[Cache start]
#644 - Zekrom
PadrãoShiny
Pokémon lendário
Categoria: Deep Black Pokémon
Altura: 2,9 mPeso: 345,0 Kg
Cor: Black
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 340
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +3Total: 3
Competitivo
In-Game
Abilities
Teravolt: Os Moves deste Pokémon e os seus efeitos ignoram as Abilities de outros Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
150
120
120
100
90
Level 50
Level 100
160 207
310 404
139 222
274 438
112 189
220 372
112 189
220 372
94 167
184 328
85 156
166 306
Dano recebido
×1
×1
×2
×¼
×2
×1
×½
×½
×1
×½
×2
×2
×1
×1
×1
×1
×½
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Bolt Strike
Level up
13085520% chance to paralyze the target.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Level up
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Dual Wingbeat
Machine
409010Hits 2 times in one turn.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Fusion Bolt
Level up
Evento
1001005Power doubles if used after Fusion Flare this turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Machine
Evento
9010010No additional effect. Hits adjacent foes.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Noble Roar
Level up
10030Lowers the target's Attack and Sp Atk by 1.
Outrage
Level up
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Level up
Machine
Evento
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
Evento
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Bolt Strike
Level up
13085520% chance to paralyze the target.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Claw
Level up
Machine
Evento
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Fusion Bolt
Level up
Evento
1001005Power doubles if used after Fusion Flare this turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Level up
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Noble Roar
Level up
Evento
10030Lowers the target's Attack and Sp Atk by 1.
Outrage
Level up
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scale Shot
Tutor
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Slash
Level up
Evento
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Bolt Strike
Level up
Evento
13085520% chance to paralyze the target.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
601002030% chance to paralyze the target.
Dragon Claw
Level up
Machine
Evento
8010015Nenhum efeito adicional.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fusion Bolt
Level up
Evento
1001005Power doubles if used after Fusion Flare this turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Tutor
9010010No additional effect. Hits adjacent foes.
Imprison
Level up
10No foe can use any Move known by the user.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Noble Roar
Level up
10030Lowers the target's Attack and Sp Atk by 1.
Outrage
Level up
Tutor
Evento
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slash
Level up
Evento
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
Evento
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Tutor
Evento
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Bolt Strike
Level up
13085520% chance to paralyze the target.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
Evento
601002030% chance to paralyze the target.
Dragon Claw
Level up
Machine
8010015Nenhum efeito adicional.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fusion Bolt
Level up
Evento
1001005Power doubles if used after Fusion Flare this turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Tutor
9010010No additional effect. Hits adjacent foes.
Imprison
Level up
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Level up
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slash
Level up
Evento
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Tutor
Evento
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Bolt Strike
Level up
Evento
13085520% chance to paralyze the target.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Level up
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Breath
Level up
Evento
601002030% chance to paralyze the target.
Dragon Claw
Level up
Machine
Evento
8010015Nenhum efeito adicional.
Dragon Pulse
Tutor
8510010No additional effect.
Dragon Rage
Level up
10010Deals 40 HP of damage to the target.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Fusion Bolt
Level up
Evento
1001005Power doubles if used after Fusion Flare this turn.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Haze
Evento
30Eliminates all stat changes.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Level up
Tutor
9010010No additional effect. Hits adjacent foes.
Imprison
Level up
Evento
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Level up
Tutor
Evento
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Signal Beam
Tutor
751001510% chance to confuse the target.
Slash
Level up
Evento
7010020High critical hit ratio.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Fang
Level up
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Level up
Tutor
Evento
80901520% chance to causar flinch.
Cadeia evolutiva
Zekrom
1 nível evolutivo.
Descrição In-game:
Shield
Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.
Sword
When the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.
Exibir mais
Alpha Sapphire
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
Omega Ruby
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Y
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
X
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
White 2
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Black 2
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
White
This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
Black
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
Locais de encontro
Ultra Moon
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level 1
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Dragon Breath
Level 1
601002030% chance to paralyze the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Noble Roar
Level 1
10030Lowers the target's Attack and Sp Atk by 1.
Slash
Level 8
7010020High critical hit ratio.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Dragon Claw
Level 32
8010015Nenhum efeito adicional.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Fusion Bolt
Level 48
1001005Power doubles if used after Fusion Flare this turn.
Hyper Voice
Level 56
9010010No additional effect. Hits adjacent foes.
Thunder
Level 64
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Imprison
Level 72
10No foe can use any Move known by the user.
Outrage
Level 80
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bolt Strike
Level 88
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Double-Edge
Machine
12010015Tem 33% de recoil.
Draco Meteor
Machine
130905Lowers the user's Sp Atk by 2.
Dragon Cheer
Machine
15Ally: Crit ratio +1, or +2 if ally is Dragon-type.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Dual Wingbeat
Machine
409010Hits 2 times in one turn.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Haze
Machine
30Eliminates all stat changes.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scale Shot
Machine
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ancient Power
Level 1
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Dragon Breath
Level 1
601002030% chance to paralyze the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Noble Roar
Level 1
10030Lowers the target's Attack and Sp Atk by 1.
Slash
Level 8
7010020High critical hit ratio.
Crunch
Level 16
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Zen Headbutt
Level 24
80901520% chance to causar flinch.
Dragon Claw
Level 32
8010015Nenhum efeito adicional.
Thunderbolt
Level 40
9010015Tem 10% de chance de paralisar o alvo.
Fusion Bolt
Level 48
1001005Power doubles if used after Fusion Flare this turn.
Hyper Voice
Level 56
9010010No additional effect. Hits adjacent foes.
Thunder
Level 64
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Imprison
Level 72
10No foe can use any Move known by the user.
Outrage
Level 80
12010010Lasts 2-3 turns. Confuses the user afterwards.
Bolt Strike
Level 88
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Breaking Swipe
Machine
6010015Tem 100% de chance de diminuir o Attack do adversário em 1 estágio.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Dance
Machine
20Raises the user's Attack and Speed by 1.
Dragon Pulse
Machine
8510010No additional effect.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Outrage
Machine
12010010Lasts 2-3 turns. Confuses the user afterwards.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Scale Shot
Tutor
259020Hits 2-5 times. User: -1 Def, +1 Spe after last hit.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Imprison
Level 64
10No foe can use any Move known by the user.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Imprison
Level 8
10No foe can use any Move known by the user.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Noble Roar
Level 64
10030Lowers the target's Attack and Sp Atk by 1.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Pulse
Tutor
8510010No additional effect.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Imprison
Level 64
10No foe can use any Move known by the user.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Imprison
Level 64
10No foe can use any Move known by the user.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Pulse
Tutor
8510010No additional effect.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Imprison
Level 64
10No foe can use any Move known by the user.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dragon Rage
Level 1
10010Deals 40 HP of damage to the target.
Thunder Fang
Level 1
65951510% chance to paralyze. 10% chance to flinch.
Ancient Power
Level 15
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Thunderbolt
Level 22
9010015Tem 10% de chance de paralisar o alvo.
Dragon Breath
Level 29
601002030% chance to paralyze the target.
Slash
Level 36
7010020High critical hit ratio.
Zen Headbutt
Level 43
80901520% chance to causar flinch.
Fusion Bolt
Level 50
1001005Power doubles if used after Fusion Flare this turn.
Dragon Claw
Level 54
8010015Nenhum efeito adicional.
Imprison
Level 64
10No foe can use any Move known by the user.
Crunch
Level 71
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Outrage
Level 85
12010010Lasts 2-3 turns. Confuses the user afterwards.
Hyper Voice
Level 92
9010010No additional effect. Hits adjacent foes.
Bolt Strike
Level 100
13085520% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dragon Claw
Machine
8010015Nenhum efeito adicional.
Dragon Tail
Machine
609010Força o alvo a mudar para um aliado aleatório.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hone Claws
Machine
15Aumenta o Attack e a Accuracy do usuário em 1 estágio.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shadow Claw
Machine
7010015High critical hit ratio.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Draco Meteor
Tutor
130905Lowers the user's Sp Atk by 2.
Dragon Pulse
Tutor
8510010No additional effect.
Earth Power
Tutor
901001010% chance to lower the target's Sp Def by 1.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Outrage
Tutor
12010010Lasts 2-3 turns. Confuses the user afterwards.
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.