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#354 - Banette-Mega
PadrãoShiny
Categoria: Marionette Pokémon
Altura: 1,2 mPeso: 13,0 Kg
Habitat: Urban (Habitat)
Cor: Black
Formato:
Egg group: Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 194
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Prankster: This Pokémon's Status Moves have priority raised by 1, but Dark-types are immune.
Base stats
HP
Atk
Def
SpA
SpD
Spe
64
165
75
93
83
75
Level 50
Level 100
124 171
238 332
153 238
301 471
72 139
139 273
88 159
171 313
79 148
153 291
72 139
139 273
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
Egg
10010Confunde o alvo.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
Egg
12080530% chance to envenenar the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
Egg
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Level up
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Level up
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psych Up
Machine
10Copies the alvo's current stat stages.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Role Play
Level up
10User replaces its Ability with the alvo's.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Shadow Sneak
Level up
4010030Geralmente ataca primeiro.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Level up
Machine
10010Lowers the PP of the alvo's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Level up
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Cadeia evolutiva
Shuppet
Lv. 37
Banette
Mega Evoluir
Banette-Mega
3 níveis evolutivos.
Descrição In-game:
Ultra Moon
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.
Ultra Sun
It’s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.
Exibir mais
Alpha Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.
Omega Ruby
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Y
Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
X
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
White 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
Black 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
White
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Black
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
SoulSilver
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
HeartGold
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Platinum
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Pearl
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Diamond
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
LeafGreen
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
FireRed
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
Emerald
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
Ruby
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
Itens que segura
Ultra Moon
Spell Tag
(5% de chance)
Ultra Sun
Spell Tag
(5% de chance)
Exibir mais
Moon
Spell Tag
(5% de chance)
Sun
Spell Tag
(5% de chance)
Alpha Sapphire
Spell Tag
(5% de chance)
Omega Ruby
Spell Tag
(5% de chance)
Y
Spell Tag
(5% de chance)
X
Spell Tag
(5% de chance)
Moves que aprende
Gen VII
Gen VI
Sun/Moon
Ultra Sun/Ultra Moon
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the alvo's Defense by 2.
Night Shade
Level 7
10015O dano é igual ao level do usuário.
Spite
Level 10
10010Lowers the PP of the alvo's last Move by 4.
Shadow Sneak
Level 13
4010030Geralmente ataca primeiro.
Will-O-Wisp
Level 16
8515Queima o alvo.
Feint Attack
Level 19
6020This Move does not check accuracy.
Hex
Level 22
6510010O Power dobra se o alvo tiver alguma status condition.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the alvo's Sp Def by 1.
Embargo
Level 34
10015For 5 turnos, the alvo's item has no effect.
Sucker Punch
Level 40
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its equipado item with the alvo's.
Phantom Force
Level 64
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping alvo only.
Embargo
Machine
10015For 5 turnos, the alvo's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Se o usuário estiver com felicidade mínima, tem 102 de Power.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the alvo for 4-5 turnos.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Return
Machine
10020Se o usuário estiver com felicidade máxima, tem 102 de Power.
Round
Machine
6010015Power doubles if others used Round neste turno.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the alvo's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
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