[Cache start]
#796 - Xurkitree
PadrãoShiny
Categoria: Glowing Pokémon
Altura: 3,8 mPeso: 100,0 Kg
Cor: Black
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 0
Experiência base: 285
Taxa de captura: 45
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Beast Boost: This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
83
89
71
173
71
83
Level 50
Level 100
143 190
276 370
84 155
164 304
68 135
132 265
160 247
315 489
68 135
132 265
79 148
153 291
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
Evento
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Eerie Impulse
Level up
Machine
Evento
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
6020Causes the target to fall asleep.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Power Whip
Level up
Machine
Evento
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Level up
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Zap Cannon
Level up
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Level up
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Level up
Evento
105 turns. Grounded: +Electric power, can't adormecer.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hypnosis
Level up
Evento
6020Causes the target to fall asleep.
Ingrain
Level up
20Traps/grounds user; heals 1/16 HP máximo per turn.
Ion Deluge
Level up
25Normal Moves become Electric-type this turn.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Power Whip
Level up
Evento
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Level up
Tutor
6020This Move does not check accuracy.
Signal Beam
Level up
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tail Glow
Level up
20Raises the user's Sp Atk by 3.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Level up
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Punch
Level up
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Level up
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Wrap
Level up
159020Traps and damages the target for 4-5 turns.
Zap Cannon
Level up
120505100% chance to paralyze the target.
Cadeia evolutiva
Xurkitree
1 nível evolutivo.
Descrição In-game:
Ultra Moon
They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Exibir mais
Moon
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
Sun
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Locais de encontro
Ultra Moon
Ultra Space Ultra Plant
Ultra Space Ultra Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Sun
Ultra Space Ultra Plant
Ultra Space Ultra Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Exibir mais
Moon
Memorial Hill Area
Lush Jungle All Areas
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 65
Lush Jungle All Areas:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 65
Sun
Memorial Hill Area
Lush Jungle All Areas
Memorial Hill Area:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 65
Lush Jungle All Areas:
  • Método: Walking in tall grass or a cave
  • 100% de chance
  • Level 65
Moves que aprende
Gen VIII
Gen VII
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Charge
Level 5
20+1 SpD, user's next Electric Move 2x power.
Thunder Wave
Level 10
9020Paralisa o alvo.
Ingrain
Level 15
20Traps/grounds user; heals 1/16 HP máximo per turn.
Spark
Level 20
651002030% chance to paralyze the target.
Shock Wave
Level 25
6020This Move does not check accuracy.
Hypnosis
Level 30
6020Causes the target to fall asleep.
Eerie Impulse
Level 35
10015Lowers the target's Sp Atk by 2.
Thunder Punch
Level 40
7510015Tem 10% de chance de paralisar o alvo.
Discharge
Level 45
801001530% chance to paralyze adjacent Pokemon.
Magnet Rise
Level 50
10For 5 turns, the user has immunity to Ground.
Thunderbolt
Level 55
9010015Tem 10% de chance de paralisar o alvo.
Electric Terrain
Level 60
105 turns. Grounded: +Electric power, can't adormecer.
Power Whip
Level 65
1208510No additional effect.
Zap Cannon
Level 70
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Power Whip
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Rising Voltage
Tutor
7010020Tem 2x de Power se o alvo estiver em Electric Terrain.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Spark
Level 1
651002030% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tail Glow
Level 1
20Raises the user's Sp Atk by 3.
Thunder Wave
Level 7
9020Paralisa o alvo.
Shock Wave
Level 13
6020This Move does not check accuracy.
Ingrain
Level 19
20Traps/grounds user; heals 1/16 HP máximo per turn.
Thunder Punch
Level 23
7510015Tem 10% de chance de paralisar o alvo.
Eerie Impulse
Level 29
10015Lowers the target's Sp Atk by 2.
Signal Beam
Level 31
751001510% chance to confuse the target.
Thunderbolt
Level 37
9010015Tem 10% de chance de paralisar o alvo.
Hypnosis
Level 43
6020Causes the target to fall asleep.
Discharge
Level 47
801001530% chance to paralyze adjacent Pokemon.
Electric Terrain
Level 53
105 turns. Grounded: +Electric power, can't adormecer.
Power Whip
Level 59
1208510No additional effect.
Ion Deluge
Level 67
25Normal Moves become Electric-type this turn.
Zap Cannon
Level 73
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wrap
Level 1
159020Traps and damages the target for 4-5 turns.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Spark
Level 1
651002030% chance to paralyze the target.
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tail Glow
Level 1
20Raises the user's Sp Atk by 3.
Thunder Wave
Level 7
9020Paralisa o alvo.
Shock Wave
Level 13
6020This Move does not check accuracy.
Ingrain
Level 19
20Traps/grounds user; heals 1/16 HP máximo per turn.
Thunder Punch
Level 23
7510015Tem 10% de chance de paralisar o alvo.
Eerie Impulse
Level 29
10015Lowers the target's Sp Atk by 2.
Signal Beam
Level 31
751001510% chance to confuse the target.
Thunderbolt
Level 37
9010015Tem 10% de chance de paralisar o alvo.
Hypnosis
Level 43
6020Causes the target to fall asleep.
Discharge
Level 47
801001530% chance to paralyze adjacent Pokemon.
Electric Terrain
Level 53
105 turns. Grounded: +Electric power, can't adormecer.
Power Whip
Level 59
1208510No additional effect.
Ion Deluge
Level 67
25Normal Moves become Electric-type this turn.
Zap Cannon
Level 73
120505100% chance to paralyze the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Brutal Swing
Machine
6010020No additional effect. Hits adjacent Pokemon.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Tutor
158520Traps and damages the target for 4-5 turns.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Thunder Punch
Tutor
7510015Tem 10% de chance de paralisar o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.