[Cache start]
#601 - Klinklang
PadrãoShiny
Categoria: Gear Pokémon
Altura: 0,6 mPeso: 81,0 Kg
Cor: Gray
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 260
Taxa de captura: 30
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Def +3Total: 3
Competitivo
In-Game
Abilities
Plus: If an active ally has this Ability or the Minus Ability, this Pokemon's Sp Atk is 1,5x.
Minus: If an active ally has this Ability or the Plus Ability, this Pokemon's Sp Atk is 1,5x.
Clear Body(H): Impede que outros Pokémon reduzam os stats deste Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
100
115
70
85
90
Level 50
Level 100
120 167
230 324
94 167
184 328
108 183
211 361
67 134
130 262
81 150
157 295
85 156
166 306
Dano recebido
×½
×1
×½
×1
×½
×2
×2
×½
×1
×½
×2
×½
×½
×0
×½
×½
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Bind
Level up
158520Traps and damages the target for 4-5 turns.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
50901070% chance to raise the user's Sp Atk by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Gear Grind
Level up
508515Hits 2 times in one turn.
Gear Up
Level up
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Lock-On
Level up
5User's next Move will not miss the target.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Screech
Level up
Machine
8540Lowers the target's Defense by 2.
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Vise Grip
Level up
5510030No additional effect.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gear Grind
Level up
508515Hits 2 times in one turn.
Gear Up
Level up
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Screech
Level up
8540Lowers the target's Defense by 2.
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Vise Grip
Level up
5510030No additional effect.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gear Grind
Level up
508515Hits 2 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Vise Grip
Level up
5510030No additional effect.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Autotomize
Level up
15Raises the user's Speed by 2; user loses 100 kg.
Bind
Level up
Tutor
158520Traps and damages the target for 4-5 turns.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gear Grind
Level up
508515Hits 2 times in one turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Level up
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Lock-On
Level up
5User's next Move will not miss the target.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Recycle
Tutor
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Screech
Level up
8540Lowers the target's Defense by 2.
Shift Gear
Level up
10Raises the user's Speed by 2 and Attack by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Vise Grip
Level up
5510030No additional effect.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Cadeia evolutiva
Klink
Lv. 38
Klang
Lv. 49
Klinklang
3 níveis evolutivos.
Descrição In-game:
Shield
The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.
Sword
From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Exibir mais
Alpha Sapphire
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Omega Ruby
The gear with the red core is rotated at high speed for a rapid energy charge.
Y
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
X
The gear with the red core is rotated at high speed for a rapid energy charge.
White 2
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
Black 2
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
White
The gear with the red core is rotated at high speed for a rapid energy charge.
Black
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
Locais de encontro
White 2
P2 Laboratory
P2 Laboratory:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 59
Black 2
P2 Laboratory
P2 Laboratory:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 59
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Level 1
158520Traps and damages the target for 4-5 turns.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Magnetic Flux
Level 1
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Gear Up
Level 1
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Charge Beam
Level 12
50901070% chance to raise the user's Sp Atk by 1.
Metal Sound
Level 16
8540Lowers the target's Sp Def by 2.
Autotomize
Level 20
15Raises the user's Speed by 2; user loses 100 kg.
Discharge
Level 24
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 28
8540Lowers the target's Defense by 2.
Gear Grind
Level 32
508515Hits 2 times in one turn.
Lock-On
Level 36
5User's next Move will not miss the target.
Shift Gear
Level 42
10Raises the user's Speed by 2 and Attack by 1.
Zap Cannon
Level 48
120505100% chance to paralyze the target.
Hyper Beam
Level 56
150905O usuário não pode se mover no próximo turno.
Electric Terrain
Level 64
105 turns. Grounded: +Electric power, can't adormecer.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Steel Roller
Tutor
1301005Fails if there is no terrain active. Ends the terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnetic Flux
Level 1
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Gear Up
Level 1
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnetic Flux
Level 1
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Gear Up
Level 1
20Raises Atk, Sp Atk of allies with Plus/Minus by 1.
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Magnetic Flux
Level 76
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Magnetic Flux
Level 76
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 6
20+1 SpD, user's next Electric Move 2x power.
Thunder Shock
Level 11
401003010% chance to paralyze the target.
Gear Grind
Level 16
508515Hits 2 times in one turn.
Bind
Level 21
158520Traps and damages the target for 4-5 turns.
Charge Beam
Level 25
50901070% chance to raise the user's Sp Atk by 1.
Autotomize
Level 31
15Raises the user's Speed by 2; user loses 100 kg.
Mirror Shot
Level 36
65851030% chance to lower the target's accuracy by 1.
Screech
Level 40
8540Lowers the target's Defense by 2.
Discharge
Level 44
801001530% chance to paralyze adjacent Pokemon.
Metal Sound
Level 48
8540Lowers the target's Sp Def by 2.
Shift Gear
Level 54
10Raises the user's Speed by 2 and Attack by 1.
Lock-On
Level 60
5User's next Move will not miss the target.
Zap Cannon
Level 66
120505100% chance to paralyze the target.
Hyper Beam
Level 72
150905O usuário não pode se mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Polish
Machine
20Raises the user's Speed by 2.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.