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#354 - Banette
PadrãoShiny
Categoria: Marionette Pokémon
Altura: 1,1 mPeso: 12,5 Kg
Habitat: Urban (Habitat)
Cor: Black
Formato:
Egg group: Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 159
Taxa de captura: 45
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Insomnia: This Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.
Frisk: Ao dar switch-in, este Pokémon identifica os itens segurados por todos os Pokémon adversários.
Cursed Body(H): If this Pokémon is hit by an attack, there is a 30% chance that Move gets disabled.
Base stats
HP
Atk
Def
SpA
SpD
Spe
64
115
65
83
63
65
Level 50
Level 100
124 171
238 332
108 183
211 361
63 128
121 251
79 148
153 291
61 126
117 247
63 128
121 251
Dano recebido
×½
×2
×1
×1
×1
×0
×1
×1
×2
×1
×1
×1
×0
×½
×1
×1
×1
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
Egg
10010Confunde o alvo.
Curse
Level up
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020Por 4 turnos, desabilita o último Move usado pelo alvo.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
Egg
12080530% chance to envenenar the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Level up
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
Egg
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Level up
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Level up
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Level up
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Psych Up
Machine
10Copies the alvo's current stat stages.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Role Play
Level up
10User replaces its Ability with the alvo's.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Screech
Level up
8540Lowers the alvo's Defense by 2.
Shadow Ball
Level up
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Shadow Sneak
Level up
4010030Geralmente ataca primeiro.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Level up
Machine
10010Lowers the PP of the alvo's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Level up
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Cadeia evolutiva
Shuppet
Lv. 37
Banette
Mega Evoluir
Banette-Mega
3 níveis evolutivos.
Descrição In-game:
Ultra Moon
Resentment at being cast off made it spring into being. Some say that treating it well will satisfy it, and it will once more become a stuffed toy.
Ultra Sun
It’s a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge.
Exibir mais
Alpha Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.
Omega Ruby
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.
Y
Strong feelings of hatred turned a puppet into a Pokémon. If it opens its mouth, its cursed energy escapes.
X
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
White 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
Black 2
A doll that became a Pokémon over its grudge of being thrown away. It seeks the child who disowned it.
White
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Black
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
SoulSilver
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
HeartGold
This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
Platinum
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Pearl
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Diamond
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
LeafGreen
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
FireRed
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
Emerald
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Sapphire
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
Ruby
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
Locais de encontro
Ultra Moon
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Ultra Sun
Poke Pelago Poni Island Reached
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached:
  • Método: Receive as a gift
  • 3% de chance
  • Level 37 ~ Level 43
Poke Pelago Elite Four Defeated:
  • Método: Receive as a gift
  • 2% de chance
  • Level 49 ~ Level 55
Exibir mais
White 2
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 78)
Strange House (1F)
Strange House (B1F)
Victory Road 2 (unknown area 71):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 78):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Black 2
Victory Road 2 (unknown area 71)
Victory Road 2 (unknown area 78)
Strange House (1F)
Strange House (B1F)
Victory Road 2 (unknown area 71):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Victory Road 2 (unknown area 78):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Strange House (1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Strange House (B1F):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 34
Platinum
Road 225
Road 226
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 50
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 50
Pearl
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 52
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Diamond
Stark Mountain exterior
Road 225
Road 227
Road 226
Stark Mountain exterior:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 225:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 52
Road 227:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 54
Road 226:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 10% de chance
  • Level 51
Emerald
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 38
Sapphire
Sky Pillar (1F)
Sky Pillar (3F)
Sky Pillar (5F)
Sky Pillar (1F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 50
Sky Pillar (3F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 53
Sky Pillar (5F):
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 56
Itens que segura
Ultra Moon
Spell Tag
(5% de chance)
Ultra Sun
Spell Tag
(5% de chance)
Exibir mais
Moon
Spell Tag
(5% de chance)
Sun
Spell Tag
(5% de chance)
Alpha Sapphire
Spell Tag
(5% de chance)
Omega Ruby
Spell Tag
(5% de chance)
Y
Spell Tag
(5% de chance)
X
Spell Tag
(5% de chance)
White 2
Spell Tag
(5% de chance)
Black 2
Spell Tag
(5% de chance)
White
Spell Tag
(5% de chance)
Black
Spell Tag
(5% de chance)
SoulSilver
Spell Tag
(5% de chance)
HeartGold
Spell Tag
(5% de chance)
Platinum
Spell Tag
(5% de chance)
Pearl
Spell Tag
(5% de chance)
Diamond
Spell Tag
(5% de chance)
LeafGreen
Spell Tag
(5% de chance)
FireRed
Spell Tag
(5% de chance)
Emerald
Spell Tag
(5% de chance)
Sapphire
Spell Tag
(5% de chance)
Ruby
Spell Tag
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Knock Off
Ao Evoluir
65100201,5x damage if foe holds an item. Removes item.
Night Shade
Level 1
10015O dano é igual ao level do usuário.
Screech
Level 1
8540Lowers the alvo's Defense by 2.
Spite
Level 1
10010Lowers the PP of the alvo's last Move by 4.
Will-O-Wisp
Level 16
8515Queima o alvo.
Shadow Sneak
Level 19
4010030Geralmente ataca primeiro.
Hex
Level 22
6510010O Power dobra se o alvo tiver alguma status condition.
Curse
Level 26
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 30
801001520% chance to lower the alvo's Sp Def by 1.
Role Play
Level 34
10User replaces its Ability with the alvo's.
Sucker Punch
Level 40
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Trick
Level 46
10010User switches its equipado item with the alvo's.
Phantom Force
Level 53
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Burning Jealousy
Machine
701005Tem 100% de chance de queimar o alvo que teve um aumento de stat neste turno.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confuse Ray
Machine
10010Confunde o alvo.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dazzling Gleam
Machine
8010010Nenhum efeito adicional. Acerta adversários adjacentes.
Encore
Machine
1005O alvo repete o seu último Move pelos próximos 3 turnos.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Machine
12080530% chance to envenenar the alvo.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Imprison
Machine
10Os adversários não podem usar um Move conhecido pelo usuário.
Knock Off
Machine
65100201,5x damage if foe holds an item. Removes item.
Lash Out
Machine
7510052x power if the user had a stat lowered neste turno.
Metronome
Machine
10Picks a random Move.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Machine
10015O dano é igual ao level do usuário.
Pain Split
Machine
20Shares HP of user and alvo equally.
Phantom Force
Machine
9010010Disappears turn 1. Hits turn 2. Breaks protection.
Poltergeist
Machine
110905Falha se o alvo não estiver segurando um item.
Pounce
Machine
5010020Tem 100% de chance de diminuir a Speed do alvo em 1 estágio.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psybeam
Machine
651002010% chance to confuse the alvo.
Psych Up
Machine
10Copies the alvo's current stat stages.
Psychic
Machine
901001010% chance to lower the alvo's Sp Def by 1.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Skill Swap
Machine
10The user and the alvo troca Abilities.
Skitter Smack
Machine
709010Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spite
Machine
10010Lowers the PP of the alvo's last Move by 4.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Trick
Machine
10010User switches its equipado item with the alvo's.
Trick Room
Machine
5Goes last. For 5 turnos, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.