[Cache start]
#359 - Absol
PadrãoShiny
Categoria: Disaster Pokémon
Altura: 1,2 mPeso: 47,0 Kg
Habitat: Mountain (Habitat)
Cor: White
Formato:
Egg group: Field25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 35
Experiência base: 163
Taxa de captura: 30
Leveling: Medium SlowMáx: 1.059.860 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Pressure: Se o Pokémon for alvo de um Move do adversário, o Move perde um PP adicional.
Super Luck: This Pokémon's critical hit ratio is raised by 1 stage.
Justified(H): This Pokémon's Attack is raised by 1 stage after it is damaged by a Move do tipo Dark.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
130
60
75
60
75
Level 50
Level 100
125 172
240 334
121 200
238 394
58 123
112 240
72 139
139 273
58 123
112 240
72 139
139 273
Dano recebido
×2
×½
×1
×1
×2
×2
×1
×1
×½
×1
×1
×1
×1
×1
×0
×1
×1
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Detect
Level up
5Prevents Moves from affecting the user neste turno.
Double-Edge
Egg
12010015Tem 33% de recoil.
Double Team
Level up
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the alvo with at least 1 HP.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Level up
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turnos, hail crashes down.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Knock Off
Level up
65100201,5x damage if foe holds an item. Removes item.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Magic Coat
Egg
15Bounces back certain non-damaging Moves.
Mean Look
Egg
5Prevents the alvo from switching out.
Megahorn
Machine
1208510Nenhum efeito adicional.
Night Slash
Level up
7010015Tem altas chances de critical hit.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Perish Song
Level up
5All active Pokémon will faint in 3 turnos.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psycho Cut
Machine
7010020Tem altas chances de critical hit.
Quick Attack
Level up
4010030Geralmente ataca primeiro.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Slash
Level up
7010020Altas chances de causar critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
20Raises the user's Attack by 2.
Taunt
Level up
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
X-Scissor
Machine
8010015Nenhum efeito adicional.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Absol
Mega Evoluir
Absol-Mega
2 níveis evolutivos.
Descrição In-game:
Shield
Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.
Sword
Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.
Exibir mais
Ultra Moon
The elderly call it the disaster Pokémon and detest it, but interest in its power to predict disasters is on the rise.
Ultra Sun
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it.
Moon
Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom.
Sun
Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
Alpha Sapphire
Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This Pokémon very rarely ventures down from the mountains.
Omega Ruby
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.
Y
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.
X
It senses coming disasters and appears before people only to warn them of impending danger.
White 2
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
Black 2
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
White
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
Black
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
SoulSilver
It has the ability to foretell natural disasters. Its life span is over a hundred years.
HeartGold
It has the ability to foretell natural disasters. Its life span is over a hundred years.
Platinum
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
Pearl
It senses coming disasters and appears before people only to warn them of impending danger.
Diamond
It senses coming disasters and appears before people only to warn them of impending danger.
LeafGreen
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.
FireRed
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.
Emerald
It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived POKéMON that has a life-span of 100 years.
Sapphire
ABSOL has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This POKéMON very rarely ventures down from the mountains.
Ruby
Every time ABSOL appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster POKéMON.
Locais de encontro
Ultra Moon
Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30 ~ Level 33
Mount Lanakila Base:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 30 ~ Level 33
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 48 ~ Level 51
Mount Lanakila Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 47 ~ Level 50
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30 ~ Level 33
Ultra Sun
Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30 ~ Level 33
Mount Lanakila Base:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 30 ~ Level 33
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 48 ~ Level 51
Mount Lanakila Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 47 ~ Level 50
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 30 ~ Level 33
Exibir mais
Moon
Alola Route 14 Area
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28 ~ Level 31
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 42 ~ Level 45
Mount Lanakila Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 42 ~ Level 45
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28 ~ Level 31
Sun
Alola Route 14 Area
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28 ~ Level 31
Mount Lanakila Cave:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 42 ~ Level 45
Mount Lanakila Outside:
  • Método: Walking in tall grass or a cave
  • 20% de chance
  • Level 42 ~ Level 45
Tapu Village Area:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 28 ~ Level 31
Y
Road 8
Road 8:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 14
X
Road 8
Road 8:
  • Método: Walking in yellow flowers
  • 10% de chance
  • Level 14
White 2
Road 13
Road 14
Road 13:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 37
Road 14:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
Black 2
Road 13
Road 14
Road 13:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 37
Road 14:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 36
White
Giant Chasm (outside)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 5% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 60
Black
Giant Chasm (outside)
Road 13
Giant Chasm (outside):
  • Método: Walking in dark grass
  • 5% de chance
  • Level 60
Road 13:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 60
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 13
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 17
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 29
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 44
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 46
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 10
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 12
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 17
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 39
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Union Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Union Cave (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Slowpoke Well (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 6
Slowpoke Well (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Whirl Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 24
Mount Mortar (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 15
Mount Mortar (Lower Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 13
Mount Mortar (Upper Cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Mount Mortar (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 17
Ice Path (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Ice Path (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Ice Path (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Dark Cave (Violet City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 2
Dark Cave (Blackthorn City entrance):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 23
Seafoam Islands (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 29
Seafoam Islands (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 35
Seafoam Islands (B3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Seafoam Islands (B4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 34
Mount Silver (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (1F top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (4F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Road 47 (inside cave):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Mount Silver (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 44
Mount Silver (mountainside):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Silver (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 46
Mount Silver (top):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 48
Mount Moon (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Mount Moon (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 8
Rock Tunnel (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 10
Rock Tunnel (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 12
Victory Road 1 (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Tohjo Falls:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 22
Digletts Cave:
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 17
Victory Road 1 (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Victory Road 1 (3F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 32
Cerulean Cave (1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 38
Cerulean Cave (2F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 39
Cerulean Cave (B1F):
  • Método: Walking in tall grass or a cave
  • Condição: Hoenn radio
  • 10% de chance
  • Level 45
Platinum
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (exterior snowfall):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Mount Coronet (exterior blizzard):
  • Método: Walking in tall grass or a cave
  • Condição: Not using PokéRadar
  • 1% de chance
  • Level 40
Pearl
Road 213
Road 213:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 20
Diamond
Road 213
Road 213:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 20
Emerald
Road 120
Road 120:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 27
Sapphire
Road 120
Road 120:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 27
Ruby
Road 120
Road 120:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 27
Itens que segura
Alpha Sapphire
Life Orb
(5% de chance)
Omega Ruby
Life Orb
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Geralmente ataca primeiro.
Double Team
Level 5
15Aumenta a evasão do usuário em 1 estágio.
Knock Off
Level 10
65100201,5x damage if foe holds an item. Removes item.
Detect
Level 15
5Prevents Moves from affecting the user neste turno.
Taunt
Level 20
10020Target can't use status Moves its next 3 turnos.
Slash
Level 25
7010020Altas chances de causar critical hit.
Night Slash
Level 30
7010015Tem altas chances de critical hit.
Focus Energy
Level 35
30Raises the user's critical hit ratio by 2.
Sucker Punch
Level 40
701005Geralmente ataca primeiro. Falha se alvo não estiver atacando.
Swords Dance
Level 45
20Raises the user's Attack by 2.
Future Sight
Level 50
12010010Ataca por dois turnos após ser usado.
Perish Song
Level 55
5All active Pokémon will faint in 3 turnos.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
759515Tem 30% de chance para causar flinch.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais.
Blizzard
Machine
110705Tem 10% de chance de congelar os adversários. Não erra na neve.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bounce
Machine
85855Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar.
Brutal Swing
Machine
6010020Nenhum efeito adicional. Acertos adversários adjacentes.
Calm Mind
Machine
20Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the alvo with at least 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Foul Play
Machine
9510015Usa o stat de Attack do alvo para o cálculo do dano.
Future Sight
Machine
12010010Ataca por dois turnos após ser usado.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turnos, hail crashes down.
Hex
Machine
6510010O Power dobra se o alvo tiver alguma status condition.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Ice Beam
Machine
901001010% chance to freeze the alvo.
Icy Wind
Machine
559515100% chance to lower the foe(s) Speed by 1.
Iron Tail
Machine
100751530% chance to lower the alvo's Defense by 1.
Megahorn
Machine
1208510Nenhum efeito adicional.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Play Rough
Machine
90901010% chance to lower the alvo's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Psycho Cut
Machine
7010020Tem altas chances de critical hit.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Sandstorm
Machine
10For 5 turnos, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the alvo's Sp Def by 1.
Shadow Claw
Machine
7010015Tem altas chances de critical hit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thief
Machine
6010025If the user has no item, it steals the alvo's.
Throat Chop
Machine
8010015For 2 turnos, the alvo cannot use sound Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Will-O-Wisp
Machine
8515Queima o alvo.
X-Scissor
Machine
8010015Nenhum efeito adicional.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Egg
6010025Tem 30% de chance de causar flinch.
Curse
Egg
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double-Edge
Egg
12010015Tem 33% de recoil.
Feint
Egg
3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Magic Coat
Egg
15Bounces back certain non-damaging Moves.
Mean Look
Egg
5Prevents the alvo from switching out.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.