PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Beast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
143 190
276 370
84 155
164 304
68 135
132 265
160 247
315 489
68 135
132 265
79 148
153 291
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Brutal Swing Machine Evento | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Discharge Level up Evento | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Eerie Impulse Level up Machine Evento | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Level up Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up | — | 60 | 20 | Causes the target to fall asleep. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Power Whip Level up Machine Evento | 120 | 85 | 10 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Level up Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Level up Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wrap Level up | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Discharge Level up Evento | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Eerie Impulse Level up | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Level up Evento | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hypnosis Level up Evento | — | 60 | 20 | Causes the target to fall asleep. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Ion Deluge Level up | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Power Whip Level up Evento | 120 | 85 | 10 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Level up Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tail Glow Level up | — | — | 20 | Raises the user's Sp Atk by 3. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Level up Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Level up Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Level up Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Wrap Level up | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Zap Cannon Level up | 120 | 50 | 5 | 100% chance to paralyze the target. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Ultra Moon
They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Exibir mais
Moon
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
Sun
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Locais de encontro
Ultra Moon
Ultra Space Ultra Plant
Ultra Space Ultra Plant:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Ultra Sun
Ultra Space Ultra Plant
Ultra Space Ultra Plant:
- Método: Static encounter, only one chance
- 100% de chance
- Level 60
Exibir mais
Moon
Memorial Hill Area
Lush Jungle All Areas
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 65
Lush Jungle All Areas:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 65
Sun
Memorial Hill Area
Lush Jungle All Areas
Memorial Hill Area:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 65
Lush Jungle All Areas:
- Método: Walking in tall grass or a cave
- 100% de chance
- Level 65
Moves que aprende
Gen VIII
Gen VII
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Wrap Level 1 | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Charge Level 5 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Thunder Wave Level 10 | — | 90 | 20 | Paralisa o alvo. | ||
Ingrain Level 15 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Spark Level 20 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Shock Wave Level 25 | 60 | — | 20 | This Move does not check accuracy. | ||
Hypnosis Level 30 | — | 60 | 20 | Causes the target to fall asleep. | ||
Eerie Impulse Level 35 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Thunder Punch Level 40 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Discharge Level 45 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Magnet Rise Level 50 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Thunderbolt Level 55 | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Electric Terrain Level 60 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Power Whip Level 65 | 120 | 85 | 10 | No additional effect. | ||
Zap Cannon Level 70 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Power Whip Machine | 120 | 85 | 10 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Wrap Level 1 | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Spark Level 1 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tail Glow Level 1 | — | — | 20 | Raises the user's Sp Atk by 3. | ||
Thunder Wave Level 7 | — | 90 | 20 | Paralisa o alvo. | ||
Shock Wave Level 13 | 60 | — | 20 | This Move does not check accuracy. | ||
Ingrain Level 19 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Thunder Punch Level 23 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Eerie Impulse Level 29 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Signal Beam Level 31 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Thunderbolt Level 37 | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Hypnosis Level 43 | — | 60 | 20 | Causes the target to fall asleep. | ||
Discharge Level 47 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Electric Terrain Level 53 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Power Whip Level 59 | 120 | 85 | 10 | No additional effect. | ||
Ion Deluge Level 67 | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Zap Cannon Level 73 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Wrap Level 1 | 15 | 90 | 20 | Traps and damages the target for 4-5 turns. | ||
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Spark Level 1 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tail Glow Level 1 | — | — | 20 | Raises the user's Sp Atk by 3. | ||
Thunder Wave Level 7 | — | 90 | 20 | Paralisa o alvo. | ||
Shock Wave Level 13 | 60 | — | 20 | This Move does not check accuracy. | ||
Ingrain Level 19 | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Thunder Punch Level 23 | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Eerie Impulse Level 29 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Signal Beam Level 31 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Thunderbolt Level 37 | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Hypnosis Level 43 | — | 60 | 20 | Causes the target to fall asleep. | ||
Discharge Level 47 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Electric Terrain Level 53 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Power Whip Level 59 | 120 | 85 | 10 | No additional effect. | ||
Ion Deluge Level 67 | — | — | 25 | Normal Moves become Electric-type this turn. | ||
Zap Cannon Level 73 | 120 | 50 | 5 | 100% chance to paralyze the target. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Nature Power Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Tutor | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Gravity Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |