[Cache start]
#234 - Stantler
PadrãoShiny
Categoria: Big Horn Pokémon
Altura: 1,4 mPeso: 71,2 Kg
Habitat: Forest (Habitat)
Cor: Brown
Formato:
Egg group: Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 163
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +1Total: 1
Competitivo
In-Game
Abilities
Intimidate: On switch-in, this Pokémon lowers the Attack of opponents by 1 stage.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Sap Sipper(H): This Pokémon's Attack is raised 1 stage if hit by a Grass Move; Grass immunity.
Base stats
HP
Atk
Def
SpA
SpD
Spe
73
95
62
85
65
85
Level 50
Level 100
133 180
256 350
90 161
175 317
60 125
116 245
81 150
157 295
63 128
121 251
81 150
157 295
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Astonish
Level up
301001530% chance to causar flinch.
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Level up
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Level up
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Double-Edge
Level up
Machine
12010015Tem 33% de recoil.
Double Kick
Egg
3010030Ataca 2 vezes em um mesmo turno.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Imprison
Level up
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Megahorn
Egg
1208510Nenhum efeito adicional.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psyshield Bash
Egg
709010100% chance to raise the user's Defense by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Machine
20Forces the alvo to switch to a random ally.
Role Play
Level up
10User replaces its Ability with the alvo's.
Sand Attack
Level up
10015Lowers the alvo's accuracy by 1.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
Egg
10010Lowers the PP of the alvo's last Move by 4.
Stomp
Level up
6510020Tem 30% de chance de causar flinch.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thrash
Egg
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Stantler
Agile Style Move
Wyrdeer
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
Alpha Sapphire
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.
Exibir mais
Omega Ruby
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.
Y
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
X
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
White 2
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Black 2
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
White
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Black
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
SoulSilver
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
HeartGold
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Platinum
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Pearl
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Diamond
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
LeafGreen
Its curved antlers subtly change the flow of air to create a strange space where reality is distorted.
FireRed
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Emerald
STANTLER’s magnificent antlers were once traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction.
Sapphire
STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction by those who were after the priceless antlers.
Ruby
STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction by those who were after the priceless antlers.
Crystal
The round balls found on the fallen antlers can be ground into a powder that aids in sleeping.
Silver
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Gold
The curved antlers subtly change the flow of air to create a strange space where real­ ity is distorted.
Locais de encontro
White
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Black
Abundant Shrine
Abundant Shrine:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 58
Exibir mais
SoulSilver
Road 36
Road 37
Safari Zone Plains
Road 36:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Road 37:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Safari Zone Plains:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Road 36
Road 37
Safari Zone Plains
Road 36:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 13
Road 37:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 15
Safari Zone Plains:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Platinum
Road 207
Road 207:
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 7
Pearl
Road 207
Road 207:
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 7
LeafGreen
Altering Cave (H)
Altering Cave (H):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
FireRed
Altering Cave (H)
Altering Cave (H):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Emerald
Safari Zone (expansion south)
Altering Cave (H)
Safari Zone (expansion south):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Altering Cave (H):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 26
Crystal
Road 37
Road 37:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 16
Silver
Road 36
Road 37
Road 36:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 13
Road 37:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 15
Gold
Road 36
Road 37
Road 36:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 13
Road 37:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 15
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Leer
Level 3
10030Lowers the foe(s) Defense by 1.
Astonish
Level 7
301001530% chance to causar flinch.
Hypnosis
Level 10
6020Causes the alvo to fall asleep.
Stomp
Level 13
6510020Tem 30% de chance de causar flinch.
Sand Attack
Level 16
10015Lowers the alvo's accuracy by 1.
Take Down
Level 21
908520Tem 1/4 de recoil.
Confuse Ray
Level 23
10010Confunde o alvo.
Calm Mind
Level 27
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Role Play
Level 32
10User replaces its Ability with the alvo's.
Zen Headbutt
Level 37
809015Tem 20% de chance de causar flinch.
Imprison
Level 49
10Os adversários não podem usar um Move conhecido pelo usuário.
Double-Edge
Level 55
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Earth Power
Machine
9010010Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Machine
55 turnos: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Lunge
Machine
8010015100% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Roar
Machine
20Forces the alvo to switch to a random ally.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turnos. Active Pokémon cannot fall asleep.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Double Kick
Egg
3010030Ataca 2 vezes em um mesmo turno.
Extrasensory
Egg
801002010% chance to causar flinch.
Megahorn
Egg
1208510Nenhum efeito adicional.
Psyshield Bash
Egg
709010100% chance to raise the user's Defense by 1.
Spite
Egg
10010Lowers the PP of the alvo's last Move by 4.
Thrash
Egg
12010010Lasts 2-3 turnos. Confuses the user afterwards.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.