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#538 - Throh
PadrãoShiny
Categoria: Judo Pokémon
Altura: 1,3 mPeso: 55,5 Kg
Cor: Red
Formato:
Egg group: Human-Like20 ciclos
Gênero: 100%
Felicidade base: 50
Experiência base: 163
Taxa de captura: 45
Leveling: MediumMáx: 1.000.000 Exp.
EVs fornecidos: HP +2Total: 2
Competitivo
In-Game
Abilities
Guts: If this Pokémon is statused, its Attack is 1,5x; ignores burn halving physical damage.
Inner Focus: This Pokémon cannot be made to flinch. Immune to Intimidate.
Mold Breaker(H): This Pokémon's Moves and their effects ignore the Abilities of other Pokémon.
Base stats
HP
Atk
Def
SpA
SpD
Spe
120
100
85
30
85
45
Level 50
Level 100
180 227
350 444
94 167
184 328
81 150
157 295
31 90
58 174
81 150
157 295
45 106
85 207
Dano recebido
×½
×½
×1
×1
×2
×1
×1
×2
×1
×1
×1
×1
×1
×1
×2
×½
×1
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
ORAS
BW
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Bind
Level up
158520Traps and damages the alvo for 4-5 turnos.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Level up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Circle Throw
Level up
609010Forces the alvo to switch to a random ally.
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Level up
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Level up
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Leer
Level up
10030Lowers the foe(s) Defense by 1.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
808520Nenhum efeito adicional.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Level up
Machine
6010010O Power dobra se o usuário receber dano do alvo.
Reversal
Level up
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Seismic Toss
Level up
10020Does damage equal to the user's level.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Storm Throw
Level up
6010010Sempre causa um critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Level up
Machine
1201005Lowers the user's Attack and Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Vital Throw
Level up
7010Este Move não verifica accuracy. Ataca por último.
Wide Guard
Level up
10Protects allies from multi-alvo Moves neste turno.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Cadeia evolutiva
Throh
1 nível evolutivo.
Descrição In-game:
Shield
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Sword
It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
Exibir mais
Alpha Sapphire
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Omega Ruby
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
Y
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
X
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
White 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
Black 2
When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.
White
When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.
Black
When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.
Locais de encontro
Y
Road 11
Road 11:
  • Método: Walking in tall grass or a cave
  • 10% de chance
  • Level 23
White 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 57
Road 15:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 57
Road 18:
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 59
Victory Road 2 (unknown area 76):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Road 23:
  • Método: Walking in tall grass or a cave
  • 5% de chance
  • Level 49
Exibir mais
Black 2
Pinwheel Forest (outside)
Road 15
Road 18
Victory Road 2 (unknown area 76)
Road 23
Pinwheel Forest (outside):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 57
Road 15:
  • Método: Walking in rustling grass
  • 5% de chance
  • Level 57
Road 18:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 59
Victory Road 2 (unknown area 76):
  • Método: Walking in tall grass or a cave
  • 1% de chance
  • Level 50
Road 23:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 51
White
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 17
Road 10:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 41
Road 10 (Victory Road gate):
  • Método: Walking in dark grass
  • 1% de chance
  • Level 41
Road 15:
  • Método: Walking in dark grass
  • 5% de chance
  • Level 59
Road 18:
  • Método: Walking in dark grass
  • 1% de chance
  • Level 35
Black
Pinwheel Forest (outside)
Road 10
Road 10 (Victory Road gate)
Road 15
Road 18
Pinwheel Forest (outside):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 15
Road 10:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 36
Road 10 (Victory Road gate):
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 36
Road 15:
  • Método: Walking in rustling grass
  • 5% de chance
  • Level 50
Road 18:
  • Método: Walking in rustling grass
  • 1% de chance
  • Level 31
Itens que segura
Ultra Moon
Black Belt
(5% de chance)
Ultra Sun
Black Belt
(5% de chance)
Exibir mais
Moon
Black Belt
(5% de chance)
Sun
Black Belt
(5% de chance)
Alpha Sapphire
Black Belt
(5% de chance)
Omega Ruby
Black Belt
(5% de chance)
Y
Black Belt
(5% de chance)
X
Black Belt
(5% de chance)
White 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black 2
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
White
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Black
Black Belt
(5% de chance)
Expert Belt
(1% de chance)
Moves que aprende
Gen VIII
Gen VII
Gen VI
Gen V
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Bind
Level 1
158520Traps and damages the alvo for 4-5 turnos.
Leer
Level 1
10030Lowers the foe(s) Defense by 1.
Focus Energy
Level 5
30Raises the user's critical hit ratio by 2.
Circle Throw
Level 10
609010Forces the alvo to switch to a random ally.
Wide Guard
Level 15
10Protects allies from multi-alvo Moves neste turno.
Revenge
Level 20
6010010O Power dobra se o usuário receber dano do alvo.
Bulk Up
Level 25
20Aumenta o Attack e Defense do usuário em 1 estágio.
Storm Throw
Level 30
6010010Sempre causa um critical hit.
Vital Throw
Level 35
7010Este Move não verifica accuracy. Ataca por último.
Seismic Toss
Level 40
10020Does damage equal to the user's level.
Endure
Level 45
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Reversal
Level 50
10015More power the less HP the user has left.
Superpower
Level 55
1201005Lowers the user's Attack and Defense by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Attract
Machine
10015Um alvo do gênero oposto fica apaixonado.
Body Slam
Machine
8510015Tem 30% de chance de paralisar o alvo.
Brick Break
Machine
7510015Destrói Screens, a menos que o alvo seja imune ao Move.
Bulk Up
Machine
20Aumenta o Attack e Defense do usuário em 1 estágio.
Bulldoze
Machine
6010020Tem 100% de chance de reduzir a Speed de adversários em 1 estágio.
Dig
Machine
8010010Escava no subsolo no turno 1, ataca no turno 2.
Earthquake
Machine
10010010Atinge Pokémon adjacentes. Causa o dobro de dano em Dig.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fire Punch
Machine
7510015Tem 10% de chance de queimar o alvo.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Focus Energy
Machine
30Raises the user's critical hit ratio by 2.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Helping Hand
Machine
20O Power do Move de um aliado adjacente é 1,5x maior neste turno.
Ice Punch
Machine
7510015Tem 10% de chance de congelar o alvo.
Low Kick
Machine
10020More power the heavier the alvo.
Low Sweep
Machine
6510020100% chance to lower the alvo's Speed by 1.
Mega Kick
Machine
120755Nenhum efeito adicional.
Mega Punch
Machine
808520Nenhum efeito adicional.
Payback
Machine
5010010Power doubles if the user Moves after the alvo.
Poison Jab
Machine
801002030% chance to envenenar the alvo.
Protect
Machine
10Prevents Moves from affecting the user neste turno.
Rain Dance
Machine
5For 5 turnos, heavy rain powers Water Moves.
Rest
Machine
5User sleeps 2 turnos and restores HP and status.
Retaliate
Machine
701005Power doubles if an ally fainted last turn.
Revenge
Machine
6010010O Power dobra se o usuário receber dano do alvo.
Reversal
Machine
10015More power the less HP the user has left.
Rock Slide
Machine
75901030% chance to make the foe(s) flinch.
Rock Tomb
Machine
609515100% chance to lower the alvo's Speed by 1.
Round
Machine
6010015Power doubles if others used Round neste turno.
Scary Face
Machine
10010Lowers the alvo's Speed by 2.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch alvo.
Stomping Tantrum
Machine
7510010O Power dobra se o último Move do usuário tiver falhado.
Stone Edge
Machine
100805Tem altas chances de critical hit.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turnos, intense sunlight powers Fire Moves.
Superpower
Machine
1201005Lowers the user's Attack and Defense by 1.
Taunt
Machine
10020Target can't use status Moves its next 3 turnos.
Thunder Punch
Machine
7510015Tem 10% de chance de paralisar o alvo.
Work Up
Machine
30Raises the user's Attack and Sp Atk by 1.
Zen Headbutt
Machine
809015Tem 20% de chance de causar flinch.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Coaching
Tutor
10Raises an ally's Attack and Defense by 1.
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