[Cache start]
#504 - Patrat
PadrãoShiny
Categoria: Scout Pokémon
Altura: 0,5 mPeso: 11,6 Kg
Cor: Brown
Formato:
Egg group: Field15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 51
Taxa de captura: 255
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Keen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Analytic(H): This Pokemon's attacks have 1,3x power if it is the last to Move in a turn.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
55
39
35
39
42
Level 50
Level 100
105 152
200 294
54 117
103 229
39 100
74 194
36 95
67 185
39 100
74 194
42 103
80 201
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Egg
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Nasty Plot
Level up
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Tearful Look
Egg
20Lowers the target's Attack and Sp Atk by 1.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Egg
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Level up
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bide
Level up
10Waits 2 turns; deals double the damage taken.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Egg
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Fang
Level up
80901510% chance to causar flinch.
Hypnosis
Level up
6020Causes the target to fall asleep.
Iron Tail
Egg
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Mean Look
Level up
5Prevents the target from switching out.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Round
Machine
6010015Power doubles if others used Round this turn.
Sand Attack
Level up
10015Lowers the target's accuracy by 1.
Screech
Egg
8540Lowers the target's Defense by 2.
Seed Bomb
Tutor
8010015No additional effect.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Slam
Level up
807520No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Super Fang
Level up
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Patrat
Lv. 20
Watchog
2 níveis evolutivos.
Descrição In-game:
Alpha Sapphire
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Omega Ruby
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Exibir mais
Y
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
X
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
White 2
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Black 2
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
White
Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
Black
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Locais de encontro
White 2
Floccesy Ranch (inner)
Virbank Complex (outer)
Virbank Complex (inner)
Road 19
Road 20
Floccesy Ranch (inner):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 5
Virbank Complex (outer):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Virbank Complex (inner):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Road 19:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 20:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 3
Black 2
Floccesy Ranch (inner)
Virbank Complex (outer)
Virbank Complex (inner)
Road 19
Road 20
Floccesy Ranch (inner):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 5
Virbank Complex (outer):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Virbank Complex (inner):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Road 19:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 20:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 3
Exibir mais
White
Dreamyard
Road 1
Road 2
Road 3
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 11
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 2:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Road 3:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 10
Black
Dreamyard
Road 1
Road 2
Road 3
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 11
Road 1:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 4
Road 2:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 7
Road 3:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 10
Moves que aprende
Gen VII
Gen VI
Gen V
Sun/Moon
Ultra Sun/Ultra Moon
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Focus Energy
Level 26
30Raises the user's critical hit ratio by 2.
Work Up
Level 28
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 31
80901510% chance to causar flinch.
Nasty Plot
Level 33
20Raises the user's Sp Atk by 2.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 38
40User switches, passing stat changes and more.
Slam
Level 41
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Focus Energy
Level 26
30Raises the user's critical hit ratio by 2.
Work Up
Level 28
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 31
80901510% chance to causar flinch.
Nasty Plot
Level 33
20Raises the user's Sp Atk by 2.
Mean Look
Level 36
5Prevents the target from switching out.
Baton Pass
Level 38
40User switches, passing stat changes and more.
Slam
Level 41
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Bullet Seed
Egg
2510030Atinge de 2 a 5 vezes em um turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Tearful Look
Egg
20Lowers the target's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Work Up
Level 26
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 28
80901510% chance to causar flinch.
Mean Look
Level 31
5Prevents the target from switching out.
Baton Pass
Level 33
40User switches, passing stat changes and more.
Slam
Level 36
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Work Up
Level 26
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 28
80901510% chance to causar flinch.
Mean Look
Level 31
5Prevents the target from switching out.
Baton Pass
Level 33
40User switches, passing stat changes and more.
Slam
Level 36
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Work Up
Level 26
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 28
80901510% chance to causar flinch.
Mean Look
Level 31
5Prevents the target from switching out.
Baton Pass
Level 33
40User switches, passing stat changes and more.
Slam
Level 36
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Bite
Level 6
6010025Tem 30% de chance de causar flinch.
Bide
Level 8
10Waits 2 turns; deals double the damage taken.
Detect
Level 11
5Prevents Moves from affecting the user this turn.
Sand Attack
Level 13
10015Lowers the target's accuracy by 1.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Hypnosis
Level 18
6020Causes the target to fall asleep.
Super Fang
Level 21
9010Does damage equal to 1/2 target's current HP.
After You
Level 23
15The target makes its Move right after the user.
Work Up
Level 26
30Raises the user's Attack and Sp Atk by 1.
Hyper Fang
Level 28
80901510% chance to causar flinch.
Mean Look
Level 31
5Prevents the target from switching out.
Baton Pass
Level 33
40User switches, passing stat changes and more.
Slam
Level 36
807520No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Cut
Machine
509530Nenhum efeito adicional.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Aqua Tail
Tutor
909010No additional effect.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Egg
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Flail
Egg
10015More power the less HP the user has left.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Iron Tail
Egg
100751530% chance to lower the target's Defense by 1.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Revenge
Egg
6010010Power doubles if user is damaged by the target.
Screech
Egg
8540Lowers the target's Defense by 2.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.