PadrãoShiny
Competitivo
In-Game
Abilities
Soundproof: This Pokemon is immune to sound-based Moves, unless it used the Move.
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Aftermath(H): If this Pokemon is KOed with a contact Move, that Move's user loses 1/4 its HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
100 147
190 284
31 90
58 174
49 112
94 218
54 117
103 229
54 117
103 229
94 167
184 328
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Charge Level up Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Eerie Impulse Level up Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Level up Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level up | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Metal Sound Machine Egg | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Recycle Egg | — | — | 10 | Restores the item the user last used. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Level up Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Explosion Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Virtual Console | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mirror Coat Virtual Console | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Screech Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Sonic Boom Virtual Console | — | 90 | 20 | Always does 20 HP of damage. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Virtual Console | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thunder Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Virtual Console | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Eerie Impulse Level up | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine Virtual Console | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Level up Machine Virtual Console | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Coat Level up Virtual Console | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rain Dance Machine Virtual Console | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Level up Virtual Console | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up Virtual Console | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Level up Virtual Console | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine Virtual Console | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Virtual Console | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine Virtual Console | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zap Cannon Virtual Console | 120 | 50 | 5 | 100% chance to paralyze the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Eerie Impulse Level up | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Level up | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charge Level up Dream World | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electro Ball Level up | — | 100 | 10 | More power the faster the user is than the target. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Natural Gift Dream World | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Level up | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Signal Beam Tutor Dream World | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Level up | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Level up Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Level up Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Level up Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Mirror Coat Level up | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Level up Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Level up | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level up | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Level up Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Level up Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Mirror Coat Level up Evento | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Refresh Evento | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Level up Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level up | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Self-Destruct Level up Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sonic Boom Level up | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level up Evento | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Level up Tutor Evento | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.
Let's Go, Eevee!
It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.
Exibir mais
Let's Go, Pikachu!
It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.
Alpha Sapphire
Voltorb is extremely sensitive—it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.
Omega Ruby
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.
Y
Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.
X
It was discovered when Poké Balls were introduced. It is said that there is some connection.
White 2
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.
Black 2
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.
White
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Black
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
SoulSilver
It was discovered when Poké Balls were introduced. It is said that there is some connection.
HeartGold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Platinum
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Pearl
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Diamond
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
LeafGreen
Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
FireRed
A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
Emerald
It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
Sapphire
VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first createdwhen a POKé BALL was exposed to a powerful pulse of energy.
Ruby
VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting andthe fact that this POKéMON looks very similar to a POKé BALL remains a mystery.
Crystal
During the study of this POKéMON, it was discoveredthat its compo nents are not found in nature.
Silver
It was discovered when POKé BALLS were introduced.It is said that there is some connection.
Gold
It rolls to move. If the ground is uneven, a suddenjolt from hitting a bump can cause it to explode.
Yellow
It is said to camouflage itself as a POKé BALL. Itwill self-destruct with very little stimulus.
Blue
Usually found in power plants. Easily mistakenfor a POKé BALL, they have zapped many people.
Red
Usually found in power plants. Easily mistakenfor a POKé BALL, they have zapped many people.
Locais de encontro
Sun
New Mauville
New Mauville:
- Método: Static encounter, only one chance
- 100% de chance
- Level 25
SoulSilver
Road 10
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 17
Exibir mais
HeartGold
Road 10
Team Rocket HQ
Road 10:
- Método: Walking in tall grass or a cave
- Condição: Radio off
- 10% de chance
- Level 17
Team Rocket HQ:
- Método: Static encounter, only one chance
- 100% de chance
- Level 23
Platinum
Road 218
Team Rocket HQ
Road 218:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 29
Team Rocket HQ:
- Método: Static encounter, only one chance
- 100% de chance
- Level 23
Pearl
Road 218
Road 218:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 28
Diamond
Road 218
Road 218:
- Método: Walking in tall grass or a cave
- Condição: During a swarm
- 20% de chance
- Level 28
LeafGreen
Road 10
Power Plant
Road 10:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Power Plant:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
FireRed
Road 10
Power Plant
Road 10:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 14
Power Plant:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Emerald
New Mauville (entrance)
New Mauville
New Mauville (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
New Mauville:
- Método: Static encounter, only one chance
- 100% de chance
- Level 25
Sapphire
New Mauville (entrance)
New Mauville
New Mauville (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
New Mauville:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 22
Ruby
New Mauville (entrance)
New Mauville
New Mauville (entrance):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 22
New Mauville:
- Método: Static encounter, only one chance
- 100% de chance
- Level 25
Crystal
Road 10
Team Rocket HQ
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Team Rocket HQ:
- Método: Static encounter, only one chance
- 100% de chance
- Level 23
Silver
Road 10
Team Rocket HQ
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Team Rocket HQ:
- Método: Static encounter, only one chance
- 100% de chance
- Level 23
Gold
Road 10
Team Rocket HQ
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 30% de chance
- Level 17
Team Rocket HQ:
- Método: Static encounter, only one chance
- 100% de chance
- Level 23
Yellow
Power Plant
Power Plant:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Blue
Road 10
Power Plant
Road 10:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Power Plant:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Red
Road 10
Power Plant
Road 10:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 17
Power Plant:
- Método: Static encounter, only one chance
- 100% de chance
- Level 40
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunder Shock Level 4 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Eerie Impulse Level 6 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 9 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 11 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 13 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 16 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Swift Level 20 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Electro Ball Level 22 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 26 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level 34 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 41 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Mirror Coat Level 50 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Helping Hand Machine | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Metal Sound Egg | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Recycle Egg | — | — | 10 | Restores the item the user last used. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thunder Shock Level 4 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Eerie Impulse Level 6 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 9 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 11 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 13 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 16 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Swift Level 20 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Electro Ball Level 22 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 26 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level 34 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 41 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Mirror Coat Level 48 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 4 | — | 90 | 20 | Always does 20 HP of damage. | ||
Eerie Impulse Level 6 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 9 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 11 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 13 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 16 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Swift Level 20 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Electro Ball Level 22 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 26 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level 34 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 41 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Mirror Coat Level 48 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 4 | — | 90 | 20 | Always does 20 HP of damage. | ||
Eerie Impulse Level 6 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 9 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 11 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 13 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 16 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Swift Level 20 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Electro Ball Level 22 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 26 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level 34 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 41 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Mirror Coat Level 48 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Light Screen Level 3 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Sonic Boom Level 6 | — | 90 | 20 | Always does 20 HP of damage. | ||
Thunder Shock Level 9 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Swift Level 14 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Self-Destruct Level 19 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Screech Level 24 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Thunderbolt Level 31 | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Mirror Coat Level 38 | — | 100 | 20 | If hit by special attack, returns double damage. | ||
Explosion Level 45 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Eerie Impulse Level 10 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 22 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Light Screen Level 26 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Electro Ball Level 29 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 33 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 36 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 40 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 43 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 47 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 50 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 4 | — | 90 | 20 | Always does 20 HP of damage. | ||
Eerie Impulse Level 6 | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Spark Level 9 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 11 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 13 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 16 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Swift Level 20 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Electro Ball Level 22 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 26 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Magnet Rise Level 34 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Explosion Level 41 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Gyro Ball Level 46 | — | 100 | 5 | More power the slower the user than the target. | ||
Mirror Coat Level 48 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 22 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Light Screen Level 26 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Electro Ball Level 29 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 33 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 36 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 40 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 43 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 47 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 50 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Charge Beam Level 22 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Light Screen Level 26 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Electro Ball Level 29 | — | 100 | 10 | More power the faster the user is than the target. | ||
Self-Destruct Level 33 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 36 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 40 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 43 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 47 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 50 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Light Screen Level 22 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Charge Beam Level 26 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Self-Destruct Level 29 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 33 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 36 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 40 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 43 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 47 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Light Screen Level 22 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Charge Beam Level 26 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Self-Destruct Level 29 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 33 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 36 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 40 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 43 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 47 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 5 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Sonic Boom Level 8 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 12 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Rollout Level 15 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Screech Level 19 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Light Screen Level 22 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Charge Beam Level 26 | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Self-Destruct Level 29 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Swift Level 33 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Magnet Rise Level 36 | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Gyro Ball Level 40 | — | 100 | 5 | More power the slower the user than the target. | ||
Explosion Level 43 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 47 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Gyro Ball Machine | — | 100 | 5 | More power the slower the user than the target. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Headbutt Tutor | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Magic Coat Tutor | — | — | 15 | Bounces back certain non-damaging Moves. | ||
Magnet Rise Tutor | — | — | 10 | For 5 turns, the user has immunity to Ground. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Sucker Punch Tutor | 70 | 100 | 5 | Usually goes first. Fails if target is not attacking. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 8 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 15 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Self-Destruct Level 27 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 32 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 37 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 42 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 49 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 8 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 15 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Self-Destruct Level 27 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 32 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 37 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 42 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 49 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Rollout Tutor | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 8 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 15 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Self-Destruct Level 27 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 32 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 37 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 42 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 49 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Explosion Tutor | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 8 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 15 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Self-Destruct Level 27 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 32 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 37 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 42 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 49 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Charge Level 1 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 8 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 15 | — | 90 | 20 | Always does 20 HP of damage. | ||
Spark Level 21 | 65 | 100 | 20 | 30% chance to paralyze the target. | ||
Self-Destruct Level 27 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 32 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 37 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 42 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 46 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 49 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Light Screen Machine | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Machine | 60 | — | 20 | This Move does not check accuracy. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Self-Destruct Tutor | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thunder Wave Tutor | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 9 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 17 | — | 90 | 20 | Always does 20 HP of damage. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 29 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 33 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 37 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 41 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 9 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 17 | — | 90 | 20 | Always does 20 HP of damage. | ||
Self-Destruct Level 23 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Rollout Level 29 | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Light Screen Level 33 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 37 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 39 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Mirror Coat Level 41 | — | 100 | 20 | If hit by special attack, returns double damage. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rollout Machine | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Zap Cannon Machine | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunderbolt Tutor | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 17 | — | 90 | 20 | Always does 20 HP of damage. | ||
Self-Destruct Level 22 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 36 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 43 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sonic Boom Level 17 | — | 90 | 20 | Always does 20 HP of damage. | ||
Self-Destruct Level 22 | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Light Screen Level 29 | — | — | 30 | For 5 turns, special damage to allies is halved. | ||
Swift Level 36 | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Explosion Level 43 | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Explosion Machine | 250 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Self-Destruct Machine | 200 | 100 | 5 | Hits adjacent Pokemon. The user faints. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |