[Cache start]
#354 - Banette
PadrãoShiny
Categoria: Marionette Pokémon
Altura: 1,1 mPeso: 12,5 Kg
Habitat: Urban (Habitat)
Cor: Black
Formato:
Egg group: Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 159
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Insomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Cursed Body(H): If this Pokemon is hit by an attack, there is a 30% chance that Move gets disabled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
64
115
65
83
63
65
Level 50
Level 100
124 171
238 332
108 183
211 361
63 128
121 251
79 148
153 291
61 126
117 247
63 128
121 251
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
Egg
10010Confuses the target.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
Egg
12080530% chance to envenenar the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
Egg
10No foe can use any Move known by the user.
Knock Off
Level up
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Level up
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Role Play
Level up
10User replaces its Ability with the target's.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Screech
Level up
8540Lowers the target's Defense by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
4010030Usually goes first.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Level up
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Level up
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Egg
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grudge
Level up
5If the user faints, the attack used loses all its PP.
Gunk Shot
Egg
Tutor
12080530% chance to envenenar the target.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Egg
10No foe can use any Move known by the user.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Knock Off
Level up
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Night Shade
Level up
10015Does damage equal to the user's level.
Ominous Wind
Egg
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Level up
Egg
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
Egg
4010030Usually goes first.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Level up
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confuse Ray
Egg
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grudge
Level up
5If the user faints, the attack used loses all its PP.
Gunk Shot
Egg
12080530% chance to envenenar the target.
Hex
Level up
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Egg
10No foe can use any Move known by the user.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Knock Off
Level up
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Night Shade
Level up
10015Does damage equal to the user's level.
Ominous Wind
Egg
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Phantom Force
Level up
Egg
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
Egg
4010030Usually goes first.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Level up
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Egg
10010Confuses the target.
Cotton Guard
Evento
10Raises the user's Defense by 3.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
Evento
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grudge
Level up
5If the user faints, the attack used loses all its PP.
Gunk Shot
Egg
12080530% chance to envenenar the target.
Hex
Level up
Evento
6510010Power doubles if the target has a status ailment.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Egg
10No foe can use any Move known by the user.
Knock Off
Level up
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Night Shade
Level up
10015Does damage equal to the user's level.
Ominous Wind
Egg
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Shadow Ball
Level up
Machine
Evento
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
Egg
4010030Usually goes first.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Level up
Tutor
10User steals certain support Moves to use itself.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Egg
10010Confuses the target.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Level up
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grudge
Level up
5If the user faints, the attack used loses all its PP.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Egg
10No foe can use any Move known by the user.
Knock Off
Level up
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Night Shade
Level up
10015Does damage equal to the user's level.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Payback
Machine
Egg
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Pursuit
Egg
4010020If a foe is switching out, hits it at 2x power.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shadow Sneak
Level up
Egg
4010030Usually goes first.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Level up
Machine
10User steals certain support Moves to use itself.
Spite
Level up
Tutor
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Level up
Tutor
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Egg
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Curse
Level up
Evento
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Feint Attack
Level up
Evento
6020This Move does not check accuracy.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Grudge
Level up
5If the user faints, the attack used loses all its PP.
Helping Hand
Evento
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Egg
10No foe can use any Move known by the user.
Knock Off
Level up
65100201,5x damage if foe holds an item. Removes item.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Night Shade
Level up
10015Does damage equal to the user's level.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Level up
Machine
Evento
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Level up
Machine
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Level up
10010Lowers the PP of the target's last Move by 4.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Will-O-Wisp
Level up
8515Queima o alvo.
Cadeia evolutiva
Shuppet
Lv. 37
Banette
Mega Evoluir
Banette-Mega
3 níveis evolutivos.
Descrição In-game:
Ultra Moon
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.
Ultra Sun
It’s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.
Exibir mais
Alpha Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.
Omega Ruby
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Y
Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
X
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
White 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
Black 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
White
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Black
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
SoulSilver
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
HeartGold
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Platinum
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Pearl
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Diamond
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
LeafGreen
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
FireRed
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
Emerald
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
Ruby
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
Locais de encontro
Ultra Moon
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Ultra Sun
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Exibir mais
White 2
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 78)
Strange House (1F)
Strange House (B1F)
Victory Road 2 (unknown area 71):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 78):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Black 2
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 78)
Strange House (1F)
Strange House (B1F)
Victory Road 2 (unknown area 71):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 78):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Platinum
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 50
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 50
Pearl
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 52
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Diamond
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 52
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Emerald
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sapphire
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 53
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 56
Itens que segura
Ultra Moon
Spell Tag
(5% de chance)
Ultra Sun
Spell Tag
(5% de chance)
Exibir mais
Moon
Spell Tag
(5% de chance)
Sun
Spell Tag
(5% de chance)
Alpha Sapphire
Spell Tag
(5% de chance)
Omega Ruby
Spell Tag
(5% de chance)
Y
Spell Tag
(5% de chance)
X
Spell Tag
(5% de chance)
White 2
Spell Tag
(5% de chance)
Black 2
Spell Tag
(5% de chance)
White
Spell Tag
(5% de chance)
Black
Spell Tag
(5% de chance)
SoulSilver
Spell Tag
(5% de chance)
HeartGold
Spell Tag
(5% de chance)
Platinum
Spell Tag
(5% de chance)
Pearl
Spell Tag
(5% de chance)
Diamond
Spell Tag
(5% de chance)
LeafGreen
Spell Tag
(5% de chance)
FireRed
Spell Tag
(5% de chance)
Emerald
Spell Tag
(5% de chance)
Sapphire
Spell Tag
(5% de chance)
Ruby
Spell Tag
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Ao Evoluir
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Level 1
10015Does damage equal to the user's level.
Screech
Level 1
8540Lowers the target's Defense by 2.
Spite
Level 1
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 16
8515Queima o alvo.
Shadow Sneak
Level 19
4010030Usually goes first.
Hex
Level 22
6510010Power doubles if the target has a status ailment.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Role Play
Level 34
10User replaces its Ability with the target's.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Trick
Level 46
10010User switches its held item with the target's.
Phantom Force
Level 53
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confuses the target.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
12080530% chance to envenenar the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10No foe can use any Move known by the user.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Pain Split
Machine
20Shares HP of user and target equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Skill Swap
Machine
10The user and the target troca Abilities.
Skitter Smack
Machine
709010100% chance to lower target's Sp Atk by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 13
4010030Usually goes first.
Will-O-Wisp
Level 16
8515Queima o alvo.
Pain Split
Level 19
20Shares HP of user and target equally.
Hex
Level 22
6510010Power doubles if the target has a status ailment.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Role Play
Level 34
10User replaces its Ability with the target's.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Knock Off
Level 46
65100201,5x damage if foe holds an item. Removes item.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Phantom Force
Level 64
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 13
4010030Usually goes first.
Will-O-Wisp
Level 16
8515Queima o alvo.
Feint Attack
Level 19
6020This Move does not check accuracy.
Hex
Level 22
6510010Power doubles if the target has a status ailment.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Phantom Force
Level 64
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 13
4010030Usually goes first.
Will-O-Wisp
Level 16
8515Queima o alvo.
Feint Attack
Level 19
6020This Move does not check accuracy.
Hex
Level 22
6510010Power doubles if the target has a status ailment.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Phantom Force
Level 64
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Throat Chop
Tutor
8010015For 2 turns, the target cannot use sound Moves.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 13
8515Queima o alvo.
Shadow Sneak
Level 16
4010030Usually goes first.
Curse
Level 19
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Feint Attack
Level 22
6020This Move does not check accuracy.
Hex
Level 26
6510010Power doubles if the target has a status ailment.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 34
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 40
10015For 5 turns, the target's item has no effect.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 13
4010030Usually goes first.
Will-O-Wisp
Level 16
8515Queima o alvo.
Feint Attack
Level 19
6020This Move does not check accuracy.
Hex
Level 22
6510010Power doubles if the target has a status ailment.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Embargo
Level 34
10015For 5 turns, the target's item has no effect.
Sucker Punch
Level 40
701005Usually goes first. Fails if target is not attacking.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Phantom Force
Level 64
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snatch
Tutor
10User steals certain support Moves to use itself.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 5
8540Lowers the target's Defense by 2.
Night Shade
Level 8
10015Does damage equal to the user's level.
Curse
Level 13
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 20
4010030Usually goes first.
Will-O-Wisp
Level 23
8515Queima o alvo.
Feint Attack
Level 28
6020This Move does not check accuracy.
Hex
Level 31
6510010Power doubles if the target has a status ailment.
Shadow Ball
Level 35
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 42
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 51
10015For 5 turns, the target's item has no effect.
Snatch
Level 58
10User steals certain support Moves to use itself.
Grudge
Level 66
5If the user faints, the attack used loses all its PP.
Trick
Level 75
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 4
8540Lowers the target's Defense by 2.
Night Shade
Level 7
10015Does damage equal to the user's level.
Spite
Level 10
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 13
8515Queima o alvo.
Shadow Sneak
Level 16
4010030Usually goes first.
Curse
Level 19
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Feint Attack
Level 22
6020This Move does not check accuracy.
Hex
Level 26
6510010Power doubles if the target has a status ailment.
Shadow Ball
Level 30
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 34
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 40
10015For 5 turns, the target's item has no effect.
Snatch
Level 46
10User steals certain support Moves to use itself.
Grudge
Level 52
5If the user faints, the attack used loses all its PP.
Trick
Level 58
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dark Pulse
Tutor
8010015Tem 20% de chance de causar flinch.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snatch
Tutor
10User steals certain support Moves to use itself.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Level 5
10015Does damage equal to the user's level.
Screech
Level 8
8540Lowers the target's Defense by 2.
Curse
Level 13
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 20
4010030Usually goes first.
Will-O-Wisp
Level 23
8515Queima o alvo.
Feint Attack
Level 28
6020This Move does not check accuracy.
Shadow Ball
Level 31
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 35
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 42
10015For 5 turns, the target's item has no effect.
Snatch
Level 51
10User steals certain support Moves to use itself.
Grudge
Level 58
5If the user faints, the attack used loses all its PP.
Trick
Level 66
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Level 5
10015Does damage equal to the user's level.
Screech
Level 8
8540Lowers the target's Defense by 2.
Curse
Level 13
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 20
4010030Usually goes first.
Will-O-Wisp
Level 23
8515Queima o alvo.
Feint Attack
Level 28
6020This Move does not check accuracy.
Shadow Ball
Level 31
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 35
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 42
10015For 5 turns, the target's item has no effect.
Snatch
Level 51
10User steals certain support Moves to use itself.
Grudge
Level 58
5If the user faints, the attack used loses all its PP.
Trick
Level 66
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Level 5
10015Does damage equal to the user's level.
Screech
Level 8
8540Lowers the target's Defense by 2.
Curse
Level 13
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 16
10010Lowers the PP of the target's last Move by 4.
Shadow Sneak
Level 20
4010030Usually goes first.
Will-O-Wisp
Level 23
8515Queima o alvo.
Feint Attack
Level 28
6020This Move does not check accuracy.
Shadow Ball
Level 31
801001520% chance to lower the target's Sp Def by 1.
Sucker Punch
Level 35
701005Usually goes first. Fails if target is not attacking.
Embargo
Level 42
10015For 5 turns, the target's item has no effect.
Snatch
Level 51
10User steals certain support Moves to use itself.
Grudge
Level 58
5If the user faints, the attack used loses all its PP.
Trick
Level 66
10010User switches its held item with the target's.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Embargo
Machine
10015For 5 turns, the target's item has no effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snatch
Machine
10User steals certain support Moves to use itself.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Tutor
701001530% chance to causar flinch.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Knock Off
Tutor
65100201,5x damage if foe holds an item. Removes item.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Pain Split
Tutor
20Shares HP of user and target equally.
Role Play
Tutor
10User replaces its Ability with the target's.
Spite
Tutor
10010Lowers the PP of the target's last Move by 4.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Trick
Tutor
10010User switches its held item with the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 8
8540Lowers the target's Defense by 2.
Night Shade
Level 13
10015Does damage equal to the user's level.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 25
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 32
8515Queima o alvo.
Feint Attack
Level 39
6020This Move does not check accuracy.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Snatch
Level 55
10User steals certain support Moves to use itself.
Grudge
Level 64
5If the user faints, the attack used loses all its PP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 8
8540Lowers the target's Defense by 2.
Night Shade
Level 13
10015Does damage equal to the user's level.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 25
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 32
8515Queima o alvo.
Feint Attack
Level 39
6020This Move does not check accuracy.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Snatch
Level 55
10User steals certain support Moves to use itself.
Grudge
Level 64
5If the user faints, the attack used loses all its PP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 8
8540Lowers the target's Defense by 2.
Night Shade
Level 13
10015Does damage equal to the user's level.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 25
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 32
8515Queima o alvo.
Feint Attack
Level 39
6020This Move does not check accuracy.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Snatch
Level 55
10User steals certain support Moves to use itself.
Grudge
Level 64
5If the user faints, the attack used loses all its PP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 8
8540Lowers the target's Defense by 2.
Night Shade
Level 13
10015Does damage equal to the user's level.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 25
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 32
8515Queima o alvo.
Feint Attack
Level 39
6020This Move does not check accuracy.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Snatch
Level 55
10User steals certain support Moves to use itself.
Grudge
Level 64
5If the user faints, the attack used loses all its PP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Level 1
65100201,5x damage if foe holds an item. Removes item.
Screech
Level 8
8540Lowers the target's Defense by 2.
Night Shade
Level 13
10015Does damage equal to the user's level.
Curse
Level 20
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Spite
Level 25
10010Lowers the PP of the target's last Move by 4.
Will-O-Wisp
Level 32
8515Queima o alvo.
Feint Attack
Level 39
6020This Move does not check accuracy.
Shadow Ball
Level 48
801001520% chance to lower the target's Sp Def by 1.
Snatch
Level 55
10User steals certain support Moves to use itself.
Grudge
Level 64
5If the user faints, the attack used loses all its PP.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Skill Swap
Machine
10The user and the target troca Abilities.
Snatch
Machine
10User steals certain support Moves to use itself.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Mimic
Tutor
10The last Move the target used replaces this one.
Nightmare
Tutor
10015A sleeping target is hurt by 1/4 HP máximo per turn.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
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