

PadrãoShiny
Gêneros:
50,0%
50,0%


Felicidade base: 0
Experiência base: 70
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Klutz: This Pokémon's equipado item has no effect, except Macho Brace. Fling cannot be used.
Limber(H): This Pokémon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
63 129
123 254
44 105
83 205
44 105
83 205
54 118
105 232
81 150
157 295
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up | ![]() | — | — | 15 | O alvo usa o seu Move logo após o usuário. | |
Agility Level up Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baby-Doll Eyes Level up | ![]() | — | 100 | 30 | Lowers the alvo's Attack by 1. | |
Baton Pass Level up Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bounce Level up Machine | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Charm Level up Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Circle Throw Egg | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Copycat Egg | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Cosmic Power Machine | ![]() | — | — | 20 | Raises the user's Defense and Sp Def by 1. | |
Defense Curl Level up | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Double Hit Egg | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Double Kick Level up | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Entrainment Level up | ![]() | — | 100 | 15 | The alvo's Ability changes to match the user's. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Out Egg | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Flatter Level up | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Egg | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Headbutt Level up | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Healing Wish Level up | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Pound Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Splash Level up | ![]() | — | — | 40 | No competitive use. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Sweet Kiss Egg | ![]() | — | 75 | 10 | Causes the alvo to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Switcheroo Egg | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Teeter Dance Egg | ![]() | — | 100 | 20 | Confuses adjacent Pokémon. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Triple Axel Tutor | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Cadeia evolutiva
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.
Shield
Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.
Exibir mais
Sword
If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.
Ultra Moon
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.
Ultra Sun
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
Alpha Sapphire
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Omega Ruby
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Y
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
X
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
White 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
Black 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
White
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Black
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
SoulSilver
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
HeartGold
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
Platinum
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Pearl
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Diamond
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 West
Poni Grove Area
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 52 ~ Level 55
Ultra Sun
Alola Route 1 East
Alola Route 1 West
Poni Grove Area
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 52 ~ Level 55
Exibir mais
Black 2
Castelia City
Castelia City:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
SoulSilver
Road 25
Road 25:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 10
HeartGold
Road 25
Road 25:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 10
Platinum
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 13
Pearl
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Diamond
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Itens que segura
White 2
Pecha Berry
(50% de chance)
Black 2
Pecha Berry
(50% de chance)
Exibir mais
White
Chople Berry
(5% de chance)
Black
Chople Berry
(5% de chance)
SoulSilver
Chople Berry
(5% de chance)
HeartGold
Chople Berry
(5% de chance)
Platinum
Chople Berry
(5% de chance)
Pearl
Chople Berry
(5% de chance)
Diamond
Chople Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Sword/Shield
Brilliant Diamond/Shining Pearl
Legends: Arceus
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Splash Level 1 | ![]() | — | — | 40 | No competitive use. | |
Defense Curl Level 4 | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Baby-Doll Eyes Level 8 | ![]() | — | 100 | 30 | Lowers the alvo's Attack by 1. | |
After You Level 12 | ![]() | — | — | 15 | O alvo usa o seu Move logo após o usuário. | |
Quick Attack Level 16 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Double Kick Level 20 | ![]() | 30 | 100 | 30 | Ataca 2 vezes em um mesmo turno. | |
Charm Level 24 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Baton Pass Level 28 | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Headbutt Level 32 | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Agility Level 36 | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Entrainment Level 40 | ![]() | — | 100 | 15 | The alvo's Ability changes to match the user's. | |
Flatter Level 44 | ![]() | — | 100 | 15 | Raises the alvo's Sp Atk by 1 and confuses it. | |
Bounce Level 48 | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Healing Wish Level 52 | ![]() | — | — | 10 | User faints. Next hurt Pokémon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | ![]() | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bounce Machine | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Cosmic Power Machine | ![]() | — | — | 20 | Raises the user's Defense and Sp Def by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fake Tears Machine | ![]() | — | 100 | 20 | Lowers the alvo's Sp Def by 2. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turnos. Active Pokémon cannot fall asleep. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Triple Axel Tutor | ![]() | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Copycat Egg | ![]() | — | — | 20 | Uses the last Move used in the battle. | |
Double Hit Egg | ![]() | 35 | 90 | 10 | Hits 2 times in one turn. | |
Fake Out Egg | ![]() | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
Flail Egg | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Focus Punch Egg | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Sweet Kiss Egg | ![]() | — | 75 | 10 | Causes the alvo to become confused. | |
Switcheroo Egg | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
Teeter Dance Egg | ![]() | — | 100 | 20 | Confuses adjacent Pokémon. |