

PadrãoShiny
Gênero:
100%

Felicidade base: 70
Experiência base: 151
Taxa de captura: 150
Leveling: Slow Then Very FastMáx: 600.000 Exp.
EVs fornecidos: Spe +1Total: 1
Competitivo
In-Game
Abilities
Illuminate: This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
125 172
240 334
70 137
135 269
72 139
139 273
46 108
89 212
81 150
157 295
81 150
157 295
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bug Bite Machine | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Level up Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Level up Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Level up Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Level up | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Helping Hand Level up Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Infestation Level up | ![]() | 20 | 100 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Moonlight Level up | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Play Rough Level up Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Level up Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Quick Attack Level up | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Roost Egg | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Seismic Toss Egg | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Struggle Bug Level up Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swagger Egg | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tackle Level up | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Tail Glow Level up | ![]() | — | — | 20 | Raises the user's Sp Atk by 3. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Zen Headbutt Level up Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Alpha Sapphire
Volbeat’s tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. This Pokémon loves the sweet aroma given off by Illumise.
Omega Ruby
With the arrival of night, Volbeat emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This Pokémon is attracted by the sweet aroma of Illumise.
Exibir mais
Y
It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
X
It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
White 2
It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Black 2
It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
White
It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Black
It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
SoulSilver
It emits light from its tail to communicate. It loves the sweet aroma given off by ILLUMISE.
HeartGold
It emits light from its tail to communicate. It loves the sweet aroma given off by ILLUMISE.
Platinum
It communicates with others by lighting up its rear at night. It loves ILLUMISE’s sweet aroma.
Pearl
It communicates with others by lighting up its rear at night. It loves ILLUMISE’s sweet aroma.
Diamond
It communicates with others by lighting up its rear at night. It loves ILLUMISE’s sweet aroma.
LeafGreen
It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
FireRed
It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light.
Emerald
With their taillights lit, VOLBEAT fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty.
Sapphire
VOLBEAT’s tail glows like a lightbulb. With other VOLBEAT, it uses its tail to draw geometric shapes in the night sky.This POKéMON loves the sweet aroma given off by ILLUMISE.
Ruby
With the arrival of night, VOLBEAT emits light from its tail. It communicates with others by adjusting the intensity andflashing of its light. This POKéMON is attracted by the sweet aroma of ILLUMISE.
Locais de encontro
Y
Road 7
Road 7:
- Método: Walking in purple flowers
- 10% de chance
- Level 13
X
Road 7
Road 7:
- Método: Walking in purple flowers
- 10% de chance
- Level 13
Exibir mais
Platinum
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 49
Pearl
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Not using PokéRadar
- 10% de chance
- Level 50
Diamond
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 50
Emerald
Road 117
Road 117:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Sapphire
Road 117
Road 117:
- Método: Walking in tall grass or a cave
- 4% de chance
- Level 14
Ruby
Road 117
Road 117:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 13
Itens que segura
Ultra Moon
Bright Powder
(5% de chance)
Ultra Sun
Bright Powder
(5% de chance)
Exibir mais
Moon
Bright Powder
(5% de chance)
Sun
Bright Powder
(5% de chance)
Alpha Sapphire
Bright Powder
(5% de chance)
Omega Ruby
Bright Powder
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | ![]() | 40 | 100 | 35 | Nenhum efeito adicional. | |
Double Team Level 5 | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Confuse Ray Level 8 | ![]() | — | 100 | 10 | Confunde o alvo. | |
Quick Attack Level 12 | ![]() | 40 | 100 | 30 | Geralmente ataca primeiro. | |
Struggle Bug Level 15 | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Moonlight Level 19 | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Tail Glow Level 22 | ![]() | — | — | 20 | Raises the user's Sp Atk by 3. | |
Protect Level 26 | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Zen Headbutt Level 29 | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. | |
Helping Hand Level 33 | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Bug Buzz Level 36 | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Play Rough Level 40 | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Double-Edge Level 43 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Infestation Level 47 | ![]() | 20 | 100 | 20 | Traps and damages the alvo for 4-5 turnos. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | ![]() | 55 | 100 | 15 | O Power dobra se o usuário não estiver segurando um item. | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Machine | ![]() | 60 | 95 | 25 | Tem altas chances de critical hit. Acerta adversários adjacentes. | |
Air Slash Machine | ![]() | 75 | 95 | 15 | Tem 30% de chance para causar flinch. | |
Baton Pass Machine | ![]() | — | — | 40 | O usuário troca de lugar com outro Pokémon do time, passando as alterações de stats e mais. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bug Bite Machine | ![]() | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | |
Bug Buzz Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the alvo's Sp Def by 1. | |
Charge Beam Machine | ![]() | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | |
Chilling Water Machine | ![]() | 50 | 100 | 20 | 100% chance to lower the alvo's Attack by 1. | |
Confuse Ray Machine | ![]() | — | 100 | 10 | Confunde o alvo. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | Nenhum efeito adicional. Acerta adversários adjacentes. | |
Double-Edge Machine | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Encore Machine | ![]() | — | 100 | 5 | O alvo repete o seu último Move pelos próximos 3 turnos. | |
Endeavor Machine | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Drain Machine | ![]() | 75 | 100 | 10 | O usuário recupera 50% do dano causado. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turnos, special damage to allies is halved. | |
Lunge Machine | ![]() | 80 | 100 | 15 | 100% chance to lower the alvo's Attack by 1. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the alvo's accuracy by 1. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the alvo's Attack by 1. | |
Pounce Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the alvo's Sp Def by 1. | |
Skitter Smack Machine | ![]() | 70 | 90 | 10 | Tem 100% de chance de reduzir o Sp.Atk do alvo em 1 estágio. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Struggle Bug Machine | ![]() | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Machine | ![]() | — | — | 15 | For 4 turnos, allies' Speed is doubled. | |
Take Down Machine | ![]() | 90 | 85 | 20 | Tem 1/4 de recoil. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Tera Blast Machine | ![]() | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | |
Thief Machine | ![]() | 60 | 100 | 25 | If the user has no item, it steals the alvo's. | |
Thunder Machine | ![]() | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Trailblaze Machine | ![]() | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its equipado item with the alvo's. | |
U-turn Machine | ![]() | 70 | 100 | 20 | User switches out after damaging the alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the alvo. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Egg | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Counter Egg | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Roost Egg | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Seismic Toss Egg | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Swagger Egg | ![]() | — | 85 | 15 | Raises the alvo's Attack by 2 and confuses it. |