Gênero: 100%
Competitivo
In-Game
Abilities
Fairy Aura: While this Pokemon is active, a Fairy Move used by any Pokemon has 1,33x power.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
186 233
362 456
122 201
240 397
90 161
175 317
122 201
240 397
92 165
180 324
93 166
182 326
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aromatherapy Level up | — | — | 5 | Cures the user's time of all status conditions. | ||
Aurora Beam Level up | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Level up Machine | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Dazzling Gleam Machine Evento | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Draining Kiss Machine | 50 | 100 | 10 | User recovers 75% of the damage dealt. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Geomancy Level up | — | — | 10 | Charges, then raises SpA, SpD, Spe by 2 turn 2. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Level up | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Horn Leech Level up Evento | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ingrain Level up Evento | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Megahorn Level up Machine | 120 | 85 | 10 | No additional effect. | ||
Misty Explosion Tutor | 100 | 100 | 5 | User faints. User on Misty Terrain: 1,5x power. | ||
Misty Terrain Level up Machine | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up Evento | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Nature Power Level up | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Outrage Level up Machine | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Play Rough Machine | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Terrain Pulse Tutor | 50 | 100 | 10 | User on terrain: power doubles, type varies. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Wonder Room Machine | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aromatherapy Level up | — | — | 5 | Cures the user's time of all status conditions. | ||
Aurora Beam Level up | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Level up | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine Evento | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Geomancy Level up Evento | — | — | 10 | Charges, then raises SpA, SpD, Spe by 2 turn 2. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine Evento | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Level up Tutor | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Horn Leech Level up Evento | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Laser Focus Tutor | — | — | 30 | Until the end of the next turn, user's Moves crit. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Megahorn Level up | 120 | 85 | 10 | No additional effect. | ||
Misty Terrain Level up | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up Evento | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Nature Power Level up Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Night Slash Level up Evento | 70 | 100 | 15 | High critical hit ratio. | ||
Outrage Level up Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aromatherapy Level up Evento | — | — | 5 | Cures the user's time of all status conditions. | ||
Aurora Beam Level up | 65 | 100 | 20 | 10% chance to lower the target's Attack by 1. | ||
Block Tutor | — | — | 5 | Prevents the target from switching out. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Close Combat Level up | 120 | 100 | 5 | Lowers the user's Defense and Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Cut Machine | 50 | 95 | 30 | Nenhum efeito adicional. | ||
Dazzling Gleam Machine | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine Evento | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Geomancy Level up Evento | — | — | 10 | Charges, then raises SpA, SpD, Spe by 2 turn 2. | ||
Giga Impact Level up Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Gravity Level up Tutor Evento | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Hail Machine | — | — | 10 | For 5 turns, hail crashes down. | ||
Heal Pulse Level up | — | — | 10 | Heals the target by 50% of its HP máximo. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Horn Leech Level up | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ingrain Level up | — | — | 20 | Traps/grounds user; heals 1/16 HP máximo per turn. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Megahorn Level up Evento | 120 | 85 | 10 | No additional effect. | ||
Misty Terrain Level up | — | — | 10 | 5 turns. Can't status,-Dragon power vs grounded. | ||
Moonblast Level up Evento | 95 | 100 | 15 | 30% chance to lower the target's Sp Atk by 1. | ||
Nature Power Level up Machine | — | — | 20 | Attack depends on terrain (default Tri Attack). | ||
Night Slash Level up | 70 | 100 | 15 | High critical hit ratio. | ||
Outrage Level up Tutor | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psych Up Level up Machine | — | — | 10 | Copies the target's current stat stages. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rock Slide Machine | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Level up | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Wonder Room Tutor | — | — | 10 | For 5 turns, all Defense and Sp Def stats switch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.