[Cache start]
#433 - Chingling
PadrãoShiny
Pokémon bebê
Categoria: Bell Pokémon
Altura: 0,2 mPeso: 0,6 Kg
Cor: Yellow
Formato:
Egg group: Undiscovered
Gêneros: 50,0%50,0%
Felicidade base: 70
Experiência base: 57
Taxa de captura: 120
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpA +1Total: 1
Competitivo
In-Game
Abilities
Levitate: Este Pokémon é imune a Ground. Gravity/Ingrain/Smack Down/Iron Ball anulam este efeito.
Base stats
HP
Atk
Def
SpA
SpD
Spe
45
30
50
65
50
45
Level 50
Level 100
105 152
200 294
31 90
58 174
49 112
94 218
63 128
121 251
49 112
94 218
45 106
85 207
Dano recebido
×2
×2
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Egg
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Egg
20Raises the user's Defense and Sp Def by 1.
Curse
Machine
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Entrainment
Level up
10015The target's Ability changes to match the user's.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Recycle
Egg
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Egg
20Raises the user's Defense and Sp Def by 1.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Entrainment
Level up
10015The target's Ability changes to match the user's.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Cosmic Power
Egg
20Raises the user's Defense and Sp Def by 1.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Entrainment
Level up
10015The target's Ability changes to match the user's.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Entrainment
Level up
10015The target's Ability changes to match the user's.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Recycle
Tutor
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Egg
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confusion
Level up
501002510% chance to confuse the target.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
Egg
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hypnosis
Egg
6020Causes the target to fall asleep.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recover
Egg
5Heals the user by 50% of its HP máximo.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Level up
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Egg
10Next turn, 50% of the user's HP máximo is restored.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Chingling
Baby Pokémon
Trigger item:
Lv. up
Chimecho
2 níveis evolutivos.
Descrição In-game:
Legends: Arceus
This Pokémon gave me an excruciating headache when it seemingly cried out without making a sound. Perhaps there are some sounds that the human ear is simply incapable of hearing.
Alpha Sapphire
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
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Omega Ruby
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
Y
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
X
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
White 2
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
Black 2
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
White
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
Black
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
SoulSilver
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
HeartGold
It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
Platinum
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
Pearl
Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
Diamond
It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.
Locais de encontro
Y
Road 11
Reflection Cave (unknown area 305)
Reflection Cave (unknown area 306)
Reflection Cave (unknown area 307)
Reflection Cave (unknown area 308)
Road 11:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 21
Reflection Cave (unknown area 305):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 306):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 307):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 308):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
X
Road 11
Reflection Cave (unknown area 305)
Reflection Cave (unknown area 306)
Reflection Cave (unknown area 307)
Reflection Cave (unknown area 308)
Road 11:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 21
Reflection Cave (unknown area 305):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 306):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 307):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Reflection Cave (unknown area 308):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 22
Exibir mais
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 7
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 7
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 19
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 25
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 14
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 31
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 25
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 36
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 50
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 43
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 12
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 19
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 39
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 5
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 7
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 7
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 19
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 24
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 25
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 14
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 15
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 31
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 25
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 32
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 36
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 38
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 50
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 20
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 43
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 47
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 12
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 16
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 19
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 33
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 39
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 42
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Sinnoh radio
  • 10% de chance
  • Level 45
Platinum
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (5F)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Sendoff Spring
Turnback Cave (pillar 1)
Turnback Cave (before pillar 1)
Turnback Cave (between pillars 1 and 2)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 19
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 39
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 39
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • Condição: LeafGreen in slot 2
  • 4% de chance
  • Level 38
Mount Coronet (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 38
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 15
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Sendoff Spring:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 39
Turnback Cave (pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 18
Turnback Cave (before pillar 1):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 18
Turnback Cave (between pillars 1 and 2):
  • Método: Walking in tall grass or a cave
  • Condição: Using PokéRadar
  • 1% de chance
  • Level 28
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 16
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Pearl
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Lake Valor
Lake Acuity
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Lake Valor:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 28
Diamond
Mount Coronet (1F Road 207)
Mount Coronet (2F)
Mount Coronet (3F)
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (4F)
Mount Coronet (4F small room)
Mount Coronet (1F from exterior)
Mount Coronet (1F Road 216)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Lake Valor
Lake Acuity
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Mount Coronet (1F Road 207):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 15
Mount Coronet (2F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Coronet (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (4F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (4F small room):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (1F from exterior):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 40
Mount Coronet (1F Road 216):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Mount Coronet (1F Road 211):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Mount Coronet (B1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 30
Lake Valor:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Lake Acuity:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Road 211 (west, towards Eterna City):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 13
Road 211 (east, towards Celestic Town):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 28
Itens que segura
Ultra Moon
Cleanse Tag
(5% de chance)
Ultra Sun
Cleanse Tag
(5% de chance)
Exibir mais
Moon
Cleanse Tag
(5% de chance)
Sun
Cleanse Tag
(5% de chance)
Alpha Sapphire
Cleanse Tag
(5% de chance)
Omega Ruby
Cleanse Tag
(5% de chance)
White 2
Colbur Berry
(5% de chance)
Black 2
Colbur Berry
(5% de chance)
White
Colbur Berry
(5% de chance)
Black
Colbur Berry
(5% de chance)
SoulSilver
Colbur Berry
(5% de chance)
HeartGold
Colbur Berry
(5% de chance)
Platinum
Colbur Berry
(5% de chance)
Pearl
Colbur Berry
(5% de chance)
Diamond
Colbur Berry
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Recycle
Level 1
10Restores the item the user last used.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Ally Switch
Level 1
15User and ally swap positions; using again can fail.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 7
301001530% chance to causar flinch.
Confusion
Level 10
501002510% chance to confuse the target.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Last Resort
Level 16
1401005Fails unless each known Move has been used.
Entrainment
Level 19
10015The target's Ability changes to match the user's.
Uproar
Level 32
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Baton Pass
Machine
40User switches, passing stat changes and more.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Future Sight
Machine
12010010Hits two turns after being used.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Machine
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Noise
Machine
7510010For 2 turns, the target is prevented from healing.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Wave
Machine
9020Paralisa o alvo.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 7
301001530% chance to causar flinch.
Confusion
Level 10
501002510% chance to confuse the target.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Last Resort
Level 16
1401005Fails unless each known Move has been used.
Entrainment
Level 19
10015The target's Ability changes to match the user's.
Uproar
Level 32
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Skill Swap
Level 1
10The user and the target troca Abilities.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Future Sight
Level 1
12010010Hits two turns after being used.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 7
301001530% chance to causar flinch.
Confusion
Level 10
501002510% chance to confuse the target.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Last Resort
Level 16
1401005Fails unless each known Move has been used.
Entrainment
Level 19
10015The target's Ability changes to match the user's.
Uproar
Level 32
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Skill Swap
Level 1
10The user and the target troca Abilities.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Future Sight
Level 1
12010010Hits two turns after being used.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 7
301001530% chance to causar flinch.
Confusion
Level 10
501002510% chance to confuse the target.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Last Resort
Level 16
1401005Fails unless each known Move has been used.
Entrainment
Level 19
10015The target's Ability changes to match the user's.
Uproar
Level 32
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Skill Swap
Level 1
10The user and the target troca Abilities.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Entrainment
Level 25
10015The target's Ability changes to match the user's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Skill Swap
Level 1
10The user and the target troca Abilities.
Cosmic Power
Level 1
20Raises the user's Defense and Sp Def by 1.
Future Sight
Level 1
12010010Hits two turns after being used.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 4
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 7
301001530% chance to causar flinch.
Confusion
Level 10
501002510% chance to confuse the target.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Last Resort
Level 16
1401005Fails unless each known Move has been used.
Entrainment
Level 19
10015The target's Ability changes to match the user's.
Uproar
Level 32
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Skill Swap
Level 1
10The user and the target troca Abilities.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Entrainment
Level 25
10015The target's Ability changes to match the user's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Skill Swap
Level 1
10The user and the target troca Abilities.
Stored Power
Level 1
2010010 + 20 power for each of the user's stat boosts.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Entrainment
Level 25
10015The target's Ability changes to match the user's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Recycle
Tutor
10Restores the item the user last used.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Dream Eater
Level 1
10010015User gains 1/2 HP inflicted. Sleeping target only.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Dream Eater
Level 1
10010015User gains 1/2 HP inflicted. Sleeping target only.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Disable
Level 1
10020For 4 turns, disables the target's last Move used.
Hypnosis
Level 1
6020Causes the target to fall asleep.
Recover
Level 1
5Heals the user by 50% of its HP máximo.
Dream Eater
Level 1
10010015User gains 1/2 HP inflicted. Sleeping target only.
Curse
Level 1
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Future Sight
Level 1
12010010Hits two turns after being used.
Wish
Level 1
10Next turn, 50% of the user's HP máximo is restored.
Growl
Level 6
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Astonish
Level 9
301001530% chance to causar flinch.
Confusion
Level 14
501002510% chance to confuse the target.
Uproar
Level 17
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Last Resort
Level 22
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Machine
10Restores the item the user last used.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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