PadrãoShiny
Competitivo
In-Game
Abilities
Inner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
Infiltrator(H): Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
45 106
85 207
36 95
67 185
31 90
58 174
40 101
76 196
54 117
103 229
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up Virtual Console | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up Machine Virtual Console | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine Virtual Console | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Leech Life Level up Machine Virtual Console | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Virtual Console | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up Virtual Console | — | 55 | 20 | Causes the target to become confused. | ||
Swift Machine Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg Virtual Console | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Absorb Level up | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bite Level up Virtual Console | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up Virtual Console | — | 100 | 10 | Confuses the target. | ||
Curse Egg Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Detect Virtual Console | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Egg Virtual Console | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Virtual Console Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg Virtual Console | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Leech Life Level up Machine Virtual Console | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up Virtual Console | — | — | 5 | Prevents the target from switching out. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Egg Virtual Console | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg Virtual Console | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Razor Wind Virtual Console | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine Egg Virtual Console | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up Virtual Console | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Whirlwind Egg Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up Virtual Console | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Level up Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Level up Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Egg Dream World | — | 60 | 20 | Causes the target to fall asleep. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor Dream World | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up Dream World | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Level up Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Egg Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Air Cutter Level up | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confuse Ray Level up | — | 100 | 10 | Confuses the target. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mean Look Level up | — | — | 5 | Prevents the target from switching out. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Level up | 60 | 100 | 35 | No additional effect. |
Descrição In-game:
Legends: Arceus
Makes its home in gloomy caves. Atrophied eyes have left this Pokémon blind, so it scans its surroundings via sound waves that it emits from its mouth as it flies.
Shield
Zubat live in caves, down where the sun’s light won’t reach. In the morning, they gather together to keep each other warm as they sleep.
Exibir mais
Sword
It emits ultrasonic waves from its mouth to check its surroundings. Even in tight caves, Zubat flies around with skill.
Let's Go, Eevee!
Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.
Let's Go, Pikachu!
Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.
Ultra Moon
Their skin is so thin that they’ll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another’s bodies.
Ultra Sun
It has no eyeballs, so it can’t see. It checks its surroundings via the ultrasonic waves it emits from its mouth.
Moon
When exposed to sunlight, they suffer burns. The frequency of their ultrasonic waves can differ slightly from colony to colony.
Sun
It sleeps in caves during the day. It has no eyes, so to check its surroundings while flying, it emits ultrasonic waves.
Alpha Sapphire
Zubat avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.
Omega Ruby
Zubat remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.
Y
It has no eyes. Instead, it relies on its ultrasonic cries for echolocation to flit about in darkness.
X
Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.
White 2
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
Black 2
It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.
White
It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.
Black
It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.
SoulSilver
Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles.
HeartGold
While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings.
Platinum
It checks its surroundings and location using reflections of the ultrasonic waves from its mouth.
Pearl
Disliking sunlight, it sleeps deep in forests and caves until sundown.
Diamond
Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.
LeafGreen
It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets.
FireRed
It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness.
Emerald
While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles.
Sapphire
ZUBAT avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves orunder the eaves of old houses, sleeping while hanging upside down.
Ruby
ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolongedexposure to the sun causes its body to become slightly burned.
Crystal
During the day, it gathers with others and hangsfrom the ceilings of old buildings and caves.
Silver
Capable of flying safely in dark places, it emitsultrasonic cries to check for any obstacles.
Gold
While flying, it constantly emits ultrasonic wavesfrom its mouth to check its sur roundings.
Yellow
Emits ultrasonic cries while it flies. They actas a sonar used to check for ob jects in its way.
Blue
Forms colonies in perpetually dark places. Usesultrasonic waves to identify and approach targets.
Red
Forms colonies in perpetually dark places. Usesultrasonic waves to identify and approach targets.
Locais de encontro
Ultra Moon
Digletts Tunnel Area
Hauoli Cemetery Area
Memorial Hill Area
Sandy Cave Area
Seaward Cave Area
Ten Carat Hill Inside
Verdant Cavern Trial Site
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 60% de chance
- Level 20 ~ Level 23
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 6 ~ Level 9
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Sandy Cave Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 6 ~ Level 9
Seaward Cave Area:
- Método: Surfing
- 55% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 11 ~ Level 14
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 35% de chance
- Level 8 ~ Level 11
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Ultra Sun
Digletts Tunnel Area
Hauoli Cemetery Area
Memorial Hill Area
Sandy Cave Area
Seaward Cave Area
Ten Carat Hill Inside
Verdant Cavern Trial Site
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 60% de chance
- Level 20 ~ Level 23
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 6 ~ Level 9
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 21 ~ Level 24
Sandy Cave Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 6 ~ Level 9
Seaward Cave Area:
- Método: Surfing
- 55% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 11 ~ Level 14
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 35% de chance
- Level 8 ~ Level 11
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Exibir mais
Moon
Digletts Tunnel Area
Hauoli Cemetery Area
Lush Jungle East Cave
Memorial Hill Area
Seaward Cave Area
Ten Carat Hill Inside
Verdant Cavern Trial Site
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 19 ~ Level 22
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 7 ~ Level 10
Lush Jungle East Cave:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 18 ~ Level 21
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 20 ~ Level 23
Seaward Cave Area:
- Método: Surfing
- 80% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 8 ~ Level 11
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 6% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Sun
Digletts Tunnel Area
Hauoli Cemetery Area
Lush Jungle East Cave
Memorial Hill Area
Seaward Cave Area
Ten Carat Hill Inside
Verdant Cavern Trial Site
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached
Poke Pelago Elite Four Defeated
Digletts Tunnel Area:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 19 ~ Level 22
Hauoli Cemetery Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 7 ~ Level 10
Lush Jungle East Cave:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 18 ~ Level 21
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 20 ~ Level 23
Seaward Cave Area:
- Método: Surfing
- 80% de chance
- Level 15 ~ Level 18
Ten Carat Hill Inside:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 10 ~ Level 13
Verdant Cavern Trial Site:
- Método: Walking in tall grass or a cave
- 70% de chance
- Level 8 ~ Level 11
Poke Pelago Poni Island Reached:
- Método: Receive as a gift
- 5% de chance
- Level 37 ~ Level 43
Poke Pelago Ulaula Island Reached:
- Método: Receive as a gift
- 6% de chance
- Level 21 ~ Level 27
Poke Pelago Elite Four Defeated:
- Método: Receive as a gift
- 4% de chance
- Level 49 ~ Level 55
Y
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
X
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
White 2
Castelia Sewers
Castelia Sewers (unknown area 38)
Castelia Sewers:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Castelia Sewers (unknown area 38):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Black 2
Castelia Sewers
Castelia Sewers (unknown area 38)
Castelia Sewers:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Castelia Sewers (unknown area 38):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
SoulSilver
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Slowpoke Well (1F)
Slowpoke Well (B1F)
Ilex Forest
Burned Tower (1F)
Burned Tower (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Road 47 (inside cave)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 3
Road 4
Tohjo Falls
Safari Zone Mountain
Safari Zone Rocky Beach
Safari Zone Savannah
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 9
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 19
Ilex Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 24
Road 42:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 3
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 18
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 8
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 10
Road 3:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Safari Zone Mountain:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Rocky Beach:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
HeartGold
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Slowpoke Well (1F)
Slowpoke Well (B1F)
Ilex Forest
Burned Tower (1F)
Burned Tower (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Road 47 (inside cave)
Mount Moon (1F)
Mount Moon (2F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 3
Road 4
Tohjo Falls
Safari Zone Mountain
Safari Zone Rocky Beach
Safari Zone Savannah
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 9
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 4
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 19
Ilex Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 14
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 24
Road 42:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 23
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 3
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 23
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 28
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 29
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Road 47 (inside cave):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 18
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 6
Mount Moon (2F):
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 6
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 10
Road 3:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 5
Tohjo Falls:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 22
Safari Zone Mountain:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Rocky Beach:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Safari Zone Savannah:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Platinum
Oreburgh mine (1F)
Oreburgh mine (B1F)
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Ravaged Path
Oreburgh Gate (1F)
Oreburgh Gate (B1F)
Wayward Cave (1F)
Wayward Cave (B1F)
Iron Island (1F)
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 206
Road 207
Road 208
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 214
Road 216
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 7
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 8
Mount Coronet (1F Road 207):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Mount Coronet (4F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 15
Mount Coronet (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Ravaged Path:
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Oreburgh Gate (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Oreburgh Gate (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 30
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 1% de chance
- Level 17
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 19
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Road 203:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 3
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 8
Road 206:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 17
Road 207:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 5
Road 208:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 19
Road 209:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 19
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 19
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 19
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 20
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 21
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 14
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Road 214:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 22
Road 216:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 32
Pearl
Oreburgh mine (1F)
Oreburgh mine (B1F)
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Ravaged Path
Oreburgh Gate (1F)
Oreburgh Gate (B1F)
Wayward Cave (1F)
Wayward Cave (B1F)
Iron Island (1F)
Acuity Lakefront
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 206
Road 207
Road 208
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Mount Coronet (1F Road 207):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Mount Coronet (4F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
Mount Coronet (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Ravaged Path:
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Oreburgh Gate (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6
Oreburgh Gate (B1F):
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Acuity Lakefront:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 35
Road 203:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 5
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 206:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 207:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 208:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Road 209:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 20
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 12
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 26
Road 216:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 33
Road 217:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 35
Diamond
Oreburgh mine (1F)
Oreburgh mine (B1F)
Mount Coronet (1F Road 207)
Mount Coronet (4F)
Mount Coronet (1F Road 211)
Mount Coronet (B1F)
Ravaged Path
Oreburgh Gate (1F)
Oreburgh Gate (B1F)
Wayward Cave (1F)
Wayward Cave (B1F)
Iron Island (1F)
Acuity Lakefront
Road 203
Road 204 (south, towards Jubilife City)
Road 204 (north, towards Floaroma Town)
Road 206
Road 207
Road 208
Road 209
Lost Tower (1F)
Lost Tower (2F)
Lost Tower (3F)
Lost Tower (4F)
Lost Tower (5F)
Road 211 (west, towards Eterna City)
Road 211 (east, towards Celestic Town)
Road 216
Road 217
Oreburgh mine (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Oreburgh mine (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Mount Coronet (1F Road 207):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Mount Coronet (4F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Mount Coronet (1F Road 211):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 13
Mount Coronet (B1F):
- Método: Surfing
- 30% de chance
- Level 20 ~ Level 40
Ravaged Path:
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Oreburgh Gate (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 6
Oreburgh Gate (B1F):
- Método: Surfing
- 60% de chance
- Level 20 ~ Level 30
Wayward Cave (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Wayward Cave (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 17
Iron Island (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Acuity Lakefront:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 35
Road 203:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 5
Road 204 (south, towards Jubilife City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 4
Road 204 (north, towards Floaroma Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 206:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 207:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 208:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Road 209:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Lost Tower (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 18
Lost Tower (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 19
Lost Tower (3F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 20
Lost Tower (4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 21
Lost Tower (5F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Road 211 (west, towards Eterna City):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 12
Road 211 (east, towards Celestic Town):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 26
Road 216:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 33
Road 217:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 35
LeafGreen
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Mount Moon (1F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Mount Moon (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Altering Cave (A)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 26
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Mount Moon (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 11
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Icefall Cave (entrance):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (waterfall):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Altering Cave (A):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
FireRed
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Mount Moon (1F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Mount Moon (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Icefall Cave (entrance)
Icefall Cave (1F)
Icefall Cave (B1F)
Icefall Cave (waterfall)
Lost Cave (room 1)
Lost Cave (room 2)
Lost Cave (room 3)
Lost Cave (room 4)
Lost Cave (room 5)
Lost Cave (room 6)
Lost Cave (room 7)
Lost Cave (room 8)
Lost Cave (room 9)
Lost Cave (room 10)
Lost Cave (item rooms)
Altering Cave (A)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 26
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 26
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 24
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 7
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 16
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Mount Moon (B2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 11
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 34
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 32
Icefall Cave (entrance):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Icefall Cave (waterfall):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Lost Cave (room 1):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 2):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 3):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 4):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 5):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 6):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 7):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 8):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 9):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (room 10):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Lost Cave (item rooms):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 37
Altering Cave (A):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Emerald
Meteor Falls
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (B2F)
Granite Cave (1F/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Shoal Cave
Shoal Cave (B1F)
Altering Cave (A)
Meteor Falls:
- Método: Surfing
- 30% de chance
- Level 30 ~ Level 35
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10
Granite Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Seafloor Cavern:
- Método: Surfing
- 5% de chance
- Level 30 ~ Level 35
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Shoal Cave:
- Método: Surfing
- 30% de chance
- Level 5 ~ Level 35
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Altering Cave (A):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Sapphire
Meteor Falls
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (B2F)
Granite Cave (1F/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Shoal Cave
Shoal Cave (B1F)
Meteor Falls:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10
Granite Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Seafloor Cavern:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Shoal Cave:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Ruby
Meteor Falls
Granite Cave (1F)
Granite Cave (B1F)
Granite Cave (B2F)
Granite Cave (1F/small room)
Seafloor Cavern
Cave of Origin (entrance)
Cave of Origin (1F)
Cave of Origin (B1F)
Cave of Origin (B2F)
Cave of Origin (B3F)
Victory Road (1F)
Shoal Cave
Shoal Cave (B1F)
Meteor Falls:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 20
Granite Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Granite Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10
Granite Cave (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11
Granite Cave (1F/small room):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Seafloor Cavern:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Cave of Origin (entrance):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 35
Cave of Origin (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Cave of Origin (B3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 36
Shoal Cave:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Shoal Cave (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 30
Crystal
Road 30
Road 31
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Slowpoke Well (1F)
Slowpoke Well (B1F)
Burned Tower (1F)
Burned Tower (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Mount Moon (1F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 3
Road 4
Road 9
Road 10
Tohjo Falls
Road 30:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Union Cave (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 7
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 8
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 20% de chance
- Level 22
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 25
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 26
Road 42:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 14
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 13
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- Condição: In the morning
- 5% de chance
- Level 15
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condições: 1) Not during a swarm; 2) At night
- 4% de chance
- Level 4
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 23
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 6
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 15
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 6
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 22
Silver
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Slowpoke Well (1F)
Slowpoke Well (B1F)
Ilex Forest
Burned Tower (1F)
Burned Tower (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Mount Moon (1F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 3
Road 4
Tohjo Falls
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 7
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 22
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19
Ilex Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 25
Road 42:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 30% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 24
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Not during a swarm
- 4% de chance
- Level 4
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 23
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 8
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 5
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 22
Gold
Road 32
Union Cave (1F)
Union Cave (B1F)
Union Cave (B2F)
Road 33
Slowpoke Well (1F)
Slowpoke Well (B1F)
Ilex Forest
Burned Tower (1F)
Burned Tower (B1F)
Whirl Islands (1F)
Whirl Islands (B1F)
Whirl Islands (B2F)
Whirl Islands (B3F)
Road 42
Mount Mortar (1F)
Mount Mortar (Lower Cave)
Mount Mortar (B1F)
Ice Path (1F)
Ice Path (B1F)
Ice Path (B2F)
Ice Path (B3F)
Dark Cave (Violet City entrance)
Dark Cave (Blackthorn City entrance)
Mount Moon (1F)
Rock Tunnel (1F)
Rock Tunnel (B1F)
Road 3
Road 4
Tohjo Falls
Road 32:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Union Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 7
Union Cave (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Union Cave (B2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 22
Road 33:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 8
Slowpoke Well (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 8
Slowpoke Well (B1F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 19
Ilex Forest:
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 5
Burned Tower (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 14
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 15
Whirl Islands (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 23
Whirl Islands (B1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24
Whirl Islands (B2F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 24
Whirl Islands (B3F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 25
Road 42:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 16
Mount Mortar (1F):
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 30% de chance
- Level 15
Mount Mortar (Lower Cave):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Mount Mortar (B1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 17
Ice Path (1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 22
Ice Path (B1F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 22
Ice Path (B2F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 23
Ice Path (B3F):
- Método: Walking in tall grass or a cave
- Condição: At night
- 5% de chance
- Level 24
Dark Cave (Violet City entrance):
- Método: Walking in tall grass or a cave
- Condição: Not during a swarm
- 4% de chance
- Level 4
Dark Cave (Blackthorn City entrance):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 23
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 6
Rock Tunnel (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 8
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 10
Road 3:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 5
Road 4:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 5
Tohjo Falls:
- Método: Walking in tall grass or a cave
- 30% de chance
- Level 22
Yellow
Seafoam Islands (1F)
Seafoam Islands (B1F)
Seafoam Islands (B2F)
Seafoam Islands (B3F)
Seafoam Islands (B4F)
Mount Moon (1F)
Rock Tunnel (B1F)
Mount Moon (B1F)
Mount Moon (B2F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 9
Seafoam Islands (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 18
Seafoam Islands (B2F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 36
Seafoam Islands (B3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 27
Seafoam Islands (B4F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 45
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 21
Mount Moon (B1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 11
Mount Moon (B2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 13
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 22
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 44
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 44
Blue
Seafoam Islands (1F)
Mount Moon (1F)
Rock Tunnel (B1F)
Mount Moon (B1F)
Mount Moon (B2F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 11
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Mount Moon (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Mount Moon (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 12
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 18
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 22
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 26
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 22
Red
Seafoam Islands (1F)
Mount Moon (1F)
Rock Tunnel (B1F)
Mount Moon (B1F)
Mount Moon (B2F)
Rock Tunnel (B2F)
Victory Road 2 (1F)
Victory Road 2 (2F)
Victory Road 2 (3F)
Seafoam Islands (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 21
Mount Moon (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 11
Rock Tunnel (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 15
Mount Moon (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 11
Mount Moon (B2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 12
Rock Tunnel (B2F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 18
Victory Road 2 (1F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 22
Victory Road 2 (2F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 26
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 15% de chance
- Level 22
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Astonish Level 5 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Mean Look Level 10 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 15 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Quick Guard Level 20 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Bite Level 30 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Haze Level 35 | — | — | 30 | Eliminates all stat changes. | ||
Venoshock Level 40 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Confuse Ray Level 45 | — | 100 | 10 | Confuses the target. | ||
Air Slash Level 50 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Leech Life Level 55 | 80 | 100 | 10 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brave Bird Machine | 120 | 100 | 15 | Has 33% recoil. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | 40 | 90 | 10 | Hits 2 times in one turn. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Astonish Level 5 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Mean Look Level 10 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 15 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Quick Guard Level 20 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Bite Level 30 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Haze Level 35 | — | — | 30 | Eliminates all stat changes. | ||
Venoshock Level 40 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Confuse Ray Level 45 | — | 100 | 10 | Confuses the target. | ||
Air Slash Level 50 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Leech Life Level 55 | 80 | 100 | 10 | User recovers 50% of the damage dealt. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Wing Attack Egg | 60 | 100 | 35 | No additional effect. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 13 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 17 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 19 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Swift Level 23 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Poison Fang Level 25 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Leech Life Level 31 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Haze Level 35 | — | — | 30 | Eliminates all stat changes. | ||
Venoshock Level 37 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Quick Guard Level 43 | — | — | 15 | Protects allies from priority attacks this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 13 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 17 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 19 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Swift Level 23 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Poison Fang Level 25 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Leech Life Level 31 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Haze Level 35 | — | — | 30 | Eliminates all stat changes. | ||
Venoshock Level 37 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Quick Guard Level 43 | — | — | 15 | Protects allies from priority attacks this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Absorb Level 1 | 20 | 100 | 25 | User recovers 50% of the damage dealt. | ||
Wing Attack Level 4 | 60 | 100 | 35 | No additional effect. | ||
Bite Level 9 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Swift Level 12 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Confuse Ray Level 17 | — | 100 | 10 | Confuses the target. | ||
Haze Level 20 | — | — | 30 | Eliminates all stat changes. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Toxic Level 28 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Air Slash Level 33 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 4 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Swift Level 23 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Air Cutter Level 26 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Mean Look Level 34 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 37 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 41 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 45 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 7 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 11 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 13 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 17 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 19 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Swift Level 23 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Poison Fang Level 25 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Acrobatics Level 31 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Haze Level 35 | — | — | 30 | Eliminates all stat changes. | ||
Venoshock Level 37 | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Quick Guard Level 43 | — | — | 15 | Protects allies from priority attacks this turn. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 17 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Acrobatics Level 33 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Poison Fang Level 37 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 41 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 45 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 4 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 15 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Swift Level 23 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Air Cutter Level 26 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Acrobatics Level 30 | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Mean Look Level 34 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 37 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 41 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 45 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snatch Tutor | — | — | 10 | User steals certain support Moves to use itself. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Egg | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Giga Drain Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Steel Wing Egg | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 17 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 33 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 37 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 17 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 33 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 37 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 9 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 17 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 25 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 29 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 33 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 37 | — | — | 30 | Eliminates all stat changes. | ||
Air Slash Level 41 | 75 | 95 | 15 | 30% chance to causar flinch. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Pluck Machine | 60 | 100 | 20 | User steals and eats the target's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Heat Wave Tutor | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Super Fang Tutor | — | 90 | 10 | Does damage equal to 1/2 target's current HP. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brave Bird Egg | 120 | 100 | 15 | Has 33% recoil. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hypnosis Egg | — | 60 | 20 | Causes the target to fall asleep. | ||
Nasty Plot Egg | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Egg | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 16 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 21 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 26 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 31 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 41 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 16 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 21 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 26 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 31 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 41 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Astonish Level 6 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Supersonic Level 11 | — | 55 | 20 | Causes the target to become confused. | ||
Bite Level 16 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 21 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 26 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 31 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 41 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 16 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 21 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 26 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 31 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 41 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 16 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Wing Attack Level 21 | 60 | 100 | 35 | No additional effect. | ||
Confuse Ray Level 26 | — | 100 | 10 | Confuses the target. | ||
Air Cutter Level 31 | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Poison Fang Level 41 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snatch Machine | — | — | 10 | User steals certain support Moves to use itself. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Wing Attack Level 27 | 60 | 100 | 35 | No additional effect. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 6 | — | 55 | 20 | Causes the target to become confused. | ||
Bite Level 12 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confuse Ray Level 19 | — | 100 | 10 | Confuses the target. | ||
Wing Attack Level 27 | 60 | 100 | 35 | No additional effect. | ||
Mean Look Level 36 | — | — | 5 | Prevents the target from switching out. | ||
Haze Level 46 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Detect Machine | — | — | 5 | Prevents Moves from affecting the user this turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Steel Wing Machine | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Feint Attack Egg | 60 | — | 20 | This Move does not check accuracy. | ||
Gust Egg | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Pursuit Egg | 40 | 100 | 20 | If a foe is switching out, hits it at 2x power. | ||
Quick Attack Egg | 40 | 100 | 30 | Usually goes first. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 10 | — | 55 | 20 | Causes the target to become confused. | ||
Bite Level 15 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Wing Attack Level 28 | 60 | 100 | 35 | No additional effect. | ||
Haze Level 36 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leech Life Level 1 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Supersonic Level 10 | — | 55 | 20 | Causes the target to become confused. | ||
Bite Level 15 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Confuse Ray Level 21 | — | 100 | 10 | Confuses the target. | ||
Wing Attack Level 28 | 60 | 100 | 35 | No additional effect. | ||
Haze Level 36 | — | — | 30 | Eliminates all stat changes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |