[Cache start]
#892 - Urshifu
PadrãoShiny
Pokémon lendário
Categoria: Wushu Pokémon
Altura: 1,9 mPeso: 105,0 Kg
Cor: Gray
Formato:
Egg group: Undiscovered
Gêneros: 87,5%12,5%
Felicidade base: 50
Experiência base: 275
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: Atk +3Total: 3
Competitivo
In-Game
Abilities
Unseen Fist: This Pokemon's contact Moves ignore the target's protection, except Max Guard.
Base stats
HP
Atk
Def
SpA
SpD
Spe
100
130
100
63
60
97
Level 50
Level 100
160 207
310 404
121 200
238 394
94 167
184 328
61 126
117 247
58 123
112 240
91 163
179 322
Dano recebido
×1
×¼
×1
×1
×4
×2
×1
×2
×½
×1
×1
×1
×1
×1
×0
×½
×1
×1
Cadeia evolutiva
Moves que aprende
SV
SS
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Level up
Machine
6020Este Move não verifica accuracy.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Level up
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Level up
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Machine
7010020User switches out after damaging the target.
Wicked Blow
Level up
751005Always results in a critical hit.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Level up
6020Este Move não verifica accuracy.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Level up
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level up
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Counter
Level up
10020If hit by physical attack, returns double damage.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Darkest Lariat
Machine
8510010Ignores the target's stat stage changes.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Detect
Level up
5Prevents Moves from affecting the user this turn.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dynamic Punch
Level up
100505100% chance to confuse the target.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Focus Punch
Level up
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Headbutt
Level up
701001530% chance to causar flinch.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Level up
Machine
801001530% chance to causar flinch.
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Smash
Level up
401001550% chance to lower the target's Defense by 1.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Level up
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sucker Punch
Level up
701005Usually goes first. Fails if target is not attacking.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Wicked Blow
Level up
751005Always results in a critical hit.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Cadeia evolutiva
Kubfu
Tower of Waters
Urshifu
Tower of Waters
Urshifu-Rapid-Strike
2 níveis evolutivos.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.
Sword
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
Moves que aprende
Gen IX
Gen VIII
Scarlet/Violet
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Level 12
6020Este Move não verifica accuracy.
Brick Break
Level 24
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level 32
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Level 48
1201005Lowers the user's Defense and Sp Def by 1.
Counter
Level 44
10020If hit by physical attack, returns double damage.
Detect
Level 28
5Prevents Moves from affecting the user this turn.
Dynamic Punch
Level 40
100505100% chance to confuse the target.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Focus Punch
Level 52
15010020Fails if the user takes damage before it hits.
Headbutt
Level 20
701001530% chance to causar flinch.
Iron Head
Level 36
801001530% chance to causar flinch.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Rock Smash
Level 1
401001550% chance to lower the target's Defense by 1.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Wicked Blow
Ao Evoluir
751005Always results in a critical hit.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Coaching
Machine
10Raises an ally's Attack and Defense by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Double-Edge
Machine
12010015Tem 33% de recoil.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Lash Out
Machine
7510052x power if the user had a stat lowered this turn.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Metal Claw
Machine
50953510% chance to raise the user's Attack by 1.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Reversal
Machine
10015More power the less HP the user has left.
Roar
Machine
20Forces the target to switch to a random ally.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Swords Dance
Machine
20Raises the user's Attack by 2.
Take Down
Machine
908520Tem 1/4 de recoil.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Tera Blast
Machine
8010010Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Trailblaze
Machine
5010020100% chance to raise the user's Speed by 1.
U-turn
Machine
7010020User switches out after damaging the target.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Wicked Blow
Level 1
751005Always results in a critical hit.
Endure
Level 1
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Sucker Punch
Level 1
701005Usually goes first. Fails if target is not attacking.
Rock Smash
Level 1
401001550% chance to lower the target's Defense by 1.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Focus Energy
Level 1
30Raises the user's critical hit ratio by 2.
Aerial Ace
Level 12
6020Este Move não verifica accuracy.
Scary Face
Level 16
10010Lowers the target's Speed by 2.
Headbutt
Level 20
701001530% chance to causar flinch.
Brick Break
Level 24
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Detect
Level 28
5Prevents Moves from affecting the user this turn.
Bulk Up
Level 32
20Aumenta o Attack e Defense do usuário em 1 estágio.
Iron Head
Level 36
801001530% chance to causar flinch.
Dynamic Punch
Level 40
100505100% chance to confuse the target.
Counter
Level 44
10020If hit by physical attack, returns double damage.
Close Combat
Level 48
1201005Lowers the user's Defense and Sp Def by 1.
Focus Punch
Level 52
15010020Fails if the user takes damage before it hits.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Acrobatics
Machine
5510015Power doubles if the user has no held item.
Assurance
Machine
6010010O Power dobra se o alvo já tiver recebido dano neste turno.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Aura Sphere
Machine
8020Este Move não verifica accuracy.
Beat Up
Machine
10010All healthy allies aid in damaging the target.
Body Press
Machine
8010010Usa a Def do usuário como Atk no cálculo de dano.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Close Combat
Machine
1201005Lowers the user's Defense and Sp Def by 1.
Crunch
Machine
8010015Tem 20% de chance de diminuir a Defense do alvo em 1 estágio.
Dark Pulse
Machine
8010015Tem 20% de chance de causar flinch.
Darkest Lariat
Machine
8510010Ignores the target's stat stage changes.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
False Swipe
Machine
4010040Always leaves the target with at least 1 HP.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Foul Play
Machine
9510015Uses target's Attack stat in damage calculation.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
751001510% chance to freeze the target.
Iron Defense
Machine
15Raises the user's Defense by 2.
Iron Head
Machine
801001530% chance to causar flinch.
Low Kick
Machine
10020More power the heavier the target.
Low Sweep
Machine
6510020100% chance to lower the target's Speed by 1.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010Power doubles if user is damaged by the target.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the target's Speed by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Scary Face
Machine
10010Lowers the target's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snarl
Machine
559515Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Stone Edge
Machine
100805High critical hit ratio.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Throat Chop
Machine
8010015For 2 turns, the target cannot use sound Moves.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
U-turn
Machine
7010020User switches out after damaging the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Lash Out
Tutor
7510052x power if the user had a stat lowered this turn.
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