

PadrãoShiny
Competitivo
In-Game
Abilities
Clear Body(H): Impede que outros Pokémon reduzam os stats deste Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
54 117
103 229
67 134
130 262
45 106
85 207
58 123
112 240
31 90
58 174
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Autotomize Level up | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Bind Level up | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Charge Level up | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Level up | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Discharge Level up | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Gear Grind Level up | ![]() | 50 | 85 | 15 | Hits 2 times in one turn. | |
Hyper Beam Level up Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Lock-On Level up | ![]() | — | — | 5 | User's next Move will not miss the alvo. | |
Metal Sound Level up | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Rising Voltage Tutor | ![]() | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Screech Level up Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Shift Gear Level up | ![]() | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Steel Roller Tutor | ![]() | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Shock Level up | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Vise Grip Level up | ![]() | 55 | 100 | 30 | Nenhum efeito adicional. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. | |
Zap Cannon Level up | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. |
Descrição In-game:
Shield
It’s suspected that Klink were the inspiration behind ancient people’s invention of the first gears.
Sword
The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other.
Exibir mais
Alpha Sapphire
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
Omega Ruby
Interlocking two bodies and spinning around generates the energy they need to live.
Y
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
X
Interlocking two bodies and spinning around generates the energy they need to live.
White 2
Two bodies comprise a fixed pair. They spin around each other to generate energy.
Black 2
Two bodies comprise a fixed pair. They spin around each other to generate energy.
White
Interlocking two bodies and spinning around generates the energy they need to live.
Black
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
Locais de encontro
Moon
Hauoli City Main
Hauoli City Main:
- Método: Island Scan
- 100% de chance
- Level 8
Sun
Hauoli City Main
Hauoli City Main:
- Método: Island Scan
- 100% de chance
- Level 8
Exibir mais
White 2
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 28
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 31
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
Black 2
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 28
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 31
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 31
White
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
P2 Laboratory
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 31
Black
Chargestone Cave (1F)
Chargestone Cave (B1F)
Chargestone Cave (B2F)
P2 Laboratory
Chargestone Cave (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Chargestone Cave (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Chargestone Cave (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 27
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 31
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | ![]() | 40 | 100 | 30 | Tem 10% de chance de paralisar o alvo. | |
Bind Level 4 | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Charge Level 8 | ![]() | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | |
Charge Beam Level 12 | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Metal Sound Level 16 | ![]() | — | 85 | 40 | Lowers the alvo's Sp Def by 2. | |
Autotomize Level 20 | ![]() | — | — | 15 | Raises the user's Speed by 2; user loses 100 kg. | |
Discharge Level 24 | ![]() | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokémon. | |
Screech Level 28 | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Gear Grind Level 32 | ![]() | 50 | 85 | 15 | Hits 2 times in one turn. | |
Lock-On Level 36 | ![]() | — | — | 5 | User's next Move will not miss the alvo. | |
Shift Gear Level 40 | ![]() | — | — | 10 | Raises the user's Speed by 2 and Attack by 1. | |
Zap Cannon Level 44 | ![]() | 120 | 50 | 5 | 100% chance to paralyze the alvo. | |
Hyper Beam Level 48 | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Flash Cannon Machine | ![]() | 80 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Iron Defense Machine | ![]() | — | — | 15 | Raises the user's Defense by 2. | |
Power Gem Machine | ![]() | 80 | 100 | 20 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Screech Machine | ![]() | — | 85 | 40 | Lowers the alvo's Defense by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Volt Switch Machine | ![]() | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | |
Wild Charge Machine | ![]() | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Rising Voltage Tutor | ![]() | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | |
Steel Beam Tutor | ![]() | 140 | 95 | 5 | User loses 50% HP máximo. | |
Steel Roller Tutor | ![]() | 130 | 100 | 5 | Fails if there is no terrain active. Ends the terrain. |