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#517 - Munna
PadrãoShiny
Categoria: Dream Eater Pokémon
Altura: 0,6 mPeso: 23,3 Kg
Cor: Pink
Formato:
Egg group: Field10 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 58
Taxa de captura: 190
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: HP +1Total: 1
Competitivo
In-Game
Abilities
Forewarn: On switch-in, this Pokémon is alerted to the foes' Move with the highest power.
Synchronize: If another Pokémon burns/poisons/paralyzes this Pokémon, it also gets that status.
Telepathy(H): This Pokémon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
76
25
45
67
55
24
Level 50
Level 100
136 183
262 356
27 84
49 163
45 106
85 207
64 130
125 256
54 117
103 229
26 83
47 161
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Level up
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Defense Curl
Level up
40Raises the user's Defense by 1.
Dream Eater
Level up
10010015User gains 1/2 HP inflicted. Sleeping alvo only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with alvo.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Healing Wish
Egg
10User faints. Next hurt Pokémon is fully healed.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hypnosis
Level up
6020Causes the alvo to fall asleep.
Imprison
Level up
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Magic Coat
Level up
15Bounces back certain non-damaging Moves.
Moonblast
Level up
951001530% chance to lower the alvo's Sp Atk by 1.
Moonlight
Level up
5Heals the user by a weather-dependent amount.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Level up
651002010% chance to confuse the alvo.
Psychic
Level up
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Safeguard
Machine
25For 5 turnos, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stored Power
Level up
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wonder Room
Level up
Machine
10For 5 turnos, all Defense and Sp Def stats switch.
Yawn
Level up
10Puts the alvo to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Munna
Usar item
Musharna
2 níveis evolutivos.
Descrição In-game:
Shield
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
Sword
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
Exibir mais
Alpha Sapphire
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Omega Ruby
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Y
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
X
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
White 2
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Black 2
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
White
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Black
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
Locais de encontro
White 2
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 66
Black 2
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 66
Exibir mais
White
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 48
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 49
Black
Dreamyard
Dreamyard (B1F)
Dreamyard:
  • Método: Walking in dark grass
  • 10% de chance
  • Level 48
Dreamyard (B1F):
  • Método: Walking in dark grass
  • 10% de chance
  • Level 49
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defense Curl
Level 1
40Raises the user's Defense by 1.
Stored Power
Level 1
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Hypnosis
Level 4
6020Causes the alvo to fall asleep.
Psybeam
Level 8
651002010% chance to confuse the alvo.
Imprison
Level 12
10Os adversários não podem usar um Move conhecido pelo usuário.
Moonlight
Level 16
5Heals the user by a weather-dependent amount.
Magic Coat
Level 20
15Bounces back certain non-damaging Moves.
Zen Headbutt
Level 24
809015Tem 20% de chance de causar flinch.
Calm Mind
Level 28
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Yawn
Level 32
10Puts the alvo to adormecer after 1 turn.
Psychic
Level 36
901001010% chance to lower the alvo's Sp Def by 1.
Moonblast
Level 40
951001530% chance to lower the alvo's Sp Atk by 1.
Dream Eater
Level 44
10010015User gains 1/2 HP inflicted. Sleeping alvo only.
Future Sight
Level 48
12010010Ataca por dois turnos após ser usado.
Wonder Room
Level 52
10For 5 turnos, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15O usuário e algum aliado trocam de posição. Se usado novamente pode falhar.
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with alvo.
Gyro Ball
Machine
1005More power the slower the user than the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Light Screen
Machine
30For 5 turnos, special damage to allies is halved.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psyshock
Machine
8010010Causa dano com base na Def do adversário, não Sp.Def.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turnos, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Safeguard
Machine
25For 5 turnos, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stored Power
Machine
2010010Tem +20 de Oower para cada um dos aumentos de stat do usuário.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Wonder Room
Machine
10For 5 turnos, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Expanding Force
Tutor
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Healing Wish
Egg
10User faints. Next hurt Pokémon is fully healed.
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