PadrãoShiny
Competitivo
In-Game
Abilities
Vital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Defiant(H): This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
170 217
330 424
108 183
211 361
76 145
148 284
49 112
94 218
85 156
166 306
85 156
166 306
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Close Combat Level up Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Counter Level up Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Cross Chop Level up | 100 | 80 | 5 | High critical hit ratio. | ||
Curse Machine Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Machine Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Final Gambit Level up | — | 100 | 5 | Does damage equal to the user's HP. User faints. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Level up Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Energy Level up | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Fury Swipes Level up | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Low Kick Level up Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Night Slash Egg | 70 | 100 | 15 | High critical hit ratio. | ||
Outrage Level up Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Fist Level up | 50 | 100 | 10 | +50 power for each time user was hit. Max 6 hits. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Scratch Level up | 40 | 100 | 35 | No additional effect. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Seismic Toss Level up | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Shadow Punch Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Spite Machine Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Level up Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Level up | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Night Slash Egg | 70 | 100 | 15 | High critical hit ratio. | ||
Power Trip Egg | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Night Slash Egg | 70 | 100 | 15 | High critical hit ratio. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Focus Punch Egg | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Sleep Talk Egg | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Close Combat Egg | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Encore Egg | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Beat Up Egg | — | 100 | 10 | All healthy allies aid in damaging the target. | ||
Counter Egg | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Foresight Egg | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Meditate Egg | — | — | 40 | Raises the user's Attack by 1. | ||
Revenge Egg | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Reversal Egg | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Egg | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. |
Cadeia evolutiva
Mankey |
|
3 níveis evolutivos.
Descrição In-game:
Violet
It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.
Scarlet
When its anger rose beyond a critical point, this Pokémon gained power that is unfettered by the limits of its physical body.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Shadow Punch Ao Evoluir | 60 | — | 20 | This Move does not check accuracy. | ||
Counter Level 1 | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Focus Energy Level 1 | — | — | 30 | Raises the user's critical hit ratio by 2. | ||
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Scratch Level 1 | 40 | 100 | 35 | No additional effect. | ||
Fling Level 1 | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fury Swipes Level 5 | 18 | 80 | 15 | Hits 2-5 times in one turn. | ||
Low Kick Level 8 | — | 100 | 20 | More power the heavier the target. | ||
Seismic Toss Level 12 | — | 100 | 20 | Does damage equal to the user's level. | ||
Swagger Level 17 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Cross Chop Level 22 | 100 | 80 | 5 | High critical hit ratio. | ||
Assurance Level 26 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Thrash Level 30 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Rage Fist Level 35 | 50 | 100 | 10 | +50 power for each time user was hit. Max 6 hits. | ||
Close Combat Level 39 | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Screech Level 44 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Stomping Tantrum Level 48 | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Outrage Level 53 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Final Gambit Level 57 | — | 100 | 5 | Does damage equal to the user's HP. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Coaching Machine | — | — | 10 | Raises an ally's Attack and Defense by 1. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dig Machine | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Drain Punch Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Earthquake Machine | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | ||
Encore Machine | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Focus Punch Machine | 150 | 100 | 20 | Fails if the user takes damage before it hits. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Low Kick Machine | — | 100 | 20 | More power the heavier the target. | ||
Low Sweep Machine | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | ||
Metronome Machine | — | — | 10 | Picks a random Move. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Outrage Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Overheat Machine | 130 | 90 | 5 | Reduz o Sp. Atk do usuário em 2 estágios. | ||
Phantom Force Machine | 90 | 100 | 10 | Disappears turn 1. Hits turn 2. Breaks protection. | ||
Poison Jab Machine | 80 | 100 | 20 | 30% chance to envenenar the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Reversal Machine | — | 100 | 15 | More power the less HP the user has left. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Rock Tomb Machine | 60 | 95 | 15 | 100% chance to lower the target's Speed by 1. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shadow Claw Machine | 70 | 100 | 15 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Stealth Rock Machine | — | — | 20 | Hurts foes on switch-in. Factors Rock weakness. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stone Edge Machine | 100 | 80 | 5 | High critical hit ratio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Throat Chop Machine | 80 | 100 | 15 | For 2 turns, the target cannot use sound Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Vacuum Wave Machine | 40 | 100 | 30 | Usually goes first. |