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#777 - Togedemaru-Totem
PadrãoShiny
Categoria: Roly-Poly Pokémon
Altura: 0,6 mPeso: 13,0 Kg
Cor: Gray
Formato:
Egg groups: Field, Fairy10 ciclos
Gêneros: 50,0%50,0%
Felicidade base: 50
Experiência base: 152
Taxa de captura: 180
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: Atk +2Total: 2
Competitivo
In-Game
Abilities
Sturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Base stats
HP
Atk
Def
SpA
SpD
Spe
65
98
63
40
73
96
Level 50
Level 100
125 172
240 334
92 165
180 324
61 126
117 247
40 101
76 196
70 137
135 269
90 162
177 320
Dano recebido
×½
×1
×½
×½
×½
×2
×2
×¼
×1
×½
×4
×½
×½
×0
×½
×½
×¼
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Charge
Level up
20+1 SpD, user's next Electric Move 2x power.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Defense Curl
Level up
40Raises the user's Defense by 1.
Discharge
Level up
Evento
801001530% chance to paralyze adjacent Pokemon.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Electric Terrain
Level up
105 turns. Grounded: +Electric power, can't adormecer.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fell Stinger
Level up
5010025Raises user's Attack by 3 if this KOes the target.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Gyro Ball
Machine
1005More power the slower the user than the target.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magnet Rise
Level up
Tutor
Evento
10For 5 turns, the user has immunity to Ground.
Nuzzle
Level up
Evento
2010020100% chance to paralyze the target.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Pin Missile
Level up
259520Hits 2-5 times in one turn.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Role Play
Tutor
10User replaces its Ability with the target's.
Rollout
Level up
309020Power doubles with each hit. Repeats for 5 turns.
Round
Machine
6010015Power doubles if others used Round this turn.
Shock Wave
Tutor
6020This Move does not check accuracy.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Spark
Level up
651002030% chance to paralyze the target.
Spiky Shield
Level up
10Protects from Moves. Contact: loses 1/8 HP máximo.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Tackle
Level up
4010035Nenhum efeito adicional.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Thunder Shock
Level up
401003010% chance to paralyze the target.
Thunder Wave
Machine
9020Paralisa o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Level up
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
Zing Zap
Level up
Evento
801001030% chance to causar flinch.
Cadeia evolutiva
Togedemaru-Totem
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Shield
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Sword
With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
Exibir mais
Ultra Moon
Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!
Ultra Sun
When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Moon
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.
Sun
The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
Itens que segura
Ultra Moon
Electric Seed
(5% de chance)
Ultra Sun
Electric Seed
(5% de chance)
Moves que aprende
Gen VII
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Tackle
Level 1
4010035Nenhum efeito adicional.
Thunder Shock
Level 1
401003010% chance to paralyze the target.
Defense Curl
Level 5
40Raises the user's Defense by 1.
Rollout
Level 9
309020Power doubles with each hit. Repeats for 5 turns.
Charge
Level 13
20+1 SpD, user's next Electric Move 2x power.
Spark
Level 17
651002030% chance to paralyze the target.
Nuzzle
Level 21
2010020100% chance to paralyze the target.
Magnet Rise
Level 25
10For 5 turns, the user has immunity to Ground.
Discharge
Level 29
801001530% chance to paralyze adjacent Pokemon.
Zing Zap
Level 33
801001030% chance to causar flinch.
Electric Terrain
Level 37
105 turns. Grounded: +Electric power, can't adormecer.
Wild Charge
Level 41
9010015Tem 1/4 de recoil.
Pin Missile
Level 45
259520Hits 2-5 times in one turn.
Spiky Shield
Level 49
10Protects from Moves. Contact: loses 1/8 HP máximo.
Fell Stinger
Level 53
5010025Raises user's Attack by 3 if this KOes the target.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gyro Ball
Machine
1005More power the slower the user than the target.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Payback
Machine
5010010Power doubles if the user Moves after the target.
Poison Jab
Machine
801002030% chance to envenenar the target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunder Wave
Machine
9020Paralisa o alvo.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
U-turn
Machine
7010020User switches out after damaging the target.
Volt Switch
Machine
7010020O usuário é trocado após causar dano ao alvo.
Wild Charge
Machine
9010015Tem 1/4 de recoil.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
After You
Tutor
15The target makes its Move right after the user.
Bounce
Tutor
85855Bounces turn 1. Hits turn 2. 30% paralyze.
Covet
Tutor
6010025Se o usuário não tiver nenhum item, ele rouba o do alvo.
Electroweb
Tutor
559515100% chance to lower the foe(s) Speed by 1.
Endeavor
Tutor
1005Reduz o HP do alvo para mesmo HP do usuário.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Helping Hand
Tutor
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Iron Head
Tutor
801001530% chance to causar flinch.
Iron Tail
Tutor
100751530% chance to lower the target's Defense by 1.
Last Resort
Tutor
1401005Fails unless each known Move has been used.
Magnet Rise
Tutor
10For 5 turns, the user has immunity to Ground.
Role Play
Tutor
10User replaces its Ability with the target's.
Shock Wave
Tutor
6020This Move does not check accuracy.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Super Fang
Tutor
9010Does damage equal to 1/2 target's current HP.
Zen Headbutt
Tutor
80901520% chance to causar flinch.
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