by 2.
Psych Up
Level 32
10Copies the target's current stat stages.
Hyper Fang
Level 36
80901510% chance to causar flinch.
Nasty Plot
Level 39
20Raises the user's Sp Atk by 2.
Mean Look
Level 43
5Prevents the target from switching out.
Baton Pass
Level 46
40User switches, passing stat changes and more.
Slam
Level 50
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confuse Ray
Level 1
10010Confuses the target.
Low Kick
Level 1
10020More power the heavier the target.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Focus Energy
Level 29
30Raises the user's critical hit ratio by 2.
Psych Up
Level 32
10Copies the target's current stat stages.
Hyper Fang
Level 36
80901510% chance to causar flinch.
Nasty Plot
Level 39
20Raises the user's Sp Atk by 2.
Mean Look
Level 43
5Prevents the target from switching out.
Baton Pass
Level 46
40User switches, passing stat changes and more.
Slam
Level 50
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Low Kick
Level 1
10020More power the heavier the target.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Confuse Ray
Level 20
10010Confuses the target.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Psych Up
Level 29
10Copies the target's current stat stages.
Hyper Fang
Level 32
80901510% chance to causar flinch.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 39
40User switches, passing stat changes and more.
Slam
Level 43
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Low Kick
Level 1
10020More power the heavier the target.
Rototiller
Level 1
10Raises Atk/Sp Atk of grounded Grass-types by 1.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Confuse Ray
Level 20
10010Confuses the target.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Psych Up
Level 29
10Copies the target's current stat stages.
Hyper Fang
Level 32
80901510% chance to causar flinch.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 39
40User switches, passing stat changes and more.
Slam
Level 43
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Low Kick
Level 1
10020More power the heavier the target.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Confuse Ray
Level 20
10010Confuses the target.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Psych Up
Level 29
10Copies the target's current stat stages.
Hyper Fang
Level 32
80901510% chance to causar flinch.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 39
40User switches, passing stat changes and more.
Slam
Level 43
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Low Kick
Level 1
10020More power the heavier the target.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Confuse Ray
Level 20
10010Confuses the target.
Super Fang
Level 22
9010Does damage equal to 1/2 target's current HP.
After You
Level 25
15The target makes its Move right after the user.
Psych Up
Level 29
10Copies the target's current stat stages.
Hyper Fang
Level 32
80901510% chance to causar flinch.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 39
40User switches, passing stat changes and more.
Slam
Level 43
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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