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#898 - Calyrex
PadrãoShiny
Pokémon lendário
Categoria: King Pokémon
Altura: 1,1 mPeso: 7,7 Kg
Cor: Green
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 100
Experiência base: 250
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +3Total: 3
Competitivo
In-Game
Abilities
Unnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
80
80
80
80
80
Level 50
Level 100
160 207
310 404
76 145
148 284
76 145
148 284
76 145
148 284
76 145
148 284
76 145
148 284
Dano recebido
×4
×2
×1
×½
×1
×½
×2
×2
×2
×½
×½
×2
×1
×2
×½
×1
×1
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Level up
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Level up
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Life Dew
Level up
10Heals the user and its allies by 1/4 their HP máximo.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Pound
Level up
4010035No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Aromatherapy
Level up
5Cures the user's time of all status conditions.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confusion
Level up
501002510% chance to confuse the target.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Level up
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Drain
Level up
Machine
Evento
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Growth
Level up
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Heal Pulse
Level up
10Heals the target by 50% of its HP máximo.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Leech Seed
Level up
90101/8 of target's HP is restored to user every turn.
Life Dew
Level up
10Heals the user and its allies by 1/4 their HP máximo.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Metronome
Machine
10Picks a random Move.
Pay Day
Machine
4010020Scatters coins.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Pound
Level up
4010035No additional effect.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Level up
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Level up
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Calyrex
1 nível evolutivo.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Shield
Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.
Sword
Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mega Drain
Level 1
4010015User recovers 50% of the damage dealt.
Growth
Level 1
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Confusion
Level 1
501002510% chance to confuse the target.
Life Dew
Level 8
10Heals the user and its allies by 1/4 their HP máximo.
Giga Drain
Level 16
7510010User recovers 50% of the damage dealt.
Psyshock
Level 24
8010010Damages target based on Defense, not Sp Def.
Helping Hand
Level 32
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Grassy Terrain
Level 40
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Psychic Terrain
Level 40
105 turns. Grounded: +Psychic power, priority-safe.
Energy Ball
Level 48
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Psychic
Level 56
901001010% chance to lower the target's Sp Def by 1.
Leech Seed
Level 64
90101/8 of target's HP is restored to user every turn.
Heal Pulse
Level 72
10Heals the target by 50% of its HP máximo.
Solar Beam
Level 80
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Future Sight
Level 88
12010010Hits two turns after being used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Pound
Level 1
4010035No additional effect.
Mega Drain
Level 1
4010015User recovers 50% of the damage dealt.
Growth
Level 1
20Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado.
Confusion
Level 1
501002510% chance to confuse the target.
Life Dew
Level 8
10Heals the user and its allies by 1/4 their HP máximo.
Giga Drain
Level 16
7510010User recovers 50% of the damage dealt.
Psyshock
Level 24
8010010Damages target based on Defense, not Sp Def.
Helping Hand
Level 32
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Aromatherapy
Level 40
5Cures the user's time of all status conditions.
Energy Ball
Level 48
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Psychic
Level 56
901001010% chance to lower the target's Sp Def by 1.
Leech Seed
Level 64
90101/8 of target's HP is restored to user every turn.
Heal Pulse
Level 72
10Heals the target by 50% of its HP máximo.
Solar Beam
Level 80
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Future Sight
Level 88
12010010Hits two turns after being used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Terrain
Machine
10Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Pay Day
Machine
4010020Scatters coins.
Pollen Puff
Machine
9010015If the target is an ally, heals 50% of its HP máximo.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Speed Swap
Machine
10Swaps Speed stat with target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.