PadrãoShiny
Competitivo
In-Game
Abilities
Soundproof: This Pokemon is immune to sound-based Moves, unless it used the Move.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
124 171
238 332
50 113
96 221
25 82
45 159
50 113
96 221
25 82
45 159
29 88
54 170
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Echoed Voice Level up | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Roar Level up | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Level up Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Level up Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Level up Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Egg Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Level up Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Level up Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Egg Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Level up Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Endeavor Egg Tutor Dream World | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Level up Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Synchronoise Level up | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor Dream World | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Tutor Dream World | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pound Level up | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Level up Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Howl Level up | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Hyper Voice Level up | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Pound Level up Evento | 40 | 100 | 35 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Level up Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Level up Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Level up Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Egg Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stomp Level up | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Egg Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teeter Dance Evento | — | 100 | 20 | Confuses adjacent Pokemon. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Evento | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Descrição In-game:
Shield
When Whismur cries, the sound of its own voice startles it, making the Pokémon cry even louder. It cries until it’s exhausted, then it falls asleep.
Sword
The cry of a Whismur is over 100 decibels. If you’re close to a Whismur when it lets out a cry, you’ll be stuck with an all-day headache.
Exibir mais
Alpha Sapphire
Whismur is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder. When it finally stops crying, the Pokémon goes to sleep, all tired out.
Omega Ruby
Normally, Whismur’s voice is very quiet—it is barely audible even if one is paying close attention. However, if this Pokémon senses danger, it starts crying at an earsplitting volume.
Y
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
X
It usually murmurs but starts crying loudly if it senses danger. It stops when its ear covers are shut.
White 2
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Black 2
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
White
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Black
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
SoulSilver
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
HeartGold
If it senses danger, it scares the foe by crying out with the volume of a jet-plane engine.
Platinum
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Pearl
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
Diamond
Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane.
LeafGreen
It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.
FireRed
It usually murmurs, but starts crying loudly if it senses danger. It stops when its ear covers are shut.
Emerald
Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath.
Sapphire
WHISMUR is very timid. If it starts to cry loudly, it becomes startled by its own crying and cries even harder.When it finally stops crying, the POKéMON goes to sleep, all tired out.
Ruby
Normally, WHISMUR’s voice is very quiet - it is barely audible even if one is paying close attention.However, if this POKéMON senses danger, it starts crying at an earsplitting volume.
Locais de encontro
Y
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
X
Connecting Cave
Connecting Cave:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 15
Exibir mais
SoulSilver
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 14
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
HeartGold
Road 30
Road 31
Road 32
Ruins of Alph (outside)
Road 34
Road 35
Road 42
Road 43
Road 44
Road 45
Road 47
Mount Silver (outside)
Road 26
Road 27
Road 28
Road 4
Road 6
Road 9
Road 10
Road 13
Road 21
Road 22
Road 24
Road 25
Road 30:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 31:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Road 32:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 4
Ruins of Alph (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 34:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 11
Road 35:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 12
Road 42:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 43:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 44:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 22
Road 45:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 47:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 33
Mount Silver (outside):
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 42
Road 26:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 27:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 28
Road 28:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 40
Road 4:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 5
Road 6:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 13
Road 9:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 17
Road 13:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 23
Road 21:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 25
Road 22:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 3
Road 24:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: Hoenn radio
- 10% de chance
- Level 10
Emerald
Rusturf Tunnel
Victory Road (1F)
Road 116
Desert Underpass
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 6
Desert Underpass:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 38
Sapphire
Rusturf Tunnel
Victory Road (1F)
Road 116
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Ruby
Rusturf Tunnel
Victory Road (1F)
Road 116
Rusturf Tunnel:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 8
Victory Road (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 36
Road 116:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 7
Itens que segura
White 2
Chesto Berry
(5% de chance)
Black 2
Chesto Berry
(5% de chance)
Exibir mais
White
Chesto Berry
(5% de chance)
Black
Chesto Berry
(5% de chance)
SoulSilver
Chesto Berry
(5% de chance)
HeartGold
Chesto Berry
(5% de chance)
Platinum
Chesto Berry
(5% de chance)
Pearl
Chesto Berry
(5% de chance)
Diamond
Chesto Berry
(5% de chance)
LeafGreen
Chesto Berry
(5% de chance)
FireRed
Chesto Berry
(5% de chance)
Emerald
Chesto Berry
(5% de chance)
Sapphire
Chesto Berry
(5% de chance)
Ruby
Chesto Berry
(5% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Echoed Voice Level 5 | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Howl Level 10 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Rest Level 15 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 15 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stomp Level 21 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Roar Level 25 | — | — | 20 | Forces the target to switch to a random ally. | ||
Supersonic Level 30 | — | 55 | 20 | Causes the target to become confused. | ||
Uproar Level 35 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fake Tears Machine | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Fire Punch Machine | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Hyper Voice Machine | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Ice Punch Machine | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mega Kick Machine | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Machine | 80 | 85 | 20 | No additional effect. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Echoed Voice Level 5 | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Howl Level 10 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Rest Level 15 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 15 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Stomp Level 21 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Roar Level 25 | — | — | 20 | Forces the target to switch to a random ally. | ||
Supersonic Level 30 | — | 55 | 20 | Causes the target to become confused. | ||
Uproar Level 35 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Screech Level 40 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Echoed Voice Level 4 | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 11 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Screech Level 15 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Supersonic Level 18 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 22 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Uproar Level 25 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Roar Level 29 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 32 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 36 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 39 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Synchronoise Level 43 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Echoed Voice Level 4 | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 11 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Screech Level 15 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Supersonic Level 18 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 22 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Uproar Level 25 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Roar Level 29 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 32 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 36 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 39 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Synchronoise Level 43 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Whirlwind Egg | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Synchronoise Level 41 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Rest Level 45 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 45 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 50 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Echoed Voice Level 4 | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Astonish Level 8 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 11 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Screech Level 15 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Supersonic Level 18 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 22 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Uproar Level 25 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Roar Level 29 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 32 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 36 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 39 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Synchronoise Level 43 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Water Pulse Tutor | 60 | 100 | 20 | 20% chance to confuse the target. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Disarming Voice Egg | 40 | — | 15 | This Move does not check accuracy. Hits foes. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Synchronoise Level 41 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Rest Level 45 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 45 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 51 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Synchronoise Level 41 | 120 | 100 | 10 | Hits adjacent Pokemon sharing the user's type. | ||
Rest Level 45 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 45 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 51 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Echoed Voice Machine | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Retaliate Machine | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Work Up Machine | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Tutor | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Hyper Voice Tutor | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Circle Throw Egg | 60 | 90 | 10 | Forces the target to switch to a random ally. | ||
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Fake Tears Egg | — | 100 | 20 | Lowers the target's Sp Def by 2. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endeavor Egg | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Hammer Arm Egg | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Smokescreen Egg | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Defense Curl Tutor | — | — | 40 | Raises the user's Defense by 1. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Dynamic Punch Tutor | 100 | 50 | 5 | 100% chance to confuse the target. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Ice Punch Tutor | 75 | 100 | 15 | 10% chance to freeze the target. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mud-Slap Tutor | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | ||
Psych Up Tutor | — | — | 10 | Copies the target's current stat stages. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Counter Tutor | — | 100 | 20 | If hit by physical attack, returns double damage. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mega Kick Tutor | 120 | 75 | 5 | No additional effect. | ||
Mega Punch Tutor | 80 | 85 | 20 | No additional effect. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Extrasensory Egg | 80 | 100 | 20 | 10% chance to causar flinch. | ||
Smelling Salts Egg | 70 | 100 | 10 | Power doubles if target is paralyzed, and cures it. | ||
Snore Egg | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Egg | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Egg | 90 | 85 | 20 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pound Level 1 | 40 | 100 | 35 | No additional effect. | ||
Uproar Level 5 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 11 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Howl Level 15 | — | — | 40 | Raises the user's and ally's Attack by 1. | ||
Supersonic Level 21 | — | 55 | 20 | Causes the target to become confused. | ||
Stomp Level 25 | 65 | 100 | 20 | 30% chance to causar flinch. | ||
Screech Level 31 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Roar Level 35 | — | — | 20 | Forces the target to switch to a random ally. | ||
Rest Level 41 | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Level 41 | — | — | 10 | User must be asleep. Uses another known Move. | ||
Hyper Voice Level 45 | 90 | 100 | 10 | No additional effect. Hits adjacent foes. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Blizzard Machine | 110 | 70 | 5 | Tem 10% de chance de congelar os adversários. Não erra na neve. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Ice Beam Machine | 90 | 100 | 10 | 10% chance to freeze the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roar Machine | — | — | 20 | Forces the target to switch to a random ally. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Water Pulse Machine | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Icy Wind Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Seismic Toss Tutor | — | 100 | 20 | Does damage equal to the user's level. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |