PadrãoShiny
Gênero: 100%
Felicidade base: 90
Experiência base: 290
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Volt Absorb: O Pokémon cura 1/4 de seu HP máximo quando atingido por Moves do tipo Electric; tem imunidade a Electric Moves.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
139 186
268 362
99 172
193 339
67 134
130 262
135 216
265 427
76 145
148 284
95 168
186 331
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Level up Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level up Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shock Wave Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Swagger Level up | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Level up Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Uproar Level up Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wildbolt Storm Level up | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Crunch Level up Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Level up Machine Evento | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Shock Wave Level up | 60 | — | 20 | This Move does not check accuracy. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine Evento | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Level up | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Level up Machine Evento | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Uproar Level up Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Level up Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Weather Ball Machine Evento | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Level up Evento | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up Evento | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Discharge Level up Evento | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine Evento | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine Evento | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Heal Block Level up | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Nasty Plot Level up Evento | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Level up Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine Evento | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Evento | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Level up | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Crunch Level up Evento | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Level up Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Discharge Level up Evento | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hammer Arm Level up | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Heal Block Level up Evento | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Shock Wave Level up Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Level up Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Level up Evento | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Astonish Level up Evento | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Bite Level up | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Level up | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Crunch Level up | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Level up Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Discharge Level up | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine Evento | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hammer Arm Level up Evento | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Heal Block Level up Evento | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Nasty Plot Level up | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Revenge Level up Evento | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Shock Wave Level up Evento | 60 | — | 20 | This Move does not check accuracy. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Swagger Level up Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thrash Level up | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Thunder Level up Machine Evento | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Shock Level up Evento | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
Uproar Level up Tutor Evento | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine Evento | 90 | 100 | 15 | Tem 1/4 de recoil. |
Cadeia evolutiva
1 nível evolutivo.
Formas alternativas
1 forma alternativa.
Descrição In-game:
Legends: Arceus
They say this wielder of electricity has waged war with its nemesis, Tornadus, since time immemorial. The lightning bolts it hurls pierce the very earth and enrich the soil.
Alpha Sapphire
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
Exibir mais
Omega Ruby
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
Y
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
X
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
White 2
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
Black 2
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
White
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
Black
Countless charred remains mar the landscape of places through which Thundurus has passed.
Moves que aprende
Gen IX
Gen VIII
Gen VII
Gen VI
Gen V
Scarlet/Violet
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Swagger Level 10 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Bite Level 15 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Shock Wave Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Agility Level 25 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Charge Level 30 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Volt Switch Level 35 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Crunch Level 40 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Discharge Level 45 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Uproar Level 50 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Hammer Arm Level 55 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Rain Dance Level 60 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Thunder Level 65 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thrash Level 70 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. | ||
Wildbolt Storm Level 75 | 100 | 80 | 10 | 20% chance to paralyze foe(s). Rain: can't miss. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Acrobatics Machine | 55 | 100 | 15 | Power doubles if the user has no held item. | ||
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Machine | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Knock Off Machine | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Lash Out Machine | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snarl Machine | 55 | 95 | 15 | Tem 100% de chance de reduzir o Sp. Atk dos adversários em 1 estágio. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Sunny Day Machine | — | — | 5 | For 5 turns, intense sunlight powers Fire Moves. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Leer Level 5 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Swagger Level 10 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Bite Level 15 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Shock Wave Level 20 | 60 | — | 20 | This Move does not check accuracy. | ||
Agility Level 25 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Charge Level 30 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Volt Switch Level 35 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Crunch Level 40 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Discharge Level 45 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Uproar Level 50 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Hammer Arm Level 55 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Rain Dance Level 60 | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Thunder Level 65 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thrash Level 70 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Assurance Machine | 60 | 100 | 10 | O Power dobra se o alvo já tiver recebido dano neste turno. | ||
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Crunch Machine | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Eerie Impulse Machine | — | 100 | 15 | Lowers the target's Sp Atk by 2. | ||
Electro Ball Machine | — | 100 | 10 | More power the faster the user is than the target. | ||
Electroweb Machine | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Foul Play Machine | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Tail Machine | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Nasty Plot Machine | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Revenge Machine | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Snore Machine | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Superpower Machine | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Punch Machine | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Uproar Machine | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Weather Ball Machine | 50 | 100 | 10 | O Power dobra e o tipo varia a depender do clima. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Lash Out Tutor | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | ||
Rising Voltage Tutor | 70 | 100 | 20 | Tem 2x de Power se o alvo estiver em Electric Terrain. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Swagger Level 1 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Level 1 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 7 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Revenge Level 13 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Shock Wave Level 19 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Block Level 25 | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Agility Level 31 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Crunch Level 43 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Charge Level 49 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nasty Plot Level 55 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Level 61 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Dark Pulse Level 67 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Hammer Arm Level 73 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Thrash Level 79 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Swagger Level 1 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Uproar Level 1 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Bite Level 7 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Revenge Level 13 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Shock Wave Level 19 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Block Level 25 | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Agility Level 31 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 37 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Crunch Level 43 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Charge Level 49 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nasty Plot Level 55 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Level 61 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Dark Pulse Level 67 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Hammer Arm Level 73 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Thrash Level 79 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Brutal Swing Machine | 60 | 100 | 20 | No additional effect. Hits adjacent Pokemon. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Defog Tutor | — | — | 15 | -1 evasion; clears terrain and hazards on both sides. | ||
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Uproar Level 1 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 7 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Shock Wave Level 25 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Block Level 31 | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Agility Level 37 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 43 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Crunch Level 49 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Charge Level 55 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nasty Plot Level 61 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Level 67 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Dark Pulse Level 73 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Hammer Arm Level 79 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Thrash Level 85 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Uproar Level 1 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 7 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Shock Wave Level 25 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Block Level 31 | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Agility Level 37 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 43 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Crunch Level 49 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Charge Level 55 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nasty Plot Level 61 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Level 67 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Dark Pulse Level 73 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Hammer Arm Level 79 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Thrash Level 85 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Confide Machine | — | — | 20 | Reduz o Sp. Atk do alvo em 1 estágio. | ||
Dark Pulse Machine | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Secret Power Machine | 70 | 100 | 20 | Effect varies with terrain. (30% paralisar chance) | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Electroweb Tutor | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Shock Wave Tutor | 60 | — | 20 | This Move does not check accuracy. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Thunder Shock Level 1 | 40 | 100 | 30 | 10% chance to paralyze the target. | ||
Uproar Level 1 | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. | ||
Astonish Level 1 | 30 | 100 | 15 | 30% chance to causar flinch. | ||
Swagger Level 7 | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Bite Level 13 | 60 | 100 | 25 | Tem 30% de chance de causar flinch. | ||
Revenge Level 19 | 60 | 100 | 10 | Power doubles if user is damaged by the target. | ||
Shock Wave Level 25 | 60 | — | 20 | This Move does not check accuracy. | ||
Heal Block Level 31 | — | 100 | 15 | For 5 turns, the foe(s) is prevented from healing. | ||
Agility Level 37 | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Discharge Level 43 | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | ||
Crunch Level 49 | 80 | 100 | 15 | Tem 20% de chance de diminuir a Defense do alvo em 1 estágio. | ||
Charge Level 55 | — | — | 20 | +1 SpD, user's next Electric Move 2x power. | ||
Nasty Plot Level 61 | — | — | 20 | Raises the user's Sp Atk by 2. | ||
Thunder Level 67 | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Dark Pulse Level 73 | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Hammer Arm Level 79 | 100 | 90 | 10 | Lowers the user's Speed by 1. | ||
Thrash Level 85 | 120 | 100 | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulk Up Machine | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | ||
Charge Beam Machine | 50 | 90 | 10 | 70% chance to raise the user's Sp Atk by 1. | ||
Double Team Machine | — | — | 15 | Aumenta a evasão do usuário em 1 estágio. | ||
Embargo Machine | — | 100 | 15 | For 5 turns, the target's item has no effect. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Fling Machine | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | ||
Fly Machine | 90 | 95 | 15 | Levanta voo no primeiro turno e ataca no segundo. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Frustration Machine | — | 100 | 20 | Max 102 power at minimum Happiness. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Grass Knot Machine | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | ||
Hidden Power Machine | 60 | 100 | 15 | O tipo deste Move varia com base nos IVs do usuário. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Incinerate Machine | 60 | 100 | 15 | Destrói a Berry/Gem dos adversários. | ||
Payback Machine | 50 | 100 | 10 | Power doubles if the user Moves after the target. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Rain Dance Machine | — | — | 5 | For 5 turns, heavy rain powers Water Moves. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Return Machine | — | 100 | 20 | Max 102 power at maximum Happiness. | ||
Rock Smash Machine | 40 | 100 | 15 | 50% chance to lower the target's Defense by 1. | ||
Round Machine | 60 | 100 | 15 | Power doubles if others used Round this turn. | ||
Sky Drop Machine | 60 | 100 | 10 | User and foe fly up turn 1. Damages on turn 2. | ||
Sludge Bomb Machine | 90 | 100 | 10 | 30% chance to envenenar the target. | ||
Sludge Wave Machine | 95 | 100 | 10 | 10% chance to envenenar adjacent Pokemon. | ||
Smack Down Machine | 50 | 100 | 15 | Removes the target's Ground immunity. | ||
Strength Machine | 80 | 100 | 15 | Nenhum efeito adicional. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Swagger Machine | — | 85 | 15 | Raises the target's Attack by 2 and confuses it. | ||
Taunt Machine | — | 100 | 20 | Target can't use status Moves its next 3 turns. | ||
Thief Machine | 60 | 100 | 25 | If the user has no item, it steals the target's. | ||
Thunder Machine | 110 | 70 | 10 | Tem 30% de chance de paralisar. Não erra durante a chuva. | ||
Thunder Wave Machine | — | 90 | 20 | Paralisa o alvo. | ||
Thunderbolt Machine | 90 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Torment Machine | — | 100 | 15 | Target can't select the same Move twice in a row. | ||
Toxic Machine | — | 90 | 10 | Envenena gravemente o alvo. Poison-types não podem errar. | ||
U-turn Machine | 70 | 100 | 20 | User switches out after damaging the target. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Wild Charge Machine | 90 | 100 | 15 | Tem 1/4 de recoil. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Dark Pulse Tutor | 80 | 100 | 15 | Tem 20% de chance de causar flinch. | ||
Foul Play Tutor | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | ||
Iron Tail Tutor | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | ||
Knock Off Tutor | 65 | 100 | 20 | 1,5x damage if foe holds an item. Removes item. | ||
Role Play Tutor | — | — | 10 | User replaces its Ability with the target's. | ||
Sleep Talk Tutor | — | — | 10 | User must be asleep. Uses another known Move. | ||
Snore Tutor | 50 | 100 | 15 | User must be asleep. 30% chance to flinch target. | ||
Superpower Tutor | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | ||
Thunder Punch Tutor | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | ||
Uproar Tutor | 90 | 100 | 10 | Lasts 3 turns. Active Pokemon cannot fall asleep. |