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PadrãoShiny
Competitivo
In-Game
Abilities
Hustle: This Pokemon's Attack is 1,5x and accuracy of its physical attacks is 0,8x.
Serene Grace: This Pokemon's Moves have their secondary effect chance doubled.
Super Luck(H): This Pokemon's critical hit ratio is raised by 1 stage.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
115 162
220 314
40 101
76 196
81 150
157 295
76 145
148 284
99 172
193 339
40 101
76 196
Moves que aprende
SS
USM
ORAS
BW
DPP
ADV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Egg | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Level up | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up Machine | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Level up Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double-Edge Level up | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dual Wingbeat Tutor | ![]() | 40 | 90 | 10 | Hits 2 times in one turn. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fairy Wind Level up | ![]() | 40 | 100 | 30 | No additional effect. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Last Resort Level up | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Life Dew Level up | ![]() | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magical Leaf Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Level up Machine | ![]() | — | — | 10 | Picks a random Move. | |
Morning Sun Egg | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Mystical Fire Machine | ![]() | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
Pound Level up | ![]() | 40 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Level up Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine Virtual Console | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Bestow Level up | ![]() | — | — | 15 | User passes its held item to the target. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Level up Virtual Console | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Curse Virtual Console | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Defense Curl Virtual Console | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Defog Tutor | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Detect Virtual Console | ![]() | — | — | 5 | Prevents Moves from affecting the user this turn. | |
Double-Edge Level up Virtual Console | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine Virtual Console | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine Virtual Console | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Encore Level up Virtual Console | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Virtual Console | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fairy Wind Level up | ![]() | 40 | 100 | 30 | No additional effect. | |
Fire Blast Machine Virtual Console | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Virtual Console | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine Virtual Console | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine Virtual Console | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up Virtual Console | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Headbutt Virtual Console | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine Virtual Console | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine Virtual Console | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Last Resort Level up Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Lucky Chant Egg | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magical Leaf Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Metronome Level up Virtual Console | ![]() | — | — | 10 | Picks a random Move. | |
Mirror Move Egg | ![]() | — | — | 20 | User uses the target's last used Move against it. | |
Morning Sun Egg | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Mud-Slap Virtual Console | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine Virtual Console | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine Virtual Console | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine Virtual Console | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine Virtual Console | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine Virtual Console | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine Virtual Console | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Virtual Console | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rollout Virtual Console | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Level up Machine Virtual Console | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Egg | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine Virtual Console | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Sleep Talk Machine Virtual Console | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Snore Virtual Console Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine Virtual Console | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine Virtual Console | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Stored Power Egg | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine Virtual Console | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine Virtual Console | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Sweet Kiss Level up Virtual Console | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Swift Virtual Console | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine Virtual Console | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Water Pulse Tutor | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Zap Cannon Virtual Console | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Level up Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Bestow Level up | ![]() | — | — | 15 | User passes its held item to the target. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Level up | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double-Edge Level up | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Encore Level up | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fairy Wind Level up | ![]() | 40 | 100 | 30 | No additional effect. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Last Resort Level up Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Lucky Chant Egg | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magical Leaf Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Metronome Level up | ![]() | — | — | 10 | Picks a random Move. | |
Mirror Move Egg | ![]() | — | — | 20 | User uses the target's last used Move against it. | |
Morning Sun Egg | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine Egg | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Stored Power Egg | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Water Pulse Tutor | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
After You Level up Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Bestow Level up | ![]() | — | — | 15 | User passes its held item to the target. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Level up | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Double-Edge Level up | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Encore Level up | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Last Resort Level up Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Lucky Chant Egg | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magical Leaf Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Metronome Level up | ![]() | — | — | 10 | Picks a random Move. | |
Mirror Move Egg | ![]() | — | — | 20 | User uses the target's last used Move against it. | |
Morning Sun Egg | ![]() | — | — | 5 | Heals the user by a weather-dependent amount. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Tutor | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Egg | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Stored Power Egg | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Air Cutter Tutor | ![]() | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
Ancient Power Level up Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Charm Level up | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double-Edge Level up | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Encore Level up | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Extrasensory Egg | ![]() | 80 | 100 | 20 | 10% chance to causar flinch. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Headbutt Tutor | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Last Resort Level up Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Lucky Chant Egg | ![]() | — | — | 30 | For 5 turns, shields user's time from critical hits. | |
Magical Leaf Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Metronome Level up | ![]() | — | — | 10 | Picks a random Move. | |
Mirror Move Egg | ![]() | — | — | 20 | User uses the target's last used Move against it. | |
Mud-Slap Tutor | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Nasty Plot Egg | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psycho Shift Egg | ![]() | — | 100 | 10 | Transfers the user's status ailment to the target. | |
Psych Up Machine Egg | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Silver Wind Machine | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine Egg | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Ancient Power Level up | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Level up | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Level up | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Defense Curl Tutor | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Double-Edge Level up Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Encore Level up | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Follow Me Level up | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Foresight Egg | ![]() | — | — | 40 | Fighting, Normal hit Ghost. Evasiveness ignored. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Future Sight Egg | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Growl Level up | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magical Leaf Level up | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Level up Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Mirror Move Egg | ![]() | — | — | 20 | User uses the target's last used Move against it. | |
Mud-Slap Tutor | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Peck Egg | ![]() | 35 | 100 | 35 | No additional effect. | |
Present Egg | ![]() | — | 90 | 15 | 40, 80, 120 power, or heals target 1/4 HP máximo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psych Up Egg Tutor | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Safeguard Level up Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Sky Attack Tutor | ![]() | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Soft-Boiled Tutor | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Egg Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Sweet Kiss Level up | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Wish Level up | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Yawn Level up | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. |
Descrição In-game:
Legends: Arceus
No records exist of Togetic being seen in the wilds. Rumors abound that it evolves under the loving care of a trusted human companion, upon whom the Pokémon then bestows great joy.
Shield
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
Exibir mais
Sword
They say that it will appear before kindhearted, caring people and shower them with happiness.
Alpha Sapphire
Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Omega Ruby
Togetic is said to be a Pokémon that brings good fortune. When the Pokémon spots someone who is pure of heart, it is said to appear and share its happiness with that person.
Y
They say that it will appear before kindhearted, caring people and shower them with happiness.
X
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
White 2
To share its happiness, it flies around the world seeking kind- hearted people.
Black 2
To share its happiness, it flies around the world seeking kind- hearted people.
White
To share its happiness, it flies around the world seeking kind- hearted people.
Black
To share its happiness, it flies around the world seeking kind- hearted people.
SoulSilver
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
HeartGold
They say that it will appear before kindhearted, caring people and shower them with happiness.
Platinum
To share its happiness, it flies around the world seeking kind hearted people.
Pearl
It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
Diamond
It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”
LeafGreen
They say that it will appear before kindhearted, caring people and shower them with happiness.
FireRed
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
Emerald
It is said to be a POKéMON that brings good fortune. When it spots someone who is pure of heart, a TOGETIC appears and shares its happiness with that person.
Sapphire
TOGETIC is said to be a POKéMON that brings good fortune. When the POKéMON spots someone who is pure of heart,it is said to appear and share its happiness with that person.
Ruby
TOGETIC is said to be a POKéMON that brings good fortune. When the POKéMON spots someone who is pure of heart,it is said to appear and share its happiness with that person.
Crystal
Although it does not flap its wings very much, it canstay up in the air as it tags along after its trainer.
Silver
It grows dispirit ed if it is not with kind people.It can float in midair without moving its wings.
Gold
They say that it will appear before kindhearted, caring people and shower them with happiness.
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Gen IV
Gen III
Gen II
Sword/Shield
Brilliant Diamond/Shining Pearl
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fairy Wind Level 1 | ![]() | 40 | 100 | 30 | No additional effect. | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Pound Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Sweet Kiss Level 1 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Life Dew Level 1 | ![]() | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | |
Charm Level 12 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Ancient Power Level 16 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Yawn Level 20 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Metronome Level 24 | ![]() | — | — | 10 | Picks a random Move. | |
After You Level 28 | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Double-Edge Level 32 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Follow Me Level 40 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Baton Pass Level 44 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Last Resort Level 48 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Wish Level 52 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Baton Pass Machine | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Charm Machine | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Draining Kiss Machine | ![]() | 50 | 100 | 10 | User recovers 75% of the damage dealt. | |
Encore Machine | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Future Sight Machine | ![]() | 120 | 100 | 10 | Hits two turns after being used. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Heat Wave Machine | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Hyper Voice Machine | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Imprison Machine | ![]() | — | — | 10 | No foe can use any Move known by the user. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Magical Leaf Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Machine | ![]() | — | — | 10 | Picks a random Move. | |
Mystical Fire Machine | ![]() | 75 | 100 | 10 | 100% chance to lower the target's Sp Atk by 1. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Play Rough Machine | ![]() | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Stored Power Machine | ![]() | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Tri Attack Machine | ![]() | 80 | 100 | 10 | 20% chance to paralyze or burn or freeze target. | |
Trick Machine | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Uproar Machine | ![]() | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dual Wingbeat Tutor | ![]() | 40 | 90 | 10 | Hits 2 times in one turn. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Fairy Wind Level 1 | ![]() | 40 | 100 | 30 | No additional effect. | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Pound Level 1 | ![]() | 40 | 100 | 35 | No additional effect. | |
Sweet Kiss Level 1 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Life Dew Level 1 | ![]() | — | — | 10 | Heals the user and its allies by 1/4 their HP máximo. | |
Charm Level 12 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Ancient Power Level 16 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Yawn Level 20 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Metronome Level 24 | ![]() | — | — | 10 | Picks a random Move. | |
After You Level 28 | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Double-Edge Level 32 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Follow Me Level 40 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Baton Pass Level 44 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Last Resort Level 48 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Wish Level 52 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Nasty Plot Machine | ![]() | — | — | 20 | Raises the user's Sp Atk by 2. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Fairy Wind Level 14 | ![]() | 40 | 100 | 30 | No additional effect. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Fairy Wind Level 14 | ![]() | 40 | 100 | 30 | No additional effect. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Smart Strike Machine | ![]() | 70 | — | 10 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Defog Tutor | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Telekinesis Tutor | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Water Pulse Tutor | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Fairy Wind Level 14 | ![]() | 40 | 100 | 30 | No additional effect. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Fairy Wind Level 14 | ![]() | 40 | 100 | 30 | No additional effect. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Confide Machine | ![]() | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | |
Dazzling Gleam Machine | ![]() | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Focus Punch Tutor | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Shock Wave Tutor | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Water Pulse Tutor | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 5 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 21 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Bestow Level 25 | ![]() | — | — | 15 | User passes its held item to the target. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 45 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 49 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
After You Level 53 | ![]() | — | — | 15 | The target makes its Move right after the user. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Echoed Voice Machine | ![]() | 40 | 100 | 15 | O Power aumenta quando usado em turnos consecutivos. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Incinerate Machine | ![]() | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Psyshock Machine | ![]() | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Telekinesis Machine | ![]() | — | — | 15 | For 3 turns, target floats but Moves can't miss it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
After You Tutor | ![]() | — | — | 15 | The target makes its Move right after the user. | |
Covet Tutor | ![]() | 60 | 100 | 25 | Se o usuário não tiver nenhum item, ele rouba o do alvo. | |
Drain Punch Tutor | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Hyper Voice Tutor | ![]() | 90 | 100 | 10 | No additional effect. Hits adjacent foes. | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Roost Tutor | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 10 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 15 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 19 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 24 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 28 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 42 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 46 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 51 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Silver Wind Machine | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 10 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 15 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 19 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 24 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 28 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 42 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 46 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 51 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Defog Machine | ![]() | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Silver Wind Machine | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | ![]() | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
Ancient Power Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Mud-Slap Tutor | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 10 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 15 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 19 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 24 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 28 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Ancient Power Level 33 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Safeguard Level 37 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Baton Pass Level 42 | ![]() | — | — | 40 | User switches, passing stat changes and more. | |
Double-Edge Level 46 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Last Resort Level 51 | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Captivate Machine | ![]() | — | 100 | 20 | Lowers the foe(s) Sp Atk by 2 if opposite gender. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Drain Punch Machine | ![]() | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Natural Gift Machine | ![]() | — | 100 | 15 | Power and type depends on the user's Berry. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Roost Machine | ![]() | — | — | 5 | Heals 50% HP. Flying-type removed 'til turn ends. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Silver Wind Machine | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Machine | ![]() | — | 90 | 20 | Paralisa o alvo. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Air Cutter Tutor | ![]() | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
Ancient Power Tutor | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Endeavor Tutor | ![]() | — | 100 | 5 | Reduz o HP do alvo para mesmo HP do usuário. | |
Headbutt Tutor | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Heal Bell Tutor | ![]() | — | — | 5 | Cures the user's time of all status conditions. | |
Heat Wave Tutor | ![]() | 95 | 90 | 10 | 10% chance to burn the foe(s). | |
Last Resort Tutor | ![]() | 140 | 100 | 5 | Fails unless each known Move has been used. | |
Magic Coat Tutor | ![]() | — | — | 15 | Bounces back certain non-damaging Moves. | |
Mud-Slap Tutor | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Ominous Wind Tutor | ![]() | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Signal Beam Tutor | ![]() | 75 | 100 | 15 | 10% chance to confuse the target. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Tailwind Tutor | ![]() | — | — | 15 | For 4 turns, allies' Speed is doubled. | |
Trick Tutor | ![]() | — | 100 | 10 | User switches its held item with the target's. | |
Twister Tutor | ![]() | 40 | 100 | 20 | 20% chance to make the foe(s) flinch. | |
Zen Headbutt Tutor | ![]() | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 11 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 16 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 21 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 26 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 31 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 41 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 11 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 16 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 21 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 26 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 31 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 41 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Defense Curl Tutor | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Tutor | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Mud-Slap Tutor | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Psych Up Tutor | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Rollout Tutor | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sleep Talk Tutor | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Tutor | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Soft-Boiled Tutor | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swift Tutor | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Magical Leaf Level 1 | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Metronome Level 4 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 9 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 13 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 17 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Ancient Power Level 21 | ![]() | 60 | 100 | 5 | Tem 10% de chance de aumentar todos os stats em 1 estágio (não accuracy/evasion). | |
Follow Me Level 25 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 29 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Safeguard Level 33 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 37 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Baton Pass Level 41 | ![]() | — | — | 40 | User switches, passing stat changes and more. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Counter Tutor | ![]() | — | 100 | 20 | If hit by physical attack, returns double damage. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Mega Kick Tutor | ![]() | 120 | 75 | 5 | No additional effect. | |
Mega Punch Tutor | ![]() | 80 | 85 | 20 | No additional effect. | |
Metronome Tutor | ![]() | — | — | 10 | Picks a random Move. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Soft-Boiled Tutor | ![]() | — | — | 5 | Heals the user by 50% of its HP máximo. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 11 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 16 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 21 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 26 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 31 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 41 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 6 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 11 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Yawn Level 16 | ![]() | — | — | 10 | Puts the target to adormecer after 1 turn. | |
Encore Level 21 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Follow Me Level 26 | ![]() | — | — | 20 | The foes' Moves target the user on the turn used. | |
Wish Level 31 | ![]() | — | — | 10 | Next turn, 50% of the user's HP máximo is restored. | |
Safeguard Level 36 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 41 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Aerial Ace Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flamethrower Machine | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Focus Punch Machine | ![]() | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Light Screen Machine | ![]() | — | — | 30 | For 5 turns, special damage to allies is halved. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Reflect Machine | ![]() | — | — | 20 | For 5 turns, physical damage to allies is halved. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Safeguard Machine | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Secret Power Machine | ![]() | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Shock Wave Machine | ![]() | 60 | — | 20 | This Move does not check accuracy. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Water Pulse Machine | ![]() | 60 | 100 | 20 | 20% chance to confuse the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Body Slam Tutor | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Double-Edge Tutor | ![]() | 120 | 100 | 15 | Tem 33% de recoil. | |
Dream Eater Tutor | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Mimic Tutor | ![]() | — | — | 10 | The last Move the target used replaces this one. | |
Seismic Toss Tutor | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sky Attack Tutor | ![]() | 140 | 90 | 5 | Charges, then hits turn 2. 30% flinch. High crit. | |
Substitute Tutor | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Swagger Tutor | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Thunder Wave Tutor | ![]() | — | 90 | 20 | Paralisa o alvo. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 7 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 18 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Encore Level 25 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Safeguard Level 31 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 38 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Machine | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Detect Machine | ![]() | — | — | 5 | Prevents Moves from affecting the user this turn. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rollout Machine | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Zap Cannon Machine | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Growl Level 1 | ![]() | — | 100 | 40 | Reduz o Attack do(s) inimigo(s) em 1 estágio. | |
Charm Level 1 | ![]() | — | 100 | 20 | Reduz o Attack do alvo em 2 estágios. | |
Metronome Level 7 | ![]() | — | — | 10 | Picks a random Move. | |
Sweet Kiss Level 18 | ![]() | — | 75 | 10 | Causes the target to become confused. | |
Encore Level 25 | ![]() | — | 100 | 5 | Target repeats its last Move for its next 3 turns. | |
Safeguard Level 31 | ![]() | — | — | 25 | For 5 turns, protects user's time from status. | |
Double-Edge Level 38 | ![]() | 120 | 100 | 15 | Tem 33% de recoil. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Curse Machine | ![]() | — | — | 10 | Amaldiçoa se o usuário for Ghost. Se não: -1 Spe, +1 Atk, +1 Def. | |
Defense Curl Machine | ![]() | — | — | 40 | Raises the user's Defense by 1. | |
Detect Machine | ![]() | — | — | 5 | Prevents Moves from affecting the user this turn. | |
Double Team Machine | ![]() | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | |
Dream Eater Machine | ![]() | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Fire Blast Machine | ![]() | 110 | 85 | 5 | Tem 10% de chance de queimar o alvo. | |
Flash Machine | ![]() | — | 100 | 20 | Lowers the target's accuracy by 1. | |
Fly Machine | ![]() | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | |
Frustration Machine | ![]() | — | 100 | 20 | Max 102 power at minimum Happiness. | |
Headbutt Machine | ![]() | 70 | 100 | 15 | 30% chance to causar flinch. | |
Hidden Power Machine | ![]() | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | |
Hyper Beam Machine | ![]() | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | |
Mud-Slap Machine | ![]() | 20 | 100 | 10 | 100% chance to lower the target's accuracy by 1. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user this turn. | |
Psych Up Machine | ![]() | — | — | 10 | Copies the target's current stat stages. | |
Psychic Machine | ![]() | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
Return Machine | ![]() | — | 100 | 20 | Max 102 power at maximum Happiness. | |
Rock Smash Machine | ![]() | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | |
Rollout Machine | ![]() | 30 | 90 | 20 | Power doubles with each hit. Repeats for 5 turns. | |
Shadow Ball Machine | ![]() | 80 | 100 | 15 | 20% chance to lower the target's Sp Def by 1. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | |
Solar Beam Machine | ![]() | 120 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | |
Steel Wing Machine | ![]() | 70 | 90 | 25 | 10% chance to raise the user's Defense by 1. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | |
Swagger Machine | ![]() | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | |
Swift Machine | ![]() | 60 | — | 20 | Este Move não verifica accuracy. Atinge adversários adjacentes. | |
Toxic Machine | ![]() | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | |
Zap Cannon Machine | ![]() | 120 | 50 | 5 | 100% chance to paralyze the target. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Flamethrower Tutor | ![]() | 90 | 100 | 15 | Tem 10% de chance de queimar o alvo. |