[Cache start]
#413 - Wormadam-Trash
PadrãoShiny
Categoria: Bagworm Pokémon
Altura: 0,5 mPeso: 6,5 Kg
Cor: Red
Formato:
Egg group: Bug15 ciclos
Gênero: 100%
Felicidade base: 70
Experiência base: 148
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Def +1SpD +1Total: 2
Competitivo
In-Game
Abilities
Anticipation: Ao dar switch-in, este Pokémon "estremece" se algum Pokémon adversário tiver um Move superefetivo ou de OHKO.
Overcoat(H): This Pokemon is immune to powder Moves, Sandstorm damage, and Effect Spore.
Base stats
HP
Atk
Def
SpA
SpD
Spe
60
69
95
69
95
36
Level 50
Level 100
120 167
230 324
66 133
128 260
90 161
175 317
66 133
128 260
90 161
175 317
36 96
69 188
Dano recebido
×½
×1
×½
×1
×½
×1
×4
×1
×1
×¼
×1
×½
×½
×0
×½
×1
×½
×1
Cadeia evolutiva
Moves que aprende
USM
ORAS
BW
DPP
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Attract
Level up
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Bite
Level up
Tutor
6010020O usuário rouba e come a Berry do alvo.
Bug Buzz
Level up
901001010% chance to lower the target's Sp Def by 1.
Captivate
Level up
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Burst
Level up
10010If hit by an attack, returns 1,5x damage.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Quiver Dance
Level up
20Raises the user's Sp Atk, Sp Def, Speed by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Level up
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Bite
Level up
Tutor
6010020O usuário rouba e come a Berry do alvo.
Captivate
Level up
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Level up
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Bite
Level up
Tutor
6010020O usuário rouba e come a Berry do alvo.
Captivate
Level up
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Level up
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Bite
Level up
Tutor
6010020O usuário rouba e come a Berry do alvo.
Captivate
Level up
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Confusion
Level up
501002510% chance to confuse the target.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flail
Level up
10015More power the less HP the user has left.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Level up
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Level up
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Metal Sound
Level up
8540Lowers the target's Sp Def by 2.
Mirror Shot
Level up
65851030% chance to lower the target's accuracy by 1.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Level up
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Level up
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Machine
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
String Shot
Tutor
9540Reduz a Speed dos adversários em 2 estágios.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Cadeia evolutiva
Burmy
WormadamWormadam-SandyWormadam-Trash
Lv. 20
Mothim
2 níveis evolutivos.
Formas alternativas
2 formas alternativas.
Descrição In-game:
Alpha Sapphire
When Burmy evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.
Omega Ruby
Its appearance changes depending on where it evolved. The materials on hand become a part of its body.
Exibir mais
Y
When Burmy evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.
X
Its appearance changes depending on where it evolved. The materials on hand become a part of its body.
White 2
When evolving, its body takes in surrounding materials. As a result, there are many body variations.
Black 2
When evolving, its body takes in surrounding materials. As a result, there are many body variations.
White
When evolving, its body takes in surrounding materials. As a result, there are many body variations.
Black
When evolving, its body takes in surrounding materials. As a result, there are many body variations.
SoulSilver
It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.
HeartGold
It is said that a WORMADAM that evolves on a cold day will have a thicker cloak.
Platinum
When evolving, its body takes in surrounding materials. As a result, there are many body variations.
Pearl
Its appearance changes depending on where it evolved. The materials on hand become a part of its body.
Diamond
When BURMY evolved, its cloak became a part of this Pokémon’s body. The cloak is never shed.
Itens que segura
Ultra Moon
Silver Powder
(5% de chance)
Ultra Sun
Silver Powder
(5% de chance)
Exibir mais
Moon
Silver Powder
(5% de chance)
Sun
Silver Powder
(5% de chance)
Alpha Sapphire
Silver Powder
(5% de chance)
Omega Ruby
Silver Powder
(5% de chance)
Y
Silver Powder
(5% de chance)
X
Silver Powder
(5% de chance)
White 2
Silver Powder
(5% de chance)
Black 2
Silver Powder
(5% de chance)
White
Silver Powder
(5% de chance)
Black
Silver Powder
(5% de chance)
SoulSilver
Silver Powder
(5% de chance)
HeartGold
Silver Powder
(5% de chance)
Platinum
Silver Powder
(5% de chance)
Pearl
Silver Powder
(5% de chance)
Diamond
Silver Powder
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Quiver Dance
Level 1
20Raises the user's Sp Atk, Sp Def, Speed by 1.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
String Shot
Level 20
9540Reduz a Speed dos adversários em 2 estágios.
Confusion
Level 23
501002510% chance to confuse the target.
Metal Burst
Level 26
10010If hit by an attack, returns 1,5x damage.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Infestation
Level 35
2010020Traps and damages the target for 4-5 turns.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Bug Buzz
Level 50
901001010% chance to lower the target's Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bug Buzz
Machine
901001010% chance to lower the target's Sp Def by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Quiver Dance
Level 1
20Raises the user's Sp Atk, Sp Def, Speed by 1.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Metal Burst
Level 1
10010If hit by an attack, returns 1,5x damage.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Bug Buzz
Level 50
901001010% chance to lower the target's Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Quiver Dance
Level 1
20Raises the user's Sp Atk, Sp Def, Speed by 1.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Metal Burst
Level 1
10010If hit by an attack, returns 1,5x damage.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Bug Buzz
Level 50
901001010% chance to lower the target's Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Bug Bite
Tutor
6010020O usuário rouba e come a Berry do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Infestation
Machine
2010020Traps and damages the target for 4-5 turns.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bug Bite
Tutor
6010020O usuário rouba e come a Berry do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Struggle Bug
Machine
5010020Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Venoshock
Machine
6510010Power doubles if the target is poisoned.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bug Bite
Tutor
6010020O usuário rouba e come a Berry do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Skill Swap
Tutor
10The user and the target troca Abilities.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Stealth Rock
Tutor
20Hurts foes on switch-in. Factors Rock weakness.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Protect
Level 10
10Prevents Moves from affecting the user this turn.
Bug Bite
Level 15
6010020O usuário rouba e come a Berry do alvo.
Hidden Power
Level 20
6010015O tipo deste Move varia com base nos IVs do usuário.
Confusion
Level 23
501002510% chance to confuse the target.
Mirror Shot
Level 26
65851030% chance to lower the target's accuracy by 1.
Metal Sound
Level 29
8540Lowers the target's Sp Def by 2.
Psybeam
Level 32
651002010% chance to confuse the target.
Captivate
Level 35
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Flail
Level 38
10015More power the less HP the user has left.
Attract
Level 41
10015Um alvo do gênero oposto fica apaixonado.
Psychic
Level 44
901001010% chance to lower the target's Sp Def by 1.
Iron Head
Level 47
801001530% chance to causar flinch.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Flash Cannon
Machine
801001010% chance to lower the target's Sp Def by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Stealth Rock
Machine
20Hurts foes on switch-in. Factors Rock weakness.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bug Bite
Tutor
6010020O usuário rouba e come a Berry do alvo.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gunk Shot
Tutor
12080530% chance to envenenar the target.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Iron Head
Tutor
801001530% chance to causar flinch.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
String Shot
Tutor
9540Reduz a Speed dos adversários em 2 estágios.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Uproar
Tutor
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
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