[Cache start]
#518 - Musharna
PadrãoShiny
Categoria: Drowsing Pokémon
Altura: 1,1 mPeso: 60,5 Kg
Cor: Pink
Formato:
Egg group: Field10 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 170
Taxa de captura: 75
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Forewarn: On switch-in, this Pokemon is alerted to the foes' Move with the highest power.
Synchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
116
55
85
107
95
29
Level 50
Level 100
176 223
342 436
54 117
103 229
81 150
157 295
100 174
197 344
90 161
175 317
30 89
56 172
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Dream Eater
Level up
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Level up
15Bounces back certain non-damaging Moves.
Misty Explosion
Tutor
1001005User faints. User on Misty Terrain: 1,5x power.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Level up
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Level up
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Baton Pass
Egg
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Level up
30For 5 turns, shields user's time from critical hits.
Magic Coat
Egg
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
Egg
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Egg
9020Always does 20 HP of damage.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Baton Pass
Egg
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Healing Wish
Egg
10User faints. Next hurt Pokemon is fully healed.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Level up
30For 5 turns, shields user's time from critical hits.
Magic Coat
Egg
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
Egg
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Egg
9020Always does 20 HP of damage.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Baton Pass
Egg
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Level up
Evento
40Raises the user's Defense by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Egg
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
Evento
6020Causes the target to fall asleep.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Level up
Evento
30For 5 turns, shields user's time from critical hits.
Magic Coat
Egg
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
Evento
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Egg
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Egg
9020Always does 20 HP of damage.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Egg
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Munna
Usar item
Musharna
2 níveis evolutivos.
Descrição In-game:
Shield
It drowses and dreams all the time. It’s best to leave it be if it’s just woken up, as it’s a terrible grump when freshly roused from sleep.
Sword
When dark mists emanate from its body, don’t get too near. If you do, your nightmares will become reality.
Exibir mais
Alpha Sapphire
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.
Omega Ruby
The mist emanating from their foreheads is packed with the dreams of people and Pokémon.
Y
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.
X
The mist emanating from their foreheads is packed with the dreams of people and Pokémon.
White 2
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.
Black 2
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.
White
With the mist from its forehead, it can create shapes of things from dreams it has eaten.
Black
The mist emanating from their foreheads is packed with the dreams of people and Pokémon.
Locais de encontro
White 2
Dreamyard
Dreamyard:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 59
Black 2
Dreamyard
Dreamyard:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 59
Exibir mais
White
Dreamyard
Dreamyard:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 11
Black
Dreamyard
Dreamyard:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 11
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Psychic
Level 1
901001010% chance to lower the target's Sp Def by 1.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Dream Eater
Level 1
10010015User gains 1/2 HP inflicted. Sleeping target only.
Moonlight
Level 1
5Heals the user by a weather-dependent amount.
Future Sight
Level 1
12010010Hits two turns after being used.
Magic Coat
Level 1
15Bounces back certain non-damaging Moves.
Yawn
Level 1
10Puts the target to adormecer after 1 turn.
Imprison
Level 1
10No foe can use any Move known by the user.
Calm Mind
Level 1
20Raises the user's Sp Atk and Sp Def by 1.
Zen Headbutt
Level 1
80901520% chance to causar flinch.
Wonder Room
Level 1
10For 5 turns, all Defense and Sp Def stats switch.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Moonblast
Level 1
951001530% chance to lower the target's Sp Atk by 1.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Misty Explosion
Tutor
1001005User faints. User on Misty Terrain: 1,5x power.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psybeam
Level 1
651002010% chance to confuse the target.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Defense Curl
Level 1
40Raises the user's Defense by 1.
Lucky Chant
Level 1
30For 5 turns, shields user's time from critical hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Pain Split
Tutor
20Shares HP of user and target equally.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.