PadrãoShiny
Gênero: 100%
Felicidade base: 100
Experiência base: 340
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
As One (Spectrier): Combination of the Unnerve and Grim Neigh Abilities.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
160 207
310 404
81 150
157 295
76 145
148 284
153 238
301 471
94 167
184 328
139 222
274 438
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astral Barrage Level up | 120 | 100 | 5 | No additional effect. Hits adjacent foes. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Level up Machine | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level up Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Level up Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Drain Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Level up Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Growth Level up | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Haze Level up Machine | — | — | 30 | Eliminates all stat changes. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Level up Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psych Up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Solar Blade Machine | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Level up Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine Evento | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Aromatherapy Level up | — | — | 5 | Cures the user's time of all status conditions. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astral Barrage Level up Evento | 120 | 100 | 5 | No additional effect. Hits adjacent foes. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Level up | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Level up Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Level up Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Drain Level up Machine Evento | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Growth Level up | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Helping Hand Level up Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Level up Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Leech Seed Level up | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Life Dew Level up | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Level up Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Level up Machine Evento | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Level up Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Solar Blade Machine | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tail Whip Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Shield
Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.
Sword
Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Take Down Level 1 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Nasty Plot Level 1 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Shadow Ball Level 1 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Double Kick Level 1 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Double-Edge Level 1 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Agility Level 1 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Haze Level 1 | — | — | 30 | Eliminates all stat changes. | ||
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Mega Drain Level 1 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Stomp Level 1 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Astral Barrage Level 1 | 120 | 100 | 5 | No additional effect. Hits adjacent foes. | ||
Growth Level 1 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Hex Level 1 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Life Dew Level 8 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Giga Drain Level 16 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Psyshock Level 24 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Helping Hand Level 32 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Grassy Terrain Level 40 | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Psychic Terrain Level 40 | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Energy Ball Level 48 | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Psychic Level 56 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Leech Seed Level 64 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Heal Pulse Level 72 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Solar Beam Level 80 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Future Sight Level 88 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Take Down Level 1 | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Nasty Plot Level 1 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Confuse Ray Level 1 | — | 100 | 10 | Confuses the target. | ||
Haze Level 1 | — | — | 30 | Eliminates all stat changes. | ||
Growth Level 1 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Mega Drain Level 1 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Kick Level 1 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Agility Level 1 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Tail Whip Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Double-Edge Level 1 | 120 | 100 | 15 | Tem 33% de recoil. | ||
Thrash Level 1 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Astral Barrage Level 1 | 120 | 100 | 5 | No additional effect. Hits adjacent foes. | ||
Stomp Level 1 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Hex Level 1 | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Shadow Ball Level 1 | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Life Dew Level 8 | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | ||
Giga Drain Level 16 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Psyshock Level 24 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Helping Hand Level 32 | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Aromatherapy Level 40 | — | — | 5 | Cures the user's time of all status conditions. | ||
Energy Ball Level 48 | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Psychic Level 56 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Leech Seed Level 64 | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | ||
Heal Pulse Level 72 | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Solar Beam Level 80 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Future Sight Level 88 | 120 | 100 | 10 | Hits two turns after being used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Ally Switch Machine | — | — | 15 | User and ally swap positions; using again can fail. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Guard Swap Machine | — | — | 10 | Swaps Defense and Sp Def changes with target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Imprison Machine | — | — | 10 | No foe can use any Move known by the user. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Room Machine | — | — | 10 | For 5 turns, all held items have no effect. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Mud Shot Machine | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pay Day Machine | 40 | 100 | 20 | Scatters coins. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Power Swap Machine | — | — | 10 | Swaps Attack and Sp Atk stat stages with target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Terrain Machine | — | — | 10 | 5 turns. Grounded: +Psychic power, priority-safe. | ||
Psycho Cut Machine | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Safeguard Machine | — | — | 25 | For 5 turns, protects user's time from status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Solar Blade Machine | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Speed Swap Machine | — | — | 10 | Swaps Speed stat with target. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tri Attack Machine | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | ||
Trick Machine | — | 100 | 10 | User switches its held item with the target's. | ||
Trick Room Machine | — | — | 5 | Goes last. For 5 turns, turn order is reversed. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Expanding Force Tutor | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. |