PadrãoShiny
Competitivo
In-Game
Abilities
Shield Dust: This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Tinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.
Wonder Skin(H): Status Moves with accuracy checks are 50% accurate when used on this Pokemon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
130 177
250 344
63 128
121 251
58 123
112 240
85 156
166 306
72 139
139 273
85 156
166 306
Moves que aprende
SV
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Level up Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Baton Pass Machine Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bug Bite Machine Egg | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Level up Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Quiver Dance Level up | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Powder Egg | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine Egg | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Level up Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Virtual Console | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Bug Buzz Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confusion Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Dream Eater Virtual Console | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Virtual Console | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Gust Virtual Console | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Headbutt Virtual Console | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Virtual Console | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Poison Powder Virtual Console | — | 75 | 35 | Envenena o alvo. | ||
Protect Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Virtual Console | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Virtual Console | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Virtual Console | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Sleep Powder Virtual Console | — | 75 | 15 | Causes the target to fall asleep. | ||
Sludge Bomb Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Virtual Console | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stun Spore Virtual Console | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Supersonic Virtual Console | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Toxic Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Virtual Console | 70 | 100 | 20 | User switches out after damaging the target. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine Virtual Console | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bide Virtual Console | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Bug Bite Egg Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Level up | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up Virtual Console | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Curse Virtual Console | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Disable Level up Virtual Console | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Virtual Console | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine Virtual Console | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Virtual Console | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Virtual Console | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foresight Level up Virtual Console | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine Virtual Console | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Virtual Console Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up Virtual Console | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hidden Power Machine Virtual Console | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine Virtual Console | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Life Level up Machine Virtual Console | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mega Drain Virtual Console | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Virtual Console | — | — | 10 | The last Move the target used replaces this one. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Powder Level up Virtual Console | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine Virtual Console | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up Virtual Console | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine Virtual Console | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Virtual Console | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Quiver Dance Level up | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Virtual Console | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Rage Powder Egg | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Razor Wind Virtual Console | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Reflect Virtual Console | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine Virtual Console | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine Virtual Console | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Level up Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Powder Level up Virtual Console | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine Virtual Console | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine Virtual Console | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Virtual Console Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine Virtual Console | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stun Spore Level up Virtual Console | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine Virtual Console | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine Virtual Console | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up Virtual Console | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine Virtual Console | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Virtual Console | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Swift Virtual Console | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up Virtual Console | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Take Down Virtual Console | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Virtual Console | — | — | 20 | User switches out. | ||
Thief Machine Virtual Console | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine Virtual Console | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Whirlwind Virtual Console | — | — | 20 | Forces the target to switch to a random ally. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bug Bite Egg Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Level up | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level up | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Powder Egg | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Level up Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bug Bite Egg Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Level up | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Egg Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level up | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Rage Powder Egg | — | — | 20 | Os Moves dos adversários terão o usuário como alvo no turno usado. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Egg | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Level up Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Egg Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Agility Egg | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Bug Bite Egg Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Level up | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Morning Sun Egg | — | — | 5 | Heals the user by a weather-dependent amount. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Poison Fang Level up | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Level up Egg Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
String Shot Tutor | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Egg | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Zen Headbutt Level up Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Baton Pass Egg | — | — | 40 | User switches, passing stat changes and more. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Disable Level up | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Foresight Level up | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine Egg | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Gust Level up | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Level up | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Poison Powder Level up | — | 75 | 35 | Envenena o alvo. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Level up | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Level up Machine Evento | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Refresh Evento | — | — | 20 | User cures its burn, envenenar, or paralisar. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Screech Egg | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Signal Beam Egg | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Silver Wind Level up Evento | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Powder Level up | — | 75 | 15 | Causes the target to fall asleep. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Stun Spore Level up | — | 75 | 30 | Paralisa o alvo. | ||
Substitute Tutor Evento | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supersonic Level up | — | 55 | 20 | Causes the target to become confused. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tackle Level up | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Descrição In-game:
Let's Go, Eevee!
The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.
Let's Go, Pikachu!
The powdery scales on its wings are hard to remove from skin. They also contain poison that leaks out on contact.
Exibir mais
Alpha Sapphire
Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
Omega Ruby
Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
Y
The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust.
X
The scales it scatters will paralyze anyone who touches them, making that person unable to stand.
White 2
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Black 2
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
White
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Black
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
SoulSilver
The powder on its wings is poisonous if it is dark in hue. If it is light in hue, it causes paralysis.
HeartGold
When it attacks, it flaps its large wings violently to scatter its poisonous powder all around.
Platinum
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Pearl
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
Diamond
It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.
LeafGreen
The dustlike scales covering its wings are color-coded to indicate the kinds of poison it has.
FireRed
The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust.
Emerald
VENOMOTH are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness.
Sapphire
VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insectsthat gather around streetlights, attracted by the light in the darkness.
Ruby
VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insectsthat gather around streetlights, attracted by the light in the darkness.
Crystal
The scales it scatters will paralyze anyonewho touches them, making that person unable to stand.
Silver
The powder on its wings is poisonous if it is dark incolor. If it is light, it causes paralysis.
Gold
When it attacks, it flaps its large wings violently toscatter its poi sonous powder all around.
Yellow
The powdery scales on its wings are hard to remove.They also contain poison that leaks out on contact.
Blue
The dust-like scales covering its wings arecolor coded to indicate the kinds of poison it has.
Red
The dust-like scales covering its wings arecolor coded to indicate the kinds of poison it has.
Locais de encontro
White
Dreamyard
Dreamyard:
- Método: Walking in dark grass
- 1% de chance
- Level 50
Black
Dreamyard
Dreamyard:
- Método: Walking in dark grass
- 1% de chance
- Level 50
Exibir mais
SoulSilver
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 25:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 8
HeartGold
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 14
Road 25:
- Método: Walking in tall grass or a cave
- Condições: 1) At night; 2) Radio off
- 10% de chance
- Level 8
Platinum
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 49
Pearl
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 50
Diamond
Road 229
Road 229:
- Método: Walking in tall grass or a cave
- Condição: Using PokéRadar
- 10% de chance
- Level 50
LeafGreen
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Berry Forest
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Berry Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
FireRed
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Berry Forest
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Berry Forest:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 40
Crystal
Road 43
Road 9
Road 10
Road 13
Road 14
Road 15
Road 43:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 17
Road 9:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 10:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 15
Road 13:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 25
Road 14:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 28
Road 15:
- Método: Walking in tall grass or a cave
- Condição: At night
- 10% de chance
- Level 25
Silver
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 10
Gold
Road 24
Road 25
Road 24:
- Método: Walking in tall grass or a cave
- Condição: At night
- 1% de chance
- Level 10
Road 25:
- Método: Walking in tall grass or a cave
- Condição: At night
- 20% de chance
- Level 10
Yellow
Road 14
Road 15
Cerulean Cave (1F)
Road 14:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Road 15:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 30
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 54
Blue
Cerulean Cave (1F)
Cerulean Cave (2F)
Victory Road 2 (3F)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 51
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Red
Cerulean Cave (1F)
Cerulean Cave (2F)
Victory Road 2 (3F)
Safari Zone (Area 2, north)
Safari Zone (Area 3, west)
Cerulean Cave (1F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 49
Cerulean Cave (2F):
- Método: Walking in tall grass or a cave
- 20% de chance
- Level 51
Victory Road 2 (3F):
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 40
Safari Zone (Area 2, north):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 32
Safari Zone (Area 3, west):
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 31
Itens que segura
Ultra Moon
Shed Shell
(5% de chance)
Ultra Sun
Shed Shell
(5% de chance)
Exibir mais
Moon
Shed Shell
(5% de chance)
Sun
Shed Shell
(5% de chance)
Alpha Sapphire
Shed Shell
(5% de chance)
Omega Ruby
Shed Shell
(5% de chance)
Y
Shed Shell
(5% de chance)
X
Shed Shell
(5% de chance)
White 2
Shed Shell
(5% de chance)
Black 2
Shed Shell
(5% de chance)
White
Shed Shell
(5% de chance)
Black
Shed Shell
(5% de chance)
SoulSilver
Shed Shell
(5% de chance)
HeartGold
Shed Shell
(5% de chance)
Platinum
Shed Shell
(5% de chance)
Pearl
Shed Shell
(5% de chance)
Diamond
Shed Shell
(5% de chance)
LeafGreen
Silver Powder
(5% de chance)
FireRed
Silver Powder
(5% de chance)
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Gen I
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Slash Ao Evoluir | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Quiver Dance Level 1 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Psybeam Level 17 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Bug Buzz Level 25 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Life Level 37 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acid Spray Machine | 40 | 100 | 20 | Tem 100% de chance de diminuir a Sp. Def do alvo em 2 estágios. | ||
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Cutter Machine | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Baton Pass Machine | — | — | 40 | User switches, passing stat changes and more. | ||
Bug Bite Machine | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Confuse Ray Machine | — | 100 | 10 | Confuses the target. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endeavor Machine | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Lunge Machine | 80 | 100 | 15 | 100% chance to lower the target's Attack by 1. | ||
Night Shade Machine | — | 100 | 15 | Does damage equal to the user's level. | ||
Pounce Machine | 50 | 100 | 20 | Tem 100% de chance de diminuir a Speed do alvo em 1 estágio. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psybeam Machine | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Skitter Smack Machine | 70 | 90 | 10 | 100% chance to lower target's Sp Atk by 1. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Toxic Spikes Machine | — | — | 20 | Poisons grounded foes on switch-in. Max 2 layers. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Whirlwind Level 1 | — | — | 20 | Forces the target to switch to a random ally. | ||
Struggle Bug Level 1 | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Psybeam Level 17 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Mega Drain Level 25 | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Life Level 37 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bug Buzz Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Psybeam Level 17 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Signal Beam Level 25 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Life Level 37 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Psybeam Level 17 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Signal Beam Level 25 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Life Level 37 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Leech Life Machine | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Gust Level 1 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Agility Level 1 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Screech Level 1 | — | 85 | 40 | Lowers the target's Defense by 2. | ||
Disable Level 4 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Supersonic Level 8 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 12 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 14 | — | 75 | 35 | Envenena o alvo. | ||
Stun Spore Level 16 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 20 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 24 | — | 75 | 15 | Causes the target to fall asleep. | ||
Leech Life Level 28 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Psychic Level 37 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 46 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 55 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dream Eater Machine | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Headbutt Machine | 70 | 100 | 15 | 30% chance to causar flinch. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Infestation Machine | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Quiver Dance Level 63 | — | — | 20 | Raises the user's Sp Atk, Sp Def, Speed by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Struggle Bug Machine | 50 | 100 | 20 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Venoshock Machine | 65 | 100 | 10 | Power doubles if the target is poisoned. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Giga Drain Tutor | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Roost Tutor | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Skill Swap Tutor | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Defog Machine | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 5 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 11 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 13 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 17 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 23 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 25 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 29 | — | 75 | 15 | Causes the target to fall asleep. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Signal Beam Level 37 | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Zen Headbutt Level 41 | 80 | 90 | 15 | 20% chance to causar flinch. | ||
Poison Fang Level 47 | 50 | 100 | 15 | 50% chance to envenenar gravemente the target. | ||
Psychic Level 55 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Bug Buzz Level 59 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Captivate Machine | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Energy Ball Machine | 90 | 100 | 10 | Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Natural Gift Machine | — | 100 | 15 | Power and type depends on the user's Berry. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Roost Machine | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Silver Wind Machine | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | ||
Bug Bite Tutor | 60 | 100 | 20 | O usuário rouba e come a Berry do alvo. | ||
Ominous Wind Tutor | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Signal Beam Tutor | 75 | 100 | 15 | 10% chance to confuse the target. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
String Shot Tutor | — | 95 | 40 | Reduz a Speed dos adversários em 2 estágios. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Tailwind Tutor | — | — | 15 | For 4 turns, allies' Speed is doubled. | ||
Twister Tutor | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | ||
Zen Headbutt Tutor | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Endure Tutor | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Swift Tutor | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Silver Wind Level 1 | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | 60 | — | 20 | Este Move não verifica accuracy. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Skill Swap Machine | — | — | 10 | The user and the target troca Abilities. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Double-Edge Tutor | 120 | 100 | 15 | Tem 33% de recoil. | ||
Mimic Tutor | — | — | 10 | The last Move the target used replaces this one. | ||
Substitute Tutor | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Tutor | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Foresight Level 1 | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | ||
Supersonic Level 9 | — | 55 | 20 | Causes the target to become confused. | ||
Confusion Level 17 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 20 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 25 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 28 | — | 75 | 30 | Paralisa o alvo. | ||
Gust Level 31 | 40 | 100 | 35 | Power doubles during Bounce, Fly, and Sky Drop. | ||
Psybeam Level 36 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 42 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 52 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Curse Machine | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Drain Machine | 75 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Sweet Scent Machine | — | 100 | 20 | Lowers the foe(s) evasiveness by 2. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Poison Powder Level 24 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 27 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 30 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 38 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 43 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Tackle Level 1 | 40 | 100 | 35 | Nenhum efeito adicional. | ||
Supersonic Level 1 | — | 55 | 20 | Causes the target to become confused. | ||
Disable Level 1 | — | 100 | 20 | For 4 turns, disables the target's last Move used. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Poison Powder Level 22 | — | 75 | 35 | Envenena o alvo. | ||
Leech Life Level 27 | 80 | 100 | 10 | User recovers 50% of the damage dealt. | ||
Stun Spore Level 30 | — | 75 | 30 | Paralisa o alvo. | ||
Psybeam Level 38 | 65 | 100 | 20 | 10% chance to confuse the target. | ||
Sleep Powder Level 43 | — | 75 | 15 | Causes the target to fall asleep. | ||
Psychic Level 50 | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bide Machine | — | — | 10 | Waits 2 turns; deals double the damage taken. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Flash Machine | — | 100 | 20 | Lowers the target's accuracy by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Mega Drain Machine | 40 | 100 | 15 | User recovers 50% of the damage dealt. | ||
Mimic Machine | — | — | 10 | The last Move the target used replaces this one. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psywave Machine | — | 100 | 15 | Random damage equal to 0,5x-1,5x user's level. | ||
Rage Machine | 20 | 100 | 20 | Raises the user's Attack by 1 if hit during use. | ||
Razor Wind Machine | 80 | 100 | 10 | Charges, then hits foe(s) turn 2. High crit ratio. | ||
Reflect Machine | — | — | 20 | For 5 turns, physical damage to allies is halved. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Solar Beam Machine | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swift Machine | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Teleport Machine | — | — | 20 | User switches out. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Whirlwind Machine | — | — | 20 | Forces the target to switch to a random ally. |