PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 175
Taxa de captura: 100
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Limber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Unburden: Dobra a Speed caso o Pokémon perca o item que segura. O boost é perdido caso o Pokémon seja trocado ou receba outro item/Ability.
Mold Breaker(H): This Pokemon's Moves and their effects ignore the Abilities of other Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
138 185
266 360
87 158
170 311
72 139
139 273
71 138
137 271
61 126
117 247
110 187
216 368
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bounce Level up | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Brick Break Level up Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Level up Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Level up Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Level up Machine | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Flying Press Level up | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Level up | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sky Attack Level up | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Level up | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Bounce Level up Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Level up Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Level up | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Level up | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Flying Press Level up | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Level up | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Attack Level up | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Submission Level up | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Level up Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Encore Level up | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Level up | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Level up Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Flying Press Level up | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Attack Level up Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level up Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Detect Level up | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Encore Level up | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Level up Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Level up | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Level up Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Flying Press Level up | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
High Jump Kick Level up | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Hone Claws Level up Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Karate Chop Level up | 50 | 100 | 25 | High critical hit ratio. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Level up Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Attack Level up Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level up Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Level up Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
It always strikes a pose before going for its finishing move. Sometimes opponents take advantage of that time to counterattack.
Sword
It drives its opponents to exhaustion with its agile maneuvers, then ends the fight with a flashy finishing move.
Exibir mais
Ultra Moon
In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.
Ultra Sun
It overwhelms opponents with quick moves, but sometimes it showboats for too long when it’s using a special move and gets itself into a pinch.
Alpha Sapphire
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
Omega Ruby
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Y
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
X
Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama.
Locais de encontro
Ultra Moon
Alola Route 2 Main
Alola Route 3 North
Alola Route 3 South
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Alola Route 2 Main:
- Método: NPC Troca
- 100% de chance
- Level 8
Alola Route 3 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 3 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 8% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Ultra Sun
Alola Route 2 Main
Alola Route 3 North
Alola Route 3 South
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Alola Route 2 Main:
- Método: NPC Troca
- 100% de chance
- Level 8
Alola Route 3 North:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Alola Route 3 South:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 9 ~ Level 12
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 8% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Exibir mais
Y
Road 10
Road 10:
- Método: Walking in yellow flowers
- 5% de chance
- Level 21
X
Road 10
Road 10:
- Método: Walking in yellow flowers
- 5% de chance
- Level 21
Itens que segura
Ultra Moon
Kings Rock
(5% de chance)
Ultra Sun
Kings Rock
(5% de chance)
Exibir mais
Moon
Kings Rock
(5% de chance)
Sun
Kings Rock
(5% de chance)
Alpha Sapphire
Kings Rock
(5% de chance)
Omega Ruby
Kings Rock
(5% de chance)
Y
Kings Rock
(5% de chance)
X
Kings Rock
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Wing Attack Level 4 | 60 | 100 | 35 | No additional effect. | ||
Detect Level 8 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Aerial Ace Level 12 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 16 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Feather Dance Level 20 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Brick Break Level 24 | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bounce Level 28 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Taunt Level 32 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Swords Dance Level 40 | — | — | 20 | Raises the user's Attack by 2. | ||
Flying Press Level 44 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
High Jump Kick Level 48 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Endeavor Level 52 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Sky Attack Level 56 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Wingbeat Machine | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Feather Dance Machine | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Trailblaze Machine | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Upper Hand Machine | 65 | 100 | 15 | 100% flinch. Fails unless target using priority. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Wing Attack Level 4 | 60 | 100 | 35 | No additional effect. | ||
Detect Level 8 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Aerial Ace Level 12 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 16 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Feather Dance Level 20 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
Submission Level 24 | 80 | 80 | 20 | Tem 1/4 de recoil. | ||
Bounce Level 28 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Taunt Level 32 | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Roost Level 36 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Swords Dance Level 40 | — | — | 20 | Raises the user's Attack by 2. | ||
Flying Press Level 44 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
High Jump Kick Level 48 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Endeavor Level 52 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Sky Attack Level 56 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Press Machine | 80 | 100 | 10 | Usa a Def do usuário como Atk no cálculo de dano. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Close Combat Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Cross Chop Egg | 100 | 80 | 5 | High critical hit ratio. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Mean Look Egg | — | — | 5 | Prevents the target from switching out. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Karate Chop Level 4 | 50 | 100 | 25 | High critical hit ratio. | ||
Wing Attack Level 8 | 60 | 100 | 35 | No additional effect. | ||
Roost Level 12 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Aerial Ace Level 16 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 20 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fling Level 24 | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flying Press Level 28 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Bounce Level 32 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Level 36 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Feather Dance Level 40 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
High Jump Kick Level 44 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Sky Attack Level 48 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level 55 | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Swords Dance Level 60 | — | — | 20 | Raises the user's Attack by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Karate Chop Level 4 | 50 | 100 | 25 | High critical hit ratio. | ||
Wing Attack Level 8 | 60 | 100 | 35 | No additional effect. | ||
Roost Level 12 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Aerial Ace Level 16 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 20 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fling Level 24 | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flying Press Level 28 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Bounce Level 32 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Level 36 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Feather Dance Level 40 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
High Jump Kick Level 44 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Sky Attack Level 48 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level 55 | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Swords Dance Level 60 | — | — | 20 | Raises the user's Attack by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Ally Switch Tutor | — | — | 15 | User and ally swap positions; using again can fail. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Throat Chop Tutor | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Feint Egg | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Karate Chop Level 4 | 50 | 100 | 25 | High critical hit ratio. | ||
Wing Attack Level 8 | 60 | 100 | 35 | No additional effect. | ||
Roost Level 12 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Aerial Ace Level 16 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 20 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fling Level 24 | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flying Press Level 28 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Bounce Level 32 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Level 36 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Feather Dance Level 40 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
High Jump Kick Level 44 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Sky Attack Level 48 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level 55 | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Swords Dance Level 60 | — | — | 20 | Raises the user's Attack by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Detect Level 1 | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Hone Claws Level 1 | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Karate Chop Level 4 | 50 | 100 | 25 | High critical hit ratio. | ||
Wing Attack Level 8 | 60 | 100 | 35 | No additional effect. | ||
Roost Level 12 | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Aerial Ace Level 16 | 60 | — | 20 | Este Move não verifica accuracy. | ||
Encore Level 20 | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fling Level 24 | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Flying Press Level 28 | 100 | 95 | 10 | Combines Flying in its type effectiveness. | ||
Bounce Level 32 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Level 36 | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Feather Dance Level 40 | — | 100 | 15 | Lowers the target's Attack by 2. | ||
High Jump Kick Level 44 | 130 | 90 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Sky Attack Level 48 | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Sky Drop Level 55 | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Swords Dance Level 60 | — | — | 20 | Raises the user's Attack by 2. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
False Swipe Machine | 40 | 100 | 40 | Always leaves the target with at least 1 HP. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hone Claws Machine | — | — | 15 | Aumenta o Attack e a Accuracy do usuário em 1 estágio. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Dual Chop Tutor | 40 | 90 | 15 | Hits 2 times in one turn. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Iron Head Tutor | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Sky Attack Tutor | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Egg | — | — | 15 | User and ally swap positions; using again can fail. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Entrainment Egg | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Me First Egg | — | — | 20 | Copies a foe at 1,5x power. User must be faster. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Quick Guard Egg | — | — | 15 | Protects allies from priority attacks this turn. |