[Cache start]
#145 - Zapdos
PadrãoShiny
Pokémon lendário
Categoria: Electric Pokémon
Altura: 1,6 mPeso: 52,6 Kg
Habitat: Rare (Habitat)
Cor: Yellow
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Pressure: Se o Pokémon for alvo de um Move do adversário, o Move perde um PP adicional.
Static(H): 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
90
90
85
125
90
100
Level 50
Level 100
150 197
290 384
85 156
166 306
81 150
157 295
117 194
229 383
85 156
166 306
94 167
184 328
Dano recebido
×½
×1
×1
×1
×1
×½
×1
×½
×1
×½
×0
×2
×1
×1
×1
×2
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Machine
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Machine
40User switches, passing stat changes and more.
Brave Bird
Machine
12010015Has 33% recoil.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Detect
Level up
Evento
5Prevents Moves from affecting the user this turn.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Drill Peck
Level up
8010020No additional effect.
Dual Wingbeat
Machine
409010Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magnetic Flux
Level up
Evento
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Peck
Level up
3510035No additional effect.
Pluck
Level up
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roost
Level up
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Level up
Machine
Evento
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
Evento
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Level up
Machine
Virtual Console
Evento
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Baton Pass
Machine
40User switches, passing stat changes and more.
Brave Bird
Machine
Evento
12010015Has 33% recoil.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Drill Peck
Level up
Virtual Console
Evento
8010020No additional effect.
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
Virtual Console
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Leer
Virtual Console
10030Lowers the foe(s) Defense by 1.
Light Screen
Level up
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Peck
Level up
Virtual Console
3510035No additional effect.
Pluck
Level up
6010020User steals and eats the target's Berry.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Roost
Level up
Virtual Console
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Attack
Virtual Console
140905Charges, then hits turn 2. 30% flinch. High crit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Level up
Machine
Virtual Console
Evento
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Virtual Console
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Virtual Console
9020Paralisa o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
Virtual Console
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Virtual Console
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level up
Evento
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Detect
Level up
Virtual Console
5Prevents Moves from affecting the user this turn.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Drill Peck
Level up
Virtual Console
8010020No additional effect.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fly
Machine
Virtual Console
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Light Screen
Level up
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Magnetic Flux
Level up
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Peck
Level up
Virtual Console
3510035No additional effect.
Pluck
Level up
Evento
6010020User steals and eats the target's Berry.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Level up
Machine
Virtual Console
Evento
5For 5 turns, heavy rain powers Water Moves.
Razor Wind
Virtual Console
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Roar
Machine
Virtual Console
20Forces the target to switch to a random ally.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Roost
Level up
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
Virtual Console
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Virtual Console
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
Virtual Console
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Thunder
Level up
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Virtual Console
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Virtual Console
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Whirlwind
Virtual Console
20Forces the target to switch to a random ally.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Evento
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drill Peck
Level up
8010020No additional effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Level up
Machine
Evento
30For 5 turns, special damage to allies is halved.
Peck
Level up
3510035No additional effect.
Pluck
Level up
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
Evento
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Level up
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
Evento
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drill Peck
Level up
8010020No additional effect.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Peck
Level up
3510035No additional effect.
Pluck
Level up
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Level up
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Evento
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Level up
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level up
Evento
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Detect
Level up
Evento
5Prevents Moves from affecting the user this turn.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drill Peck
Level up
Evento
8010020No additional effect.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Peck
Level up
3510035No additional effect.
Pluck
Level up
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Level up
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Level up
Machine
Evento
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
Evento
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
U-turn
Machine
7010020User switches out after damaging the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Level up
Evento
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Evento
40User switches, passing stat changes and more.
Charge
Level up
Evento
20+1 SpD, user's next Electric Move 2x power.
Detect
Level up
Evento
5Prevents Moves from affecting the user this turn.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drill Peck
Level up
Evento
8010020No additional effect.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Evento
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Evento
8540Lowers the target's Sp Def by 2.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Peck
Level up
3510035No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Level up
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Evento
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Tutor
Evento
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Zapdos
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
Zapdos is a legendary bird Pokémon. It’s said that when Zapdos rubs its feathers together, lightning will fall immediately after.
Sword
This Pokémon has complete control over electricity. There are tales of Zapdos nesting in the dark depths of pitch-black thunderclouds.
Exibir mais
Let's Go, Eevee!
This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
Let's Go, Pikachu!
This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
Alpha Sapphire
Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.
Omega Ruby
Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts.
Y
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
X
A legendary bird Pokémon that is said to appear from clouds while dropping enormous lightning bolts.
White 2
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Black 2
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
White
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Black
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
SoulSilver
This legendary bird Pokémon is said to appear only when a thundercloud parts into two halves.
HeartGold
This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.
Platinum
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Pearl
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Diamond
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
LeafGreen
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
FireRed
One of the legendary bird POKéMON. While it is flying, it makes crackling and snapping sounds.
Emerald
ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.
Sapphire
ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. The POKéMON gains power if it is stricken by lightning bolts.
Ruby
ZAPDOS is a legendary bird POKéMON that has the ability to control electricity. It usually lives in thunderclouds. The POKéMON gains power if it is stricken by lightning bolts.
Crystal
Legendary bird POKéMON. They say lightning caused by the flapping of its wings causes summer storms.
Silver
This legendary bird POKéMON is said to appear only when a thun­ dercloud parts into two halves.
Gold
This legendary bird POKéMON causes savage thunderstorms by flapping its glit­ tering wings.
Yellow
This legendary bird POKéMON is said to appear when the sky turns dark and lightning showers down.
Blue
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
Red
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
Locais de encontro
Ultra Moon
Ultra Space Wilds Cliff
Ultra Space Wilds Cliff:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Sun
Ultra Space Wilds Cliff
Ultra Space Wilds Cliff:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Exibir mais
SoulSilver
Road 10
Road 10:
  • Método: Static encounter, only one chance
  • Condição: Returned Machine Part to Power Plant
  • 100% de chance
  • Level 50
HeartGold
Road 10
Road 10:
  • Método: Static encounter, only one chance
  • Condição: Returned Machine Part to Power Plant
  • 100% de chance
  • Level 50
Platinum
Roaming Sinnoh
Roaming Sinnoh:
  • Método: On any overworld water tile
  • Condição: Talked to Professor Oak at Eterna City
  • 25% de chance
  • Level 60
LeafGreen
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
FireRed
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
Yellow
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
Blue
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
Red
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 50
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Wave
Level 1
9020Paralisa o alvo.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Light Screen
Level 10
30For 5 turns, special damage to allies is halved.
Pluck
Level 15
6010020User steals and eats the target's Berry.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level 25
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 30
20+1 SpD, user's next Electric Move 2x power.
Drill Peck
Level 35
8010020No additional effect.
Roost
Level 40
5Heals 50% HP. Flying-type removed 'til turn ends.
Discharge
Level 45
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 50
5For 5 turns, heavy rain powers Water Moves.
Thunder
Level 55
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Detect
Level 60
5Prevents Moves from affecting the user this turn.
Magnetic Flux
Level 65
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Zap Cannon
Level 70
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Air Cutter
Machine
609525High critical hit ratio. Hits adjacent foes.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brave Bird
Machine
12010015Has 33% recoil.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Dual Wingbeat
Machine
409010Hits 2 times in one turn.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Supercell Slam
Machine
1009515User is hurt by 50% of its HP máximo if it misses.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Machine
15For 4 turns, allies' Speed is doubled.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Wave
Level 1
9020Paralisa o alvo.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Light Screen
Level 10
30For 5 turns, special damage to allies is halved.
Pluck
Level 15
6010020User steals and eats the target's Berry.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level 25
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 30
20+1 SpD, user's next Electric Move 2x power.
Drill Peck
Level 35
8010020No additional effect.
Roost
Level 40
5Heals 50% HP. Flying-type removed 'til turn ends.
Discharge
Level 45
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 50
5For 5 turns, heavy rain powers Water Moves.
Thunder
Level 55
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Detect
Level 60
5Prevents Moves from affecting the user this turn.
Magnetic Flux
Level 65
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Zap Cannon
Level 70
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Baton Pass
Machine
40User switches, passing stat changes and more.
Brave Bird
Machine
12010015Has 33% recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Hurricane
Machine
110701030% chance to confuse target. Can't miss in rain.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Weather Ball
Machine
5010010O Power dobra e o tipo varia a depender do clima.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Wave
Level 1
9020Paralisa o alvo.
Thunder Shock
Level 5
401003010% chance to paralyze the target.
Light Screen
Level 10
30For 5 turns, special damage to allies is halved.
Pluck
Level 15
6010020User steals and eats the target's Berry.
Agility
Level 20
30Aumenta a Speed do usuário em 2 estágios.
Ancient Power
Level 25
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 30
20+1 SpD, user's next Electric Move 2x power.
Drill Peck
Level 35
8010020No additional effect.
Roost
Level 40
5Heals 50% HP. Flying-type removed 'til turn ends.
Discharge
Level 45
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 50
5For 5 turns, heavy rain powers Water Moves.
Thunder
Level 55
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Detect
Level 60
5Prevents Moves from affecting the user this turn.
Magnetic Flux
Level 65
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Zap Cannon
Level 70
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hail
Machine
10For 5 turns, hail crashes down.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 57
5For 5 turns, heavy rain powers Water Moves.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Roost
Level 85
5Heals 50% HP. Flying-type removed 'til turn ends.
Magnetic Flux
Level 92
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Zap Cannon
Level 99
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 57
5For 5 turns, heavy rain powers Water Moves.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Roost
Level 85
5Heals 50% HP. Flying-type removed 'til turn ends.
Magnetic Flux
Level 92
20Raises Def, Sp Def of allies with Plus/Minus by 1.
Zap Cannon
Level 99
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Leer
Level 16
10030Lowers the foe(s) Defense by 1.
Drill Peck
Level 24
8010020No additional effect.
Thunderbolt
Level 32
9010015Tem 10% de chance de paralisar o alvo.
Agility
Level 40
30Aumenta a Speed do usuário em 2 estágios.
Light Screen
Level 48
30For 5 turns, special damage to allies is halved.
Roost
Level 56
5Heals 50% HP. Flying-type removed 'til turn ends.
Thunder
Level 64
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Sky Attack
Level 72
140905Charges, then hits turn 2. 30% flinch. High crit.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Headbutt
Machine
701001530% chance to causar flinch.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 57
5For 5 turns, heavy rain powers Water Moves.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Roost
Level 85
5Heals 50% HP. Flying-type removed 'til turn ends.
Zap Cannon
Level 92
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Rain Dance
Level 57
5For 5 turns, heavy rain powers Water Moves.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Roost
Level 85
5Heals 50% HP. Flying-type removed 'til turn ends.
Zap Cannon
Level 92
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Roost
Level 57
5Heals 50% HP. Flying-type removed 'til turn ends.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Rain Dance
Level 85
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Roost
Level 57
5Heals 50% HP. Flying-type removed 'til turn ends.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Rain Dance
Level 85
5For 5 turns, heavy rain powers Water Moves.
Zap Cannon
Level 92
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sky Drop
Machine
6010010User and foe fly up turn 1. Damages on turn 2.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Roost
Level 57
5Heals 50% HP. Flying-type removed 'til turn ends.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Rain Dance
Level 85
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Roost
Level 57
5Heals 50% HP. Flying-type removed 'til turn ends.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Rain Dance
Level 85
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 8
9020Paralisa o alvo.
Detect
Level 15
5Prevents Moves from affecting the user this turn.
Pluck
Level 22
6010020User steals and eats the target's Berry.
Ancient Power
Level 29
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Charge
Level 36
20+1 SpD, user's next Electric Move 2x power.
Agility
Level 43
30Aumenta a Speed do usuário em 2 estágios.
Discharge
Level 50
801001530% chance to paralyze adjacent Pokemon.
Roost
Level 57
5Heals 50% HP. Flying-type removed 'til turn ends.
Light Screen
Level 64
30For 5 turns, special damage to allies is halved.
Drill Peck
Level 71
8010020No additional effect.
Thunder
Level 78
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Rain Dance
Level 85
5For 5 turns, heavy rain powers Water Moves.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Pluck
Machine
6010020User steals and eats the target's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Signal Beam
Tutor
751001510% chance to confuse the target.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Light Screen
Level 73
30For 5 turns, special damage to allies is halved.
Thunder
Level 85
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Light Screen
Level 73
30For 5 turns, special damage to allies is halved.
Thunder
Level 85
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Light Screen
Level 73
30For 5 turns, special damage to allies is halved.
Thunder
Level 85
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Light Screen
Level 73
30For 5 turns, special damage to allies is halved.
Thunder
Level 85
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Charge
Level 61
20+1 SpD, user's next Electric Move 2x power.
Light Screen
Level 73
30For 5 turns, special damage to allies is halved.
Thunder
Level 85
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double-Edge
Tutor
12010015Tem 33% de recoil.
Mimic
Tutor
10The last Move the target used replaces this one.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Light Screen
Level 61
30For 5 turns, special damage to allies is halved.
Thunder
Level 73
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Peck
Level 1
3510035No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder Wave
Level 13
9020Paralisa o alvo.
Agility
Level 25
30Aumenta a Speed do usuário em 2 estágios.
Detect
Level 37
5Prevents Moves from affecting the user this turn.
Drill Peck
Level 49
8010020No additional effect.
Light Screen
Level 61
30For 5 turns, special damage to allies is halved.
Thunder
Level 73
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Drill Peck
Level 1
8010020No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder
Level 51
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Agility
Level 55
30Aumenta a Speed do usuário em 2 estágios.
Light Screen
Level 60
30For 5 turns, special damage to allies is halved.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Razor Wind
Machine
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sky Attack
Machine
140905Charges, then hits turn 2. 30% flinch. High crit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlwind
Machine
20Forces the target to switch to a random ally.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Drill Peck
Level 1
8010020No additional effect.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Thunder
Level 51
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Agility
Level 55
30Aumenta a Speed do usuário em 2 estágios.
Light Screen
Level 60
30For 5 turns, special damage to allies is halved.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Razor Wind
Machine
8010010Charges, then hits foe(s) turn 2. High crit ratio.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sky Attack
Machine
140905Charges, then hits turn 2. 30% flinch. High crit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Whirlwind
Machine
20Forces the target to switch to a random ally.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.