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#936 - Armarouge
PadrãoShiny
Categoria: Fire Warrior Pokémon
Altura: 1,5 mPeso: 85,0 Kg
Cor: Red
Egg group: Human-Like35 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 20
Experiência base: 263
Taxa de captura: 25
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +2Total: 2
Competitivo
In-Game
Abilities
Flash Fire: Os Moves Fire deste Pokémon causam 1,5x dano se ele tiver sido atacado com um move do tipo Fire; tem imunidade a Fire.
Weak Armor(H): If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
Base stats
HP
Atk
Def
SpA
SpD
Spe
85
60
100
125
80
75
Level 50
Level 100
145 192
280 374
58 123
112 240
94 167
184 328
117 194
229 383
76 145
148 284
72 139
139 273
Dano recebido
×1
×2
×1
×1
×½
×½
×½
×1
×2
×½
×2
×½
×1
×1
×½
×2
×½
×2
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Ally Switch
Level up
15User and ally swap positions; using again can fail.
Armor Cannon
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Astonish
Level up
301001530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Calm Mind
Level up
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Clear Smog
Level up
5015Resets all of the target's stat stages to 0.
Confuse Ray
Machine
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Egg
5If an opponent knocks out the user, it also faints.
Disable
Egg
10020For 4 turns, disables the target's last Move used.
Dragon Pulse
Machine
8510010No additional effect.
Ember
Level up
401002510% chance to burn the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Level up
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Level up
Machine
358515Traps and damages the target for 4-5 turns.
Flame Charge
Level up
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Level up
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Incinerate
Level up
6010015Destrói a Berry/Gem dos adversários.
Iron Defense
Machine
15Raises the user's Defense by 2.
Lava Plume
Level up
801001530% chance to burn adjacent Pokemon.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Mystical Fire
Level up
7510010100% chance to lower the target's Sp Atk by 1.
Night Shade
Level up
Machine
10015Does damage equal to the user's level.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
Egg
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wide Guard
Level up
10Protects allies from multi-target Moves this turn.
Will-O-Wisp
Level up
Machine
8515Queima o alvo.
Cadeia evolutiva
Charcadet
Usar item
Armarouge
Usar item
Ceruledge
2 níveis evolutivos.
Descrição In-game:
Violet
This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.
Scarlet
Armarouge evolved through the use of a set of armor that belonged to a distinguished warrior. This Pokémon is incredibly loyal.
Moves que aprende
Gen IX
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Psyshock
Ao Evoluir
8010010Damages target based on Defense, not Sp Def.
Astonish
Level 1
301001530% chance to causar flinch.
Ember
Level 1
401002510% chance to burn the target.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Wide Guard
Level 1
10Protects allies from multi-target Moves this turn.
Mystical Fire
Level 1
7510010100% chance to lower the target's Sp Atk by 1.
Clear Smog
Level 8
5015Resets all of the target's stat stages to 0.
Fire Spin
Level 12
358515Traps and damages the target for 4-5 turns.
Will-O-Wisp
Level 16
8515Queima o alvo.
Night Shade
Level 20
10015Does damage equal to the user's level.
Flame Charge
Level 24
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Incinerate
Level 28
6010015Destrói a Berry/Gem dos adversários.
Lava Plume
Level 32
801001530% chance to burn adjacent Pokemon.
Calm Mind
Level 37
20Raises the user's Sp Atk and Sp Def by 1.
Ally Switch
Level 42
15User and ally swap positions; using again can fail.
Flamethrower
Level 48
9010015Tem 10% de chance de queimar o alvo.
Expanding Force
Level 56
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Armor Cannon
Level 62
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acid Spray
Machine
4010020Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confuse Ray
Machine
10010Confuses the target.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dragon Pulse
Machine
8510010No additional effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Expanding Force
Machine
8010010Se o usuário estiver em Psychic Terrain, o Power será 1,5x.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Fire Spin
Machine
358515Traps and damages the target for 4-5 turns.
Flame Charge
Machine
5010020Tem 100% de chance de aumentar a Speed do usuário em 1 estágio.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flare Blitz
Machine
12010015Has 33% recoil. 10% chance to burn. Thaws user.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Meteor Beam
Machine
1209010Raises user's Sp Atk by 1 on turn 1. Hits turn 2.
Night Shade
Machine
10015Does damage equal to the user's level.
Overheat
Machine
130905Reduz o Sp. Atk do usuário em 2 estágios.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Machine
651002010% chance to confuse the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Scorching Sands
Machine
701001030% chance to burn the target. Thaws target.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spite
Machine
10010Lowers the PP of the target's last Move by 4.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Will-O-Wisp
Machine
8515Queima o alvo.
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