[Cache start]
#871 - Pincurchin
PadrãoShiny
Categoria: Sea Urchin Pokémon
Altura: 0,3 mPeso: 1,0 Kg
Cor: Purple
Formato:
Egg groups: Water 1, Amorphous20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 152
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Lightning Rod: Este Pokémon atrai Electric Moves para si mesmo para aumentar o Sp. Atk em 1 estágio; é imune a Electric.
Electric Surge(H): On switch-in, this Pokemon summons Electric Terrain.
Base stats
HP
Atk
Def
SpA
SpD
Spe
48
101
95
91
85
15
Level 50
Level 100
108 155
206 300
95 168
186 331
90 161
175 317
86 157
168 309
81 150
157 295
18 73
31 141
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acupressure
Level up
30Raises a random stat of the user or an ally by 2.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fury Attack
Level up
158520Hits 2-5 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Peck
Level up
3510035No additional effect.
Poison Jab
Level up
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Gun
Level up
4010025No additional effect.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zing Zap
Level up
801001030% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acupressure
Level up
30Raises a random stat of the user or an ally by 2.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Bubble Beam
Level up
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fury Attack
Level up
158520Hits 2-5 times in one turn.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Peck
Level up
3510035No additional effect.
Pin Missile
Machine
259520Hits 2-5 times in one turn.
Poison Jab
Level up
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Level up
5Heals the user by 50% of its HP máximo.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
Machine
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Water Gun
Level up
4010025No additional effect.
Zing Zap
Level up
801001030% chance to causar flinch.
Cadeia evolutiva
Pincurchin
1 nível evolutivo.
Descrição In-game:
Shield
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Sword
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Water Gun
Level 5
4010025No additional effect.
Charge
Level 10
20+1 SpD, user's next Electric Move 2x power.
Fury Attack
Level 15
158520Hits 2-5 times in one turn.
Spark
Level 20
651002030% chance to paralyze the target.
Bubble Beam
Level 25
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Recover
Level 30
5Heals the user by 50% of its HP máximo.
Curse
Level 35
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Electric Terrain
Level 40
105 turns. Grounded: +Electric power, can't adormecer.
Poison Jab
Level 45
801002030% chance to envenenar the target.
Zing Zap
Level 50
801001030% chance to causar flinch.
Acupressure
Level 55
30Raises a random stat of the user or an ally by 2.
Discharge
Level 60
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pain Split
Machine
20Shares HP of user and target equally.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Water Gun
Level 5
4010025No additional effect.
Charge
Level 10
20+1 SpD, user's next Electric Move 2x power.
Fury Attack
Level 15
158520Hits 2-5 times in one turn.
Spark
Level 20
651002030% chance to paralyze the target.
Bubble Beam
Level 25
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Recover
Level 30
5Heals the user by 50% of its HP máximo.
Curse
Level 35
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Electric Terrain
Level 40
105 turns. Grounded: +Electric power, can't adormecer.
Poison Jab
Level 45
801002030% chance to envenenar the target.
Zing Zap
Level 50
801001030% chance to causar flinch.
Acupressure
Level 55
30Raises a random stat of the user or an ally by 2.
Discharge
Level 60
801001530% chance to paralyze adjacent Pokemon.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hydro Pump
Machine
110805No additional effect.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Machine
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Spikes
Machine
20Hurts grounded foes on switch-in. Max 3 layers.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
Machine
10020Lowers Atk/Sp Atk/Speed of poisoned foes by 1.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
Sucker Punch
Egg
701005Usually goes first. Fails if target is not attacking.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.