PadrãoShiny
Competitivo
In-Game
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
163 210
316 410
88 159
171 313
64 130
125 256
68 135
132 265
59 124
114 243
80 149
155 293
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Burning Jealousy Machine | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Haze Machine Egg | — | — | 30 | Eliminates all stat changes. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Level up | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Burning Jealousy Tutor | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Egg | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Slap Machine | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Level up | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venom Drench Level up Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Level up | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Burst Egg | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Egg Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Egg | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Punishment Egg | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Level up | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venom Drench Level up | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Level up | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Burst Egg | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Egg Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Egg | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Punishment Egg | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Level up | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flame Burst Egg | 70 | 100 | 15 | Damages Pokemon next to the target as well. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Egg Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Egg Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Punishment Egg | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Egg | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Crunch Egg | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Egg | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Level up | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Level up Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Haze Egg | — | — | 30 | Eliminates all stat changes. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Leer Egg | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Punishment Egg | — | 100 | 5 | 60 power +20 for each of the target's stat boosts. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Scary Face Egg | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Egg | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Descrição In-game:
Legends: Arceus
Sprays a poisonous fluid to take down prey. Sometimes, unable to stomach the stench of its own fluid, it leaves the bested prey uneaten.
Shield
It digs holes in the ground to make its nest. The stench of the fluid it lets fly from the tip of its tail is extremely potent.
Exibir mais
Sword
In its belly, it reserves stinky fluid that it shoots from its tail during battle. As this Pokémon’s diet varies, so does the stench of its fluid.
Alpha Sapphire
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
Omega Ruby
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
Y
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
X
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
White 2
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
Black 2
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
White
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
Black
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
SoulSilver
It attacks by spraying a repugnant fluid from its tail, but the stench dulls after a few squirts.
HeartGold
It attacks by spraying a repugnant fluid from its tail, but the stench dulls after a few squirts.
Platinum
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
Pearl
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
Diamond
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
Locais de encontro
Diamond
Road 221
Road 225
Road 221:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 30
Road 225:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 51
Itens que segura
White 2
Pecha Berry
(5% de chance)
Black 2
Pecha Berry
(5% de chance)
Exibir mais
White
Pecha Berry
(5% de chance)
Black
Pecha Berry
(5% de chance)
SoulSilver
Pecha Berry
(5% de chance)
HeartGold
Pecha Berry
(5% de chance)
Platinum
Pecha Berry
(5% de chance)
Pearl
Pecha Berry
(5% de chance)
Diamond
Pecha Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Ao Evoluir | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fury Swipes Level 12 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Focus Energy Level 15 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 18 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Venoshock Level 21 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Screech Level 24 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Sucker Punch Level 30 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level 38 | 70 | 100 | 15 | High critical hit ratio. | ||
Belch Level 43 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 48 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Burning Jealousy Machine | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Poison Tail Machine | 50 | 100 | 25 | High critical hit ratio. 10% chance to envenenar. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Machine | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Temper Flare Machine | 75 | 100 | 10 | O Power dobra se o último Move do usuário falhou. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Flamethrower Level 1 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Acid Spray Level 9 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Fury Swipes Level 12 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Focus Energy Level 15 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 18 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Venoshock Level 21 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Screech Level 24 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Sucker Punch Level 30 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level 38 | 70 | 100 | 15 | High critical hit ratio. | ||
Belch Level 43 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Venom Drench Level 48 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Explosion Level 53 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Spin Machine | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Machine | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tail Slap Machine | 25 | 85 | 10 | Hits 2-5 times in one turn. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Burning Jealousy Tutor | 70 | 100 | 5 | Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno. | ||
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Flamethrower Level 1 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Feint Level 1 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Acid Spray Level 9 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Fury Swipes Level 12 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Focus Energy Level 15 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Bite Level 18 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Venoshock Level 21 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Screech Level 24 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Sucker Punch Level 30 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Night Slash Level 38 | 70 | 100 | 15 | High critical hit ratio. | ||
Belch Level 43 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Venom Drench Level 48 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Explosion Level 53 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Flamethrower Level 1 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 3 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 9 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 13 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Acid Spray Level 19 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bite Level 21 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Slash Level 25 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Night Slash Level 31 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Venom Drench Level 37 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Sucker Punch Level 39 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Belch Level 43 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 45 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Flamethrower Level 1 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 3 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 9 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 13 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 15 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Acid Spray Level 19 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Bite Level 21 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Slash Level 25 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Night Slash Level 31 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 33 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Venom Drench Level 37 | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Sucker Punch Level 39 | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Belch Level 43 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 45 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Acid Spray Level 32 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Night Slash Level 41 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 51 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Belch Level 56 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 61 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Acid Spray Level 32 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Night Slash Level 41 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 51 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Belch Level 56 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 61 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Acid Spray Level 32 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Night Slash Level 41 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 51 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Explosion Level 61 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Acid Spray Level 32 | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Night Slash Level 41 | 70 | 100 | 15 | High critical hit ratio. | ||
Memento Level 51 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Explosion Level 61 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 11 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 15 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Toxic Level 20 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Slash Level 25 | 70 | 100 | 20 | High critical hit ratio. | ||
Night Slash Level 31 | 70 | 100 | 15 | High critical hit ratio. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Memento Level 41 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Explosion Level 52 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Night Slash Level 32 | 70 | 100 | 15 | High critical hit ratio. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Memento Level 42 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Explosion Level 52 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Poison Gas Level 4 | — | 90 | 40 | Poisons the foe(s). | ||
Screech Level 7 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Fury Swipes Level 10 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Smokescreen Level 14 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Feint Level 18 | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Slash Level 22 | 70 | 100 | 20 | High critical hit ratio. | ||
Toxic Level 27 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Night Slash Level 32 | 70 | 100 | 15 | High critical hit ratio. | ||
Flamethrower Level 34 | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Memento Level 42 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Explosion Level 52 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fury Cutter Tutor | 40 | 95 | 20 | Power doubles with each hit, up to 160. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |