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#964 - Palafin-Hero
PadrãoShiny
Categoria: Dolphin Pokémon
Altura: 1,8 mPeso: 97,4 Kg
Cor: Blue
Egg groups: Field, Water 240 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Zero to Hero: If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
160
97
106
87
100
Level 50
Level 100
160 207
310 404
148 233
292 460
91 163
179 322
99 173
195 342
82 152
161 300
94 167
184 328
Dano recebido
×1
×1
×1
×2
×1
×1
×½
×1
×1
×2
×1
×½
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Level up
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Astonish
Level up
301001530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Dive
Level up
8010010Dives underwater turn 1, strikes turn 2.
Double Hit
Level up
359010Hits 2 times in one turn.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Flip Turn
Level up
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hard Press
Machine
10010More power the more HP the target has left.
Haze
Machine
Evento
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Jet Punch
Level up
Evento
6010015Usually goes first.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mist
Level up
30For 5 turns, protects user's time from stat drops.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
Evento
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
601002020% chance to confuse the target.
Wave Crash
Level up
Evento
12010010Has 33% recoil.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Palafin-Hero
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Violet
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
Scarlet
This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flip Turn
Ao Evoluir
6010020User switches out after damaging the target.
Supersonic
Level 1
5520Causes the target to become confused.
Jet Punch
Level 1
6010015Usually goes first.
Water Gun
Level 1
4010025No additional effect.
Astonish
Level 7
301001530% chance to causar flinch.
Focus Energy
Level 10
30Raises the user's critical hit ratio by 2.
Aqua Jet
Level 13
4010020Usually goes first.
Double Hit
Level 17
359010Hits 2 times in one turn.
Dive
Level 21
8010010Dives underwater turn 1, strikes turn 2.
Charm
Level 25
10020Reduz o Attack do alvo em 2 estágios.
Acrobatics
Level 29
5510015Power doubles if the user has no held item.
Encore
Level 34
1005Target repeats its last Move for its next 3 turns.
Aqua Tail
Level 39
909010No additional effect.
Mist
Level 44
30For 5 turns, protects user's time from stat drops.
Hydro Pump
Level 50
110805No additional effect.
Focus Punch
Level 55
15010020Fails if the user takes damage before it hits.
Wave Crash
Level 61
12010010Has 33% recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Flip Turn
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hard Press
Machine
10010More power the more HP the target has left.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Head
Machine
801001530% chance to causar flinch.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zen Headbutt
Machine
80901520% chance to causar flinch.
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