[Cache start]
#100 - Voltorb
PadrãoShiny
Categoria: Ball Pokémon
Altura: 0,5 mPeso: 10,4 Kg
Habitat: Urban (Habitat)
Cor: Red
Formato:
Egg group: Mineral20 ciclos
Gênero: 100%
Felicidade base: 70
Experiência base: 66
Taxa de captura: 190
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Soundproof: This Pokemon is immune to sound-based Moves, unless it used the Move.
Static: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Aftermath(H): If this Pokemon is KOed with a contact Move, that Move's user loses 1/4 its HP máximo.
Base stats
HP
Atk
Def
SpA
SpD
Spe
40
30
50
55
55
100
Level 50
Level 100
100 147
190 284
31 90
58 174
49 112
94 218
54 117
103 229
54 117
103 229
94 167
184 328
Dano recebido
×1
×1
×1
×½
×1
×1
×1
×½
×1
×1
×2
×1
×1
×1
×1
×1
×½
×1
Cadeia evolutiva
2 níveis evolutivos.
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Charge
Level up
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Level up
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Level up
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level up
10For 5 turns, the user has immunity to Ground.
Metal Sound
Machine
Egg
8540Lowers the target's Sp Def by 2.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Recycle
Egg
10Restores the item the user last used.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level up
8540Lowers the target's Defense by 2.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Level up
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Explosion
Virtual Console
2501005Hits adjacent Pokemon. The user faints.
Facade
Virtual Console
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Virtual Console
9510015Uses target's Attack stat in damage calculation.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Light Screen
Virtual Console
30For 5 turns, special damage to allies is halved.
Mirror Coat
Virtual Console
10020If hit by special attack, returns double damage.
Protect
Virtual Console
10Prevents Moves from affecting the user this turn.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Virtual Console
5User sleeps 2 turns and restores HP and status.
Screech
Virtual Console
8540Lowers the target's Defense by 2.
Self-Destruct
Virtual Console
2001005Hits adjacent Pokemon. The user faints.
Sonic Boom
Virtual Console
9020Always does 20 HP of damage.
Substitute
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Virtual Console
4010035Nenhum efeito adicional.
Taunt
Virtual Console
10020Target can't use status Moves its next 3 turns.
Teleport
Virtual Console
20User switches out.
Thunder
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Virtual Console
401003010% chance to paralyze the target.
Thunder Wave
Virtual Console
9020Paralisa o alvo.
Toxic
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Virtual Console
10Waits 2 turns; deals double the damage taken.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Level up
10015Lowers the target's Sp Atk by 2.
Electro Ball
Level up
10010More power the faster the user is than the target.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Machine
Virtual Console
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Level up
Machine
Virtual Console
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Mimic
Virtual Console
10The last Move the target used replaces this one.
Mirror Coat
Level up
Virtual Console
10020If hit by special attack, returns double damage.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Rage
Virtual Console
2010020Raises the user's Attack by 1 if hit during use.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Reflect
Virtual Console
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Rollout
Level up
Virtual Console
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
Virtual Console
8540Lowers the target's Defense by 2.
Self-Destruct
Level up
Virtual Console
2001005Hits adjacent Pokemon. The user faints.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Level up
Virtual Console
9020Always does 20 HP of damage.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
Virtual Console
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
Virtual Console
4010035Nenhum efeito adicional.
Take Down
Virtual Console
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Teleport
Virtual Console
20User switches out.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
Virtual Console
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
Virtual Console
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
Virtual Console
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Discharge
Level up
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Eerie Impulse
Level up
10015Lowers the target's Sp Atk by 2.
Electro Ball
Level up
10010More power the faster the user is than the target.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Level up
9020Always does 20 HP of damage.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level up
Dream World
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Electro Ball
Level up
10010More power the faster the user is than the target.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Natural Gift
Dream World
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Screech
Level up
8540Lowers the target's Defense by 2.
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Signal Beam
Tutor
Dream World
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Level up
9020Always does 20 HP of damage.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Level up
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Level up
Machine
1005More power the slower the user than the target.
Headbutt
Tutor
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Level up
Tutor
10For 5 turns, the user has immunity to Ground.
Mirror Coat
Level up
10020If hit by special attack, returns double damage.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Level up
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Level up
2001005Hits adjacent Pokemon. The user faints.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Level up
9020Always does 20 HP of damage.
Spark
Level up
651002030% chance to paralyze the target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Machine
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Level up
Tutor
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Level up
Machine
30For 5 turns, special damage to allies is halved.
Mimic
Tutor
10The last Move the target used replaces this one.
Mirror Coat
Level up
Evento
10020If hit by special attack, returns double damage.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Refresh
Evento
20User cures its burn, envenenar, or paralisar.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Level up
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level up
8540Lowers the target's Defense by 2.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Self-Destruct
Level up
Tutor
2001005Hits adjacent Pokemon. The user faints.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sonic Boom
Level up
9020Always does 20 HP of damage.
Spark
Level up
Evento
651002030% chance to paralyze the target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Level up
Tutor
Evento
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tackle
Level up
4010035Nenhum efeito adicional.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Wave
Tutor
9020Paralisa o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Cadeia evolutiva
Voltorb
Lv. 30
Electrode
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.
Let's Go, Eevee!
It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.
Exibir mais
Let's Go, Pikachu!
It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.
Alpha Sapphire
Voltorb is extremely sensitive—it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.
Omega Ruby
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.
Y
Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.
X
It was discovered when Poké Balls were introduced. It is said that there is some connection.
White 2
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.
Black 2
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.
White
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Black
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
SoulSilver
It was discovered when Poké Balls were introduced. It is said that there is some connection.
HeartGold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Platinum
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Pearl
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
Diamond
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.
LeafGreen
Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
FireRed
A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
Emerald
It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
Sapphire
VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.
Ruby
VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.
Crystal
During the study of this POKéMON, it was discovered that its compo­ nents are not found in nature.
Silver
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
Gold
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Yellow
It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.
Blue
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
Red
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
Locais de encontro
Sun
New Mauville
New Mauville:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 25
SoulSilver
Road 10
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 17
Exibir mais
HeartGold
Road 10
Team Rocket HQ
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: Radio off
  • 10% de chance
  • Level 17
Team Rocket HQ:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 23
Platinum
Road 218
Team Rocket HQ
Road 218:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 29
Team Rocket HQ:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 23
Pearl
Road 218
Road 218:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 28
Diamond
Road 218
Road 218:
  • Método: Walking in tall grass or a cave
  • Condição: During a swarm
  • 20% de chance
  • Level 28
LeafGreen
Road 10
Power Plant
Road 10:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Power Plant:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
FireRed
Road 10
Power Plant
Road 10:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 14
Power Plant:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 25
Emerald
New Mauville (entrance)
New Mauville
New Mauville (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
New Mauville:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 25
Sapphire
New Mauville (entrance)
New Mauville
New Mauville (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
New Mauville:
  • Método: Walking in tall grass or a cave
  • 4% de chance
  • Level 22
Ruby
New Mauville (entrance)
New Mauville
New Mauville (entrance):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 22
New Mauville:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 25
Crystal
Road 10
Team Rocket HQ
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 17
Team Rocket HQ:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 23
Silver
Road 10
Team Rocket HQ
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 17
Team Rocket HQ:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 23
Gold
Road 10
Team Rocket HQ
Road 10:
  • Método: Walking in tall grass or a cave
  • Condição: At night
  • 30% de chance
  • Level 17
Team Rocket HQ:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 23
Yellow
Power Plant
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 40
Blue
Road 10
Power Plant
Road 10:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 40
Red
Road 10
Power Plant
Road 10:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 17
Power Plant:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 40
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Eerie Impulse
Level 6
10015Lowers the target's Sp Atk by 2.
Spark
Level 9
651002030% chance to paralyze the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level 34
10For 5 turns, the user has immunity to Ground.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Mirror Coat
Level 50
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Agility
Machine
30Aumenta a Speed do usuário em 2 estágios.
Charge
Machine
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Eerie Impulse
Machine
10015Lowers the target's Sp Atk by 2.
Electric Terrain
Machine
105 turns. Grounded: +Electric power, can't adormecer.
Electro Ball
Machine
10010More power the faster the user is than the target.
Electroweb
Machine
559515100% chance to lower the foe(s) Speed by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Gyro Ball
Machine
1005More power the slower the user than the target.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Metal Sound
Machine
8540Lowers the target's Sp Def by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Egg
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Metal Sound
Egg
8540Lowers the target's Sp Def by 2.
Recycle
Egg
10Restores the item the user last used.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Thunder Shock
Level 4
401003010% chance to paralyze the target.
Eerie Impulse
Level 6
10015Lowers the target's Sp Atk by 2.
Spark
Level 9
651002030% chance to paralyze the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level 34
10For 5 turns, the user has immunity to Ground.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Mirror Coat
Level 48
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Gyro Ball
Machine
1005More power the slower the user than the target.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Sonic Boom
Level 4
9020Always does 20 HP of damage.
Eerie Impulse
Level 6
10015Lowers the target's Sp Atk by 2.
Spark
Level 9
651002030% chance to paralyze the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level 34
10For 5 turns, the user has immunity to Ground.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Mirror Coat
Level 48
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Sonic Boom
Level 4
9020Always does 20 HP of damage.
Eerie Impulse
Level 6
10015Lowers the target's Sp Atk by 2.
Spark
Level 9
651002030% chance to paralyze the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level 34
10For 5 turns, the user has immunity to Ground.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Mirror Coat
Level 48
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Light Screen
Level 3
30For 5 turns, special damage to allies is halved.
Sonic Boom
Level 6
9020Always does 20 HP of damage.
Thunder Shock
Level 9
401003010% chance to paralyze the target.
Swift
Level 14
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Self-Destruct
Level 19
2001005Hits adjacent Pokemon. The user faints.
Screech
Level 24
8540Lowers the target's Defense by 2.
Thunderbolt
Level 31
9010015Tem 10% de chance de paralisar o alvo.
Mirror Coat
Level 38
10020If hit by special attack, returns double damage.
Explosion
Level 45
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Headbutt
Machine
701001530% chance to causar flinch.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Teleport
Machine
20User switches out.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Eerie Impulse
Level 10
10015Lowers the target's Sp Atk by 2.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Charge Beam
Level 22
50901070% chance to raise the user's Sp Atk by 1.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Electro Ball
Level 29
10010More power the faster the user is than the target.
Self-Destruct
Level 33
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 36
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 40
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 43
1005More power the slower the user than the target.
Explosion
Level 47
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 50
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Sonic Boom
Level 4
9020Always does 20 HP of damage.
Eerie Impulse
Level 6
10015Lowers the target's Sp Atk by 2.
Spark
Level 9
651002030% chance to paralyze the target.
Rollout
Level 11
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 13
8540Lowers the target's Defense by 2.
Charge Beam
Level 16
50901070% chance to raise the user's Sp Atk by 1.
Swift
Level 20
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Electro Ball
Level 22
10010More power the faster the user is than the target.
Self-Destruct
Level 26
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Magnet Rise
Level 34
10For 5 turns, the user has immunity to Ground.
Discharge
Level 37
801001530% chance to paralyze adjacent Pokemon.
Explosion
Level 41
2501005Hits adjacent Pokemon. The user faints.
Gyro Ball
Level 46
1005More power the slower the user than the target.
Mirror Coat
Level 48
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Charge Beam
Level 22
50901070% chance to raise the user's Sp Atk by 1.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Electro Ball
Level 29
10010More power the faster the user is than the target.
Self-Destruct
Level 33
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 36
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 40
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 43
1005More power the slower the user than the target.
Explosion
Level 47
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 50
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Charge Beam
Level 22
50901070% chance to raise the user's Sp Atk by 1.
Light Screen
Level 26
30For 5 turns, special damage to allies is halved.
Electro Ball
Level 29
10010More power the faster the user is than the target.
Self-Destruct
Level 33
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 36
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 40
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 43
1005More power the slower the user than the target.
Explosion
Level 47
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 50
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Foul Play
Tutor
9510015Uses target's Attack stat in damage calculation.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Light Screen
Level 22
30For 5 turns, special damage to allies is halved.
Charge Beam
Level 26
50901070% chance to raise the user's Sp Atk by 1.
Self-Destruct
Level 29
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 33
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 36
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 40
1005More power the slower the user than the target.
Explosion
Level 43
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 47
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Light Screen
Level 22
30For 5 turns, special damage to allies is halved.
Charge Beam
Level 26
50901070% chance to raise the user's Sp Atk by 1.
Self-Destruct
Level 29
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 33
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 36
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 40
1005More power the slower the user than the target.
Explosion
Level 43
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 47
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 5
4010035Nenhum efeito adicional.
Sonic Boom
Level 8
9020Always does 20 HP of damage.
Spark
Level 12
651002030% chance to paralyze the target.
Rollout
Level 15
309020Power doubles with each hit. Repeats for 5 turns.
Screech
Level 19
8540Lowers the target's Defense by 2.
Light Screen
Level 22
30For 5 turns, special damage to allies is halved.
Charge Beam
Level 26
50901070% chance to raise the user's Sp Atk by 1.
Self-Destruct
Level 29
2001005Hits adjacent Pokemon. The user faints.
Swift
Level 33
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Magnet Rise
Level 36
10For 5 turns, the user has immunity to Ground.
Gyro Ball
Level 40
1005More power the slower the user than the target.
Explosion
Level 43
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 47
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Headbutt
Tutor
701001530% chance to causar flinch.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Sucker Punch
Tutor
701005Usually goes first. Fails if target is not attacking.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 8
8540Lowers the target's Defense by 2.
Sonic Boom
Level 15
9020Always does 20 HP of damage.
Spark
Level 21
651002030% chance to paralyze the target.
Self-Destruct
Level 27
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 32
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 37
30For 5 turns, special damage to allies is halved.
Swift
Level 42
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 46
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 49
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 8
8540Lowers the target's Defense by 2.
Sonic Boom
Level 15
9020Always does 20 HP of damage.
Spark
Level 21
651002030% chance to paralyze the target.
Self-Destruct
Level 27
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 32
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 37
30For 5 turns, special damage to allies is halved.
Swift
Level 42
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 46
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 49
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 8
8540Lowers the target's Defense by 2.
Sonic Boom
Level 15
9020Always does 20 HP of damage.
Spark
Level 21
651002030% chance to paralyze the target.
Self-Destruct
Level 27
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 32
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 37
30For 5 turns, special damage to allies is halved.
Swift
Level 42
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 46
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 49
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Explosion
Tutor
2501005Hits adjacent Pokemon. The user faints.
Mimic
Tutor
10The last Move the target used replaces this one.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 8
8540Lowers the target's Defense by 2.
Sonic Boom
Level 15
9020Always does 20 HP of damage.
Spark
Level 21
651002030% chance to paralyze the target.
Self-Destruct
Level 27
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 32
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 37
30For 5 turns, special damage to allies is halved.
Swift
Level 42
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 46
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 49
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Charge
Level 1
20+1 SpD, user's next Electric Move 2x power.
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 8
8540Lowers the target's Defense by 2.
Sonic Boom
Level 15
9020Always does 20 HP of damage.
Spark
Level 21
651002030% chance to paralyze the target.
Self-Destruct
Level 27
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 32
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 37
30For 5 turns, special damage to allies is halved.
Swift
Level 42
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 46
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 49
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shock Wave
Machine
6020This Move does not check accuracy.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Mimic
Tutor
10The last Move the target used replaces this one.
Self-Destruct
Tutor
2001005Hits adjacent Pokemon. The user faints.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 9
8540Lowers the target's Defense by 2.
Sonic Boom
Level 17
9020Always does 20 HP of damage.
Self-Destruct
Level 23
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 29
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 33
30For 5 turns, special damage to allies is halved.
Swift
Level 37
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 39
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 41
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 9
8540Lowers the target's Defense by 2.
Sonic Boom
Level 17
9020Always does 20 HP of damage.
Self-Destruct
Level 23
2001005Hits adjacent Pokemon. The user faints.
Rollout
Level 29
309020Power doubles with each hit. Repeats for 5 turns.
Light Screen
Level 33
30For 5 turns, special damage to allies is halved.
Swift
Level 37
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 39
2501005Hits adjacent Pokemon. The user faints.
Mirror Coat
Level 41
10020If hit by special attack, returns double damage.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Thunderbolt
Tutor
9010015Tem 10% de chance de paralisar o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 1
8540Lowers the target's Defense by 2.
Sonic Boom
Level 17
9020Always does 20 HP of damage.
Self-Destruct
Level 22
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Swift
Level 36
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 43
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Flash
Machine
10020Lowers the target's accuracy by 1.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Teleport
Machine
20User switches out.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Screech
Level 1
8540Lowers the target's Defense by 2.
Sonic Boom
Level 17
9020Always does 20 HP of damage.
Self-Destruct
Level 22
2001005Hits adjacent Pokemon. The user faints.
Light Screen
Level 29
30For 5 turns, special damage to allies is halved.
Swift
Level 36
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Explosion
Level 43
2501005Hits adjacent Pokemon. The user faints.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bide
Machine
10Waits 2 turns; deals double the damage taken.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Explosion
Machine
2501005Hits adjacent Pokemon. The user faints.
Flash
Machine
10020Lowers the target's accuracy by 1.
Mimic
Machine
10The last Move the target used replaces this one.
Rage
Machine
2010020Raises the user's Attack by 1 if hit during use.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Self-Destruct
Machine
2001005Hits adjacent Pokemon. The user faints.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Take Down
Machine
908520Tem 1/4 de recoil.
Teleport
Machine
20User switches out.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
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