[Cache start]
#640 - Virizion
PadrãoShiny
Pokémon lendário
Categoria: Grassland Pokémon
Altura: 2,0 mPeso: 200,0 Kg
Cor: Green
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 35
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpD +3Total: 3
Competitivo
In-Game
Abilities
Justified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type Move.
Base stats
HP
Atk
Def
SpA
SpD
Spe
91
90
72
90
129
108
Level 50
Level 100
151 198
292 386
85 156
166 306
69 136
134 267
85 156
166 306
120 199
236 392
101 176
198 346
Dano recebido
×1
×½
×1
×½
×2
×1
×2
×4
×1
×½
×½
×2
×1
×2
×2
×½
×1
×½
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Slash
Machine
75951530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
Machine
Evento
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Double Kick
Level up
3010030Hits 2 times in one turn.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Blade
Level up
Evento
9010015High critical hit ratio.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
Machine
6020This Move does not check accuracy.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
701005Power doubles if an ally fainted last turn.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Synthesis
Level up
5Heals the user by a weather-dependent amount.
Take Down
Level up
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Vacuum Wave
Machine
4010030Usually goes first.
Work Up
Level up
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
75951530% chance to causar flinch.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
Machine
Evento
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Double Kick
Level up
3010030Hits 2 times in one turn.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Drain
Level up
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Helping Hand
Level up
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Blade
Level up
Machine
Evento
9010015High critical hit ratio.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
Machine
6020This Move does not check accuracy.
Megahorn
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Kick
Level up
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Level up
Tutor
Evento
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Level up
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Leaf Blade
Level up
Evento
9010015High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
Machine
30Raises the user's Attack and Sp Atk by 1.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Kick
Level up
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Level up
Tutor
Evento
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Level up
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Blade
Level up
9010015High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
15Protects allies from priority attacks this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
Evento
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
30Raises the user's Attack and Sp Atk by 1.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Level up
1201005Lowers the user's Defense and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Kick
Level up
3010030Hits 2 times in one turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Drain
Level up
Tutor
Evento
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Level up
Tutor
Evento
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Blade
Level up
9010015High critical hit ratio.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Quick Attack
Level up
4010030Usually goes first.
Quick Guard
Level up
Evento
15Protects allies from priority attacks this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Level up
Machine
Evento
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Sacred Sword
Level up
Evento
9010015Ignores the target's stat stage changes.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Level up
Machine
Evento
20Raises the user's Attack by 2.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Take Down
Level up
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Level up
Machine
Evento
30Raises the user's Attack and Sp Atk by 1.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Cadeia evolutiva
Virizion
1 nível evolutivo.
Descrição In-game:
Shield
It darts around opponents with a flurry of quick movements, slicing them up with its horns.
Sword
A legend tells of this Pokémon working together with Cobalion and Terrakion to protect the Pokémon of the Unova region.
Exibir mais
Alpha Sapphire
Legends say this Pokémon confounded opponents with its swift movements.
Omega Ruby
Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.
Y
Legends say this Pokémon confounded opponents with its swift movements.
X
Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.
White 2
Legends say this Pokémon confounded opponents with its swift movements.
Black 2
Legends say this Pokémon confounded opponents with its swift movements.
White
Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.
Black
This Pokémon fought humans in order to protect its friends. Legends about it continue to be passed down.
Locais de encontro
Ultra Moon
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Sun
Ultra Space Wilds Crag
Ultra Space Wilds Crag:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Take Down
Level 1
908520Tem 1/4 de recoil.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Work Up
Level 1
30Raises the user's Attack and Sp Atk by 1.
Magical Leaf
Level 7
6020This Move does not check accuracy.
Quick Guard
Level 14
15Protects allies from priority attacks this turn.
Double Kick
Level 21
3010030Hits 2 times in one turn.
Retaliate
Level 28
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 35
7510010User recovers 50% of the damage dealt.
Synthesis
Level 42
5Heals the user by a weather-dependent amount.
Sacred Sword
Level 49
9010015Ignores the target's stat stage changes.
Swords Dance
Level 56
20Raises the user's Attack by 2.
Leaf Blade
Level 63
9010015High critical hit ratio.
Close Combat
Level 70
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Slash
Machine
75951530% chance to causar flinch.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bullet Seed
Machine
2510030Atinge de 2 a 5 vezes em um turno.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Double-Edge
Machine
12010015Tem 33% de recoil.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Grassy Glide
Machine
5510020User on Grassy Terrain: +1 priority.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
Upper Hand
Machine
6510015100% flinch. Fails unless target using priority.
Vacuum Wave
Machine
4010030Usually goes first.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Helping Hand
Level 1
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Work Up
Level 1
30Raises the user's Attack and Sp Atk by 1.
Magical Leaf
Level 7
6020This Move does not check accuracy.
Quick Guard
Level 14
15Protects allies from priority attacks this turn.
Double Kick
Level 21
3010030Hits 2 times in one turn.
Retaliate
Level 28
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 35
7510010User recovers 50% of the damage dealt.
Take Down
Level 42
908520Tem 1/4 de recoil.
Sacred Sword
Level 49
9010015Ignores the target's stat stage changes.
Swords Dance
Level 56
20Raises the user's Attack by 2.
Leaf Blade
Level 63
9010015High critical hit ratio.
Close Combat
Level 70
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Slash
Machine
75951530% chance to causar flinch.
Bounce
Machine
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Giga Drain
Machine
7510010User recovers 50% of the damage dealt.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Leaf Blade
Machine
9010015High critical hit ratio.
Leaf Storm
Machine
130905Lowers the user's Sp Atk by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Megahorn
Machine
1208510No additional effect.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Seed Bomb
Machine
8010015No additional effect.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Solar Blade
Machine
12510010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Grassy Glide
Tutor
5510020User on Grassy Terrain: +1 priority.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Kick
Level 1
3010030Hits 2 times in one turn.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Take Down
Level 7
908520Tem 1/4 de recoil.
Helping Hand
Level 13
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 19
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 25
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 31
9010015Ignores the target's stat stage changes.
Swords Dance
Level 37
20Raises the user's Attack by 2.
Quick Guard
Level 42
15Protects allies from priority attacks this turn.
Work Up
Level 49
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 55
9010015High critical hit ratio.
Close Combat
Level 61
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Double Kick
Level 1
3010030Hits 2 times in one turn.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Take Down
Level 7
908520Tem 1/4 de recoil.
Helping Hand
Level 13
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 19
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 25
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 31
9010015Ignores the target's stat stage changes.
Swords Dance
Level 37
20Raises the user's Attack by 2.
Quick Guard
Level 42
15Protects allies from priority attacks this turn.
Work Up
Level 49
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 55
9010015High critical hit ratio.
Close Combat
Level 61
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Laser Focus
Tutor
30Until the end of the next turn, user's Moves crit.
Seed Bomb
Tutor
8010015No additional effect.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Magical Leaf
Level 13
6020This Move does not check accuracy.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 37
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 42
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 67
9010015High critical hit ratio.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Magical Leaf
Level 13
6020This Move does not check accuracy.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 37
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 42
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 67
9010015High critical hit ratio.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Seed Bomb
Tutor
8010015No additional effect.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Magical Leaf
Level 13
6020This Move does not check accuracy.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 37
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 42
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 67
9010015High critical hit ratio.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Quick Attack
Level 1
4010030Usually goes first.
Double Kick
Level 7
3010030Hits 2 times in one turn.
Magical Leaf
Level 13
6020This Move does not check accuracy.
Take Down
Level 19
908520Tem 1/4 de recoil.
Helping Hand
Level 25
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Retaliate
Level 31
701005Power doubles if an ally fainted last turn.
Giga Drain
Level 37
7510010User recovers 50% of the damage dealt.
Sacred Sword
Level 42
9010015Ignores the target's stat stage changes.
Swords Dance
Level 49
20Raises the user's Attack by 2.
Quick Guard
Level 55
15Protects allies from priority attacks this turn.
Work Up
Level 61
30Raises the user's Attack and Sp Atk by 1.
Leaf Blade
Level 67
9010015High critical hit ratio.
Close Combat
Level 73
1201005Lowers the user's Defense and Sp Def by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Cut
Machine
509530Nenhum efeito adicional.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Flash
Machine
10020Lowers the target's accuracy by 1.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stone Edge
Machine
100805High critical hit ratio.
Strength
Machine
8010015Nenhum efeito adicional.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swords Dance
Machine
20Raises the user's Attack by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
X-Scissor
Machine
8010015No additional effect.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Block
Tutor
5Prevents the target from switching out.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Giga Drain
Tutor
7510010User recovers 50% of the damage dealt.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Seed Bomb
Tutor
8010015No additional effect.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Superpower
Tutor
1201005Lowers the user's Attack and Defense by 1.
Synthesis
Tutor
5Heals the user by a weather-dependent amount.
Worry Seed
Tutor
10010The target's Ability becomes Insomnia.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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