PadrãoShiny
Competitivo
In-Game
Abilities
Neutralizing Gas: While this Pokemon is active, Abilities have no effect.
Stench(H): This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
85 156
166 306
112 189
220 372
81 150
157 295
67 134
130 262
58 123
112 240
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Curse Machine Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up Machine | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Level up Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Machine Egg | — | — | 20 | Shares HP of user and target equally. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Spite Machine Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Egg | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Level up Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Clear Smog Level up Virtual Console | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine Virtual Console | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Heat Wave Level up Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Egg | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up Virtual Console | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Machine Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up Machine Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine Virtual Console | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up Virtual Console | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smog Level up Virtual Console | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Egg | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Egg | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Level up Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine Virtual Console | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up Egg Virtual Console | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine Virtual Console | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up Virtual Console | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Pain Split Egg Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up Virtual Console | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Virtual Console | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up Virtual Console | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Level up Virtual Console | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Egg | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venom Drench Egg | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Belch Level up | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Egg Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Egg | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Clear Smog Level up | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Pain Split Egg Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Spit Up Egg | — | 100 | 10 | More power with more uses of Stockpile. | ||
Stockpile Egg | — | — | 20 | Raises user's Defense, Sp Def by 1. Max 3 uses. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swallow Egg | — | — | 10 | Heals the user based on uses of Stockpile. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Assurance Level up | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Curse Egg | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Destiny Bond Level up Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Hit Level up | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grudge Egg | — | — | 5 | If the user faints, the attack used loses all its PP. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Pain Split Egg Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Level up Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Egg Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Will-O-Wisp Machine Egg | — | 85 | 15 | Queima o alvo. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Destiny Bond Level up Egg | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Haze Level up | — | — | 30 | Eliminates all stat changes. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Memento Level up | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Pain Split Egg | — | — | 20 | Shares HP of user and target equally. | ||
Poison Gas Level up | — | 90 | 40 | Poisons the foe(s). | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Egg | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psywave Egg | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Level up | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Smog Level up | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level up | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Egg | — | 85 | 15 | Queima o alvo. |
Cadeia evolutiva
Koffing |
|
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
It can’t suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart.
Sword
It mixes gases between its two bodies. It’s said that these Pokémon were seen all over the Galar region back in the day.
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Let's Go, Eevee!
This Pokémon lives and grows by absorbing poison gas, dust, and germs that exist inside garbage.
Let's Go, Pikachu!
This Pokémon lives and grows by absorbing poison gas, dust, and germs that exist inside garbage.
Alpha Sapphire
Weezing alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The Pokémon also becomes more putrid.
Omega Ruby
Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
Y
Very rarely, a sudden mutation can result in two small Koffing twins becoming conjoined as a Weezing.
X
If one of the twin Koffing inflates, the other one deflates. It constantly mixes its poisonous gases.
White 2
Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.
Black 2
Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.
White
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Black
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
SoulSilver
Top-grade perfume is made using its internal poison gases by diluting them to the highest level.
HeartGold
If one of the twin KOFFING inflates, the other one deflates. It constantly mixes its poisonous gases.
Platinum
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Pearl
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Diamond
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
LeafGreen
Where two kinds of poison gases meet, two KOFFING can fuse into a WEEZING over many years.
FireRed
Very rarely, a sudden mutation can result in two small KOFFING twins becoming conjoined as a WEEZING.
Emerald
By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To WEEZING, gases emanating from garbage are the ultimate feast.
Sapphire
WEEZING alternately shrinks and inflates its twin bodies to mix together toxic gases inside.The more the gases are mixed, the more powerful the toxins become. The POKéMON also becomes more putrid.
Ruby
WEEZING loves the gases given off by rotted kitchen garbage. This POKéMON will find a dirty, unkempt house andmake it its home. At night, when the people in the house are asleep, it will go through the trash.
Crystal
When it inhales poisonous gases from garbage, itsbody expands, and its insides smell much worse.
Silver
Top-grade perfume is made using its internal poisongases by diluting them to the high est level.
Gold
If one of the twin KOFFING inflates, the other onedeflates. It con stantly mixes its poisonous gases.
Yellow
It lives and grows by absorbing dust, germs and poisongases that are contained in toxic waste and garbage.
Blue
Where two kinds of poison gases meet, 2 KOFFINGscan fuse into a WEEZING over many years.
Red
Where two kinds of poison gases meet, 2 KOFFINGscan fuse into a WEEZING over many years.
Locais de encontro
White 2
P2 Laboratory
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 58
Black 2
P2 Laboratory
P2 Laboratory:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 58
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SoulSilver
Safari Zone Marshland
Safari Zone Marshland:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
HeartGold
Safari Zone Marshland
Safari Zone Marshland:
- Método: Walking in tall grass or a cave
- Condição: During the day
- 10% de chance
- Level 17
Platinum
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Road 227
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 52
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 51
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 52
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 52
Pearl
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Road 227
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Diamond
Stark Mountain exterior
Stark Mountain entrance
Stark Mountain main cavern
Road 227
Stark Mountain exterior:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
Stark Mountain entrance:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 56
Stark Mountain main cavern:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 58
Road 227:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 55
FireRed
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 34
Crystal
Burned Tower (B1F)
Burned Tower (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 16
Blue
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 39
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 37
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 42
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 42
Red
Pokemon Mansion (1F)
Pokemon Mansion (2F)
Pokemon Mansion (3F)
Pokemon Mansion (B1F)
Pokemon Mansion (1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 37
Pokemon Mansion (2F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 39
Pokemon Mansion (3F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 38
Pokemon Mansion (B1F):
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 42
Itens que segura
Ultra Moon
Smoke Ball
(5% de chance)
Ultra Sun
Smoke Ball
(5% de chance)
Exibir mais
Moon
Smoke Ball
(5% de chance)
Sun
Smoke Ball
(5% de chance)
Alpha Sapphire
Smoke Ball
(5% de chance)
Omega Ruby
Smoke Ball
(5% de chance)
Y
Smoke Ball
(5% de chance)
X
Smoke Ball
(5% de chance)
White 2
Smoke Ball
(5% de chance)
Black 2
Smoke Ball
(5% de chance)
White
Smoke Ball
(5% de chance)
Black
Smoke Ball
(5% de chance)
SoulSilver
Smoke Ball
(5% de chance)
HeartGold
Smoke Ball
(5% de chance)
Platinum
Smoke Ball
(5% de chance)
Pearl
Smoke Ball
(5% de chance)
Diamond
Smoke Ball
(5% de chance)
Emerald
Smoke Ball
(5% de chance)
Sapphire
Smoke Ball
(5% de chance)
Ruby
Smoke Ball
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Hit Ao Evoluir | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Heat Wave Level 1 | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Clear Smog Level 12 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Assurance Level 16 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Sludge Level 20 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 24 | — | — | 30 | Eliminates all stat changes. | ||
Self-Destruct Level 28 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 32 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Toxic Level 38 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Belch Level 44 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 50 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Memento Level 56 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Destiny Bond Level 62 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gunk Shot Machine | 120 | 80 | 5 | 30% chance to envenenar the target. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Haze Machine | — | — | 30 | Eliminates all stat changes. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Pain Split Machine | — | — | 20 | Shares HP of user and target equally. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Spite Machine | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Hit Level 1 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Heat Wave Level 1 | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Clear Smog Level 12 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Assurance Level 16 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Sludge Level 20 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 24 | — | — | 30 | Eliminates all stat changes. | ||
Self-Destruct Level 28 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 32 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Toxic Level 38 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Belch Level 44 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 50 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Memento Level 56 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Destiny Bond Level 62 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Heat Wave Machine | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Machine | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Venom Drench Machine | — | 100 | 20 | Lowers Atk/Sp Atk/Speed of poisoned foes by 1. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Corrosive Gas Tutor | — | 100 | 40 | Removes adjacent Pokemon's held items. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Hit Level 1 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Heat Wave Level 1 | 95 | 90 | 10 | 10% chance to burn the foe(s). | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 1 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Clear Smog Level 12 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Assurance Level 16 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Sludge Level 20 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 24 | — | — | 30 | Eliminates all stat changes. | ||
Self-Destruct Level 28 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 32 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Toxic Level 38 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Belch Level 44 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Explosion Level 50 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Memento Level 56 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. | ||
Destiny Bond Level 62 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Hit Level 1 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 4 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 7 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 12 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 15 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 26 | — | — | 30 | Eliminates all stat changes. | ||
Gyro Ball Level 29 | — | 100 | 5 | More power the slower the user than the target. | ||
Sludge Bomb Level 34 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 46 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Belch Level 51 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Memento Level 57 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Hit Level 1 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 4 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 7 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 12 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 15 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 26 | — | — | 30 | Eliminates all stat changes. | ||
Gyro Ball Level 29 | — | 100 | 5 | More power the slower the user than the target. | ||
Sludge Bomb Level 34 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 46 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Belch Level 51 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Memento Level 57 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Psybeam Level 1 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Smog Level 6 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Clear Smog Level 12 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 24 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Toxic Level 30 | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Haze Level 40 | — | — | 30 | Eliminates all stat changes. | ||
Sludge Bomb Level 50 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 60 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 4 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 7 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 12 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 15 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 26 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 29 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Sludge Bomb Level 34 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 46 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Belch Level 50 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Memento Level 54 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 4 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 7 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 12 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 15 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 26 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 29 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Sludge Bomb Level 34 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 46 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Belch Level 51 | 120 | 90 | 10 | Cannot be selected until the user eats a Berry. | ||
Memento Level 57 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 6 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 10 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 15 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 19 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Self-Destruct Level 24 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 28 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 39 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 52 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Destiny Bond Level 59 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 65 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 4 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 7 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 12 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Clear Smog Level 15 | 50 | — | 15 | Resets all of the target's stat stages to 0. | ||
Sludge Level 18 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 26 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 29 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Sludge Bomb Level 34 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 46 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 54 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 6 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 10 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 15 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Self-Destruct Level 19 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 24 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 28 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 33 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 48 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Destiny Bond Level 55 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 63 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 6 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 10 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 15 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Self-Destruct Level 19 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 24 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 28 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 33 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 48 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Destiny Bond Level 55 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 63 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 6 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Smokescreen Level 10 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Assurance Level 15 | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Self-Destruct Level 19 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 24 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Haze Level 28 | — | — | 30 | Eliminates all stat changes. | ||
Double Hit Level 33 | 35 | 90 | 10 | Hits 2 times in one turn. | ||
Explosion Level 40 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Bomb Level 48 | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Destiny Bond Level 55 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 63 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Will-O-Wisp Machine | — | 85 | 15 | Queima o alvo. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Pain Split Tutor | — | — | 20 | Shares HP of user and target equally. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Spite Tutor | — | 100 | 10 | Lowers the PP of the target's last Move by 4. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 58 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 58 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 58 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 58 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. | ||
Memento Level 58 | — | 100 | 10 | Lowers target's Attack, Sp Atk by 2. User faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Flamethrower Machine | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shadow Ball Machine | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Self-Destruct Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Poison Gas Level 1 | — | 90 | 40 | Poisons the foe(s). | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 9 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Self-Destruct Level 17 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sludge Level 21 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 25 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Haze Level 33 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 44 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Destiny Bond Level 51 | — | — | 5 | If an opponent knocks out the user, it also faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Tutor | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | ||
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Sludge Level 32 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 39 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Self-Destruct Level 43 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 49 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 53 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Smog Level 1 | 30 | 70 | 20 | 40% chance to envenenar the target. | ||
Sludge Level 32 | 65 | 100 | 20 | 30% chance to envenenar the target. | ||
Smokescreen Level 39 | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Self-Destruct Level 43 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Haze Level 49 | — | — | 30 | Eliminates all stat changes. | ||
Explosion Level 53 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Fire Blast Machine | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |