PadrãoShiny
Competitivo
In-Game
Abilities
Clear Body(H): Impede que outros Pokémon reduzam os stats deste Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
120 167
230 324
94 167
184 328
108 183
211 361
67 134
130 262
81 150
157 295
85 156
166 306
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bind Level up | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Electric Terrain Level up Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Gear Grind Level up | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Gear Up Level up | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magnetic Flux Level up | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Power Gem Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bind Level up Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gear Grind Level up | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Gear Up Level up | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnetic Flux Level up | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bind Level up Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gear Grind Level up | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnetic Flux Level up | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Autotomize Level up | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Bind Level up Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gear Grind Level up | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Lock-On Level up | — | — | 5 | User's next Move will not miss the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Sound Level up | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mirror Shot Level up | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shift Gear Level up | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vise Grip Level up | 55 | 100 | 30 | No additional effect. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Descrição In-game:
Shield
The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.
Sword
From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Exibir mais
Alpha Sapphire
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Omega Ruby
The gear with the red core is rotated at high speed for a rapid energy charge.
Y
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
X
The gear with the red core is rotated at high speed for a rapid energy charge.
White 2
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
Black 2
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
White
The gear with the red core is rotated at high speed for a rapid energy charge.
Black
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Locais de encontro
White 2
P2 Laboratory
P2 Laboratory:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Black 2
P2 Laboratory
P2 Laboratory:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Level 1 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Magnetic Flux Level 1 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Gear Up Level 1 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Charge Beam Level 12 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Metal Sound Level 16 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Autotomize Level 20 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Discharge Level 24 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Screech Level 28 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Gear Grind Level 32 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Lock-On Level 36 | — | — | 5 | User's next Move will not miss the target. | ||
Shift Gear Level 42 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Zap Cannon Level 48 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 56 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Electric Terrain Level 64 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Power Gem Machine | 80 | 100 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Steel Beam Tutor | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Steel Roller Tutor | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Magnetic Flux Level 1 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Gear Up Level 1 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Magnetic Flux Level 1 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. | ||
Gear Up Level 1 | — | — | 20 | Raises Atk, Sp Atk of allies with Plus/Minus by 1. | ||
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Telekinesis Tutor | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Magnetic Flux Level 76 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Magnetic Flux Level 76 | — | — | 20 | Raises Def, Sp Def of allies with Plus/Minus by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 6 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Shock Level 11 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Gear Grind Level 16 | 50 | 85 | 15 | Hits 2 times in one turn. | ||
Bind Level 21 | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Charge Beam Level 25 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Autotomize Level 31 | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | ||
Mirror Shot Level 36 | 65 | 85 | 10 | 30% chance to lower the target's accuracy by 1. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Discharge Level 44 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Metal Sound Level 48 | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Shift Gear Level 54 | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | ||
Lock-On Level 60 | — | — | 5 | User's next Move will not miss the target. | ||
Zap Cannon Level 66 | 120 | 50 | 5 | 100% chance to paralyze the target. | ||
Hyper Beam Level 72 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Polish Machine | — | — | 20 | Raises the user's Speed by 2. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sandstorm Machine | — | — | 10 | For 5 turns, a sandstorm rages. Rock: 1,5x SpD. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Iron Defense Tutor | — | — | 15 | Raises the user's Defense by 2. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Recycle Tutor | — | — | 10 | Restores the item the user last used. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |