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#562 - Yamask-Galar
PadrãoShiny
Categoria: Spirit Pokémon
Altura: 0,5 mPeso: 1,5 Kg
Cor: Black
Formato:
Egg groups: Mineral, Amorphous25 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 61
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1Total: 1
Competitivo
In-Game
Abilities
Wandering Spirit: Pokemon making contact with this Pokemon have their Ability swapped with this one.
Base stats
HP
Atk
Def
SpA
SpD
Spe
38
55
85
30
65
30
Level 50
Level 100
98 145
186 280
54 117
103 229
81 150
157 295
31 90
58 174
63 128
121 251
31 90
58 174
Dano recebido
×½
×2
×1
×0
×1
×0
×1
×1
×2
×2
×1
×2
×0
×¼
×1
×½
×1
×2
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Astonish
Level up
301001530% chance to causar flinch.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brutal Swing
Level up
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Crafty Shield
Level up
10Protects allies from Status Moves this turn.
Curse
Level up
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Destiny Bond
Level up
5If an opponent knocks out the user, it also faints.
Disable
Level up
10020For 4 turns, disables the target's last Move used.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Level up
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Guard Split
Level up
10Averages Defense and Sp Def stats with target.
Haze
Level up
30Eliminates all stat changes.
Hex
Level up
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Mean Look
Level up
5Prevents the target from switching out.
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Night Shade
Level up
10015Does damage equal to the user's level.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Power Split
Level up
10Averages Attack and Sp Atk stats with target.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Level up
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Slam
Level up
807520No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Yamask-Galar
Receber dano
Runerigus
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.
Sword
It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.
Exibir mais
Alpha Sapphire
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
Omega Ruby
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
Y
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
X
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
White 2
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
Black 2
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
White
These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life.
Black
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
Moves que aprende
Gen VIII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Astonish
Level 1
301001530% chance to causar flinch.
Protect
Level 1
10Prevents Moves from affecting the user this turn.
Haze
Level 4
30Eliminates all stat changes.
Night Shade
Level 8
10015Does damage equal to the user's level.
Disable
Level 12
10020For 4 turns, disables the target's last Move used.
Brutal Swing
Level 16
6010020No additional effect. Hits adjacent Pokemon.
Crafty Shield
Level 20
10Protects allies from Status Moves this turn.
Hex
Level 24
6510010Power doubles if the target has a status ailment.
Mean Look
Level 28
5Prevents the target from switching out.
Slam
Level 32
807520No additional effect.
Curse
Level 36
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Shadow Ball
Level 40
801001520% chance to lower the target's Sp Def by 1.
Earthquake
Level 44
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Guard Split
Level 48
10Averages Defense and Sp Def stats with target.
Power Split
Level 48
10Averages Attack and Sp Atk stats with target.
Destiny Bond
Level 52
5If an opponent knocks out the user, it also faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Earth Power
Machine
901001010% chance to lower the target's Sp Def by 1.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fake Tears
Machine
10020Lowers the target's Sp Def by 2.
Hex
Machine
6510010Power doubles if the target has a status ailment.
Imprison
Machine
10No foe can use any Move known by the user.
Iron Defense
Machine
15Raises the user's Defense by 2.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sandstorm
Machine
10For 5 turns, a sandstorm rages. Rock: 1,5x SpD.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic Spikes
Machine
20Poisons grounded foes on switch-in. Max 2 layers.
Trick
Machine
10010User switches its held item with the target's.
Trick Room
Machine
5Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
Machine
8515Queima o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Poltergeist
Tutor
110905Falha se o alvo não estiver segurando um item.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Memento
Egg
10010Lowers target's Attack, Sp Atk by 2. User faints.
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