[Cache start]
#889 - Zamazenta
PadrãoShiny
Pokémon lendário
Categoria: Warrior Pokémon
Altura: 2,9 mPeso: 210,0 Kg
Cor: Red
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 335
Taxa de captura: 10
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Spe +3Total: 3
Competitivo
In-Game
Abilities
Dauntless Shield: On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.
Base stats
HP
Atk
Def
SpA
SpD
Spe
92
120
115
80
115
138
Level 50
Level 100
152 199
294 388
112 189
220 372
108 183
211 361
76 145
148 284
108 183
211 361
128 209
252 412
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Crunch
Level up
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Level up
Machine
150905O usuário não pode mover no próximo turno.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Level up
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Burst
Level up
10010If hit by an attack, returns 1,5x damage.
Metal Claw
Level up
Machine
50953510% chance to raise the user's Attack by 1.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Level up
4010030Usually goes first.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Slash
Level up
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Wide Guard
Level up
10Protects allies from multi-target Moves this turn.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Bite
Level up
6010025Tem 30% de chance de causar flinch.
Close Combat
Level up
Machine
Evento
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Crunch
Level up
Machine
Evento
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Level up
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Howl
Level up
40Raises the user's and ally's Attack by 1.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Level up
Machine
Evento
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
Evento
801001530% chance to causar flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Laser Focus
Level up
30Until the end of the next turn, user's Moves crit.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Burst
Level up
10010If hit by an attack, returns 1,5x damage.
Metal Claw
Level up
50953510% chance to raise the user's Attack by 1.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Quick Attack
Level up
4010030Usually goes first.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Slash
Level up
Evento
7010020High critical hit ratio.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Slap
Machine
258510Hits 2-5 times in one turn.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Wide Guard
Level up
Evento
10Protects allies from multi-target Moves this turn.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Cadeia evolutiva
Zamazenta
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed.
Sword
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Howl
Level 1
40Raises the user's and ally's Attack by 1.
Wide Guard
Level 1
10Protects allies from multi-target Moves this turn.
Slash
Level 11
7010020High critical hit ratio.
Iron Defense
Level 22
15Raises the user's Defense by 2.
Iron Head
Level 33
801001530% chance to causar flinch.
Metal Burst
Level 44
10010If hit by an attack, returns 1,5x damage.
Crunch
Level 55
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Moonblast
Level 66
951001530% chance to lower the target's Sp Atk by 1.
Close Combat
Level 77
1201005Lowers the user's Defense and Sp Def by 1.
Giga Impact
Level 88
150905O usuário não pode mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Heavy Slam
Machine
10010More power the heavier the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Beam
Machine
140955User loses 50% HP máximo.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bite
Level 1
6010025Tem 30% de chance de causar flinch.
Quick Attack
Level 1
4010030Usually goes first.
Metal Claw
Level 1
50953510% chance to raise the user's Attack by 1.
Howl
Level 1
40Raises the user's and ally's Attack by 1.
Metal Burst
Level 1
10010If hit by an attack, returns 1,5x damage.
Wide Guard
Level 1
10Protects allies from multi-target Moves this turn.
Slash
Level 11
7010020High critical hit ratio.
Iron Defense
Level 22
15Raises the user's Defense by 2.
Iron Head
Level 33
801001530% chance to causar flinch.
Laser Focus
Level 44
30Until the end of the next turn, user's Moves crit.
Crunch
Level 55
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Moonblast
Level 66
951001530% chance to lower the target's Sp Atk by 1.
Close Combat
Level 77
1201005Lowers the user's Defense and Sp Def by 1.
Giga Impact
Level 88
150905O usuário não pode mover no próximo turno.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Fang
Machine
659515Tem 10% de chance de queimar. Tem 10% de chance de causar finch.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Ice Fang
Machine
65951510% chance to freeze. 10% chance to flinch.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Iron Tail
Machine
100751530% chance to lower the target's Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic Fangs
Machine
8510010Destroys screens, unless the target is immune.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tail Slap
Machine
258510Hits 2-5 times in one turn.
Thunder Fang
Machine
65951510% chance to paralyze. 10% chance to flinch.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Steel Beam
Tutor
140955User loses 50% HP máximo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.