[Cache start]
#963 - Finizen
PadrãoShiny
Categoria: Dolphin Pokémon
Altura: 1,3 mPeso: 60,2 Kg
Cor: Blue
Egg groups: Field, Water 240 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 63
Taxa de captura: 200
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Water Veil: This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
70
45
40
45
40
75
Level 50
Level 100
130 177
250 344
45 106
85 207
40 101
76 196
45 106
85 207
40 101
76 196
72 139
139 273
Dano recebido
×1
×1
×1
×2
×1
×1
×½
×1
×1
×2
×1
×½
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Level up
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Aqua Jet
Level up
4010020Usually goes first.
Aqua Tail
Level up
909010No additional effect.
Astonish
Level up
301001530% chance to causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Boomburst
Egg
14010010No additional effect. Hits adjacent Pokemon.
Bounce
Egg
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Counter
Egg
10020If hit by physical attack, returns double damage.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Dive
Level up
8010010Dives underwater turn 1, strikes turn 2.
Double Hit
Level up
359010Hits 2 times in one turn.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Level up
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Haze
Machine
Egg
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Level up
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Mist
Level up
30For 5 turns, protects user's time from stat drops.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supersonic
Level up
5520Causes the target to become confused.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Waterfall
Machine
801001520% chance to causar flinch.
Water Gun
Level up
4010025No additional effect.
Water Pulse
Machine
601002020% chance to confuse the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Finizen
Outro
Palafin
2 níveis evolutivos.
Descrição In-game:
Violet
Its water ring is made from seawater mixed with a sticky fluid that Finizen secretes from its blowhole.
Scarlet
It likes playing with others of its kind using the water ring on its tail. It uses ultrasonic waves to sense the emotions of other living creatures.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Supersonic
Level 1
5520Causes the target to become confused.
Water Gun
Level 1
4010025No additional effect.
Astonish
Level 7
301001530% chance to causar flinch.
Focus Energy
Level 10
30Raises the user's critical hit ratio by 2.
Aqua Jet
Level 13
4010020Usually goes first.
Double Hit
Level 17
359010Hits 2 times in one turn.
Dive
Level 21
8010010Dives underwater turn 1, strikes turn 2.
Charm
Level 25
10020Reduz o Attack do alvo em 2 estágios.
Acrobatics
Level 29
5510015Power doubles if the user has no held item.
Encore
Level 34
1005Target repeats its last Move for its next 3 turns.
Aqua Tail
Level 39
909010No additional effect.
Mist
Level 44
30For 5 turns, protects user's time from stat drops.
Hydro Pump
Level 50
110805No additional effect.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Chilling Water
Machine
5010020100% chance to lower the target's Attack by 1.
Disarming Voice
Machine
4015This Move does not check accuracy. Hits foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hydro Pump
Machine
110805No additional effect.
Ice Beam
Machine
901001010% chance to freeze the target.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Liquidation
Machine
851001020% chance to lower the target's Defense by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Surf
Machine
9010015Atinge Pokémon adjacentes. Dano duplo em Dive.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Water Pulse
Machine
601002020% chance to confuse the target.
Waterfall
Machine
801001520% chance to causar flinch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Boomburst
Egg
14010010No additional effect. Hits adjacent Pokemon.
Bounce
Egg
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Counter
Egg
10020If hit by physical attack, returns double damage.
Haze
Egg
30Eliminates all stat changes.
Tickle
Egg
10020Lowers the target's Attack and Defense by 1.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.