[Cache start]
#854 - Sinistea
PadrãoShiny
Categoria: Black Tea Pokémon
Altura: 0,1 mPeso: 0,2 Kg
Cor: Purple
Formato:
Egg groups: Mineral, Amorphous20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 62
Taxa de captura: 120
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +1Total: 1
Competitivo
In-Game
Abilities
Weak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
Cursed Body(H): If this Pokemon is hit by an attack, there is a 30% chance that Move gets disabled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
40
45
45
74
54
50
Level 50
Level 100
100 147
190 284
45 106
85 207
45 106
85 207
71 138
137 271
53 116
101 227
49 112
94 218
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Aromatic Mist
Level up
20Raises an ally's Sp Def by 1.
Astonish
Level up
301001530% chance to causar flinch.
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Memento
Level up
10010Lowers target's Attack, Sp Atk by 2. User faints.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shell Smash
Level up
15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sweet Scent
Level up
10020Lowers the foe(s) evasiveness by 2.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Withdraw
Level up
40Raises the user's Defense by 1.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Aromatherapy
Level up
5Cures the user's time of all status conditions.
Aromatic Mist
Level up
20Raises an ally's Sp Def by 1.
Astonish
Level up
301001530% chance to causar flinch.
Baton Pass
Machine
40User switches, passing stat changes and more.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Mega Drain
Level up
4010015User recovers 50% of the damage dealt.
Memento
Level up
10010Lowers target's Attack, Sp Atk by 2. User faints.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Level up
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shell Smash
Level up
15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Trick
Machine
10010User switches its held item with the target's.
Will-O-Wisp
Machine
8515Queima o alvo.
Withdraw
Level up
40Raises the user's Defense by 1.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Cadeia evolutiva
Sinistea
Usar item
Polteageist
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
The teacup in which this Pokémon makes its home is a famous piece of antique tableware. Many forgeries are in circulation.
Sword
This Pokémon is said to have been born when a lonely spirit possessed a cold, leftover cup of tea.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Withdraw
Level 1
40Raises the user's Defense by 1.
Aromatic Mist
Level 6
20Raises an ally's Sp Def by 1.
Mega Drain
Level 12
4010015User recovers 50% of the damage dealt.
Sucker Punch
Level 24
701005Usually goes first. Fails if target is not attacking.
Sweet Scent
Level 30
10020Lowers the foe(s) evasiveness by 2.
Giga Drain
Level 36
7510010User recovers 50% of the damage dealt.
Nasty Plot
Level 42
20Raises the user's Sp Atk by 2.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Memento
Level 54
10010Lowers target's Attack, Sp Atk by 2. User faints.
Shell Smash
Level 60
15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Magical Leaf
Machine
6020This Move does not check accuracy.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Withdraw
Level 1
40Raises the user's Defense by 1.
Aromatic Mist
Level 6
20Raises an ally's Sp Def by 1.
Mega Drain
Level 12
4010015User recovers 50% of the damage dealt.
Protect
Level 18
10Prevents Moves from affecting the user this turn.
Sucker Punch
Level 24
701005Usually goes first. Fails if target is not attacking.
Aromatherapy
Level 30
5Cures the user's time of all status conditions.
Giga Drain
Level 36
7510010User recovers 50% of the damage dealt.
Nasty Plot
Level 42
20Raises the user's Sp Atk by 2.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Memento
Level 54
10010Lowers target's Attack, Sp Atk by 2. User faints.
Shell Smash
Level 60
15Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Baton Pass
Machine
40User switches, passing stat changes and more.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Trick
Machine
10010User switches its held item with the target's.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
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