[Cache start]
#176 - Togetic
PadrãoShiny
Categoria: Happiness Pokémon
Altura: 0,6 mPeso: 3,2 Kg
Habitat: Forest (Habitat)
Cor: White
Formato:
Egg groups: Flying, Fairy10 ciclos
Gêneros: 87,5%12,5%
Felicidade base: 50
Experiência base: 142
Taxa de captura: 75
Leveling: FastMáx: 800.000 Exp.
EVs fornecidos: SpD +2Total: 2
Competitivo
In-Game
Abilities
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Serene Grace: This Pokemon's Moves have their secondary effect chance doubled.
Super Luck(H): This Pokemon's critical hit ratio is raised by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
55
40
85
80
105
40
Level 50
Level 100
115 162
220 314
40 101
76 196
81 150
157 295
76 145
148 284
99 172
193 339
40 101
76 196
Dano recebido
×¼
×½
×0
×2
×1
×¼
×1
×1
×1
×½
×0
×2
×1
×2
×1
×2
×2
×1
Cadeia evolutiva
3 níveis evolutivos.
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Egg
6020Este Move não verifica accuracy.
After You
Level up
15The target makes its Move right after the user.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Level up
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Level up
12010015Tem 33% de recoil.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
4010030No additional effect.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Last Resort
Level up
1401005Fails unless each known Move has been used.
Life Dew
Level up
10Heals the user and its allies by 1/4 their HP máximo.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Level up
Machine
10Picks a random Move.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Peck
Egg
3510035No additional effect.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Pound
Level up
4010035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Machine
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
After You
Level up
Tutor
15The target makes its Move right after the user.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
Virtual Console
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bestow
Level up
15User passes its held item to the target.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Level up
Virtual Console
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Curse
Virtual Console
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defense Curl
Virtual Console
40Raises the user's Defense by 1.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Detect
Virtual Console
5Prevents Moves from affecting the user this turn.
Double-Edge
Level up
Virtual Console
12010015Tem 33% de recoil.
Double Team
Machine
Virtual Console
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
Virtual Console
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
Virtual Console
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Virtual Console
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
4010030No additional effect.
Fire Blast
Machine
Virtual Console
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Virtual Console
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
Virtual Console
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
Virtual Console
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
Virtual Console
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Virtual Console
701001530% chance to causar flinch.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
Virtual Console
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
Virtual Console
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Level up
Virtual Console
10Picks a random Move.
Mirror Move
Egg
20User uses the target's last used Move against it.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Mud-Slap
Virtual Console
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Peck
Egg
3510035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
Virtual Console
10Prevents Moves from affecting the user this turn.
Psychic
Machine
Virtual Console
901001010% chance to lower the target's Sp Def by 1.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Machine
Virtual Console
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
Virtual Console
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
Virtual Console
5User sleeps 2 turns and restores HP and status.
Return
Machine
Virtual Console
10020Max 102 power at maximum Happiness.
Rock Smash
Virtual Console
401001550% chance to lower the target's Defense by 1.
Rollout
Virtual Console
309020Power doubles with each hit. Repeats for 5 turns.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
Virtual Console
25For 5 turns, protects user's time from status.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
Virtual Console
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
Virtual Console
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Virtual Console
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
Virtual Console
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
Virtual Console
70902510% chance to raise the user's Defense by 1.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
Virtual Console
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
Virtual Console
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
Virtual Console
7510Causes the target to become confused.
Swift
Virtual Console
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
Virtual Console
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zap Cannon
Virtual Console
120505100% chance to paralyze the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
After You
Level up
Tutor
15The target makes its Move right after the user.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bestow
Level up
15User passes its held item to the target.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fairy Wind
Level up
4010030No additional effect.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Level up
10Picks a random Move.
Mirror Move
Egg
20User uses the target's last used Move against it.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Peck
Egg
3510035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Water Pulse
Tutor
601002020% chance to confuse the target.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
After You
Level up
Tutor
15The target makes its Move right after the user.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Bestow
Level up
15User passes its held item to the target.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Level up
10Picks a random Move.
Mirror Move
Egg
20User uses the target's last used Move against it.
Morning Sun
Egg
5Heals the user by a weather-dependent amount.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Peck
Egg
3510035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Secret Power
Egg
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
Egg
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Level up
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double-Edge
Level up
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Extrasensory
Egg
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Headbutt
Tutor
701001530% chance to causar flinch.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Last Resort
Level up
Tutor
1401005Fails unless each known Move has been used.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Lucky Chant
Egg
30For 5 turns, shields user's time from critical hits.
Magical Leaf
Level up
6020This Move does not check accuracy.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Metronome
Level up
10Picks a random Move.
Mirror Move
Egg
20User uses the target's last used Move against it.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Nasty Plot
Egg
20Raises the user's Sp Atk by 2.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Peck
Egg
3510035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psycho Shift
Egg
10010Transfers the user's status ailment to the target.
Psych Up
Machine
Egg
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
Egg
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Trick
Tutor
10010User switches its held item with the target's.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Ancient Power
Level up
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Level up
40User switches, passing stat changes and more.
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Level up
10020Reduz o Attack do alvo em 2 estágios.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Level up
Tutor
12010015Tem 33% de recoil.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Encore
Level up
1005Target repeats its last Move for its next 3 turns.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Follow Me
Level up
20The foes' Moves target the user on the turn used.
Foresight
Egg
40Fighting, Normal hit Ghost. Evasiveness ignored.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Future Sight
Egg
12010010Hits two turns after being used.
Growl
Level up
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Level up
6020This Move does not check accuracy.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Level up
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mirror Move
Egg
20User uses the target's last used Move against it.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Peck
Egg
3510035No additional effect.
Present
Egg
901540, 80, 120 power, or heals target 1/4 HP máximo.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psych Up
Egg
Tutor
10Copies the target's current stat stages.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Safeguard
Level up
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Egg
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Level up
7510Causes the target to become confused.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Wish
Level up
10Next turn, 50% of the user's HP máximo is restored.
Yawn
Level up
10Puts the target to adormecer after 1 turn.
Cadeia evolutiva
Togepi
Baby Pokémon
Lv. up
Togetic
Usar item
Togekiss
3 níveis evolutivos.
Descrição In-game:
Legends: Arceus
No records exist of Togetic being seen in the wilds. Rumors abound that it evolves under the loving care of a trusted human companion, upon whom the Pokémon then bestows great joy.
Shield
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
Exibir mais
Sword
They say that it will appear before kindhearted, caring people and shower them with happiness.
Alpha Sapphire
Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Omega Ruby
Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Y
They say that it will appear before kindhearted, caring people and shower them with happiness.
X
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
White 2
To share its happiness, it flies around the world seeking kind- hearted people.
Black 2
To share its happiness, it flies around the world seeking kind- hearted people.
White
To share its happiness, it flies around the world seeking kind- hearted people.
Black
To share its happiness, it flies around the world seeking kind- hearted people.
SoulSilver
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
HeartGold
They say that it will appear before kindhearted, caring people and shower them with happiness.
Platinum
To share its happiness, it flies around the world seeking kind­ hearted people.
Pearl
It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
Diamond
It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
LeafGreen
They say that it will appear before kindhearted, caring people and shower them with happiness.
FireRed
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
Emerald
It is said to be a POKéMON that brings good fortune. When it spots someone who is pure of heart, a TOGETIC appears and shares its happiness with that person.
Sapphire
TOGETIC is said to be a POKéMON that brings good fortune. When the POKéMON spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Ruby
TOGETIC is said to be a POKéMON that brings good fortune. When the POKéMON spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Crystal
Although it does not flap its wings very much, it can stay up in the air as it tags along after its trainer.
Silver
It grows dispirit­ ed if it is not with kind people. It can float in midair without moving its wings.
Gold
They say that it will appear before kindhearted, car­ ing people and shower them with happiness.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fairy Wind
Level 1
4010030No additional effect.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Pound
Level 1
4010035No additional effect.
Sweet Kiss
Level 1
7510Causes the target to become confused.
Life Dew
Level 1
10Heals the user and its allies by 1/4 their HP máximo.
Charm
Level 12
10020Reduz o Attack do alvo em 2 estágios.
Ancient Power
Level 16
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Yawn
Level 20
10Puts the target to adormecer after 1 turn.
Metronome
Level 24
10Picks a random Move.
After You
Level 28
15The target makes its Move right after the user.
Double-Edge
Level 32
12010015Tem 33% de recoil.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Follow Me
Level 40
20The foes' Moves target the user on the turn used.
Baton Pass
Level 44
40User switches, passing stat changes and more.
Last Resort
Level 48
1401005Fails unless each known Move has been used.
Wish
Level 52
10Next turn, 50% of the user's HP máximo is restored.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Baton Pass
Machine
40User switches, passing stat changes and more.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Encore
Machine
1005Target repeats its last Move for its next 3 turns.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Heat Wave
Machine
95901010% chance to burn the foe(s).
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Hyper Voice
Machine
9010010No additional effect. Hits adjacent foes.
Imprison
Machine
10No foe can use any Move known by the user.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magical Leaf
Machine
6020This Move does not check accuracy.
Mega Kick
Machine
120755No additional effect.
Mega Punch
Machine
808520No additional effect.
Metronome
Machine
10Picks a random Move.
Mystical Fire
Machine
7510010100% chance to lower the target's Sp Atk by 1.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Machine
9020Paralisa o alvo.
Tri Attack
Machine
801001020% chance to paralyze or burn or freeze target.
Trick
Machine
10010User switches its held item with the target's.
Uproar
Machine
9010010Lasts 3 turns. Active Pokemon cannot fall asleep.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
80901520% chance to causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Dual Wingbeat
Tutor
409010Hits 2 times in one turn.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Fairy Wind
Level 1
4010030No additional effect.
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Pound
Level 1
4010035No additional effect.
Sweet Kiss
Level 1
7510Causes the target to become confused.
Life Dew
Level 1
10Heals the user and its allies by 1/4 their HP máximo.
Charm
Level 12
10020Reduz o Attack do alvo em 2 estágios.
Ancient Power
Level 16
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Yawn
Level 20
10Puts the target to adormecer after 1 turn.
Metronome
Level 24
10Picks a random Move.
After You
Level 28
15The target makes its Move right after the user.
Double-Edge
Level 32
12010015Tem 33% de recoil.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Follow Me
Level 40
20The foes' Moves target the user on the turn used.
Baton Pass
Level 44
40User switches, passing stat changes and more.
Last Resort
Level 48
1401005Fails unless each known Move has been used.
Wish
Level 52
10Next turn, 50% of the user's HP máximo is restored.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nasty Plot
Machine
20Raises the user's Sp Atk by 2.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Water Pulse
Machine
601002020% chance to confuse the target.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Fairy Wind
Level 14
4010030No additional effect.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Fairy Wind
Level 14
4010030No additional effect.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Smart Strike
Machine
7010This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Defog
Tutor
15-1 evasion; clears terrain and hazards on both sides.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Trick
Tutor
10010User switches its held item with the target's.
Water Pulse
Tutor
601002020% chance to confuse the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Fairy Wind
Level 14
4010030No additional effect.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Fairy Wind
Level 14
4010030No additional effect.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Focus Punch
Tutor
15010020Fails if the user takes damage before it hits.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Shock Wave
Tutor
6020This Move does not check accuracy.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Trick
Tutor
10010User switches its held item with the target's.
Water Pulse
Tutor
601002020% chance to confuse the target.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 5
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 21
20The foes' Moves target the user on the turn used.
Bestow
Level 25
15User passes its held item to the target.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Double-Edge
Level 45
12010015Tem 33% de recoil.
Last Resort
Level 49
1401005Fails unless each known Move has been used.
After You
Level 53
15The target makes its Move right after the user.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Incinerate
Machine
6010015Destrói a Berry/Gem dos adversários.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Telekinesis
Machine
15For 3 turns, target floats but Moves can't miss it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Drain Punch
Tutor
7510010User recovers 50% of the damage dealt.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Hyper Voice
Tutor
9010010No additional effect. Hits adjacent foes.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Roost
Tutor
5Heals 50% HP. Flying-type removed 'til turn ends.
Signal Beam
Tutor
751001510% chance to confuse the target.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Trick
Tutor
10010User switches its held item with the target's.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Yawn
Level 15
10Puts the target to adormecer after 1 turn.
Encore
Level 19
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 24
20The foes' Moves target the user on the turn used.
Wish
Level 28
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 42
40User switches, passing stat changes and more.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Last Resort
Level 51
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Yawn
Level 15
10Puts the target to adormecer after 1 turn.
Encore
Level 19
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 24
20The foes' Moves target the user on the turn used.
Wish
Level 28
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 42
40User switches, passing stat changes and more.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Last Resort
Level 51
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Defog
Machine
15-1 evasion; clears terrain and hazards on both sides.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Trick
Tutor
10010User switches its held item with the target's.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 10
7510Causes the target to become confused.
Yawn
Level 15
10Puts the target to adormecer after 1 turn.
Encore
Level 19
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 24
20The foes' Moves target the user on the turn used.
Wish
Level 28
10Next turn, 50% of the user's HP máximo is restored.
Ancient Power
Level 33
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Safeguard
Level 37
25For 5 turns, protects user's time from status.
Baton Pass
Level 42
40User switches, passing stat changes and more.
Double-Edge
Level 46
12010015Tem 33% de recoil.
Last Resort
Level 51
1401005Fails unless each known Move has been used.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Captivate
Machine
10020Lowers the foe(s) Sp Atk by 2 if opposite gender.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Drain Punch
Machine
7510010User recovers 50% of the damage dealt.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Natural Gift
Machine
10015Power and type depends on the user's Berry.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Roost
Machine
5Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Silver Wind
Machine
60100510% chance to raise all stats by 1 (not acc/eva).
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Air Cutter
Tutor
609525High critical hit ratio. Hits adjacent foes.
Ancient Power
Tutor
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Headbutt
Tutor
701001530% chance to causar flinch.
Heal Bell
Tutor
5Cures the user's time of all status conditions.
Heat Wave
Tutor
95901010% chance to burn the foe(s).
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Ominous Wind
Tutor
60100510% chance to raise all stats by 1 (not acc/eva).
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Signal Beam
Tutor
751001510% chance to confuse the target.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Tailwind
Tutor
15For 4 turns, allies' Speed is doubled.
Trick
Tutor
10010User switches its held item with the target's.
Twister
Tutor
401002020% chance to make the foe(s) flinch.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Yawn
Level 16
10Puts the target to adormecer after 1 turn.
Encore
Level 21
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 26
20The foes' Moves target the user on the turn used.
Wish
Level 31
10Next turn, 50% of the user's HP máximo is restored.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Double-Edge
Level 41
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Yawn
Level 16
10Puts the target to adormecer after 1 turn.
Encore
Level 21
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 26
20The foes' Moves target the user on the turn used.
Wish
Level 31
10Next turn, 50% of the user's HP máximo is restored.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Double-Edge
Level 41
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Defense Curl
Tutor
40Raises the user's Defense by 1.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Tutor
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Mud-Slap
Tutor
2010010100% chance to lower the target's accuracy by 1.
Psych Up
Tutor
10Copies the target's current stat stages.
Rollout
Tutor
309020Power doubles with each hit. Repeats for 5 turns.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sleep Talk
Tutor
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Swift
Tutor
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Magical Leaf
Level 1
6020This Move does not check accuracy.
Metronome
Level 4
10Picks a random Move.
Sweet Kiss
Level 9
7510Causes the target to become confused.
Yawn
Level 13
10Puts the target to adormecer after 1 turn.
Encore
Level 17
1005Target repeats its last Move for its next 3 turns.
Ancient Power
Level 21
601005Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion).
Follow Me
Level 25
20The foes' Moves target the user on the turn used.
Wish
Level 29
10Next turn, 50% of the user's HP máximo is restored.
Safeguard
Level 33
25For 5 turns, protects user's time from status.
Double-Edge
Level 37
12010015Tem 33% de recoil.
Baton Pass
Level 41
40User switches, passing stat changes and more.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Counter
Tutor
10020If hit by physical attack, returns double damage.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mega Kick
Tutor
120755No additional effect.
Mega Punch
Tutor
808520No additional effect.
Metronome
Tutor
10Picks a random Move.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Soft-Boiled
Tutor
5Heals the user by 50% of its HP máximo.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Yawn
Level 16
10Puts the target to adormecer after 1 turn.
Encore
Level 21
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 26
20The foes' Moves target the user on the turn used.
Wish
Level 31
10Next turn, 50% of the user's HP máximo is restored.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Double-Edge
Level 41
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 6
10Picks a random Move.
Sweet Kiss
Level 11
7510Causes the target to become confused.
Yawn
Level 16
10Puts the target to adormecer after 1 turn.
Encore
Level 21
1005Target repeats its last Move for its next 3 turns.
Follow Me
Level 26
20The foes' Moves target the user on the turn used.
Wish
Level 31
10Next turn, 50% of the user's HP máximo is restored.
Safeguard
Level 36
25For 5 turns, protects user's time from status.
Double-Edge
Level 41
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Aerial Ace
Machine
6020Este Move não verifica accuracy.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flamethrower
Machine
9010015Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Focus Punch
Machine
15010020Fails if the user takes damage before it hits.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Secret Power
Machine
7010020Effect varies with terrain. (30% paralisar chance)
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Shock Wave
Machine
6020This Move does not check accuracy.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Water Pulse
Machine
601002020% chance to confuse the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Body Slam
Tutor
8510015Tem 30% de chance de paralisar o alvo.
Double-Edge
Tutor
12010015Tem 33% de recoil.
Dream Eater
Tutor
10010015User gains 1/2 HP inflicted. Sleeping target only.
Mimic
Tutor
10The last Move the target used replaces this one.
Seismic Toss
Tutor
10020Does damage equal to the user's level.
Sky Attack
Tutor
140905Charges, then hits turn 2. 30% flinch. High crit.
Substitute
Tutor
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Tutor
8515Raises the target's Attack by 2 and confuses it.
Thunder Wave
Tutor
9020Paralisa o alvo.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 7
10Picks a random Move.
Sweet Kiss
Level 18
7510Causes the target to become confused.
Encore
Level 25
1005Target repeats its last Move for its next 3 turns.
Safeguard
Level 31
25For 5 turns, protects user's time from status.
Double-Edge
Level 38
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Growl
Level 1
10040Reduz o Attack do(s) inimigo(s) em 1 estágio.
Charm
Level 1
10020Reduz o Attack do alvo em 2 estágios.
Metronome
Level 7
10Picks a random Move.
Sweet Kiss
Level 18
7510Causes the target to become confused.
Encore
Level 25
1005Target repeats its last Move for its next 3 turns.
Safeguard
Level 31
25For 5 turns, protects user's time from status.
Double-Edge
Level 38
12010015Tem 33% de recoil.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Curse
Machine
10Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def.
Defense Curl
Machine
40Raises the user's Defense by 1.
Detect
Machine
5Prevents Moves from affecting the user this turn.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Dream Eater
Machine
10010015User gains 1/2 HP inflicted. Sleeping target only.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Fire Blast
Machine
110855Tem 10% de chance de queimar o alvo.
Flash
Machine
10020Lowers the target's accuracy by 1.
Fly
Machine
909515Levanta voo no primeiro turno e ataca no segundo.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Headbutt
Machine
701001530% chance to causar flinch.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Mud-Slap
Machine
2010010100% chance to lower the target's accuracy by 1.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Rain Dance
Machine
5For 5 turns, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Rock Smash
Machine
401001550% chance to lower the target's Defense by 1.
Rollout
Machine
309020Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Solar Beam
Machine
12010010Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
Machine
70902510% chance to raise the user's Defense by 1.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Swift
Machine
6020Este Move não verifica accuracy. Atinge adversários adjacentes.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Zap Cannon
Machine
120505100% chance to paralyze the target.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Flamethrower
Tutor
9010015Tem 10% de chance de queimar o alvo.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.