[Cache start]
#055 - Golduck
PadrãoShiny
Categoria: Duck Pokémon
Altura: 1,7 mPeso: 76,6 Kg
Habitat: Waters-edge (Habitat)
Cor: Blue
Formato:
Egg groups: Water 1, Field20 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 175
Taxa de captura: 75
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Cloud Nine: While this Pokemon is active, the effects of weather conditions are disabled.
Swift Swim(H): If Rain Dance is active, this Pokemon's Speed is doubled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
80
82
78
95
80
85
Level 50
Level 100
140 187
270 364
78 147
152 289
74 143
144 280
90 161
175 317
76 145
148 284
81 150
157 295
Dano recebido
×1
×1
×1
×2
×1
×1
×½
×1
×1
×2
×1
×½
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confuse Ray
Machine
Egg
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Double-Edge
Machine
12010015Tem 33% de recoil.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Flip Turn
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Fury Swipes
Level up
188015Hits 2-5 times in one turn.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metronome
Machine
10Picks a random Move.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
Egg
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scratch
Level up
4010035No additional effect.
Screech
Level up
8540Lowers the target's Defense by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Soak
Level up
10020Changes the target's type to Water.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Vacuum Wave
Machine
4010030Usually goes first.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Level up
Machine
601002020% chance to confuse the target.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Level up
10For 5 turns, all Defense and Sp Def stats switch.
Yawn
Egg
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Level up
Machine
Virtual Console
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
Virtual Console
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
Virtual Console
20Raises the user's Sp Atk and Sp Def by 1.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
Virtual Console
501002510% chance to confuse the target.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
Virtual Console
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Encore
Machine
Virtual Console
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Flip Turn
Tutor
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Fury Swipes
Level up
Virtual Console
188015Hits 2-5 times in one turn.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hydro Pump
Level up
Machine
Virtual Console
110805No additional effect.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the target.
Ice Punch
Machine
Virtual Console
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
Virtual Console
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pay Day
Machine
Virtual Console
4010020Scatters coins.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
Virtual Console
651002010% chance to confuse the target.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
Virtual Console
801001530% chance to burn the target. Thaws target.
Scratch
Level up
Virtual Console
4010035No additional effect.
Screech
Level up
Machine
Virtual Console
8540Lowers the target's Defense by 2.
Seismic Toss
Virtual Console
10020Does damage equal to the user's level.
Shadow Claw
Machine
7010015High critical hit ratio.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Soak
Level up
10020Changes the target's type to Water.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
Virtual Console
801001520% chance to causar flinch.
Water Gun
Level up
Virtual Console
4010025No additional effect.
Water Pulse
Level up
601002020% chance to confuse the target.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Level up
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Yawn
Egg
Virtual Console
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
Virtual Console
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Virtual Console
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bubble Beam
Virtual Console
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
Virtual Console
501002510% chance to confuse the target.
Counter
Virtual Console
10020If hit by physical attack, returns double damage.
Cross Chop
Egg
100805High critical hit ratio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Virtual Console
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
Virtual Console
10020For 4 turns, disables the target's last Move used.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Virtual Console
100505100% chance to confuse the target.
Encore
Egg
Evento
1005Target repeats its last Move for its next 3 turns.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Fury Cutter
Virtual Console
409520Power doubles with each hit, up to 160.
Fury Swipes
Level up
Virtual Console
188015Hits 2-5 times in one turn.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
Virtual Console
Evento
110805No additional effect.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
Virtual Console
901001010% chance to freeze the target.
Ice Punch
Virtual Console
Tutor
751001510% chance to freeze the target.
Icy Wind
Virtual Console
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Virtual Console
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Me First
Level up
20Copies a foe at 1,5x power. User must be faster.
Mega Kick
Virtual Console
120755No additional effect.
Mega Punch
Virtual Console
808520No additional effect.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mud Bomb
Egg
65851030% chance to lower the target's accuracy by 1.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Pay Day
Virtual Console
4010020Scatters coins.
Protect
Machine
Virtual Console
Evento
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
Virtual Console
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Refresh
Egg
20User cures its burn, envenenar, or paralisar.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
Evento
801001530% chance to burn the target. Thaws target.
Scratch
Level up
Virtual Console
4010035No additional effect.
Screech
Level up
Virtual Console
8540Lowers the target's Defense by 2.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Virtual Console
10020Does damage equal to the user's level.
Shadow Claw
Machine
7010015High critical hit ratio.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Skull Bash
Virtual Console
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Sleep Talk
Machine
Egg
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soak
Level up
10020Changes the target's type to Water.
Strength
Virtual Console
8010015Nenhum efeito adicional.
Submission
Virtual Console
808020Tem 1/4 de recoil.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
Virtual Console
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Synchronoise
Egg
12010010Hits adjacent Pokemon sharing the user's type.
Tail Whip
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
Virtual Console
801001520% chance to causar flinch.
Water Gun
Level up
Virtual Console
4010025No additional effect.
Water Pulse
Level up
Tutor
601002020% chance to confuse the target.
Water Sport
Level up
15For 5 turns, Fire-type attacks have 1/3 power.
Whirlpool
Virtual Console
358515Traps and damages the target for 4-5 turns.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Yawn
Egg
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Clear Smog
Egg
5015Resets all of the target's stat stages to 0.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Level up
188015Hits 2-5 times in one turn.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Tutor
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mud Bomb
Egg
65851030% chance to lower the target's accuracy by 1.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Egg
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scratch
Level up
4010035No additional effect.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Signal Beam
Tutor
751001510% chance to confuse the target.
Simple Beam
Egg
10015The target's Ability becomes Simple.
Sleep Talk
Machine
Egg
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soak
Level up
10020Changes the target's type to Water.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synchronoise
Egg
12010010Hits adjacent Pokemon sharing the user's type.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Level up
Tutor
601002020% chance to confuse the target.
Water Sport
Level up
15For 5 turns, Fire-type attacks have 1/3 power.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Yawn
Egg
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Swipes
Level up
188015Hits 2-5 times in one turn.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Tutor
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mud Bomb
Egg
65851030% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Egg
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Scratch
Level up
4010035No additional effect.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Egg
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soak
Level up
10020Changes the target's type to Water.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Synchronoise
Egg
12010010Hits adjacent Pokemon sharing the user's type.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Level up
601002020% chance to confuse the target.
Water Sport
Level up
15For 5 turns, Fire-type attacks have 1/3 power.
Wonder Room
Level up
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Yawn
Egg
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Amnesia
Level up
20Aumenta a Sp. Def do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Tutor
909010No additional effect.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confuse Ray
Egg
10010Confuses the target.
Confusion
Level up
501002510% chance to confuse the target.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Encore
Egg
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Fury Swipes
Level up
188015Hits 2-5 times in one turn.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Egg
30For 5 turns, special damage to allies is halved.
Low Kick
Tutor
10020More power the heavier the target.
Mud Bomb
Egg
65851030% chance to lower the target's accuracy by 1.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Psychic
Machine
Egg
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Egg
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Scratch
Level up
4010035No additional effect.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Level up
Machine
601002020% chance to confuse the target.
Water Sport
Level up
15For 5 turns, Fire-type attacks have 1/3 power.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Yawn
Egg
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Level up
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
Evento
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Evento
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
501002510% chance to confuse the target.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Cross Chop
Egg
100805High critical hit ratio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Fury Swipes
Level up
188015Hits 2-5 times in one turn.
Future Sight
Egg
12010010Hits two turns after being used.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hydro Pump
Level up
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Egg
6020Causes the target to fall asleep.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Egg
30For 5 turns, special damage to allies is halved.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Egg
651002010% chance to confuse the target.
Psychic
Egg
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Level up
Tutor
Evento
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Egg
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Scratch
Level up
4010035No additional effect.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Whip
Level up
10030Lowers the foe(s) Defense by 1.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
Evento
801001520% chance to causar flinch.
Water Pulse
Machine
601002020% chance to confuse the target.
Water Sport
Level up
15For 5 turns, Fire-type attacks have 1/3 power.
Cadeia evolutiva
Psyduck
Lv. 33
Golduck
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
Its body is strong, and it has webbing on its hands and feet. Golduck can swim easily through rough seas, clawing its way through the high waves.
Shield
Old tales tell of Golduck punishing those that defiled its river. The guilty were dragged into the water and taken away.
Exibir mais
Sword
This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display.
Let's Go, Eevee!
Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.
Let's Go, Pikachu!
Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.
Ultra Moon
A professional swimmer, it can continue swimming for two days straight by waving its long tail skillfully.
Ultra Sun
Even fast-swimming fish Pokémon can be disabled by Golduck. It brings them to a standstill and seizes them.
Moon
It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up.
Sun
It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past.
Alpha Sapphire
Golduck is the fastest swimmer among all Pokémon. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
Omega Ruby
The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.
Y
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
X
It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
White 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Black 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
White
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Black
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
SoulSilver
It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
HeartGold
When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
Platinum
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Pearl
The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
Diamond
A Pokémon that lives in lakes. It swims faster than any human swimming champion.
LeafGreen
Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
FireRed
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
Emerald
A GOLDUCK is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.
Sapphire
GOLDUCK is the fastest swimmer among all POKéMON. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.
Ruby
The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This POKéMON is definitely much faster than even the most athletic swimmer.
Crystal
It swims grace­ fully along on the quiet, slow-moving rivers and lakes of which it is so fond.
Silver
It appears by waterways at dusk. It may use tele­ kinetic powers if its forehead glows mysteriously.
Gold
When it swims at full speed using its long, webbed limbs, its fore­ head somehow be­ gins to glow.
Yellow
Its slim and long limbs end in broad flippers. They are used for swim­ ming gracefully in lakes.
Blue
Often seen swim­ ming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Red
Often seen swim­ ming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Locais de encontro
Ultra Moon
Poni Gauntlet Area
Vast Poni Canyon Northwest
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58 ~ Level 61
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 20% de chance
  • Level 42 ~ Level 45
Ultra Sun
Poni Gauntlet Area
Vast Poni Canyon Northwest
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 58 ~ Level 61
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 20% de chance
  • Level 42 ~ Level 45
Exibir mais
Moon
Poni Gauntlet Area
Vast Poni Canyon Northwest
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 56 ~ Level 59
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 20% de chance
  • Level 41 ~ Level 44
Sun
Poni Gauntlet Area
Vast Poni Canyon Northwest
Poni Gauntlet Area:
  • Método: Walking in tall grass or a cave
  • 15% de chance
  • Level 56 ~ Level 59
Vast Poni Canyon Northwest:
  • Método: Surfing
  • 20% de chance
  • Level 41 ~ Level 44
White 2
Village Bridge
Road 11
Road 14
Abundant Shrine
Seaside Cave (1F)
Seaside Cave (B1F)
Nature Sanctuary
Road 22
Road 23
Village Bridge:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Road 11:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 36
Road 14:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 35
Abundant Shrine:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 34
Seaside Cave (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Seaside Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Nature Sanctuary:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Road 23:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
Black 2
Village Bridge
Road 11
Road 14
Abundant Shrine
Seaside Cave (1F)
Seaside Cave (B1F)
Nature Sanctuary
Road 22
Road 23
Village Bridge:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Road 11:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 36
Road 14:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 35
Abundant Shrine:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 34
Seaside Cave (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 36
Seaside Cave (B1F):
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Nature Sanctuary:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 57
Road 22:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 40
Road 23:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 50
White
Village Bridge
Road 11
Road 14
Village Bridge:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Road 11:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 57
Road 14:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 57
Black
Village Bridge
Road 11
Road 14
Village Bridge:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Road 11:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 57
Road 14:
  • Método: Walking in dark grass
  • 20% de chance
  • Level 57
SoulSilver
Ilex Forest
Road 35
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Road 6
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wetland
Ilex Forest:
  • Método: Surfing
  • 1% de chance
  • Level 10 ~ Level 20
Road 35:
  • Método: Surfing
  • 1% de chance
  • Level 31
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 32
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 33
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 37
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 51
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condições: 1) During the day; 2) Radio off
  • 10% de chance
  • Level 48
Road 6:
  • Método: Surfing
  • 1% de chance
  • Level 10
Cerulean Cave (1F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Cerulean Cave (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Safari Zone Wetland:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
HeartGold
Ilex Forest
Road 35
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Road 6
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Safari Zone Wetland
Ilex Forest:
  • Método: Surfing
  • 1% de chance
  • Level 10 ~ Level 20
Road 35:
  • Método: Surfing
  • 1% de chance
  • Level 31
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 32
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 33
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 37
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 48
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 51
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condições: 1) During the day; 2) Radio off
  • 10% de chance
  • Level 48
Road 6:
  • Método: Surfing
  • 1% de chance
  • Level 10
Cerulean Cave (1F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Cerulean Cave (2F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Cerulean Cave (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 40
Safari Zone Wetland:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 17
Platinum
Eterna City
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Road 225
Twinleaf Town
Celestic Town
Resort Area
Eterna City:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Ravaged Path:
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 5% de chance
  • Level 20 ~ Level 40
Sendoff Spring:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Verity (before Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Verity (after Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Valor:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Acuity:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 203:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (south, towards Jubilife City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (north, towards Floaroma Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 205 (east, towards Eterna City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 208:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 209:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 210 (west, towards Celestic Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 212 (north, towards Hearthome City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 214:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 225:
  • Método: Surfing
  • 30% de chance
  • Level 35 ~ Level 55
Twinleaf Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Celestic Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Resort Area:
  • Método: Surfing
  • 30% de chance
  • Level 35 ~ Level 55
Pearl
Eterna City
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Road 225
Twinleaf Town
Celestic Town
Resort Area
Road 226
Road 230
Eterna City:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Ravaged Path:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Sendoff Spring:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Lake Verity (before Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Verity (after Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Valor:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Acuity:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 203:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (south, towards Jubilife City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (north, towards Floaroma Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 205 (east, towards Eterna City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 208:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 209:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 210 (west, towards Celestic Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 212 (north, towards Hearthome City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 214:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 225:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Twinleaf Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Celestic Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Resort Area:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Road 226:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 230:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
Diamond
Eterna City
Ravaged Path
Oreburgh Gate (B1F)
Sendoff Spring
Lake Verity (before Galactic intervention)
Lake Verity (after Galactic intervention)
Lake Valor
Lake Acuity
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 205 (east, towards Eterna City)
Road 208
Road 209
Road 210 (west, towards Celestic Town)
Road 212 (north, towards Hearthome City)
Road 214
Road 225
Twinleaf Town
Celestic Town
Resort Area
Road 226
Road 230
Eterna City:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Ravaged Path:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Oreburgh Gate (B1F):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Sendoff Spring:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Lake Verity (before Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Verity (after Galactic intervention):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Valor:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Lake Acuity:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 203:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (south, towards Jubilife City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 204 (north, towards Floaroma Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 205 (east, towards Eterna City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 208:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 209:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 210 (west, towards Celestic Town):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 212 (north, towards Hearthome City):
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 214:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Road 225:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Twinleaf Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Celestic Town:
  • Método: Surfing
  • 1% de chance
  • Level 20 ~ Level 40
Resort Area:
  • Método: Surfing
  • 1% de chance
  • Level 45 ~ Level 55
Road 226:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 230:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 52
FireRed
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Cerulean Cave (1F)
Cerulean Cave (B1F)
Berry Forest
Cape Brink
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 35
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 32
Seafoam Islands (B3F):
  • Método: Surfing
  • 1% de chance
  • Level 35 ~ Level 40
Seafoam Islands (B4F):
  • Método: Surfing
  • 1% de chance
  • Level 35 ~ Level 40
Cerulean Cave (1F):
  • Método: Surfing
  • 5% de chance
  • Level 45 ~ Level 55
Cerulean Cave (B1F):
  • Método: Surfing
  • 5% de chance
  • Level 55 ~ Level 65
Berry Forest:
  • Método: Surfing
  • 1% de chance
  • Level 35 ~ Level 40
Cape Brink:
  • Método: Surfing
  • 1% de chance
  • Level 35 ~ Level 40
Emerald
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
  • Método: Surfing
  • 1% de chance
  • Level 25 ~ Level 40
Sapphire
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
  • Método: Surfing
  • 1% de chance
  • Level 25 ~ Level 40
Ruby
Safari Zone (NW/mach bike area)
Safari Zone (NW/mach bike area):
  • Método: Surfing
  • 1% de chance
  • Level 25 ~ Level 40
Crystal
Ilex Forest
Road 35
Mount Silver (2F)
Mount Silver (top)
Road 6
Ilex Forest:
  • Método: Surfing
  • 10% de chance
  • Level 15 ~ Level 19
Road 35:
  • Método: Surfing
  • 10% de chance
  • Level 20 ~ Level 24
Mount Silver (2F):
  • Método: Surfing
  • 30% de chance
  • Level 40 ~ Level 44
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 5% de chance
  • Level 45
Road 6:
  • Método: Surfing
  • 10% de chance
  • Level 10 ~ Level 14
Silver
Ilex Forest
Road 35
Mount Silver (2F)
Mount Silver (top)
Road 6
Ilex Forest:
  • Método: Surfing
  • 10% de chance
  • Level 15 ~ Level 19
Road 35:
  • Método: Surfing
  • 10% de chance
  • Level 20 ~ Level 24
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 6:
  • Método: Surfing
  • 10% de chance
  • Level 10 ~ Level 14
Gold
Ilex Forest
Road 35
Mount Silver (2F)
Mount Silver (top)
Road 6
Ilex Forest:
  • Método: Surfing
  • 10% de chance
  • Level 15 ~ Level 19
Road 35:
  • Método: Surfing
  • 10% de chance
  • Level 20 ~ Level 24
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 48
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 51
Road 6:
  • Método: Surfing
  • 10% de chance
  • Level 10 ~ Level 14
Yellow
Road 6
Road 6:
  • Método: Surfing
  • 1% de chance
  • Level 20
Blue
Seafoam Islands (B2F)
Seafoam Islands (B4F)
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 37
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 39
Red
Seafoam Islands (1F)
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 1
4010025No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Aqua Jet
Level 1
4010020Usually goes first.
Fury Swipes
Level 9
188015Hits 2-5 times in one turn.
Water Pulse
Level 12
601002020% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Zen Headbutt
Level 18
80901520% chance to causar flinch.
Screech
Level 21
8540Lowers the target's Defense by 2.
Aqua Tail
Level 24
909010No additional effect.
Soak
Level 27
10020Changes the target's type to Water.
Psych Up
Level 30
10Copies the target's current stat stages.
Amnesia
Level 36
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 40
110805No additional effect.
Wonder Room
Level 45
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Confuse Ray
Machine
10010Confuses the target.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Flip Turn
Machine
6010020User switches out after damaging the target.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metronome
Machine
10Picks a random Move.
Mud Shot
Machine
559515100% chance to lower the target's Speed by 1.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Power Gem
Machine
8010020No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Vacuum Wave
Machine
4010030Usually goes first.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 1
4010025No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Aqua Jet
Level 1
4010020Usually goes first.
Fury Swipes
Level 9
188015Hits 2-5 times in one turn.
Water Pulse
Level 12
601002020% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Zen Headbutt
Level 18
80901520% chance to causar flinch.
Screech
Level 21
8540Lowers the target's Defense by 2.
Aqua Tail
Level 24
909010No additional effect.
Soak
Level 27
10020Changes the target's type to Water.
Psych Up
Level 30
10Copies the target's current stat stages.
Amnesia
Level 36
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 40
110805No additional effect.
Wonder Room
Level 45
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Amnesia
Machine
20Aumenta a Sp. Def do usuário em 2 estágios.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hydro Pump
Machine
110805No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Muddy Water
Machine
90851030% chance to lower the foe(s) accuracy by 1.
Pay Day
Machine
4010020Scatters coins.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Screech
Machine
8540Lowers the target's Defense by 2.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flip Turn
Tutor
6010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 1
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 1
4010025No additional effect.
Confusion
Level 1
501002510% chance to confuse the target.
Aqua Jet
Level 1
4010020Usually goes first.
Fury Swipes
Level 9
188015Hits 2-5 times in one turn.
Water Pulse
Level 12
601002020% chance to confuse the target.
Disable
Level 15
10020For 4 turns, disables the target's last Move used.
Zen Headbutt
Level 18
80901520% chance to causar flinch.
Screech
Level 21
8540Lowers the target's Defense by 2.
Aqua Tail
Level 24
909010No additional effect.
Soak
Level 27
10020Changes the target's type to Water.
Psych Up
Level 30
10Copies the target's current stat stages.
Amnesia
Level 36
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 40
110805No additional effect.
Wonder Room
Level 45
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Me First
Level 1
20Copies a foe at 1,5x power. User must be faster.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 7
4010025No additional effect.
Confusion
Level 10
501002510% chance to confuse the target.
Fury Swipes
Level 13
188015Hits 2-5 times in one turn.
Water Pulse
Level 16
601002020% chance to confuse the target.
Disable
Level 19
10020For 4 turns, disables the target's last Move used.
Screech
Level 22
8540Lowers the target's Defense by 2.
Zen Headbutt
Level 25
80901520% chance to causar flinch.
Aqua Tail
Level 28
909010No additional effect.
Soak
Level 31
10020Changes the target's type to Water.
Psych Up
Level 36
10Copies the target's current stat stages.
Amnesia
Level 41
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 46
110805No additional effect.
Wonder Room
Level 51
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Me First
Level 1
20Copies a foe at 1,5x power. User must be faster.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 7
4010025No additional effect.
Confusion
Level 10
501002510% chance to confuse the target.
Fury Swipes
Level 13
188015Hits 2-5 times in one turn.
Water Pulse
Level 16
601002020% chance to confuse the target.
Disable
Level 19
10020For 4 turns, disables the target's last Move used.
Screech
Level 22
8540Lowers the target's Defense by 2.
Zen Headbutt
Level 25
80901520% chance to causar flinch.
Aqua Tail
Level 28
909010No additional effect.
Soak
Level 31
10020Changes the target's type to Water.
Psych Up
Level 36
10Copies the target's current stat stages.
Amnesia
Level 41
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 46
110805No additional effect.
Wonder Room
Level 51
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Liquidation
Tutor
851001020% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Encore
Level 1
1005Target repeats its last Move for its next 3 turns.
Yawn
Level 1
10Puts the target to adormecer after 1 turn.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 9
4010025No additional effect.
Confusion
Level 14
501002510% chance to confuse the target.
Fury Swipes
Level 18
188015Hits 2-5 times in one turn.
Disable
Level 23
10020For 4 turns, disables the target's last Move used.
Psybeam
Level 27
651002010% chance to confuse the target.
Screech
Level 32
8540Lowers the target's Defense by 2.
Surf
Level 42
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Amnesia
Level 53
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 63
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Pay Day
Machine
4010020Scatters coins.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 8
4010025No additional effect.
Disable
Level 11
10020For 4 turns, disables the target's last Move used.
Confusion
Level 15
501002510% chance to confuse the target.
Water Pulse
Level 18
601002020% chance to confuse the target.
Fury Swipes
Level 22
188015Hits 2-5 times in one turn.
Screech
Level 25
8540Lowers the target's Defense by 2.
Zen Headbutt
Level 29
80901520% chance to causar flinch.
Aqua Tail
Level 32
909010No additional effect.
Soak
Level 38
10020Changes the target's type to Water.
Psych Up
Level 43
10Copies the target's current stat stages.
Amnesia
Level 49
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 54
110805No additional effect.
Wonder Room
Level 60
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 8
4010025No additional effect.
Confusion
Level 11
501002510% chance to confuse the target.
Fury Swipes
Level 15
188015Hits 2-5 times in one turn.
Water Pulse
Level 18
601002020% chance to confuse the target.
Disable
Level 22
10020For 4 turns, disables the target's last Move used.
Zen Headbutt
Level 25
80901520% chance to causar flinch.
Screech
Level 29
8540Lowers the target's Defense by 2.
Aqua Tail
Level 32
909010No additional effect.
Soak
Level 38
10020Changes the target's type to Water.
Psych Up
Level 43
10Copies the target's current stat stages.
Amnesia
Level 49
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 54
110805No additional effect.
Wonder Room
Level 60
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 9
4010025No additional effect.
Disable
Level 14
10020For 4 turns, disables the target's last Move used.
Confusion
Level 18
501002510% chance to confuse the target.
Water Pulse
Level 22
601002020% chance to confuse the target.
Fury Swipes
Level 27
188015Hits 2-5 times in one turn.
Screech
Level 31
8540Lowers the target's Defense by 2.
Soak
Level 37
10020Changes the target's type to Water.
Psych Up
Level 44
10Copies the target's current stat stages.
Zen Headbutt
Level 50
80901520% chance to causar flinch.
Amnesia
Level 56
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 63
110805No additional effect.
Wonder Room
Level 69
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 4
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 8
4010025No additional effect.
Disable
Level 11
10020For 4 turns, disables the target's last Move used.
Confusion
Level 15
501002510% chance to confuse the target.
Water Pulse
Level 18
601002020% chance to confuse the target.
Fury Swipes
Level 22
188015Hits 2-5 times in one turn.
Screech
Level 25
8540Lowers the target's Defense by 2.
Zen Headbutt
Level 29
80901520% chance to causar flinch.
Aqua Tail
Level 32
909010No additional effect.
Soak
Level 38
10020Changes the target's type to Water.
Psych Up
Level 43
10Copies the target's current stat stages.
Amnesia
Level 49
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 54
110805No additional effect.
Wonder Room
Level 60
10For 5 turns, all Defense and Sp Def stats switch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scald
Machine
801001530% chance to burn the target. Thaws target.
Shadow Claw
Machine
7010015High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Low Kick
Tutor
10020More power the heavier the target.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 9
4010025No additional effect.
Disable
Level 14
10020For 4 turns, disables the target's last Move used.
Confusion
Level 18
501002510% chance to confuse the target.
Water Pulse
Level 22
601002020% chance to confuse the target.
Fury Swipes
Level 27
188015Hits 2-5 times in one turn.
Screech
Level 31
8540Lowers the target's Defense by 2.
Psych Up
Level 37
10Copies the target's current stat stages.
Zen Headbutt
Level 44
80901520% chance to causar flinch.
Amnesia
Level 50
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 56
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 9
4010025No additional effect.
Disable
Level 14
10020For 4 turns, disables the target's last Move used.
Confusion
Level 18
501002510% chance to confuse the target.
Water Pulse
Level 22
601002020% chance to confuse the target.
Fury Swipes
Level 27
188015Hits 2-5 times in one turn.
Screech
Level 31
8540Lowers the target's Defense by 2.
Psych Up
Level 37
10Copies the target's current stat stages.
Zen Headbutt
Level 44
80901520% chance to causar flinch.
Amnesia
Level 50
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 56
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Aqua Jet
Level 1
4010020Usually goes first.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Water Gun
Level 9
4010025No additional effect.
Disable
Level 14
10020For 4 turns, disables the target's last Move used.
Confusion
Level 18
501002510% chance to confuse the target.
Water Pulse
Level 22
601002020% chance to confuse the target.
Fury Swipes
Level 27
188015Hits 2-5 times in one turn.
Screech
Level 31
8540Lowers the target's Defense by 2.
Psych Up
Level 37
10Copies the target's current stat stages.
Zen Headbutt
Level 44
80901520% chance to causar flinch.
Amnesia
Level 50
20Aumenta a Sp. Def do usuário em 2 estágios.
Hydro Pump
Level 56
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Brine
Machine
6510010Power doubles if the target's HP is 50% or less.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Climb
Machine
90852020% chance to confuse the target.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aqua Tail
Tutor
909010No additional effect.
Dive
Tutor
8010010Dives underwater turn 1, strikes turn 2.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Headbutt
Tutor
701001530% chance to causar flinch.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Low Kick
Tutor
10020More power the heavier the target.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Role Play
Tutor
10User replaces its Ability with the target's.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fury Cutter
Tutor
409520Power doubles with each hit, up to 160.
Ice Punch
Tutor
751001510% chance to freeze the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Water Sport
Level 1
15For 5 turns, Fire-type attacks have 1/3 power.
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Dive
Machine
8010010Dives underwater turn 1, strikes turn 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hail
Machine
10For 5 turns, hail crashes down.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Machine
409520Power doubles with each hit, up to 160.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 5
10030Lowers the foe(s) Defense by 1.
Disable
Level 10
10020For 4 turns, disables the target's last Move used.
Confusion
Level 16
501002510% chance to confuse the target.
Screech
Level 23
8540Lowers the target's Defense by 2.
Psych Up
Level 31
10Copies the target's current stat stages.
Fury Swipes
Level 44
188015Hits 2-5 times in one turn.
Hydro Pump
Level 58
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fury Cutter
Machine
409520Power doubles with each hit, up to 160.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Strength
Machine
8010015Nenhum efeito adicional.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Waterfall
Machine
801001520% chance to causar flinch.
Whirlpool
Machine
358515Traps and damages the target for 4-5 turns.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ice Beam
Tutor
901001010% chance to freeze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 28
10030Lowers the foe(s) Defense by 1.
Disable
Level 31
10020For 4 turns, disables the target's last Move used.
Confusion
Level 39
501002510% chance to confuse the target.
Fury Swipes
Level 48
188015Hits 2-5 times in one turn.
Hydro Pump
Level 59
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Counter
Machine
10020If hit by physical attack, returns double damage.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Mimic
Machine
10The last Move the target used replaces this one.
Pay Day
Machine
4010020Scatters coins.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Machine
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Scratch
Level 1
4010035No additional effect.
Tail Whip
Level 28
10030Lowers the foe(s) Defense by 1.
Disable
Level 31
10020For 4 turns, disables the target's last Move used.
Confusion
Level 39
501002510% chance to confuse the target.
Fury Swipes
Level 48
188015Hits 2-5 times in one turn.
Hydro Pump
Level 59
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bubble Beam
Machine
6510020Tem 10% de chance de diminuir a Speed do alvo em 1 estágio.
Counter
Machine
10020If hit by physical attack, returns double damage.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Mimic
Machine
10The last Move the target used replaces this one.
Pay Day
Machine
4010020Scatters coins.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Seismic Toss
Machine
10020Does damage equal to the user's level.
Skull Bash
Machine
13010010Raises user's Defense by 1 on turn 1. Hits turn 2.
Strength
Machine
8010015Nenhum efeito adicional.
Submission
Machine
808020Tem 1/4 de recoil.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Gun
Machine
4010025No additional effect.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.