PadrãoShiny
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Sap Sipper(H): This Pokemon's Attack is raised 1 stage if hit by a Grass Move; Grass immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
133 180
256 350
90 161
175 317
60 125
116 245
81 150
157 295
63 128
121 251
81 150
157 295
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level up Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshield Bash Egg | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up | — | — | 10 | User replaces its Ability with the target's. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Disable Egg Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine Virtual Console | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up Virtual Console | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up Virtual Console | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Me First Level up Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud-Slap Virtual Console | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Nightmare Virtual Console | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine Virtual Console | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up Virtual Console | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Egg Virtual Console Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up Virtual Console | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Me First Level up Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Disable Egg Dream World | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Me First Level up Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor Dream World | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up Dream World | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Level up Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Imprison Level up | — | — | 10 | No foe can use any Move known by the user. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Me First Level up | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Machine Egg | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Level up Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Level up Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Level up Evento | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Egg Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Role Play Level up | — | — | 10 | User replaces its Ability with the target's. | ||
Sand Attack Level up | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Egg Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Evento | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Descrição In-game:
Legends: Arceus
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
Alpha Sapphire
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.
Exibir mais
Omega Ruby
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.
Y
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
X
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
White 2
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Black 2
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
White
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Black
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
SoulSilver
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
HeartGold
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Platinum
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Pearl
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Diamond
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
LeafGreen
Its curved antlers subtly change the flow of air to create a strange space where reality is distorted.
FireRed
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Emerald
STANTLER’s magnificent antlers were once traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction.
Sapphire
STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was huntedclose to extinction by those who were after the priceless antlers.
Ruby
STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was huntedclose to extinction by those who were after the priceless antlers.
Crystal
The round balls found on the fallen antlers canbe ground into a powder that aids in sleeping.
Silver
Those who stare at its antlers will gradually losecontrol of their senses and be unable to stand.
Gold
The curved antlers subtly change the flow of air tocreate a strange space where real ity is distorted.
Locais de encontro
White
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Black
Abundant Shrine
Abundant Shrine:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Exibir mais
SoulSilver
Road 36
Road 37
Safari Zone Plains
Road 36:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Road 37:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Safari Zone Plains:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 36
Road 37
Safari Zone Plains
Road 36:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Road 37:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Safari Zone Plains:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Road 207
Road 207:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 7
Pearl
Road 207
Road 207:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 1% de chance
- Level 7
LeafGreen
Altering Cave (H)
Altering Cave (H):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
FireRed
Altering Cave (H)
Altering Cave (H):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Emerald
Safari Zone (expansion south)
Altering Cave (H)
Safari Zone (expansion south):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Altering Cave (H):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 26
Crystal
Road 37
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Silver
Road 36
Road 37
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 13
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 15
Gold
Road 36
Road 37
Road 36:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 13
Road 37:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 32 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 37 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Double-Edge Level 55 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Earth Power Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Psyshield Bash Egg | 70 | 90 | 10 | 100% chance to raise the user's Defense by 1. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Lunge Level 43 | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Double-Edge Level 55 | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 50 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 50 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 50 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 50 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 53 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Jump Kick Level 43 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Imprison Level 49 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 53 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 55 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Magic Room Tutor | — | — | 10 | For 5 turns, all held items have no effect. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Rage Egg | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Imprison Level 43 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 49 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 53 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Imprison Level 43 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 49 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 53 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 3 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 10 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 13 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 16 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 21 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 23 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 27 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Role Play Level 33 | — | — | 10 | User replaces its Ability with the target's. | ||
Zen Headbutt Level 38 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Imprison Level 43 | — | — | 10 | No foe can use any Move known by the user. | ||
Captivate Level 49 | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Me First Level 53 | — | — | 20 | Copies a foe at 1,5x power. User must be faster. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Egg | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Megahorn Egg | 120 | 85 | 10 | No additional effect. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thrash Egg | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 13 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 37 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 43 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 49 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 13 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 37 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 43 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 49 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 17 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 21 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 27 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Role Play Level 31 | — | — | 10 | User replaces its Ability with the target's. | ||
Take Down Level 37 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 41 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 47 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Psych Up Egg | — | — | 10 | Copies the target's current stat stages. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 13 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 37 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 43 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 49 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 7 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Astonish Level 13 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Hypnosis Level 19 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 37 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 43 | — | 100 | 10 | Confuses the target. | ||
Calm Mind Level 49 | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dream Eater Tutor | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Nightmare Tutor | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 8 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Hypnosis Level 15 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 23 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 40 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 49 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Reflect Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Leer Level 8 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Hypnosis Level 15 | — | 60 | 20 | Causes the target to fall asleep. | ||
Stomp Level 23 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Sand Attack Level 31 | — | 100 | 15 | Lowers the target's accuracy by 1. | ||
Take Down Level 40 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Confuse Ray Level 49 | — | 100 | 10 | Confuses the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Mud-Slap Machine | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Nightmare Machine | — | 100 | 15 | A sleeping target is hurt by 1/4 HP máximo per turn. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Disable Egg | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Light Screen Egg | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Reflect Egg | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. |