PadrãoShiny
Gêneros: 50,0%50,0%
Felicidade base: 0
Experiência base: 70
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Run Away: No competitive use.
Klutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Limber(H): This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
63 129
123 254
44 105
83 205
44 105
83 205
54 118
105 232
81 150
157 295
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Baton Pass Level up Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charm Level up Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Machine | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Kick Level up | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Flatter Level up | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Level up | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Baton Pass Level up | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dizzy Punch Level up | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Egg Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level up Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power-Up Punch Egg | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baby-Doll Eyes Level up | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Baton Pass Level up | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dizzy Punch Level up | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Egg Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level up Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
After You Level up Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Level up | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dizzy Punch Level up | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Tutor Dream World | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Entrainment Level up | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg Dream World | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up Dream World | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level up Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Egg Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine Egg | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Level up | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Level up Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Charm Level up | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Defense Curl Level up | — | — | 40 | Raises the user's Defense by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Dizzy Punch Level up | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Level up Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level up Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Healing Wish Level up | — | — | 10 | User faints. Next hurt Pokemon is fully healed. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Jump Kick Level up | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Egg Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Level up | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Splash Level up | — | — | 40 | No competitive use. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Cadeia evolutiva
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.
Shield
Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.
Exibir mais
Sword
If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.
Ultra Moon
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.
Ultra Sun
Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
Alpha Sapphire
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Omega Ruby
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Y
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
X
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
White 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
Black 2
By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
White
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Black
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
SoulSilver
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
HeartGold
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
Platinum
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Pearl
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Diamond
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
Locais de encontro
Ultra Moon
Alola Route 1 East
Alola Route 1 West
Poni Grove Area
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 52 ~ Level 55
Ultra Sun
Alola Route 1 East
Alola Route 1 West
Poni Grove Area
Alola Route 1 East:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 2 ~ Level 3
Alola Route 1 West:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 2 ~ Level 3
Poni Grove Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 52 ~ Level 55
Exibir mais
Black 2
Castelia City
Castelia City:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 16
SoulSilver
Road 25
Road 25:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 10
HeartGold
Road 25
Road 25:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 10
Platinum
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 13
Pearl
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Diamond
Eterna Forest
Eterna Forest:
- Método: Walking in tall grass or a cave
- Condição: Sapphire in slot 2
- 4% de chance
- Level 12
Itens que segura
White 2
Pecha Berry
(50% de chance)
Black 2
Pecha Berry
(50% de chance)
Exibir mais
White
Chople Berry
(5% de chance)
Black
Chople Berry
(5% de chance)
SoulSilver
Chople Berry
(5% de chance)
HeartGold
Chople Berry
(5% de chance)
Platinum
Chople Berry
(5% de chance)
Pearl
Chople Berry
(5% de chance)
Diamond
Chople Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 4 | — | — | 40 | Raises the user's Defense by 1. | ||
Baby-Doll Eyes Level 8 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
After You Level 12 | — | — | 15 | The target makes its Move right after the user. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Double Kick Level 20 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Charm Level 24 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Baton Pass Level 28 | — | — | 40 | User switches, passing stat changes and more. | ||
Headbutt Level 32 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Agility Level 36 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Entrainment Level 40 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Flatter Level 44 | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Bounce Level 48 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 52 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bounce Machine | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Charm Machine | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Cosmic Power Machine | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Triple Axel Tutor | 20 | 90 | 10 | Hits 3 times. Each hit can miss, but power rises. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Splash Level 1 | — | — | 40 | No competitive use. | ||
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 4 | — | — | 40 | Raises the user's Defense by 1. | ||
Baby-Doll Eyes Level 8 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
After You Level 12 | — | — | 15 | The target makes its Move right after the user. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Double Kick Level 20 | 30 | 100 | 30 | Hits 2 times in one turn. | ||
Charm Level 24 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Baton Pass Level 28 | — | — | 40 | User switches, passing stat changes and more. | ||
Headbutt Level 32 | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Agility Level 36 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Entrainment Level 40 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Flatter Level 44 | — | 100 | 15 | Raises the target's Sp Atk by 1 and confuses it. | ||
Bounce Level 48 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 52 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Power-Up Punch Egg | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level 1 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Baby-Doll Eyes Level 13 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 50 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Level 1 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Baby-Doll Eyes Level 13 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 50 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Power-Up Punch Egg | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Baby-Doll Eyes Level 10 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 50 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Baby-Doll Eyes Level 10 | — | 100 | 30 | Lowers the target's Attack by 1. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 50 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Power-Up Punch Machine | 40 | 100 | 20 | Tem 100% de chance de aumentar o Attack do usuário em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Focus Punch Tutor | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Cosmic Power Egg | — | — | 20 | Raises the user's Defense and Sp Def by 1. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Mud Sport Egg | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Teeter Dance Egg | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 53 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
After You Level 43 | — | — | 15 | The target makes its Move right after the user. | ||
Charm Level 46 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Entrainment Level 53 | — | 100 | 15 | The target's Ability changes to match the user's. | ||
Bounce Level 56 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 63 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Covet Tutor | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | ||
Drain Punch Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Copycat Egg | — | — | 20 | Uses the last Move used in the battle. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Bounce Level 46 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 53 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Egg | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Bounce Level 46 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 53 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Egg | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Defense Curl Level 1 | — | — | 40 | Raises the user's Defense by 1. | ||
Splash Level 1 | — | — | 40 | No competitive use. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Endure Level 6 | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Level 13 | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Quick Attack Level 16 | 40 | 100 | 30 | Usually goes first. | ||
Jump Kick Level 23 | 100 | 95 | 10 | User is hurt by 50% of its HP máximo if it misses. | ||
Baton Pass Level 26 | — | — | 40 | User switches, passing stat changes and more. | ||
Agility Level 33 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Dizzy Punch Level 36 | 70 | 100 | 10 | 20% chance to confuse the target. | ||
Charm Level 43 | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | ||
Bounce Level 46 | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Healing Wish Level 53 | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bounce Tutor | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heal Bell Tutor | — | — | 5 | Cures the user's time of all status conditions. | ||
Helping Hand Tutor | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Last Resort Tutor | 140 | 100 | 5 | Fails unless each known Move has been used. | ||
Low Kick Tutor | — | 100 | 20 | More power the heavier the target. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Egg | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Hit Egg | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Fake Out Egg | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Punch Egg | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flail Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Ice Punch Egg | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Low Kick Egg | — | 100 | 20 | More power the heavier the target. | ||
Sky Uppercut Egg | 85 | 90 | 15 | Can hit Pokemon using Bounce, Fly, or Sky Drop. | ||
Sweet Kiss Egg | — | 75 | 10 | Causes the target to become confused. | ||
Switcheroo Egg | — | 100 | 10 | User switches its held item with the target's. | ||
Thunder Punch Egg | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |