[Cache start]
#327 - Spinda
PadrãoShiny
Categoria: Spot Panda Pokémon
Altura: 1,1 mPeso: 5,0 Kg
Habitat: Mountain (Habitat)
Cor: Brown
Formato:
Egg groups: Field, Human-Like15 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 126
Taxa de captura: 255
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpA +1Total: 1
Competitivo
In-Game
Abilities
Own Tempo: This Pokemon cannot be confused. Immune to Intimidate.
Tangled Feet: This Pokemon's evasiveness is doubled as long as it is confused.
Contrary(H): If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
60
60
60
60
60
Level 50
Level 100
120 167
230 324
58 123
112 240
58 123
112 240
58 123
112 240
58 123
112 240
58 123
112 240
Dano recebido
×1
×1
×1
×1
×1
×2
×1
×1
×0
×1
×1
×1
×1
×1
×1
×1
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Egg
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dizzy Punch
Level up
701001020% chance to confuse the target.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Feint Attack
Level up
6020This Move does not check accuracy.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Egg
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Egg
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spotlight
Egg
15Target's foes' Moves are redirected to it this turn.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Egg
Tutor
601002020% chance to confuse the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Egg
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Copycat
Level up
20Uses the last Move used in the battle.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dizzy Punch
Level up
701001020% chance to confuse the target.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Feint Attack
Level up
6020This Move does not check accuracy.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Egg
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Egg
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Egg
Tutor
601002020% chance to confuse the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Egg
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Copycat
Level up
Dream World
20Uses the last Move used in the battle.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dizzy Punch
Level up
701001020% chance to confuse the target.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
Dream World
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Feint Attack
Level up
6020This Move does not check accuracy.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Egg
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Egg
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Dream World
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Egg
601002020% chance to confuse the target.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Egg
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Copycat
Level up
20Uses the last Move used in the battle.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dizzy Punch
Level up
701001020% chance to confuse the target.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Feint Attack
Level up
6020This Move does not check accuracy.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
Egg
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Role Play
Egg
Tutor
10User replaces its Ability with the target's.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Egg
40User switches, passing stat changes and more.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dizzy Punch
Level up
701001020% chance to confuse the target.
Double-Edge
Level up
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Tutor
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Egg
Tutor
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sing
Evento
5515Causes the target to fall asleep.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Evento
4010035Nenhum efeito adicional.
Teeter Dance
Level up
10020Confuses adjacent Pokemon.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thrash
Level up
12010010Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Egg
10010User switches its held item with the target's.
Uproar
Level up
Evento
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Cadeia evolutiva
Spinda
1 nível evolutivo.
Descrição In-game:
Ultra Moon
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
Ultra Sun
Its steps are shaky and stumbling. Walking for a long time makes it feel sick.
Exibir mais
Moon
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Sun
Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
Alpha Sapphire
No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Omega Ruby
All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.
Y
The chances of two Spinda having identical spot patterns is less than one in four billion.
X
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
White 2
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
Black 2
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
White
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
Black
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
SoulSilver
The chances of two SPINDA having identical spot patterns is less than one in four billion.
HeartGold
The chances of two SPINDA having identical spot patterns is less than one in four billion.
Platinum
No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
Pearl
No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
Diamond
No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
LeafGreen
No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
FireRed
No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
Emerald
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.
Sapphire
No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Ruby
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.
Locais de encontro
Ultra Moon
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 11 ~ Level 14
Ultra Sun
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 30% de chance
  • Level 11 ~ Level 14
Exibir mais
Moon
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 10 ~ Level 13
Sun
Ten Carat Hill Farthest Hollow
Ten Carat Hill Farthest Hollow:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 10 ~ Level 13
Y
Road 21
Road 21:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 52
X
Road 21
Road 21:
  • Método: Walking in red flowers
  • 10% de chance
  • Level 52
SoulSilver
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
HeartGold
Sprout Tower (2F)
Sprout Tower (3F)
Burned Tower (1F)
Burned Tower (B1F)
Bell Tower (2F)
Bell Tower (3F)
Bell Tower (4F)
Bell Tower (5F)
Bell Tower (6F)
Bell Tower (7F)
Bell Tower (8F)
Bell Tower (9F)
Bell Tower (10F)
Sprout Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Sprout Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 5
Burned Tower (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Burned Tower (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 16
Bell Tower (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (5F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (6F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (7F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (8F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (9F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Bell Tower (10F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Platinum
Road 227
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 54
Pearl
Road 227
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 55
Diamond
Road 227
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 55
Emerald
Road 113
Road 113:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Sapphire
Road 113
Road 113:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Ruby
Road 113
Road 113:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 16
Itens que segura
White 2
Chesto Berry
(5% de chance)
Black 2
Chesto Berry
(5% de chance)
Exibir mais
White
Chesto Berry
(5% de chance)
Black
Chesto Berry
(5% de chance)
SoulSilver
Chesto Berry
(5% de chance)
HeartGold
Chesto Berry
(5% de chance)
Platinum
Chesto Berry
(5% de chance)
Pearl
Chesto Berry
(5% de chance)
Diamond
Chesto Berry
(5% de chance)
LeafGreen
Chesto Berry
(5% de chance)
FireRed
Chesto Berry
(5% de chance)
Emerald
Chesto Berry
(5% de chance)
Sapphire
Chesto Berry
(5% de chance)
Ruby
Chesto Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Copycat
Level 5
20Uses the last Move used in the battle.
Psybeam
Level 14
651002010% chance to confuse the target.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Body Slam
Level 23
8510015Tem 30% de chance de paralisar o alvo.
Sucker Punch
Level 28
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 32
10020Confuses adjacent Pokemon.
Uproar
Level 37
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Machine
601002020% chance to confuse the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Copycat
Level 5
20Uses the last Move used in the battle.
Feint Attack
Level 10
6020This Move does not check accuracy.
Psybeam
Level 14
651002010% chance to confuse the target.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Dizzy Punch
Level 23
701001020% chance to confuse the target.
Sucker Punch
Level 28
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 32
10020Confuses adjacent Pokemon.
Uproar
Level 37
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Spotlight
Egg
15Target's foes' Moves are redirected to it this turn.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Copycat
Level 5
20Uses the last Move used in the battle.
Feint Attack
Level 10
6020This Move does not check accuracy.
Psybeam
Level 14
651002010% chance to confuse the target.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Dizzy Punch
Level 23
701001020% chance to confuse the target.
Sucker Punch
Level 28
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 32
10020Confuses adjacent Pokemon.
Uproar
Level 37
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stomping Tantrum
Tutor
7510010Power doubles if the user's last Move failed.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Spotlight
Egg
15Target's foes' Moves are redirected to it this turn.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Thrash
Level 50
12010010Lasts 2-3 turns. Confuses the user afterwards.
Flail
Level 50
10015More power the less HP the user has left.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Copycat
Level 5
20Uses the last Move used in the battle.
Feint Attack
Level 10
6020This Move does not check accuracy.
Psybeam
Level 14
651002010% chance to confuse the target.
Hypnosis
Level 19
6020Causes the target to fall asleep.
Dizzy Punch
Level 23
701001020% chance to confuse the target.
Sucker Punch
Level 28
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 32
10020Confuses adjacent Pokemon.
Uproar
Level 37
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
Tutor
601002020% chance to confuse the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Guard Split
Egg
10Averages Defense and Sp Def stats with target.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Recycle
Tutor
10Restores the item the user last used.
Role Play
Tutor
10User replaces its Ability with the target's.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Fake Tears
Egg
10020Lowers the target's Sp Def by 2.
Icy Wind
Egg
559515100% chance to lower the foe(s) Speed by 1.
Psycho Cut
Egg
7010020High critical hit ratio.
Rapid Spin
Egg
5010040Free user from hazards/bind/Leech Seed; +1 Spe.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Water Pulse
Egg
601002020% chance to confuse the target.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Machine
601002020% chance to confuse the target.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Psycho Cut
Egg
7010020High critical hit ratio.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Psycho Cut
Egg
7010020High critical hit ratio.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Copycat
Level 10
20Uses the last Move used in the battle.
Feint Attack
Level 14
6020This Move does not check accuracy.
Psybeam
Level 19
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 28
701001020% chance to confuse the target.
Sucker Punch
Level 32
701005Usually goes first. Fails if target is not attacking.
Teeter Dance
Level 37
10020Confuses adjacent Pokemon.
Psych Up
Level 41
10Copies the target's current stat stages.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Flail
Level 50
10015More power the less HP the user has left.
Thrash
Level 55
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Low Kick
Tutor
10020More power the heavier the target.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Fake Out
Egg
4010010Hits first. First turn out only. 100% flinch chance.
Psycho Cut
Egg
7010020High critical hit ratio.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Role Play
Egg
10User replaces its Ability with the target's.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Feint Attack
Level 12
6020This Move does not check accuracy.
Psybeam
Level 16
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 27
701001020% chance to confuse the target.
Teeter Dance
Level 34
10020Confuses adjacent Pokemon.
Psych Up
Level 38
10Copies the target's current stat stages.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Flail
Level 49
10015More power the less HP the user has left.
Thrash
Level 56
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Feint Attack
Level 12
6020This Move does not check accuracy.
Psybeam
Level 16
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 27
701001020% chance to confuse the target.
Teeter Dance
Level 34
10020Confuses adjacent Pokemon.
Psych Up
Level 38
10Copies the target's current stat stages.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Flail
Level 49
10015More power the less HP the user has left.
Thrash
Level 56
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Feint Attack
Level 12
6020This Move does not check accuracy.
Psybeam
Level 16
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 27
701001020% chance to confuse the target.
Teeter Dance
Level 34
10020Confuses adjacent Pokemon.
Psych Up
Level 38
10Copies the target's current stat stages.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Flail
Level 49
10015More power the less HP the user has left.
Thrash
Level 56
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Rock Slide
Tutor
75901030% chance to make the foe(s) flinch.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assist
Egg
20Uses a random Move known by a team member.
Baton Pass
Egg
40User switches, passing stat changes and more.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Rock Slide
Egg
75901030% chance to make the foe(s) flinch.
Smelling Salts
Egg
7010010Power doubles if target is paralyzed, and cures it.
Trick
Egg
10010User switches its held item with the target's.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Feint Attack
Level 12
6020This Move does not check accuracy.
Psybeam
Level 16
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 27
701001020% chance to confuse the target.
Teeter Dance
Level 34
10020Confuses adjacent Pokemon.
Psych Up
Level 38
10Copies the target's current stat stages.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Flail
Level 49
10015More power the less HP the user has left.
Thrash
Level 56
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Uproar
Level 5
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Feint Attack
Level 12
6020This Move does not check accuracy.
Psybeam
Level 16
651002010% chance to confuse the target.
Hypnosis
Level 23
6020Causes the target to fall asleep.
Dizzy Punch
Level 27
701001020% chance to confuse the target.
Teeter Dance
Level 34
10020Confuses adjacent Pokemon.
Psych Up
Level 38
10Copies the target's current stat stages.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Flail
Level 49
10015More power the less HP the user has left.
Thrash
Level 56
12010010Lasts 2-3 turns. Confuses the user afterwards.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Strength
Machine
8010015Nenhum efeito adicional.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
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