

PadrãoShiny
Gênero:
100%

Felicidade base: 50
Experiência base: 163
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Guts: If this Pokémon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Mold Breaker(H): This Pokémon's Moves and their effects ignore the Abilities of other Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
180 227
350 444
94 167
184 328
81 150
157 295
31 90
58 174
81 150
157 295
45 106
85 207
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Bind Level up | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Level up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Circle Throw Level up | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Coaching Tutor | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Level up Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Level up Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Leer Level up | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Revenge Level up Machine | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Reversal Level up Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Seismic Toss Level up | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Storm Throw Level up | ![]() | 60 | 100 | 10 | Sempre causa um critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Level up Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Vital Throw Level up | ![]() | 70 | — | 10 | Este Move não verifica accuracy. Ataca por último. | |
Wide Guard Level up | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Shield
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Sword
It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
Exibir mais
Alpha Sapphire
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Omega Ruby
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
Y
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
X
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
White 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Black 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
White
When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
Black
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
Locais de encontro
Y
Road 11
Road 11:
- Método: Walking in tall grass or a cave
- 10% de chance
- Level 23
White 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 57
Road 15:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 57
Road 18:
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 59
Victory Road 2 (unknown area 76):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Road 23:
- Método: Walking in tall grass or a cave
- 5% de chance
- Level 49
Exibir mais
Black 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 57
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 57
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 59
Victory Road 2 (unknown area 76):
- Método: Walking in tall grass or a cave
- 1% de chance
- Level 50
Road 23:
- Método: Walking in rustling grass
- 1% de chance
- Level 51
White
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
- Método: Walking in dark grass
- 1% de chance
- Level 17
Road 10:
- Método: Walking in dark grass
- 1% de chance
- Level 41
Road 10 (Victory Road gate):
- Método: Walking in dark grass
- 1% de chance
- Level 41
Road 15:
- Método: Walking in dark grass
- 5% de chance
- Level 59
Road 18:
- Método: Walking in dark grass
- 1% de chance
- Level 35
Black
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
- Método: Walking in rustling grass
- 1% de chance
- Level 15
Road 10:
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Road 10 (Victory Road gate):
- Método: Walking in rustling grass
- 1% de chance
- Level 36
Road 15:
- Método: Walking in rustling grass
- 5% de chance
- Level 50
Road 18:
- Método: Walking in rustling grass
- 1% de chance
- Level 31
Itens que segura
Ultra Moon
Black Belt
(5% de chance)
Ultra Sun
Black Belt
(5% de chance)
Exibir mais
Moon
Black Belt
(5% de chance)
Sun
Black Belt
(5% de chance)
Alpha Sapphire
Black Belt
(5% de chance)
Omega Ruby
Black Belt
(5% de chance)
Y
Black Belt
(5% de chance)
X
Black Belt
(5% de chance)
White 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
White
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Bind Level 1 | ![]() | 15 | 85 | 20 | Traps and damages the alvo for 4-5 turnos. | |
Leer Level 1 | ![]() | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
Focus Energy Level 5 | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Circle Throw Level 10 | ![]() | 60 | 90 | 10 | Forces the alvo to switch to a random ally. | |
Wide Guard Level 15 | ![]() | — | — | 10 | Protects allies from multi-alvo Moves neste turno. | |
Revenge Level 20 | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Bulk Up Level 25 | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Storm Throw Level 30 | ![]() | 60 | 100 | 10 | Sempre causa um critical hit. | |
Vital Throw Level 35 | ![]() | 70 | — | 10 | Este Move não verifica accuracy. Ataca por último. | |
Seismic Toss Level 40 | ![]() | — | 100 | 20 | Does damage equal to the user's level. | |
Endure Level 45 | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Reversal Level 50 | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Superpower Level 55 | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Attract Machine | ![]() | — | 100 | 15 | Um alvo do gênero oposto fica apaixonado. | |
Body Slam Machine | ![]() | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | |
Brick Break Machine | ![]() | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | |
Bulk Up Machine | ![]() | — | — | 20 | Aumenta o Attack e Defense do usuário em 1 estágio. | |
Bulldoze Machine | ![]() | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | |
Dig Machine | ![]() | 80 | 100 | 10 | Escava no subsolo no turno 1, ataca no turno 2. | |
Earthquake Machine | ![]() | 100 | 100 | 10 | Atinge Pokémon adjacentes. Causa o dobro de dano em Dig. | |
Endure Machine | ![]() | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | |
Facade Machine | ![]() | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | |
Fire Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de queimar o alvo. | |
Fling Machine | ![]() | — | 100 | 10 | Arremessa o item do usuário no alvo. O Power varia conforme o item. | |
Focus Blast Machine | ![]() | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | |
Focus Energy Machine | ![]() | — | — | 30 | Raises the user's critical hit ratio by 2. | |
Giga Impact Machine | ![]() | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | |
Grass Knot Machine | ![]() | — | 100 | 20 | Quanto mais pesado for o alvo, mais Power o move terá. | |
Helping Hand Machine | ![]() | — | — | 20 | O Power do Move de um aliado adjacente é 1,5x maior neste turno. | |
Ice Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de congelar o alvo. | |
Low Kick Machine | ![]() | — | 100 | 20 | More power the heavier the alvo. | |
Low Sweep Machine | ![]() | 65 | 100 | 20 | 100% chance to lower the alvo's Speed by 1. | |
Mega Kick Machine | ![]() | 120 | 75 | 5 | Nenhum efeito adicional. | |
Mega Punch Machine | ![]() | 80 | 85 | 20 | Nenhum efeito adicional. | |
Payback Machine | ![]() | 50 | 100 | 10 | Power doubles if the user Moves after the alvo. | |
Poison Jab Machine | ![]() | 80 | 100 | 20 | 30% chance to envenenar the alvo. | |
Protect Machine | ![]() | — | — | 10 | Prevents Moves from affecting the user neste turno. | |
Rain Dance Machine | ![]() | — | — | 5 | For 5 turnos, heavy rain powers Water Moves. | |
Rest Machine | ![]() | — | — | 5 | User sleeps 2 turnos and restores HP and status. | |
Retaliate Machine | ![]() | 70 | 100 | 5 | Power doubles if an ally fainted last turn. | |
Revenge Machine | ![]() | 60 | 100 | 10 | O Power dobra se o usuário receber dano do alvo. | |
Reversal Machine | ![]() | — | 100 | 15 | More power the less HP the user has left. | |
Rock Slide Machine | ![]() | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
Rock Tomb Machine | ![]() | 60 | 95 | 15 | 100% chance to lower the alvo's Speed by 1. | |
Round Machine | ![]() | 60 | 100 | 15 | Power doubles if others used Round neste turno. | |
Scary Face Machine | ![]() | — | 100 | 10 | Lowers the alvo's Speed by 2. | |
Sleep Talk Machine | ![]() | — | — | 10 | User must be asleep. Uses another known Move. | |
Snore Machine | ![]() | 50 | 100 | 15 | User must be asleep. 30% chance to flinch alvo. | |
Stomping Tantrum Machine | ![]() | 75 | 100 | 10 | O Power dobra se o último Move do usuário tiver falhado. | |
Stone Edge Machine | ![]() | 100 | 80 | 5 | Tem altas chances de critical hit. | |
Substitute Machine | ![]() | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | |
Sunny Day Machine | ![]() | — | — | 5 | For 5 turnos, intense sunlight powers Fire Moves. | |
Superpower Machine | ![]() | 120 | 100 | 5 | Lowers the user's Attack and Defense by 1. | |
Taunt Machine | ![]() | — | 100 | 20 | Target can't use status Moves its next 3 turnos. | |
Thunder Punch Machine | ![]() | 75 | 100 | 15 | Tem 10% de chance de paralisar o alvo. | |
Work Up Machine | ![]() | — | — | 30 | Raises the user's Attack and Sp Atk by 1. | |
Zen Headbutt Machine | ![]() | 80 | 90 | 15 | Tem 20% de chance de causar flinch. |
Tutor | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Coaching Tutor | ![]() | — | — | 10 | Raises an ally's Attack and Defense by 1. |