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#239 - Elekid
PadrãoShiny
Pokémon bebê
Categoria: Electric Pokémon
Altura: 0,6 mPeso: 23,5 Kg
Habitat: Grassland (Habitat)
Cor: Yellow
Formato:
Egg group: Undiscovered
Gêneros: 75,0%25,0%
Felicidade base: 50
Experiência base: 72
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Vital Spirit(H): This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
63
37
65
55
95
Level 50
Level 100
105 152
200 294
61 126
117 247
37 97
71 190
63 128
121 251
54 117
103 229
90 161
175 317
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cross Chop
Egg
100805High critical hit ratio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Dynamic Punch
Egg
100505100% chance to confuse the target.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
Egg
15010020Fails if the user takes damage before it hits.
Follow Me
Egg
20The foes' Moves target the user on the turn used.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Machine
10020More power the heavier the target.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Screech
Level up
8540Lowers the target's Defense by 2.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Cross Chop
Egg
100805High critical hit ratio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Dynamic Punch
Egg
100505100% chance to confuse the target.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Egg
15010020Fails if the user takes damage before it hits.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Machine
10020More power the heavier the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
Machine
8540Lowers the target's Defense by 2.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
Virtual Console
20Raises the user's Defense by 2.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Cross Chop
Egg
Virtual Console
100805High critical hit ratio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Egg
Virtual Console
100505100% chance to confuse the target.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Egg
Virtual Console
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Egg
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Virtual Console
Tutor
751001510% chance to freeze the target.
Karate Chop
Egg
Virtual Console
5010025High critical hit ratio.
Leer
Level up
Virtual Console
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Meditate
Egg
Virtual Console
40Raises the user's Attack by 1.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
Virtual Console
4010030Usually goes first.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Rolling Kick
Egg
Virtual Console
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
Virtual Console
8540Lowers the target's Defense by 2.
Shock Wave
Level up
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
Virtual Console
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Virtual Console
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Cross Chop
Egg
100805High critical hit ratio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Egg
100505100% chance to confuse the target.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Egg
Tutor
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Karate Chop
Egg
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Meditate
Egg
40Raises the user's Attack by 1.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rolling Kick
Egg
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Level up
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Cross Chop
Egg
Dream World
100805High critical hit ratio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Dynamic Punch
Egg
100505100% chance to confuse the target.
Electro Ball
Level up
10010More power the faster the user is than the target.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Egg
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hammer Arm
Egg
1009010Lowers the user's Speed by 1.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Karate Chop
Egg
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
Dream World
10For 5 turns, the user has immunity to Ground.
Meditate
Egg
40Raises the user's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rolling Kick
Egg
60851530% chance to causar flinch.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Shock Wave
Level up
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Dream World
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cross Chop
Egg
100805High critical hit ratio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Egg
100505100% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Egg
Tutor
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
751001510% chance to freeze the target.
Karate Chop
Egg
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Level up
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Meditate
Egg
40Raises the user's Attack by 1.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rolling Kick
Egg
60851530% chance to causar flinch.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Level up
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Barrier
Egg
20Raises the user's Defense by 2.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Cross Chop
Egg
Evento
100805High critical hit ratio.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Egg
Tutor
Evento
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Egg
Tutor
Evento
751001510% chance to freeze the target.
Karate Chop
Egg
5010025High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Meditate
Egg
40Raises the user's Attack by 1.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rolling Kick
Egg
60851530% chance to causar flinch.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Tutor
Evento
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Elekid
Baby Pokémon
Lv. 30
Electabuzz
Trocar
Electivire
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
Shield
It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.
Exibir mais
Sword
When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
Ultra Moon
When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
Ultra Sun
When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.
Moon
This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.
Sun
When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
Alpha Sapphire
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
Omega Ruby
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
Y
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
X
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
White 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Black 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
White
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Black
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
SoulSilver
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
HeartGold
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Platinum
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Pearl
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Diamond
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
LeafGreen
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
FireRed
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
Emerald
If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
Sapphire
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
Ruby
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
Crystal
It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.
Silver
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
Gold
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
Locais de encontro
Ultra Moon
Blush Mountain Area
Mount Hokulani West
Blush Mountain Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 29 ~ Level 32
Mount Hokulani West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 27 ~ Level 30
Ultra Sun
Blush Mountain Area
Mount Hokulani West
Blush Mountain Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 29 ~ Level 32
Mount Hokulani West:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 27 ~ Level 30
Exibir mais
Moon
Alola Route 12 Area
Blush Mountain Area
Alola Route 12 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 26 ~ Level 29
Blush Mountain Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 26 ~ Level 29
Sun
Alola Route 12 Area
Blush Mountain Area
Alola Route 12 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 26 ~ Level 29
Blush Mountain Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 26 ~ Level 29
White 2
Virbank Complex (outer)
Virbank Complex (inner)
Virbank Complex (outer):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 11
Virbank Complex (inner):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 12
Pearl
Valley Windworks
Road 205 (south, towards Floaroma Town)
Valley Windworks:
  • Método: Walking in tall grass or a cave
  • Condição: FireRed in slot 2
  • 4% de chance
  • Level 9
Road 205 (south, towards Floaroma Town):
  • Método: Walking in tall grass or a cave
  • Condição: FireRed in slot 2
  • 4% de chance
  • Level 10
Diamond
Valley Windworks
Road 205 (south, towards Floaroma Town)
Valley Windworks:
  • Método: Walking in tall grass or a cave
  • Condição: FireRed in slot 2
  • 4% de chance
  • Level 9
Road 205 (south, towards Floaroma Town):
  • Método: Walking in tall grass or a cave
  • Condição: FireRed in slot 2
  • 4% de chance
  • Level 10
Crystal
Road 34
Road 34:
  • Método: Receive egg as a gift
  • 100% de chance
  • Level 5
Itens que segura
Ultra Moon
Electirizer
(5% de chance)
Ultra Sun
Electirizer
(5% de chance)
Exibir mais
Moon
Electirizer
(5% de chance)
Sun
Electirizer
(5% de chance)
Alpha Sapphire
Electirizer
(5% de chance)
Omega Ruby
Electirizer
(5% de chance)
Platinum
Electirizer
(50% de chance)
Pearl
Electirizer
(5% de chance)
Diamond
Electirizer
(50% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Follow Me
Level 1
20The foes' Moves target the user on the turn used.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Charge
Level 8
20+1 SpD, user's next Electric Move 2x power.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 16
6020This Move does not check accuracy.
Thunder Wave
Level 20
9020Paralisa o alvo.
Screech
Level 24
8540Lowers the target's Defense by 2.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 32
801001530% chance to paralyze adjacent Pokemon.
Low Kick
Level 36
10020More power the heavier the target.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 44
30For 5 turns, special damage to allies is halved.
Thunder
Level 48
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the target.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Cross Chop
Level 1
100805High critical hit ratio.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Charge
Level 8
20+1 SpD, user's next Electric Move 2x power.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 16
6020This Move does not check accuracy.
Thunder Wave
Level 20
9020Paralisa o alvo.
Screech
Level 24
8540Lowers the target's Defense by 2.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 32
801001530% chance to paralyze adjacent Pokemon.
Low Kick
Level 36
10020More power the heavier the target.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 44
30For 5 turns, special damage to allies is halved.
Thunder
Level 48
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Low Kick
Machine
10020More power the heavier the target.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Machine
8540Lowers the target's Defense by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Quick Attack
Level 1
4010030Usually goes first.
Cross Chop
Level 1
100805High critical hit ratio.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Ice Punch
Level 1
751001510% chance to freeze the target.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Charge
Level 8
20+1 SpD, user's next Electric Move 2x power.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 16
6020This Move does not check accuracy.
Thunder Wave
Level 20
9020Paralisa o alvo.
Screech
Level 24
8540Lowers the target's Defense by 2.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 32
801001530% chance to paralyze adjacent Pokemon.
Low Kick
Level 36
10020More power the heavier the target.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 44
30For 5 turns, special damage to allies is halved.
Thunder
Level 48
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Low Kick
Level 8
10020More power the heavier the target.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 15
6020This Move does not check accuracy.
Thunder Wave
Level 19
9020Paralisa o alvo.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 29
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 33
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 36
8540Lowers the target's Defense by 2.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 43
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Low Kick
Level 8
10020More power the heavier the target.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 15
6020This Move does not check accuracy.
Thunder Wave
Level 19
9020Paralisa o alvo.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 29
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 33
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 36
8540Lowers the target's Defense by 2.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 43
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Low Kick
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Low Kick
Level 8
10020More power the heavier the target.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 15
6020This Move does not check accuracy.
Thunder Wave
Level 19
9020Paralisa o alvo.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 29
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 33
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 36
8540Lowers the target's Defense by 2.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 43
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Low Kick
Level 8
10020More power the heavier the target.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 15
6020This Move does not check accuracy.
Thunder Wave
Level 19
9020Paralisa o alvo.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 29
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 33
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 36
8540Lowers the target's Defense by 2.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 43
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power-Up Punch
Machine
4010020Tem 100% de chance de aumentar o Attack do usuário em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Low Kick
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Ice Punch
Level 1
751001510% chance to freeze the target.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Cross Chop
Level 1
100805High critical hit ratio.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Thunder Shock
Level 6
401003010% chance to paralyze the target.
Low Kick
Level 11
10020More power the heavier the target.
Swift
Level 16
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 21
6020This Move does not check accuracy.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Electro Ball
Level 31
10010More power the faster the user is than the target.
Thunder Punch
Level 36
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 41
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 46
9010015Tem 10% de chance de paralisar o alvo.
Screech
Level 51
8540Lowers the target's Defense by 2.
Thunder
Level 56
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Barrier
Level 1
20Raises the user's Defense by 2.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Focus Punch
Level 1
15010020Fails if the user takes damage before it hits.
Hammer Arm
Level 1
1009010Lowers the user's Speed by 1.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Low Kick
Level 8
10020More power the heavier the target.
Swift
Level 12
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 15
6020This Move does not check accuracy.
Thunder Wave
Level 19
9020Paralisa o alvo.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 29
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 33
801001530% chance to paralyze adjacent Pokemon.
Screech
Level 36
8540Lowers the target's Defense by 2.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 43
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dual Chop
Tutor
409015Hits 2 times in one turn.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Low Kick
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Barrier
Level 1
20Raises the user's Defense by 2.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Cross Chop
Level 1
100805High critical hit ratio.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Ice Punch
Level 1
751001510% chance to freeze the target.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Shock
Level 7
401003010% chance to paralyze the target.
Low Kick
Level 10
10020More power the heavier the target.
Swift
Level 16
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 19
6020This Move does not check accuracy.
Light Screen
Level 25
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 34
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 37
9010015Tem 10% de chance de paralisar o alvo.
Screech
Level 43
8540Lowers the target's Defense by 2.
Thunder
Level 46
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Meditate
Level 1
40Raises the user's Attack by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Barrier
Level 1
20Raises the user's Defense by 2.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Cross Chop
Level 1
100805High critical hit ratio.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Ice Punch
Level 1
751001510% chance to freeze the target.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Shock
Level 7
401003010% chance to paralyze the target.
Low Kick
Level 10
10020More power the heavier the target.
Swift
Level 16
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 19
6020This Move does not check accuracy.
Light Screen
Level 25
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 34
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 37
9010015Tem 10% de chance de paralisar o alvo.
Screech
Level 43
8540Lowers the target's Defense by 2.
Thunder
Level 46
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Barrier
Level 1
20Raises the user's Defense by 2.
Dynamic Punch
Level 1
100505100% chance to confuse the target.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Cross Chop
Level 1
100805High critical hit ratio.
Feint
Level 1
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Ice Punch
Level 1
751001510% chance to freeze the target.
Quick Attack
Level 1
4010030Usually goes first.
Meditate
Level 1
40Raises the user's Attack by 1.
Thunder Shock
Level 7
401003010% chance to paralyze the target.
Low Kick
Level 10
10020More power the heavier the target.
Swift
Level 16
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Shock Wave
Level 19
6020This Move does not check accuracy.
Light Screen
Level 25
30For 5 turns, special damage to allies is halved.
Thunder Punch
Level 28
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 34
801001530% chance to paralyze adjacent Pokemon.
Thunderbolt
Level 37
9010015Tem 10% de chance de paralisar o alvo.
Screech
Level 43
8540Lowers the target's Defense by 2.
Thunder
Level 46
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Headbutt
Tutor
701001530% chance to causar flinch.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Tutor
751001510% chance to freeze the target.
Low Kick
Tutor
10020More power the heavier the target.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Barrier
Level 1
20Raises the user's Defense by 2.
Cross Chop
Level 1
100805High critical hit ratio.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Barrier
Level 1
20Raises the user's Defense by 2.
Cross Chop
Level 1
100805High critical hit ratio.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dynamic Punch
Tutor
100505100% chance to confuse the target.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Punch
Tutor
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Tutor
751001510% chance to freeze the target.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Fire Punch
Level 1
7510015Tem 10% de chance de queimar o alvo.
Ice Punch
Level 1
751001510% chance to freeze the target.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Barrier
Level 1
20Raises the user's Defense by 2.
Cross Chop
Level 1
100805High critical hit ratio.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Barrier
Level 1
20Raises the user's Defense by 2.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Machine
751001510% chance to freeze the target.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Karate Chop
Level 1
5010025High critical hit ratio.
Rolling Kick
Level 1
60851530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Meditate
Level 1
40Raises the user's Attack by 1.
Quick Attack
Level 1
4010030Usually goes first.
Barrier
Level 1
20Raises the user's Defense by 2.
Cross Chop
Level 1
100805High critical hit ratio.
Thunder Punch
Level 9
7510015Tem 10% de chance de paralisar o alvo.
Light Screen
Level 17
30For 5 turns, special damage to allies is halved.
Swift
Level 25
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Screech
Level 33
8540Lowers the target's Defense by 2.
Thunderbolt
Level 41
9010015Tem 10% de chance de paralisar o alvo.
Thunder
Level 49
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dynamic Punch
Machine
100505100% chance to confuse the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Ice Punch
Machine
751001510% chance to freeze the target.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
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