PadrãoShiny
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Grim Neigh: This Pokemon's Sp Atk is raised by 1 stage if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
160 207
310 404
63 128
121 251
58 123
112 240
135 216
265 427
76 145
148 284
121 200
238 394
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine Evento | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Disable Level up Evento | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level up Machine Evento | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Level up Machine | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thrash Level up Evento | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Disable Level up Evento | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level up Evento | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Level up Machine Evento | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up Evento | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.
Sword
It probes its surroundings with all its senses save one—it doesn’t use its sense of sight. Spectrier’s kicks are said to separate soul from body.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Double Kick Level 6 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Hex Level 12 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Stomp Level 18 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Confuse Ray Level 24 | — | 100 | 10 | Confuses the target. | ||
Haze Level 30 | — | — | 30 | Eliminates all stat changes. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Take Down Level 42 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Agility Level 48 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Thrash Level 54 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Disable Level 60 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level 66 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Nasty Plot Level 72 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poltergeist Machine | 110 | 90 | 5 | Falha se o alvo não estiver segurando um item. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Double Kick Level 6 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Hex Level 12 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Stomp Level 18 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Confuse Ray Level 24 | — | 100 | 10 | Confuses the target. | ||
Haze Level 30 | — | — | 30 | Eliminates all stat changes. | ||
Shadow Ball Level 36 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Take Down Level 42 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Agility Level 48 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Thrash Level 54 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Disable Level 60 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level 66 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Nasty Plot Level 72 | — | — | 20 | Raises the user's Sp Atk by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |