[Cache start]
#870 - Falinks
PadrãoShiny
Categoria: Formation Pokémon
Altura: 3,0 mPeso: 62,0 Kg
Cor: Yellow
Formato:
Egg groups: Fairy, Mineral25 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 165
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2SpD +1Total: 3
Competitivo
In-Game
Abilities
Battle Armor: This Pokemon cannot be struck by a critical hit.
Defiant(H): This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
100
100
70
60
75
Level 50
Level 100
125 172
240 334
94 167
184 328
94 167
184 328
67 134
130 262
58 123
112 240
72 139
139 273
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
First Impression
Level up
9010010Nearly always goes first. First turn out only.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Megahorn
Level up
1208510No additional effect.
No Retreat
Level up
5Raises all stats by 1 (not acc/eva). Traps user.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Level up
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
First Impression
Level up
9010010Nearly always goes first. First turn out only.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Megahorn
Level up
Machine
1208510No additional effect.
No Retreat
Level up
5Raises all stats by 1 (not acc/eva). Traps user.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Level up
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swords Dance
Machine
20Raises the user's Attack by 2.
Tackle
Level up
4010035Nenhum efeito adicional.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Falinks
1 nível evolutivo.
Descrição In-game:
Shield
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.
Sword
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 1
10Prevents Moves from affecting the user this turn.
Rock Smash
Level 5
401001550% chance to lower the target's Defense by 1.
Focus Energy
Level 10
30Raises the user's critical hit ratio by 2.
Headbutt
Level 15
701001530% chance to causar flinch.
Bulk Up
Level 20
20Aumenta o Attack e Defense do usuário em 1 estágio.
Endure
Level 25
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Reversal
Level 30
10015More power the less HP the user has left.
First Impression
Level 35
9010010Nearly always goes first. First turn out only.
No Retreat
Level 40
5Raises all stats by 1 (not acc/eva). Traps user.
Iron Defense
Level 45
15Raises the user's Defense by 2.
Close Combat
Level 50
1201005Lowers the user's Defense and Sp Def by 1.
Megahorn
Level 55
1208510No additional effect.
Counter
Level 60
10020If hit by physical attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Endeavor
Machine
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
High Horsepower
Machine
959510No additional effect.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lunge
Machine
8010015100% chance to lower the target's Attack by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 1
10Prevents Moves from affecting the user this turn.
Rock Smash
Level 5
401001550% chance to lower the target's Defense by 1.
Focus Energy
Level 10
30Raises the user's critical hit ratio by 2.
Headbutt
Level 15
701001530% chance to causar flinch.
Bulk Up
Level 20
20Aumenta o Attack e Defense do usuário em 1 estágio.
Endure
Level 25
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Reversal
Level 30
10015More power the less HP the user has left.
First Impression
Level 35
9010010Nearly always goes first. First turn out only.
No Retreat
Level 40
5Raises all stats by 1 (not acc/eva). Traps user.
Iron Defense
Level 45
15Raises the user's Defense by 2.
Close Combat
Level 50
1201005Lowers the user's Defense and Sp Def by 1.
Megahorn
Level 55
1208510No additional effect.
Counter
Level 60
10020If hit by physical attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Megahorn
Machine
1208510No additional effect.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swords Dance
Machine
20Raises the user's Attack by 2.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
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