PadrãoShiny
Competitivo
In-Game
Abilities
Effect Spore: 30% chance of envenenar/paralisar/adormecer on others making contact with this Pokemon.
Regenerator(H): This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
174 221
338 432
81 150
157 295
67 134
130 262
81 150
157 295
76 145
148 284
31 90
58 174
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Growth Level up | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Poison Powder Egg | — | 75 | 35 | Envenena o alvo. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level up | — | 100 | 15 | Causes the target to fall asleep. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Sweet Scent Level up | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Synthesis Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Clear Smog Level up Evento | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Level up Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Growth Level up | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Powder Egg | — | 75 | 35 | Envenena o alvo. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine Evento | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Level up Evento | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level up Evento | — | 100 | 15 | Causes the target to fall asleep. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Sweet Scent Level up | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Synthesis Level up | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Toxic Level up | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Worry Seed Egg | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Egg | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gastro Acid Egg Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growth Level up Egg | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Powder Egg | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level up | — | 100 | 15 | Causes the target to fall asleep. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Stun Spore Egg | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Level up | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Egg | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gastro Acid Egg Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growth Level up Egg | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Powder Egg | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level up | — | 100 | 15 | Causes the target to fall asleep. | ||
Stun Spore Egg | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Level up | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Level up | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Body Slam Egg | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Defense Curl Egg | — | — | 40 | Raises the user's Defense by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Egg | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gastro Acid Egg Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Level up Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Growth Level up Egg | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Mega Drain Level up | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Powder Egg | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Powder Level up | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Egg | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Level up Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level up | — | 100 | 15 | Causes the target to fall asleep. | ||
Stun Spore Egg | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Level up | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Synthesis Level up Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Descrição In-game:
Shield
Amoonguss generally doesn’t move much. It tends to stand still near Poké Balls that have been dropped on the ground.
Sword
This Pokémon puffs poisonous spores at its foes. If the spores aren’t washed off quickly, they’ll grow into mushrooms wherever they land.
Exibir mais
Alpha Sapphire
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Omega Ruby
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Y
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
X
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
White 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
Black 2
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
White
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
Black
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Locais de encontro
Y
Road 20
Pokemon Village
Road 20:
- Método: Walking in red flowers
- 5% de chance
- Level 50
Pokemon Village:
- Método: Walking in purple flowers
- 10% de chance
- Level 50
X
Road 20
Pokemon Village
Road 20:
- Método: Walking in red flowers
- 5% de chance
- Level 50
Pokemon Village:
- Método: Walking in purple flowers
- 10% de chance
- Level 50
Exibir mais
White 2
Road 11
Road 22
Road 23
Road 11:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 37
Road 22:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 39
Road 23:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Black 2
Road 11
Road 22
Road 23
Road 11:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 37
Road 22:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 39
Road 23:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
White
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 11:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Black
Road 10
Road 10 (Victory Road gate)
Road 11
Road 10:
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 40
Road 11:
- Método: Walking in dark grass
- 10% de chance
- Level 58
Itens que segura
Ultra Moon
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Ultra Sun
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Exibir mais
Moon
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Sun
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Alpha Sapphire
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Omega Ruby
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Y
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
X
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
White 2
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Black 2
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
White
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Black
Tiny Mushroom
(50% de chance)
Big Mushroom
(5% de chance)
Balm Mushroom
(1% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 1 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Stun Spore Level 1 | — | 75 | 30 | Paralisa o alvo. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Mega Drain Level 12 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Synthesis Level 16 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 20 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Ingrain Level 32 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Toxic Level 36 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Rage Powder Level 42 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Solar Beam Level 48 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level 54 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Bullet Seed Machine | 25 | 100 | 30 | Atinge de 2 a 5 vezes em um turno. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leaf Storm Machine | 130 | 90 | 5 | Lowers the user's Sp Atk by 2. | ||
Magical Leaf Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 1 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Stun Spore Level 1 | — | 75 | 30 | Paralisa o alvo. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Mega Drain Level 12 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Synthesis Level 16 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 20 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Ingrain Level 32 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Toxic Level 36 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Rage Powder Level 42 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Solar Beam Level 48 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spore Level 54 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Grassy Terrain Machine | — | — | 10 | Dura 5 turnos. Pokémon no chão têm +Grass Power, +1/16 HP. | ||
Hex Machine | 65 | 100 | 10 | Power doubles if the target has a status ailment. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pollen Puff Machine | 90 | 100 | 15 | If the target is an ally, heals 50% of its HP máximo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Seed Bomb Machine | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomping Tantrum Machine | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gastro Acid Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Stomping Tantrum Tutor | 75 | 100 | 10 | Power doubles if the user's last Move failed. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gastro Acid Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Growth Level 6 | — | — | 20 | Aumenta o Attack e Sp. Atk do usuário em 1; ou 2 se ensolarado. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bide Level 12 | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Mega Drain Level 15 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Ingrain Level 18 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Feint Attack Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Sweet Scent Level 24 | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Giga Drain Level 28 | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 32 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Synthesis Level 35 | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Clear Smog Level 43 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Solar Beam Level 49 | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Rage Powder Level 54 | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Spore Level 62 | — | 100 | 15 | Causes the target to fall asleep. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | — | — | 15 | The target makes its Move right after the user. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gastro Acid Tutor | — | 100 | 10 | Nullifies the target's Ability. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Seed Bomb Tutor | 80 | 100 | 15 | No additional effect. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Synthesis Tutor | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Worry Seed Tutor | — | 100 | 10 | The target's Ability becomes Insomnia. |