

PadrãoShiny
Competitivo
In-Game
Abilities
Pressure: Se o Pokémon for alvo de um Move do adversário, o Move perde um PP adicional.
Super Luck: This Pokémon's critical hit ratio is raised by 1 stage.
Justified(H): This Pokémon's Attack is raised by 1 stage after it is damaged by a Move do tipo Dark.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
121 200
238 394
58 123
112 240
72 139
139 273
58 123
112 240
72 139
139 273
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Bite Egg | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bounce Machine | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Detect Level up | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Double-Edge Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Level up | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Focus Energy Level up Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Level up Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turnos, hail crashes down. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Knock Off Level up | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Magic Coat Egg | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Mean Look Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. | |
Megahorn Machine | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Night Slash Level up | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Perish Song Level up | ![]() | — | — | 5 | All active Pokémon will faint in 3 turnos. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Slash Level up | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sucker Punch Level up | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Level up Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Taunt Level up Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
2 níveis evolutivos.
Descrição In-game:
Shield
Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.
Sword
Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.
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Ultra Moon
The elderly call it the disaster Pokémon and detest it, but interest in its power to predict disasters is on the rise.
Ultra Sun
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it.
Moon
Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom.
Sun
Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
Alpha Sapphire
Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This Pokémon very rarely ventures down from the mountains.
Omega Ruby
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.
Y
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.
X
It senses coming disasters and appears before people only to warn them of impending danger.
White 2
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
Black 2
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
White
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
Black
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
SoulSilver
It has the ability to foretell natural disasters. Its life span is over a hundred years.
HeartGold
It has the ability to foretell natural disasters. Its life span is over a hundred years.
Platinum
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
Pearl
It senses coming disasters and appears before people only to warn them of impending danger.
Diamond
It senses coming disasters and appears before people only to warn them of impending danger.
LeafGreen
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.
FireRed
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom-bringer.
Emerald
It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived POKéMON that has a life-span of 100 years.
Sapphire
ABSOL has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountainenvironment. This POKéMON very rarely ventures down from the mountains.
Ruby
Every time ABSOL appears before people, it is followed by a disaster such as an earthquake or a tidal wave.As a result, it came to be known as the disaster POKéMON.
Locais de encontro
Ultra Moon
Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30 ~ Level 33
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 48 ~ Level 51
Mount Lanakila Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 47 ~ Level 50
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30 ~ Level 33
Ultra Sun
Alola Route 14 Area
Mount Lanakila Base
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30 ~ Level 33
Mount Lanakila Base:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 30 ~ Level 33
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 48 ~ Level 51
Mount Lanakila Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 47 ~ Level 50
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30 ~ Level 33
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Moon
Alola Route 14 Area
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 28 ~ Level 31
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42 ~ Level 45
Mount Lanakila Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 42 ~ Level 45
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 28 ~ Level 31
Sun
Alola Route 14 Area
Mount Lanakila Cave
Mount Lanakila Outside
Tapu Village Area
Alola Route 14 Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 28 ~ Level 31
Mount Lanakila Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 42 ~ Level 45
Mount Lanakila Outside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 42 ~ Level 45
Tapu Village Area:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 28 ~ Level 31
Y
Road 8
Road 8:
- Método: Walking in yellow flowers
- 10% de chance
- Level 14
X
Road 8
Road 8:
- Método: Walking in yellow flowers
- 10% de chance
- Level 14
White 2
Road 13
Road 14
Road 13:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 37
Road 14:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
Black 2
Road 13
Road 14
Road 13:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 37
Road 14:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 36
White
Giant Chasm (outside)
Road 13
Giant Chasm (outside):
- Método: Walking in dark grass
- 5% de chance
- Level 60
Road 13:
- Método: Walking in dark grass
- 5% de chance
- Level 60
Black
Giant Chasm (outside)
Road 13
Giant Chasm (outside):
- Método: Walking in dark grass
- 5% de chance
- Level 60
Road 13:
- Método: Walking in dark grass
- 5% de chance
- Level 60
SoulSilver
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 6
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 29
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 44
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 46
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 39
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 45
HeartGold
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Slowpoke Well (1F)
Slowpoke Well (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (Upper Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Silver (2F)
Mount Silver (1F top)
Mount Silver (4F)
Road 47 (inside cave)
Mount Silver (1F)
Mount Silver (mountainside)
Mount Silver (3F)
Mount Silver (top)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Victory Road 1 (1F)
Tohjo Falls
Digletts Cave
Victory Road 1 (2F)
Victory Road 1 (3F)
Cerulean Cave (1F)
Cerulean Cave (2F)
Cerulean Cave (B1F)
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 6
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 6
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 24
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Mount Mortar (Upper Cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 2
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 29
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 35
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 34
Mount Silver (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (1F top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (4F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Mount Silver (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 44
Mount Silver (mountainside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Silver (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 46
Mount Silver (top):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 48
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Victory Road 1 (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Digletts Cave:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Victory Road 1 (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Victory Road 1 (3F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 32
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 38
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 39
Cerulean Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 45
Platinum
Mount Coronet (exterior snowfall)
Mount Coronet (exterior blizzard)
Mount Coronet (exterior snowfall):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Mount Coronet (exterior blizzard):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 40
Pearl
Road 213
Road 213:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 20
Diamond
Road 213
Road 213:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 20
Emerald
Road 120
Road 120:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Sapphire
Road 120
Road 120:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Ruby
Road 120
Road 120:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 27
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Quick Attack Level 1 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Double Team Level 5 | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Knock Off Level 10 | ![]() | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | |
Detect Level 15 | ![]() | — | — | 5 | Prevents Moves from affecting the user neste turno. | |
Taunt Level 20 | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Slash Level 25 | ![]() | 70 | 100 | 20 | Altas chances de causar critical hit. | |
Night Slash Level 30 | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Focus Energy Level 35 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Sucker Punch Level 40 | ![]() | 70 | 100 | 5 | Geralmente ataca primeiro. Falha se alvo não estiver atacando. | |
Swords Dance Level 45 | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Future Sight Level 50 | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Perish Song Level 55 | ![]() | — | — | 5 | All active Pokémon will faint in 3 turnos. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Assurance Machine | ![]() | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Blizzard Machine | ![]() | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Bounce Machine | ![]() | 85 | 85 | 5 | Salta no turno 1. Ataca no turno 2. Tem 30% de chance de paralisar. | |
Brutal Swing Machine | ![]() | 60 | 100 | 20 | Nenhum efeito adicional. Acertos adversários adjacentes. | |
Calm Mind Machine | ![]() | — | — | 20 | Aumenta o Sp. Atk e a Sp. Def do usuário em 1 estágio. | |
Close Combat Machine | ![]() | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | |
Dark Pulse Machine | ![]() | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
False Swipe Machine | ![]() | 40 | 100 | 40 | Always leaves the alvo with at least 1 HP. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Focus Energy Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Foul Play Machine | ![]() | 95 | 100 | 15 | Usa o stat de Attack do alvo para o cálculo do dano. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Ataca por dois turnos após ser usado. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Hail Machine | ![]() | — | — | 10 | For 5 turnos, hail crashes down. | |
Hex Machine | ![]() | 65 | 100 | 10 | O Power dobra se o alvo tiver alguma status condition. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Ice Beam Machine | ![]() | 90 | 100 | 10 | 10% chance to freeze the alvo. | |
Icy Wind Machine | ![]() | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
Iron Tail Machine | ![]() | 100 | 75 | 15 | 30% chance to lower the alvo's Defense by 1. | |
Megahorn Machine | ![]() | 120 | 85 | 10 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Psycho Cut Machine | ![]() | 70 | 100 | 20 | Tem altas chances de critical hit. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Sandstorm Machine | ![]() | — | — | 10 | For 5 turnos, a sandstorm rages. Rock: 1,5x SpD. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Shadow Claw Machine | ![]() | 70 | 100 | 15 | Tem altas chances de critical hit. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snarl Machine | ![]() | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Swords Dance Machine | ![]() | — | — | 20 | Raises the user's Attack by 2. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Throat Chop Machine | ![]() | 80 | 100 | 15 | For 2 turnos, the alvo cannot use sound Moves. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Thunderbolt Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Will-O-Wisp Machine | ![]() | — | 85 | 15 | Queima o alvo. | |
X-Scissor Machine | ![]() | 80 | 100 | 15 | Nenhum efeito adicional. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bite Egg | ![]() | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | |
Curse Egg | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Double-Edge Egg | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Feint Egg | ![]() | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
Magic Coat Egg | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Mean Look Egg | ![]() | — | — | 5 | Prevents the alvo from switching out. |